@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Panzerstahl vs barnee EXP Game 2
- 
					
					
					
					
 Game History Round: 3 Purchase Units - Japanese Japanese buy 4 Fortifications, 1 Japan_destroyer, 3 armour, 1 artillery, 1 elite, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 Japan_destroyer, 1 artillery, 1 battleship, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Siam to Shan State 1 artillery moved from Yunnan to Shan State 2 infantry moved from Yunnan to Shan State 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 3 infantry moved from Yunnan to Burma 1 infantry and 1 mech_infantry moved from Yunnan to Shan State 1 infantry moved from Hopei to Kweichow 1 artillery and 1 infantry moved from Hunan to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 bomber moved from Kwangsi to Malaya 1 artillery and 1 infantry moved from Kiangsi to Kwangtung 2 armour moved from Kiangsu to Kwangtung 1 tactical_bomber moved from Kwangsi to Kwangtung 1 Japan_destroyer moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 44 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 bomber moved from Kwangsi to Philippines 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone 1 Japan_destroyer, 1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 2 artilleries, 1 elite and 1 infantry moved from Japan to 6 Sea Zone 2 artilleries, 1 elite, 1 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 2 artilleries, 1 elite and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Kwangsi to Kwangtung 1 armour moved from Yunnan to Shan State 1 tactical_bomber moved from Kwangsi to Shan State 1 fighter moved from Kwangsi to Kweichow Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 submarine British defend with 1 transport Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 transport in 44 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 transport in 44 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 transport in 44 Sea Zone, round 4 : 0/0 hits, 0.00 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 transport owned by the British lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in 42 Sea Zone Japanese attack with 1 Japan_destroyer ANZAC defend with 1 transport Japanese roll dice for 1 Japan_destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 transport in 42 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits Japanese roll dice for 1 Japan_destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 transport in 42 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 Japan_destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 Japan_destroyer, 1 battleship, 1 cruiser, 1 submarine and 1 transport British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 Japan_destroyer, 1 battleship, 1 cruiser and 1 transport in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 Japan_destroyer, 1 battleship, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Battle in Malaya Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/5 hits, 2.50 expected hits British roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from British with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Shan State Japanese attack with 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 3 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Shan State, round 2 : 3/10 hits, 3.67 expected hits British roll dice for 3 infantry in Shan State, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the British lost in Shan State Japanese win, taking Shan State from British with 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Battle in Burma Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 1.67 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Philippines Changer loiter and taunt; Japanese attack with 3 artilleries, 1 bomber, 1 elite, 2 fighters, 2 infantry and 2 tactical_bombers Changer defend; Americans defend with 1 aaGun and 4 infantry Americans roll AA dice in Philippines : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 3 artilleries, 1 bomber, 1 elite, 2 fighters, 2 infantry and 2 tactical_bombers in Philippines, round 2 : 5/12 hits, 5.33 expected hits Americans roll dice for 1 aaGun and 4 infantry in Philippines, round 2 : 1/5 hits, 1.50 expected hits 1 infantry owned by the Japanese lost in Philippines 1 aaGun owned by the Americans and 4 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 3 artilleries, 1 bomber, 1 elite, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 infantry Casualties for Americans: 1 aaGun and 4 infantry Battle in Kwangtung Japanese attack with 2 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 harbour and 2 infantry Japanese roll dice for 2 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/6 hits, 2.83 expected hits British roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 2 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Kweichow Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/6 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kwangsi 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 transport moved from 36 Sea Zone to 19 Sea Zone 2 infantry moved from Hunan to Yunnan 2 armour moved from Shantung to Hunan 1 infantry moved from Chahar to Hopei 1 infantry moved from Manchuria to Jehol 1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi 1 bomber moved from Malaya to Kwangsi 1 bomber moved from Philippines to Kwangsi 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 1 tactical_bomber moved from Shan State to Yunnan 2 fighters and 1 tactical_bomber moved from Kweichow to Yunnan 1 aaGun moved from Anhwe to Kweichow 2 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Anhwe 2 Rails moved from Kiangsu to Korea 2 Rails, 1 artillery and 1 elite moved from Korea to Kwangsi 1 tactical_bomber moved from Kwangtung to Kwangsi 1 fighter moved from Kwangtung to Kwangsi EDIT: 1 aaGun and 1 infantry moved from Japan to Korea Place Units - Japanese 4 Fortifications placed in Caroline Islands 1 Japan_destroyer and 1 submarine placed in 6 Sea Zone 2 armour and 1 infantry placed in Shantung 1 armour, 1 artillery and 1 infantry placed in Kiangsu 1 elite and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 49 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 57 PUsCombat Hit Differential Summary : Chinese regular : 0.67 Americans regular : -0.50 Japanese regular : -0.50 Americans AA : -0.50 ANZAC regular : 0.00 British regular : -2.67
- 
					
