I’m going to calculate dice swing values later.
Soviet Union Turn 1 Complete Game 36.tsvg
Keep in mind I’ve only played this game twice, and both of those games were 2 years ago.
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 Italian_LCV, 2 armour and 3 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
Turning on Edit Mode
EDIT: Italians takes Northwest Persia from Neutral_Allies
EDIT: Turning off Edit Mode
EDIT: 1 italian_para moved from Syria to Northwest Persia
1 armour and 1 artillery moved from Trans-Jordan to Iraq
2 infantry moved from Syria to Iraq
1 bomber moved from Southern Italy to Iraq
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
Combat - Italians
Battle in Iraq
Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Iraq, round 2 : 3/5 hits, 2.00 expected hits
British roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Iraq
2 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Greece
1 bomber moved from Iraq to Alexandria
EDIT: 1 Italian_LCV moved from Syria to Greece
EDIT: 3 italian_paras moved from Southern Italy to Syria
1 Rail moved from Southern Italy to Northern Italy
1 Rail and 1 infantry moved from Northern Italy to Greece
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 Italian_LCV and 2 armour placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : 1.00
British regular : 0.33
Ciao capitanos italianos!
Sayonara lonely Japan rider…
Egypt is surrounded. If Kairo falls, Africa falls to the Axis.
I like your game/recap summary series in the House Rule section. :-)
I removed the purchase from last round for ANZAC, since the troops were edited last round. I gues the save file wasn´t working and the move was edited…
BR
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs;
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 infantry placed in New South Wales
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 2 infantry
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC Liberates DNG Turn3: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
@Panzerstahl-Helm yea they got that Fctry to reinforce though. Big Anglo Fleet off GIB too.
Yea, I asked Captain if i should dial the report back. Don’t want to spam the thread. He suggested I do, so i guess it’ll be more of a recap now lol.
Still be detailed, just not quite as much :)
@Panzerstahl-Helm you forgot to move the Urals Tank.
@Panzerstahl-Helm looks like you forgot france :)
Good morning. I noticed the Ural-tanks. I will move them on my next Russian turn. No edit.
I tend to forget Fence in many of my games for some reason… 🤪
The only unit France will move is 1 inf from tunesia to Lybia.
I will edit them on my R4.
@Panzerstahl-Helm heh heh i guess i’m over achieving again. Already Sunday morning for you :)
@Panzerstahl-Helm yea there easily forgettable. I’ll do it for you. Not sure if I should G 4 now or not. Might F it up lol
Probably just do it. Give you time to check it out :)
sorry too drunk. Cant find practice rd lol
Try and get you by tonight. Probably 10 hours :)
@Panzerstahl-Helm uggh overachieved yesterday. I’ll try and have something in a couple hours after I smooth out lol
Easy peasy. Enjoy your Sunday. No need to hurry, our game will be here tomorrow as well.
@Panzerstahl-Helm Finally got my brain working again :) Forgot to move 1 ss Inf from AG so had to edit at end :)
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Note to players Germans: <body><b>It is Late 1941 and Nations Around the World are Producing Naval Mines to Protect their Sea Lanes.<br />Use Edit to Place and Remove Naval Mines as Needed.<b></body>
Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Convoys ....
Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport
Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians
Trigger FrenchEscortsA3: buyEscort added to productionFrench
Trigger BritishEscortsA3: buyEscort added to productionBritish
Trigger ANZACEscortsA3: buyEscort added to productionANZAC
Trigger AmericansEscortsA3: buyEscort added to productionAmericans
Trigger RussiansEscortsA3: buyEscort added to productionRussians
Trigger JapaneseEscortsA3: buyEscort added to productionJapanese
Trigger ItaliansEscortsA3: buyEscort added to productionItalians
Trigger GermansEscortsA3: buyEscort added to productionGermans
Trigger GermansNavalMines: buyNavalMine added to productionGermans
Trigger GermansNavalMines: buyNavalMine added to productionJapanese
Trigger GermansNavalMines: buyNavalMine added to productionAmericans
Trigger GermansNavalMines: buyNavalMine added to productionBritish
Trigger GermansNavalMines: buyNavalMine added to productionANZAC
Trigger GermansNavalMines: buyNavalMine added to productionItalians
Trigger GermansNavalMines: buyNavalMine2 added to productionGermans
Trigger GermansNavalMines: buyNavalMine2 added to productionJapanese
Trigger GermansNavalMines: buyNavalMine2 added to productionAmericans
Trigger GermansNavalMines: buyNavalMine2 added to productionBritish
Trigger GermansNavalMines: buyNavalMine2 added to productionANZAC
Trigger GermansNavalMines: buyNavalMine2 added to productionItalians
Trigger GermansNavalMines: buyNavalMine3 added to productionGermans
Trigger GermansNavalMines: buyNavalMine3 added to productionJapanese
Trigger GermansNavalMines: buyNavalMine3 added to productionAmericans
