L23 - BM4 - Ghostglider vs. MrRoboto (+15) - Game 3


  • 2d6<=2: 4, 3; Hits: 0
    3d6<=2: 1, 4, 3; Hits: 1
    8d6<=3: 5, 6, 5, 2, 3, 1, 5, 5; Hits: 3
    2d6<=4: 4, 3; Hits: 2

  • '19 '18

    exactly 1 hit below average. OOL please

  • '19 '18

    TripleA Manual Gamesave Post: Americans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 3 fighters and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            2 infantry moved from 35 Sea Zone to Philippines
            1 bomber and 3 fighters moved from Queensland to 42 Sea Zone
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in Philippines
            Battle in Celebes
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                Americans win, taking Philippines from Japanese, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 1,33
    Japanese regular : -0,33
    

    Savegame

  • '19 '18

    exactly 1 hit below average. OOL please


  • 6 hits = BB-hit, AC-hit, AC-hit, 2 Subs + 1 DD, thanks

  • '19 '18

    You defend with

    2 subs
    2 carrier
    3 destroyer
    2 cruiser
    1 tactical bomber
    3 fighter
    1 battleship

    Total power: 37
    total hitpoints: 17

    [dice 2d6<=1]
    [dice 5d6<=2]
    [dice 3d6<=3]
    [dice 4d6<=4]


  • 2d6<=1: 4, 6; Hits: 0
    5d6<=2: 3, 2, 1, 6, 3; Hits: 2
    3d6<=3: 4, 4, 5; Hits: 0
    4d6<=4: 5, 3, 3, 6; Hits: 2

  • '19 '18

    I take 1 carrier, 2 destroyer and will carry on.

    attack:
    2 subs
    1 destroyer
    3 cruiser
    5 fighter
    1 battleship
    1 bomber

    Total power: 38
    Total hitpoints: 14

    [dice 2d6<=2]
    [dice 1d6<=2]
    [dice 8d6<=3]
    [dice 2d6<=4]

    You defend with

    2 damaged carriers
    2 destroyer
    2 cruiser
    1 tactical bomber
    3 fighter
    1 damaged battleship

    Total power: 33
    total hitpoints: 11


  • 2d6<=2: 3, 2; Hits: 1
    1d6<=2: 3; Hits: 0
    8d6<=3: 2, 5, 6, 1, 1, 4, 4, 6; Hits: 3
    2d6<=4: 5, 3; Hits: 1


  • 5 hits - please kill 2 AC, 1 DD, 2 CRU, thanks

  • '19 '18

    You defend with

    2 damaged carriers
    2 destroyer
    2 cruiser
    1 tactical bomber
    3 fighter
    1 damaged battleship

    Total power: 33
    total hitpoints: 11

    [dice 4d6<=2]
    [dice 3d6<=3]
    [dice 4d6y<=4]


  • 4d6<=2: 4, 2, 5, 4; Hits: 1
    3d6<=3: 5, 5, 4; Hits: 0

  • '19 '18

    [dice 4d6<=4]


  • 4d6<=4: 6, 4, 1, 6; Hits: 2


  • Remaining battle - max defense - keep FTRs if possible

  • '19 '18

    I will go on, after choosing 1 sub, 1 battleship and 1 destroyer as casualties

    attack:
    1 sub
    3 cruiser
    5 fighter
    1 damaged battleship
    1 bomber

    Total power: 34
    Total hitpoints: 11

    [dice 1d6<=2]
    [dice 8d6<=3]
    [dice 2d6<=4]

    You defend with

    1 destroyer
    1 tactical bomber
    3 fighter
    1 damaged battleship

    Total power: 29
    total hitpoints: 6

    [dice 1d6<=2]
    [dice 1d6<=3]
    [dice 4d6<=4]


  • 1d6<=2: 5; Hits: 0
    8d6<=3: 6, 4, 1, 5, 1, 3, 2, 6; Hits: 4
    2d6<=4: 2, 5; Hits: 1
    1d6<=2: 3; Hits: 0
    1d6<=3: 6; Hits: 0
    4d6<=4: 6, 6, 2, 3; Hits: 2

  • '19 '18

    Last round

    attack:
    3 cruiser
    4 fighter
    1 damaged battleship
    1 bomber

    Total power: 29
    Total hitpoints: 9

    [dice 7d6<=3]
    [dice 2d6<=4]

    You defend with

    1 fighter

    Total power: 4
    total hitpoints: 1

    [dice 1d6<=4]


  • 7d6<=3: 6, 3, 6, 2, 3, 3, 6; Hits: 4
    2d6<=4: 5, 4; Hits: 1
    1d6<=4: 1; Hits: 1

  • '19 '18

    I win with

    3 cruisers
    3 fighter
    1 damaged battleship
    1 bomber

    remaining.

    TUV change: +88

    I have to say: Wow, that battle went way way better than expected. I’m quite sorry for you, those were some nasty dice…

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