L23 - BM4 - Ghostglider vs. MrRoboto (+15) - Game 3


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 fighter, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 fighter moved from Amur to Suiyuyan
            1 artillery, 1 fighter and 4 infantry moved from Chahar to Suiyuyan
            2 fighters, 2 infantry and 1 tactical_bomber moved from Hunan to Yunnan
            2 tactical_bombers moved from Hunan to Suiyuyan
            1 artillery and 1 infantry moved from Kwangsi to French Indo China
            1 armour moved from Kwangtung to French Indo China
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 marine moved from Guam to 21 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            1 battleship and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Java
            1 fighter moved from 35 Sea Zone to Java
            1 fighter moved from Kwangsi to 45 Sea Zone
            1 tactical_bomber moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
            2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
            2 bombers moved from Kwangsi to Suiyuyan
            1 fighter moved from Hunan to Suiyuyan
            1 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 battleship and 1 marine moved from 21 Sea Zone to 43 Sea Zone
            1 marine moved from 43 Sea Zone to Borneo
    
        Combat - Japanese
            Battle in Borneo
            Battle in Celebes
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 aaGun and 1 infantry
                    ANZAC roll AA dice in Java : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 aaGun and 1 infantry
            Battle in French Indo China
                Japanese attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 2 mech_infantrys
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/7 hits, 2.67 expected hits
                    Russians roll dice for 2 mech_infantrys in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                    1 mech_infantry owned by the Russians lost in French Indo China
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 3 : 2/6 hits, 2.50 expected hits
                    Russians roll dice for 1 mech_infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in French Indo China
                Japanese win, taking French Indo China from Russians with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 mech_infantrys
            Battle in Suiyuyan
                Japanese attack with 1 artillery, 2 bombers, 3 fighters, 4 infantry and 2 tactical_bombers
                Chinese defend with 1 artillery and 6 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 4 infantry and 2 tactical_bombers in Suiyuyan, round 2 : 3/12 hits, 5.33 expected hits
                    Chinese roll dice for 1 artillery and 6 infantry in Suiyuyan, round 2 : 3/7 hits, 2.33 expected hits
                    3 infantry owned by the Japanese lost in Suiyuyan
                    3 infantry owned by the Chinese lost in Suiyuyan
                    Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers in Suiyuyan, round 3 : 5/9 hits, 4.83 expected hits
                    Chinese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 3 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                    3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Japanese: 4 infantry
                Casualties for Chinese: 1 artillery and 6 infantry
            Battle in Yunnan
                Japanese attack with 4 fighters, 2 infantry and 3 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 6/9 hits, 4.33 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            2 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Hunan to Anhwe
            2 fighters and 2 tactical_bombers moved from Yunnan to Hunan
            1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
            2 fighters moved from Yunnan to Kwangsi
            1 tactical_bomber moved from Yunnan to Kwangsi
            1 carrier moved from 35 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
            1 carrier moved from 35 Sea Zone to 42 Sea Zone
            1 fighter moved from 45 Sea Zone to 42 Sea Zone
            3 destroyers moved from 35 Sea Zone to 42 Sea Zone
            1 carrier moved from 21 Sea Zone to 36 Sea Zone
            1 cruiser moved from 20 Sea Zone to 42 Sea Zone
            1 destroyer moved from 21 Sea Zone to 20 Sea Zone
            1 fighter moved from Suiyuyan to Amur
            1 fighter moved from Japan to Amur
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            2 transports moved from 20 Sea Zone to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            4 infantry moved from 19 Sea Zone to Jehol
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
            2 submarines moved from 35 Sea Zone to 42 Sea Zone
            2 bombers moved from Suiyuyan to Jehol
            2 fighters and 2 tactical_bombers moved from Suiyuyan to Chahar
            1 fighter moved from 36 Sea Zone to 42 Sea Zone
            1 fighter moved from Kwangsi to 36 Sea Zone
    
        Place Units - Japanese
            1 transport placed in 19 Sea Zone
            1 infantry and 1 mech_infantry placed in Manchuria
            1 fighter, 4 infantry and 2 mech_infantrys placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 57 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : -1.83
    ANZAC AA : -0.33
    ANZAC regular : -0.33
    Russians regular : 0.00
    

    Savegame

  • '19 '18

    Quite a big sea battle off Java, subs involved on both sides.
    I’d rather roll it here because of the subs and since OOL might be crucial here.

    attack:
    2 subs
    1 carrier
    3 destroyer
    3 cruiser
    5 fighter
    1 battleship
    1 bomber

    Total power: 42
    Total hitpoints: 18

    [dice 2d6<=2]
    [dice 3d6<=2]
    [dice 8d6<=3]
    [dice 2d6<=4]

