@mr_stucifer said in Proposal for a new, ELO-based, ranking system:
I am not sure how, but think it would be awesome if we could implement a possible Bid allowance into drastically different ELO games. Say a 500+ rating difference could get double the usual bid but have the game be worth half the points. This might promote playing between the extremes in skill levels, if useful.
I support this idea. And I think together we can find the sweet spot.
My idea would be to take the average bid up until that game.
And then for every bid above that average, the ELO change could be multiplied by 2%.
Right now in BM, the Allied bid is 18.3 on average.
If I play Axis and give my opponent +30, thats 12 more than average.
If we are at the same ELO level, I would usually gain 40 for a win or -40 for a loss.
Factoring in the bid, I would gain 401.12 = 49.6 (so 50) points, I would only lose -400.76 = 30.4 (so 30) points for a loss too.
An example for players with different ELO rating:
A 1800 wins against 1500.
Ratings change +16 and -16.
With a bid that 12 higher than average, that changes to:
+20 and -12
Or a 1800 loses against a 1500
Usually that is +64 and -64.
But with a bid 12 higher than average, that changes to
+80 and -49
Do you think that 2% per bid is too high or too low? Quite right?