					
					
					
 @Panzerstahl-Helm Hi Panzer You forgot to place your ANZAC guys I think. Not sure. Late in the day here :) 
- 
					
					
					
					
 @Panzerstahl-Helm actually they got edited in. Just have to place and kill next place :) Sorry High Command is looking at different scenarios lol 
- 
					
					
					
					
 Game History Round: 3 Purchase Units - Americans Americans buy 1 carrier, 5 transports and 2 usa_armours; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 bomber moved from Midway to 19 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 2 usa_fighters moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 usa_fighters moved from Midway to 16 Sea Zone 1 usa_fighter and 1 usa_tactical_bomber moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in 19 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport Americans roll dice for 1 bomber in 19 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 transport in 19 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits 1 transport owned by the Japanese lost in 19 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 16 Sea Zone Americans attack with 1 submarine, 3 usa_fighters and 1 usa_tactical_bomber Japanese defend with 1 Japan_destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 usa_fighters and 1 usa_tactical_bomber in 16 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone 1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 1 Casualties for Americans: 1 submarine Casualties for Japanese: 1 Japan_destroyer Battle in 42 Sea Zone Americans attack with 1 submarine and 2 usa_fighters Japanese defend with 1 Japan_destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 usa_fighters in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 Japan_destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Japan_destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 submarine and 2 usa_fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 2 usa_fighters moved from 42 Sea Zone to 39 Sea Zone 1 bomber moved from 19 Sea Zone to Buryatia 1 usa_fighter and 1 usa_tactical_bomber moved from 16 Sea Zone to Midway 2 usa_fighters moved from 16 Sea Zone to 26 Sea Zone 2 usa_fighters moved from 26 Sea Zone to 54 Sea Zone 2 usa_fighters moved from Western United States to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 usa_fighters moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 1 artillery, 1 elite and 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 usa_armour moved from Central United States to Western United States 1 mech_infantry moved from Western United States to Alaska 3 infantry moved from Western United States to Central United States 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 elite, 2 infantry, 2 mech_infantrys, 3 transports, 3 usa_fighters and 1 usa_tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 elite, 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 usa_armours placed in Western United States 1 carrier and 3 transports placed in 10 Sea Zone 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs Trigger Americans Loses Philippines Turn3: Americans met a national objective for an additional -3 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 3 infantry moved from Kansu to Suiyuyan 2 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan Combat - Chinese Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 11 infantry moved from Shensi to Sikang 1 fighter moved from Szechwan to Sikang Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British buy 1 UndrgroundFctry, 4 artilleries, 3 infantry, 1 transport, 1 uk_fighter and 1 uk_tactical_bomber; Remaining resources: 0 PUs; Place Units - British Units in India being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in India Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from Tunisia to Libya British take Libya from Italians 2 uk_fighters moved from 92 Sea Zone to 98 Sea Zone 1 uk_fighter and 1 uk_tactical_bomber moved from Egypt to 98 Sea Zone 1 bomber moved from Egypt to Iraq 3 infantry moved from Persia to Iraq 1 uk_tactical_bomber moved from India to Iraq 1 destroyer moved from 92 Sea Zone to 94 Sea Zone 1 uk_fighter moved from Gibraltar to 94 Sea Zone 4 infantry moved from India to Burma 2 uk_fighters moved from India to Burma EDIT: 1 uk_para moved from United Kingdom to Southern France Combat - British Battle in 98 Sea Zone British attack with 3 uk_fighters and 1 uk_tactical_bomber Italians defend with 1 battleship and 2 transports British roll dice for 3 uk_fighters and 1 uk_tactical_bomber in 98 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits Italians roll dice for 1 battleship and 2 transports in 98 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits 1 transport owned by the Italians and 1 battleship owned by the Italians lost in 98 Sea Zone British roll dice for 3 uk_fighters and 1 uk_tactical_bomber in 98 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits Italians roll dice for 1 transport in 98 Sea Zone, round 3 : 0/0 hits, 0,00 expected hits 1 transport owned by the Italians lost in 98 Sea Zone British win with 3 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 27 Casualties for Italians: 1 battleship and 2 transports Battle in Iraq British attack with 1 bomber, 3 infantry and 1 uk_tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 bomber, 3 infantry and 1 uk_tactical_bomber in Iraq, round 2 : 5/5 hits, 1,67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the British lost in Iraq 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 bomber, 2 infantry and 1 uk_tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Burma British attack with 4 infantry and 2 uk_fighters Japanese defend with 3 infantry British roll dice for 4 infantry and 2 uk_fighters in Burma, round 2 : 1/6 hits, 1,67 expected hits Japanese roll dice for 3 infantry in Burma, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the British lost in Burma 1 infantry owned by the Japanese lost in Burma British roll dice for 2 infantry and 2 uk_fighters in Burma, round 3 : 2/4 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Burma, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Burma 2 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 infantry and 2 uk_fighters remaining. Battle score for attacker is 0 Casualties for British: 3 infantry Casualties for Japanese: 3 infantry Battle in 94 Sea Zone British attack with 1 destroyer and 1 uk_fighter Italians defend with 1 cruiser and 1 submarine British roll dice for 1 destroyer and 1 uk_fighter in 94 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 cruiser in 94 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 submarine owned by the Italians lost in 94 Sea Zone British roll dice for 1 destroyer and 1 uk_fighter in 94 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 cruiser in 94 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits British roll dice for 1 destroyer and 1 uk_fighter in 94 Sea Zone, round 4 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 cruiser in 94 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits 1 destroyer owned by the British lost in 94 Sea Zone 1 cruiser owned by the Italians lost in 94 Sea Zone British win with 1 uk_fighter remaining. Battle score for attacker is 8 Casualties for Italians: 1 cruiser and 1 submarine Casualties for British: 1 destroyer Turning on Edit Mode EDIT: Battle in Southern France EDIT: British attack with 1 uk_para EDIT: Germans defend with 1 factory_minor, 1 harbour and 1 infantry EDIT: 1/1 hits, 0,33 expected hits EDIT: 0/1 hits, 0,17 expected hits EDIT: 1/1 hits, 0,33 expected hits EDIT: 1 uk_para owned by the British lost in Southern France EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -4 EDIT: Recording Battle Statistics Non Combat Move - British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 1 carrier, 2 cruisers and 3 transports moved from 92 Sea Zone to 91 Sea Zone 1 uk_fighter moved from 94 Sea Zone to Gibraltar 3 uk_fighters and 1 uk_tactical_bomber moved from 98 Sea Zone to Egypt 1 uk_tactical_bomber moved from Iraq to Persia 1 bomber moved from Iraq to Egypt 2 uk_fighters moved from Burma to India EDIT: 1 usa_fighter moved from 91 Sea Zone to Gibraltar 1 uk_tactical_bomber moved from United Kingdom to Scotland Place Units - British 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 1 artillery and 2 infantry placed in Egypt 1 artillery and 1 uk_fighter placed in India 1 artillery placed in India 1 uk_tactical_bomber placed in United Kingdom British undo move 5. 1 artillery placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,6,6,1,2 British collect 39 PUs (7 lost to blockades); end with 39 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 45 PUs Trigger British Liberates Celebes Turn3: British met a national objective for an additional 1 PUs; end with 46 PUsCombat Hit Differential Summary : Chinese regular : 1,67 Americans regular : -0,50 Italians regular : -1,33 Japanese regular : 2,00 EDIT: : 1,17 Neutral_Axis regular : 0,00 British regular : 3,50
- 
					