Trigger GermansNavalMines: buyNavalMine3 added to productionBritish
Trigger GermansNavalMines: buyNavalMine3 added to productionANZAC
Trigger GermansNavalMines: buyNavalMine3 added to productionItalians
triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941
triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941
triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941
triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941
Germans buy 1 Escort, 1 NavalMine3, 1 Panzer_General, 4 armour, 1 elite, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
Turning on Edit Mode
EDIT: Germans takes Caucasus from Russians
EDIT: Germans takes Archangel from Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 German_LCV and 2 infantry moved from Romania to Caucasus
EDIT: 1 german_para moved from Baltic States to Bryansk
EDIT: 1 german_para moved from Baltic States to Archangel
1 bomber moved from Western Germany to Belarus
1 infantry moved from Eastern Poland to Belarus
2 infantry moved from Baltic States to Belarus
EDIT: 1 Panzer_Grndrs and 1 artillery moved from Army Group North to Belarus
2 artilleries and 4 infantry moved from Romania to Bessarabia
1 tactical_bomber moved from Romania to Bessarabia
1 GermanUBoat moved from 112 Sea Zone to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
Combat - Germans
Battle in Bryansk
Germans attack with 1 german_para
Russians defend with 2 mine_unarmeds
Germans roll dice for 1 german_para in Bryansk, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 2 mine_unarmeds in Bryansk, round 2 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 3 : 0/1 hits, 0.17 expected hits
Russians roll dice for 2 mine_unarmeds in Bryansk, round 3 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 4 : 0/1 hits, 0.17 expected hits
Russians roll dice for 2 mine_unarmeds in Bryansk, round 4 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 5 : 0/1 hits, 0.17 expected hits
Russians roll dice for 2 mine_unarmeds in Bryansk, round 5 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 6 : 0/1 hits, 0.17 expected hits
Russians roll dice for 2 mine_unarmeds in Bryansk, round 6 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 7 : 0/1 hits, 0.17 expected hits
Russians roll dice for 2 mine_unarmeds in Bryansk, round 7 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 8 : 1/1 hits, 0.17 expected hits
Russians roll dice for 2 mine_unarmeds in Bryansk, round 8 : 0/0 hits, 0.00 expected hits
1 mine_unarmed owned by the Russians lost in Bryansk
Germans roll dice for 1 german_para in Bryansk, round 9 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 mine_unarmed in Bryansk, round 9 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 10 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 mine_unarmed in Bryansk, round 10 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 11 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 mine_unarmed in Bryansk, round 11 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 12 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 mine_unarmed in Bryansk, round 12 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 13 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 mine_unarmed in Bryansk, round 13 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 14 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 mine_unarmed in Bryansk, round 14 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 15 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 mine_unarmed in Bryansk, round 15 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 16 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 mine_unarmed in Bryansk, round 16 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 17 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 mine_unarmed in Bryansk, round 17 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 18 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 mine_unarmed in Bryansk, round 18 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 19 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 mine_unarmed in Bryansk, round 19 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 20 : 1/1 hits, 0.17 expected hits
Russians roll dice for 1 mine_unarmed in Bryansk, round 20 : 0/0 hits, 0.00 expected hits
1 mine_unarmed owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 german_para remaining. Battle score for attacker is 2
Casualties for Russians: 2 mine_unarmeds
Battle in Belarus
Germans attack with 1 Panzer_Grndrs, 1 artillery, 1 bomber and 3 infantry
Russians defend with 1 elite and 1 infantry
Germans roll dice for 1 Panzer_Grndrs, 1 artillery, 1 bomber and 3 infantry in Belarus, round 2 : 1/6 hits, 2.00 expected hits
Russians roll dice for 1 elite and 1 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Belarus
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 Panzer_Grndrs, 1 artillery, 1 bomber and 2 infantry in Belarus, round 3 : 1/5 hits, 1.83 expected hits
Russians roll dice for 1 elite in Belarus, round 3 : 0/2 hits, 0.67 expected hits
1 elite owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 Panzer_Grndrs, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 elite and 1 infantry
Battle in 114 Sea Zone
