@Jacob16 No scramble
L23 - BM4 - Ghostglider vs. MrRoboto (+15) - Game 3
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 4 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 bomber and 1 fighter moved from Southern Italy to 114 Sea Zone 1 fighter moved from Southern Italy to 114 Sea Zone Combat - Italians Battle in Crete Battle in 114 Sea Zone Italians attack with 1 bomber and 2 fighters Russians defend with 1 cruiser Italians roll dice for 1 bomber and 2 fighters in 114 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Italians lost in 114 Sea Zone 1 cruiser owned by the Russians lost in 114 Sea Zone Italians win, taking Crete from Neutral_Allies with 1 bomber and 1 fighter remaining. Battle score for attacker is 2 Casualties for Italians: 1 fighter Casualties for Russians: 1 cruiser Non Combat Move - Italians 1 bomber moved from 114 Sea Zone to Western Germany 1 fighter moved from 114 Sea Zone to Poland 1 armour moved from Greece to Romania 1 aaGun and 1 infantry moved from Northern Italy to 97 Sea Zone 1 aaGun and 1 infantry moved from 97 Sea Zone to Greece 1 armour moved from Northern Italy to Romania 2 aaGuns moved from France to Normandy Bordeaux 1 aaGun and 2 infantry moved from Northern Italy to Southern Italy 2 artilleries and 2 infantry moved from Northern Italy to France Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 Russians regular : 0.50
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Java to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 fighters moved from Java to Queensland 1 fighter moved from 37 Sea Zone to Burma Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 78 Sea Zone to 39 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 2 infantry moved from Germany to 113 Sea Zone 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 tactical_bombers moved from Western Germany to 115 Sea Zone 2 infantry moved from Poland to Baltic States 2 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 submarine moved from 112 Sea Zone to 91 Sea Zone 1 artillery and 10 infantry moved from Romania to Bessarabia 1 artillery and 1 infantry moved from Romania to Bessarabia 2 bombers and 1 tactical_bomber moved from Western Germany to Baltic States 1 infantry moved from Poland to Baltic States 9 artilleries and 15 infantry moved from Poland to Eastern Poland Combat - Germans Battle in 91 Sea Zone Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 91 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 115 Sea Zone Germans attack with 1 cruiser, 1 destroyer, 2 tactical_bombers and 1 transport Russians defend with 1 submarine Germans roll dice for 1 cruiser, 1 destroyer, 2 tactical_bombers and 1 transport in 115 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 cruiser, 1 destroyer, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Novgorod Battle in Bessarabia Germans attack with 2 artilleries and 11 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 11 infantry in Bessarabia, round 2 : 3/13 hits, 2.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Novgorod from Russians, taking Bessarabia from Russians with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 2 bombers, 3 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 bombers, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/6 hits, 2.33 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 bombers, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 9 artilleries and 15 infantry Russians defend with 1 infantry Germans roll dice for 9 artilleries and 15 infantry in Eastern Poland, round 2 : 2/24 hits, 7.00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 9 artilleries and 15 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Poland to Baltic States 2 aaGuns moved from Poland to Eastern Poland 5 infantry moved from Finland to Karelia 8 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Poland to Eastern Poland 1 tactical_bomber moved from Baltic States to Romania 2 bombers moved from Baltic States to Romania 1 armour and 1 mech_infantry moved from Holland Belgium to Germany 1 mech_infantry moved from Southern France to Yugoslavia 4 mech_infantrys moved from Western Germany to Poland 1 aaGun moved from France to Western Germany 1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia 1 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland 1 armour moved from Yugoslavia to Eastern Poland 2 armour moved from Romania to Eastern Poland 1 infantry moved from Romania to Bessarabia 1 tactical_bomber moved from Western Germany to Southern Italy 1 aaGun moved from France to Normandy Bordeaux 1 armour moved from Normandy Bordeaux to Western Germany 1 aaGun moved from France to Normandy Bordeaux 2 bombers moved from Romania to Greece 2 tactical_bombers moved from 115 Sea Zone to Poland Place Units - Germans 1 armour, 2 infantry and 7 mech_infantrys placed in Germany 2 infantry placed in Normandy Bordeaux 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : -1.17 Germans regular : -4.00
