Scramble to z93 or z31?
L23 - BM4 - Ghostglider vs. MrRoboto (+15) - Game 3
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2d6<=2: 4, 3; Hits: 0
3d6<=2: 1, 4, 3; Hits: 1
8d6<=3: 5, 6, 5, 2, 3, 1, 5, 5; Hits: 3
2d6<=4: 4, 3; Hits: 2 -
exactly 1 hit below average. OOL please
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TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Americans Americans buy 2 destroyers, 3 fighters and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from 35 Sea Zone to Philippines 1 bomber and 3 fighters moved from Queensland to 42 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 2 submarines moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in Philippines Battle in Celebes Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Celebes Americans win, taking Philippines from Japanese, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry
Combat Hit Differential Summary :
Americans regular : 1,33 Japanese regular : -0,33
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exactly 1 hit below average. OOL please
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6 hits = BB-hit, AC-hit, AC-hit, 2 Subs + 1 DD, thanks
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You defend with
2 subs
2 carrier
3 destroyer
2 cruiser
1 tactical bomber
3 fighter
1 battleshipTotal power: 37
total hitpoints: 17[dice 2d6<=1]
[dice 5d6<=2]
[dice 3d6<=3]
[dice 4d6<=4] -
2d6<=1: 4, 6; Hits: 0
5d6<=2: 3, 2, 1, 6, 3; Hits: 2
3d6<=3: 4, 4, 5; Hits: 0
4d6<=4: 5, 3, 3, 6; Hits: 2 -
I take 1 carrier, 2 destroyer and will carry on.
attack:
2 subs
1 destroyer
3 cruiser
5 fighter
1 battleship
1 bomberTotal power: 38
Total hitpoints: 14[dice 2d6<=2]
[dice 1d6<=2]
[dice 8d6<=3]
[dice 2d6<=4]You defend with
2 damaged carriers
2 destroyer
2 cruiser
1 tactical bomber
3 fighter
1 damaged battleshipTotal power: 33
total hitpoints: 11 -
2d6<=2: 3, 2; Hits: 1
1d6<=2: 3; Hits: 0
8d6<=3: 2, 5, 6, 1, 1, 4, 4, 6; Hits: 3
2d6<=4: 5, 3; Hits: 1 -
5 hits - please kill 2 AC, 1 DD, 2 CRU, thanks
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You defend with
2 damaged carriers
2 destroyer
2 cruiser
1 tactical bomber
3 fighter
1 damaged battleshipTotal power: 33
total hitpoints: 11[dice 4d6<=2]
[dice 3d6<=3]
[dice 4d6y<=4] -
4d6<=2: 4, 2, 5, 4; Hits: 1
3d6<=3: 5, 5, 4; Hits: 0 -
[dice 4d6<=4]
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4d6<=4: 6, 4, 1, 6; Hits: 2
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Remaining battle - max defense - keep FTRs if possible
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I will go on, after choosing 1 sub, 1 battleship and 1 destroyer as casualties
attack:
1 sub
3 cruiser
5 fighter
1 damaged battleship
1 bomberTotal power: 34
Total hitpoints: 11[dice 1d6<=2]
[dice 8d6<=3]
[dice 2d6<=4]You defend with
1 destroyer
1 tactical bomber
3 fighter
1 damaged battleshipTotal power: 29
total hitpoints: 6[dice 1d6<=2]
[dice 1d6<=3]
[dice 4d6<=4] -
1d6<=2: 5; Hits: 0
8d6<=3: 6, 4, 1, 5, 1, 3, 2, 6; Hits: 4
2d6<=4: 2, 5; Hits: 1
1d6<=2: 3; Hits: 0
1d6<=3: 6; Hits: 0
4d6<=4: 6, 6, 2, 3; Hits: 2 -
Last round
attack:
3 cruiser
4 fighter
1 damaged battleship
1 bomberTotal power: 29
Total hitpoints: 9[dice 7d6<=3]
[dice 2d6<=4]You defend with
1 fighter
Total power: 4
total hitpoints: 1[dice 1d6<=4]
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7d6<=3: 6, 3, 6, 2, 3, 3, 6; Hits: 4
2d6<=4: 5, 4; Hits: 1
1d6<=4: 1; Hits: 1 -
I win with
3 cruisers
3 fighter
1 damaged battleship
1 bomberremaining.
TUV change: +88
I have to say: Wow, that battle went way way better than expected. I’m quite sorry for you, those were some nasty dice…