Germans attack with 1 GermanUBoat, 1 fighter and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll Wolfpack_Attack dice in 114 Sea Zone : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 GermanUBoat in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 GermanUBoat owned by the Germans lost in 114 Sea Zone
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 GermanUBoat
Casualties for Russians: 1 cruiser
Battle in Bessarabia
Germans attack with 2 artilleries, 4 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 2 artilleries, 4 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/7 hits, 2.17 expected hits
Russians roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Bessarabia
1 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 2 artilleries, 3 infantry and 1 tactical_bomber in Bessarabia, round 3 : 3/6 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Bessarabia
2 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
Trigger Germans RemoveWolfpackSZ112: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Baltic States
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
1 german_para moved from Germany to Romania
1 tactical_bomber moved from Bessarabia to Baltic States
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Baltic States
1 bomber moved from Belarus to Germany
2 mine_unarmeds moved from Germany to Western Germany
1 fighter moved from Western Germany to Alexandria
1 Panzer_Grndrs and 1 air_transport moved from Western Germany to Alexandria
1 air_transport moved from Alexandria to Western Germany
1 armour moved from Western Germany to Germany
EDIT: 2 Panzer_Grndrss moved from Germany to Army Group North
1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Western Germany
2 infantry moved from Finland to Karelia
2 infantry moved from Norway to Finland
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 elite moved from Germany to 113 Sea Zone
1 elite and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 elite and 1 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 cruiser moved from 112 Sea Zone to 104 Sea Zone
1 armour and 3 mech_infantrys moved from Northern Italy to Southern Italy
2 Rails and 2 infantry moved from Germany to Baltic States
2 infantry moved from Germany to Poland
Place Units - Germans
1 NavalMine3, 1 Panzer_General, 4 armour, 1 elite and 2 infantry placed in Germany
1 fighter and 1 infantry placed in Western Germany
1 Escort placed in 112 Sea Zone
1 infantry placed in Normandy Bordeaux
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Russians regular : 0.17
Germans regular : -3.67
Germans Wolfpack_Attack : 0.00
Forgot to form 2nd Panzer. That’s ok. I’ll do on G5. I just like seeing it on the map. :)
Howdy,
I re-organized my armies. Somehow I have not figured on how to edit smoothly ;-)
During some turn phases I cannot add units to a TT, on other phases I cannot move units…but I will figure it out someday.
For now it is a mess when you look at the history, but the movements are correct.
…and I missed to attack Bryansk. :S Let´s see where the one heroic Paratroop will end up.
Game History
Round: 4
Purchase Units - Russians
Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br />Russia can Now Purchase Rockets.<b></body>
Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. Russia....
Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br />Russia can Now Purchase Partisans.<b></body>
Trigger RussianGuards: buyGuard_Infantry added to productionRussians
Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians
Russians buy 1 Soviet_Commisar, 1 Soviet_Partisan, 3 guard_infantrys and 5 infantry; Remaining resources: 21 PUs;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
2 infantry moved from Novgorod to Archangel
1 armour moved from Urals to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
1 elite moved from Smolensk to Belarus
3 infantry moved from Novgorod to Belarus
3 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
1 armour moved from Western Ukraine to Bessarabia
4 infantry moved from Rostov to Caucasus
1 armour moved from Ukraine to Caucasus
2 artilleries and 4 infantry moved from Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
Combat - Russians
Battle in Bessarabia
Russians attack with 1 armour, 2 artilleries and 4 infantry
Germans defend with 2 artilleries and 2 infantry
Russians roll dice for 1 armour, 2 artilleries and 4 infantry in Bessarabia, round 2 : 1/7 hits, 2,17 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Bessarabia, round 2 : 3/4 hits, 1,33 expected hits
3 infantry owned by the Russians lost in Bessarabia
1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 armour, 2 artilleries and 1 infantry in Bessarabia, round 3 : 3/4 hits, 1,50 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Bessarabia, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians lost in Bessarabia
2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 armour and 2 artilleries remaining. Battle score for attacker is 2
Casualties for Russians: 4 infantry
Casualties for Germans: 2 artilleries and 2 infantry
Battle in Caucasus
Russians attack with 2 armour, 4 infantry and 1 mech_infantry
Germans defend with 1 German_LCV and 2 infantry
Russians roll dice for 2 armour, 4 infantry and 1 mech_infantry in Caucasus, round 2 : 1/7 hits, 1,83 expected hits