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Belarus to Novgorod 2 artilleries and 5 infantry moved from Belarus to Baltic States 1 fighter and 2 mech_infantrys moved from Szechwan to French Indo China Combat - Russians Battle in Novgorod Russians attack with 1 artillery and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Baltic States Russians attack with 2 artilleries and 5 infantry Germans defend with 1 aaGun and 3 infantry Russians roll dice for 2 artilleries and 5 infantry in Baltic States, round 2 : 2/7 hits, 1,83 expected hits Germans roll dice for 1 aaGun and 3 infantry in Baltic States, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians lost in Baltic States 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Baltic States Russians roll dice for 2 artilleries and 3 infantry in Baltic States, round 3 : 3/5 hits, 1,50 expected hits Germans roll dice for 2 infantry in Baltic States, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Baltic States 2 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 3 infantry Casualties for Germans: 1 aaGun and 3 infantry Battle in French Indo China Russians attack with 1 fighter and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 mech_infantrys in French Indo China, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 mech_infantrys in French Indo China, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in French Indo China Russians win, taking French Indo China from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from French Indo China to Szechwan 2 infantry moved from Sikang to Szechwan 2 aaGuns and 16 infantry moved from Buryatia to Ulaanbaatar 2 infantry moved from Dzavhan to Tsagaan Olom 2 aaGuns, 1 artillery and 7 infantry moved from Belarus to Bryansk 1 infantry moved from Bryansk to Belarus 1 artillery and 7 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Ukraine to Western Ukraine 2 artilleries moved from Ukraine to Bryansk 2 artilleries and 6 infantry moved from Russia to Bryansk 1 submarine moved from 109 Sea Zone to 91 Sea Zone Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67 Germans regular : 0,67 Russians regular : 2,17
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 fighter, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 fighter moved from Amur to Suiyuyan 1 artillery, 1 fighter and 4 infantry moved from Chahar to Suiyuyan 2 fighters, 2 infantry and 1 tactical_bomber moved from Hunan to Yunnan 2 tactical_bombers moved from Hunan to Suiyuyan 1 artillery and 1 infantry moved from Kwangsi to French Indo China 1 armour moved from Kwangtung to French Indo China 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 marine moved from Guam to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 battleship and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Java 1 fighter moved from 35 Sea Zone to Java 1 fighter moved from Kwangsi to 45 Sea Zone 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China 2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Kwangsi to Suiyuyan 1 fighter moved from Hunan to Suiyuyan 1 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 battleship and 1 marine moved from 21 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Borneo Combat - Japanese Battle in Borneo Battle in Celebes Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 aaGun and 1 infantry ANZAC roll AA dice in Java : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 aaGun and 1 infantry Battle in French Indo China Japanese attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 2 mech_infantrys Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/7 hits, 2.67 expected hits Russians roll dice for 2 mech_infantrys in French Indo China, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in French Indo China 1 mech_infantry owned by the Russians lost in French Indo China Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 3 : 2/6 hits, 2.50 expected hits Russians roll dice for 1 mech_infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in French Indo China Japanese win, taking French Indo China from Russians with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for Russians: 2 mech_infantrys Battle in Suiyuyan Japanese attack with 1 artillery, 2 bombers, 3 fighters, 4 infantry and 2 tactical_bombers Chinese defend with 1 artillery and 6 infantry Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 4 infantry and 2 tactical_bombers in Suiyuyan, round 2 : 3/12 hits, 5.33 expected hits Chinese roll dice for 1 artillery and 6 infantry in Suiyuyan, round 2 : 3/7 hits, 2.33 expected hits 3 infantry owned by the Japanese lost in Suiyuyan 3 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers in Suiyuyan, round 3 : 5/9 hits, 4.83 expected hits Chinese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 4 infantry Casualties for Chinese: 1 artillery and 6 infantry Battle in Yunnan Japanese attack with 4 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 6/9 hits, 4.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Anhwe to Chahar 1 infantry moved from Hunan to Anhwe 2 fighters and 2 tactical_bombers moved from Yunnan to Hunan 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi 2 fighters moved from Yunnan to Kwangsi 1 tactical_bomber moved from Yunnan to Kwangsi 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 45 Sea Zone to 42 Sea Zone 3 destroyers moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 21 Sea Zone to 36 Sea Zone 1 cruiser moved from 20 Sea Zone to 42 Sea Zone 1 destroyer moved from 21 Sea Zone to 20 Sea Zone 1 fighter moved from Suiyuyan to Amur 1 fighter moved from Japan to Amur 1 submarine moved from 6 Sea Zone to 20 Sea Zone 2 transports moved from 20 Sea Zone to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Jehol 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone 2 submarines moved from 35 Sea Zone to 42 Sea Zone 2 bombers moved from Suiyuyan to Jehol 2 fighters and 2 tactical_bombers moved from Suiyuyan to Chahar 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from Kwangsi to 36 Sea Zone Place Units - Japanese 1 transport placed in 19 Sea Zone 1 infantry and 1 mech_infantry placed in Manchuria 1 fighter, 4 infantry and 2 mech_infantrys placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -1.83 ANZAC AA : -0.33 ANZAC regular : -0.33 Russians regular : 0.00
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Quite a big sea battle off Java, subs involved on both sides.