    You defend with

    2 subs
    2 carrier
    3 destroyer
    2 cruiser
    1 tactical bomber
    3 fighter
    1 battleship

    Total power: 37
    total hitpoints: 17


  • 2d6<=2: 4, 3; Hits: 0
    3d6<=2: 1, 4, 3; Hits: 1
    8d6<=3: 5, 6, 5, 2, 3, 1, 5, 5; Hits: 3
    2d6<=4: 4, 3; Hits: 2

  • '19 '18

    exactly 1 hit below average. OOL please

  • '19 '18

    TripleA Manual Gamesave Post: Americans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 3 fighters and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            2 infantry moved from 35 Sea Zone to Philippines
            1 bomber and 3 fighters moved from Queensland to 42 Sea Zone
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in Philippines
            Battle in Celebes
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                Americans win, taking Philippines from Japanese, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 1,33
    Japanese regular : -0,33
    

    Savegame

  • '19 '18

    exactly 1 hit below average. OOL please


  • 6 hits = BB-hit, AC-hit, AC-hit, 2 Subs + 1 DD, thanks

  • '19 '18

    You defend with

    2 subs
    2 carrier
    3 destroyer
    2 cruiser
    1 tactical bomber
    3 fighter
    1 battleship

    Total power: 37
    total hitpoints: 17

    [dice 2d6<=1]
    [dice 5d6<=2]
    [dice 3d6<=3]
    [dice 4d6<=4]


  • 2d6<=1: 4, 6; Hits: 0
    5d6<=2: 3, 2, 1, 6, 3; Hits: 2
    3d6<=3: 4, 4, 5; Hits: 0
    4d6<=4: 5, 3, 3, 6; Hits: 2

  • '19 '18

    I take 1 carrier, 2 destroyer and will carry on.

    attack:
    2 subs
    1 destroyer
    3 cruiser
    5 fighter
    1 battleship
    1 bomber

    Total power: 38
    Total hitpoints: 14

    [dice 2d6<=2]
    [dice 1d6<=2]
    [dice 8d6<=3]
    [dice 2d6<=4]

    You defend with

    2 damaged carriers
    2 destroyer
    2 cruiser
    1 tactical bomber
    3 fighter
    1 damaged battleship

    Total power: 33
    total hitpoints: 11


  • 2d6<=2: 3, 2; Hits: 1
    1d6<=2: 3; Hits: 0
    8d6<=3: 2, 5, 6, 1, 1, 4, 4, 6; Hits: 3
    2d6<=4: 5, 3; Hits: 1


  • 5 hits - please kill 2 AC, 1 DD, 2 CRU, thanks

  • '19 '18

    You defend with

    2 damaged carriers
    2 destroyer
    2 cruiser
    1 tactical bomber
    3 fighter
    1 damaged battleship

    Total power: 33
    total hitpoints: 11

    [dice 4d6<=2]
    [dice 3d6<=3]
    [dice 4d6y<=4]


  • 4d6<=2: 4, 2, 5, 4; Hits: 1
    3d6<=3: 5, 5, 4; Hits: 0

  • '19 '18

    [dice 4d6<=4]


  • 4d6<=4: 6, 4, 1, 6; Hits: 2


  • Remaining battle - max defense - keep FTRs if possible

  • '19 '18

    I will go on, after choosing 1 sub, 1 battleship and 1 destroyer as casualties

    attack:
    1 sub
    3 cruiser
    5 fighter
    1 damaged battleship
    1 bomber

    Total power: 34
    Total hitpoints: 11

    [dice 1d6<=2]
    [dice 8d6<=3]
    [dice 2d6<=4]

    You defend with

    1 destroyer
    1 tactical bomber
    3 fighter
    1 damaged battleship

    Total power: 29
    total hitpoints: 6

    [dice 1d6<=2]
    [dice 1d6<=3]
    [dice 4d6<=4]


  • 1d6<=2: 5; Hits: 0
    8d6<=3: 6, 4, 1, 5, 1, 3, 2, 6; Hits: 4
    2d6<=4: 2, 5; Hits: 1
    1d6<=2: 3; Hits: 0
    1d6<=3: 6; Hits: 0
    4d6<=4: 6, 6, 2, 3; Hits: 2

  • '19 '18

    Last round

    attack:
    3 cruiser
    4 fighter
    1 damaged battleship
    1 bomber

    Total power: 29
    Total hitpoints: 9

    [dice 7d6<=3]
    [dice 2d6<=4]

    You defend with

    1 fighter

    Total power: 4
    total hitpoints: 1

    [dice 1d6<=4]

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