Germans roll dice for 1 German_LCV and 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Caucasus
1 German_LCV owned by the Germans lost in Caucasus
Russians roll dice for 2 armour, 3 infantry and 1 mech_infantry in Caucasus, round 3 : 1/6 hits, 1,67 expected hits
Germans roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Caucasus
1 infantry owned by the Germans lost in Caucasus
Russians roll dice for 2 armour, 2 infantry and 1 mech_infantry in Caucasus, round 4 : 1/5 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 German_LCV and 2 infantry
Battle in Belarus
Russians attack with 1 elite, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 Panzer_Grndrs, 1 artillery and 2 infantry
Russians roll dice for 1 elite, 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 3/7 hits, 2,00 expected hits
Germans roll dice for 1 Panzer_Grndrs, 1 artillery and 2 infantry in Belarus, round 2 : 1/4 hits, 1,50 expected hits
1 infantry owned by the Russians lost in Belarus
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 2/6 hits, 1,83 expected hits
Germans roll dice for 1 Panzer_Grndrs in Belarus, round 3 : 0/1 hits, 0,50 expected hits
1 Panzer_Grndrs owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry
Casualties for Germans: 1 Panzer_Grndrs, 1 artillery and 2 infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Eastern Poland, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Turning on Edit Mode
EDIT: Battle in Archangel
EDIT: Russians attack with 1 armour and 2 infantry
EDIT: Germans defend with 1 german_para
EDIT: 0/1 hits, 0,17 expected hits
EDIT: 1/3 hits, 0,83 expected hits
EDIT: 1/1 hits, 0,33 expected hits
EDIT: 1 infantry owned by the Russians lost in Archangel
EDIT: 1 german_para owned by the Germans lost in Archangel
EDIT: Russians takes Archangel from Germans
EDIT: Russians win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 1
EDIT: Recording Battle Statistics
Non Combat Move - Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to 1st Tank: 1 Tank_General3
EDIT: Removing units owned by Russians from Russia: 1 Tank_General
EDIT: Removing units owned by Russians from 1st Tank: 1 Tank_General3
EDIT: Adding units owned by Russians to Russia: 1 Tank_General
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Russia
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 1 Rail owned by Russians in Novgorod
1 Europe_Rail and 1 Tank_General moved from Russia to Novgorod
EDIT: 1 Tank_General moved from Novgorod to 1st Tank
EDIT: Russians undo move 2.
EDIT: Russians undo move 1.
1 Europe_Rail and 1 Tank_General moved from Russia to Novgorod
EDIT: 1 Tank_General moved from Novgorod to 1st Tank
EDIT: 3 armour moved from Novgorod to 1st Tank
EDIT: 2 armour moved from 1st Corps to 1st Tank
EDIT: 2 mech_infantrys moved from Novgorod to 1st Corps
EDIT: 1 1stTankArmy moved from 1st Tank to 1st Army Group
EDIT: 1 2ndCorps moved from 1st Army Group to Novgorod
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 fighter moved from Eastern Poland to Novgorod
1 Rail moved from Russia to Urals
1 Rail and 1 armour moved from Urals to Novgorod
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 1st Tank: 1 Tank_General
EDIT: Adding units owned by Russians to 1st Tank: 1 Tank_General3
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novgorod: 1 armour
EDIT: Adding units owned by Russians to 1st Corps: 1 armour
EDIT: Removing units owned by Russians from 1st Corps: 1 mech_infantry
EDIT: Adding units owned by Russians to Novgorod: 1 mech_infantry
EDIT: Turning off Edit Mode
1 Soviet_Commisar and 3 guard_infantrys placed in Russia
1 Soviet_Partisan and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
Russians undo move 2.
2 infantry placed in Ukraine
1 Soviet_Partisan placed in Novgorod
Turn Complete - Russians
Russians collect 34 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans regular : 0,67
Russians regular : -0,50
EDIT: : 0,67
…I missed to activate the 3 landmines in Western Ukraine. I will do that on my US-turn.
Oh fantastic! I did not save the game, but send you my test round.
I edited my complete R4 turn as in above Turn Summary.
While doing so, I armed the landmines, so my attached R4 is complete and needs no further editing.
Sorry for this s**tshow… :-)
@Panzerstahl-Helm heh heh no worries.
@Panzerstahl-Helm just to check, the 3 LM’s are armed against E POL ?
Yea I’m still figuring out the best way to edit myself. Generally, if you can move them, that’s best, as you don’t have to worry about deleting and adding with a potential mistake.
You can only nove in CM and NCM though, so it’s not always possible. Also, if adding Defenders for a battle, you need to add them first or they won’t fight.
Another thing that is touchy, is you can’t move units from or into a TTy and then add units to the TTy. You have to add and delete first. I can’t remember for sure right now. It might be the opposite.
I think I have it explained in Game Notes correctly. I’ll double check and try and word it more concisely for next update.
@Panzerstahl-Helm yea, so you can only place Partisans in empty Enemy controlled original russian TTys.
Triplea doesn’t handle them very well. I’ll remove him and add a buck to the bank. Feel free to buy a rocket or LM instead if you want :)