I’d rather roll it here because of the subs and since OOL might be crucial here.attack:
2 subs
1 carrier
3 destroyer
3 cruiser
5 fighter
1 battleship
1 bomberTotal power: 42
Total hitpoints: 18[dice 2d6<=2]
[dice 3d6<=2]
[dice 8d6<=3]
[dice 2d6<=4]You defend with
2 subs
2 carrier
3 destroyer
2 cruiser
1 tactical bomber
3 fighter
1 battleshipTotal power: 37
total hitpoints: 17 -
2d6<=2: 4, 3; Hits: 0
3d6<=2: 1, 4, 3; Hits: 1
8d6<=3: 5, 6, 5, 2, 3, 1, 5, 5; Hits: 3
2d6<=4: 4, 3; Hits: 2 -
exactly 1 hit below average. OOL please
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TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Americans Americans buy 2 destroyers, 3 fighters and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from 35 Sea Zone to Philippines 1 bomber and 3 fighters moved from Queensland to 42 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 2 submarines moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in Philippines Battle in Celebes Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Celebes Americans win, taking Philippines from Japanese, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry
Combat Hit Differential Summary :
Americans regular : 1,33 Japanese regular : -0,33
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exactly 1 hit below average. OOL please
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6 hits = BB-hit, AC-hit, AC-hit, 2 Subs + 1 DD, thanks
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You defend with
2 subs
2 carrier
3 destroyer
2 cruiser
1 tactical bomber
3 fighter
1 battleshipTotal power: 37
total hitpoints: 17[dice 2d6<=1]
[dice 5d6<=2]
[dice 3d6<=3]
[dice 4d6<=4] -
2d6<=1: 4, 6; Hits: 0
5d6<=2: 3, 2, 1, 6, 3; Hits: 2
3d6<=3: 4, 4, 5; Hits: 0
4d6<=4: 5, 3, 3, 6; Hits: 2 -
I take 1 carrier, 2 destroyer and will carry on.
attack:
2 subs
1 destroyer
3 cruiser
5 fighter
1 battleship
1 bomberTotal power: 38
Total hitpoints: 14[dice 2d6<=2]
[dice 1d6<=2]
[dice 8d6<=3]
[dice 2d6<=4]You defend with
2 damaged carriers
2 destroyer
2 cruiser
1 tactical bomber
3 fighter
1 damaged battleshipTotal power: 33
total hitpoints: 11 -
2d6<=2: 3, 2; Hits: 1
1d6<=2: 3; Hits: 0
8d6<=3: 2, 5, 6, 1, 1, 4, 4, 6; Hits: 3
2d6<=4: 5, 3; Hits: 1 -
5 hits - please kill 2 AC, 1 DD, 2 CRU, thanks
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You defend with
2 damaged carriers
2 destroyer
2 cruiser
1 tactical bomber
3 fighter
1 damaged battleshipTotal power: 33
total hitpoints: 11[dice 4d6<=2]
[dice 3d6<=3]
[dice 4d6y<=4] -
4d6<=2: 4, 2, 5, 4; Hits: 1
3d6<=3: 5, 5, 4; Hits: 0 -
[dice 4d6<=4]
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4d6<=4: 6, 4, 1, 6; Hits: 2