					
					
					
 @Panzerstahl-Helm you sunk my trprt. Missed that one lol 
- 
					
					
					
					
 @Panzerstahl-Helm Regia Marina is sunk :( lol 
- 
					
					
					
					
 Game History Round: 3 Purchase Units - Italians Italians buy 1 Italian_LCV, 2 armour and 3 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Northwest Persia from Neutral_Allies EDIT: Turning off Edit Mode EDIT: 1 italian_para moved from Syria to Northwest Persia 1 armour and 1 artillery moved from Trans-Jordan to Iraq 2 infantry moved from Syria to Iraq 1 bomber moved from Southern Italy to Iraq 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 infantry moved from Belgian Congo to Rhodesia Italians take Rhodesia from British Combat - Italians Battle in Iraq Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry British defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Iraq, round 2 : 3/5 hits, 2.00 expected hits British roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Iraq 2 infantry owned by the British lost in Iraq Italians win, taking Iraq from British with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 2 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Greece 1 bomber moved from Iraq to Alexandria EDIT: 1 Italian_LCV moved from Syria to Greece EDIT: 3 italian_paras moved from Southern Italy to Syria 1 Rail moved from Southern Italy to Northern Italy 1 Rail and 1 infantry moved from Northern Italy to Greece 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 Italian_LCV and 2 armour placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUsCombat Hit Differential Summary : Italians regular : 1.00 British regular : 0.33
- 
					
					
					
					
 Ciao capitanos italianos! 
 Sayonara lonely Japan rider…Egypt is surrounded. If Kairo falls, Africa falls to the Axis. I like your game/recap summary series in the House Rule section. :-) 
 I removed the purchase from last round for ANZAC, since the troops were edited last round. I gues the save file wasn´t working and the move was edited…BR Game History Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs; Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 2 infantry placed in New South Wales Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 2 infantry EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC Liberates DNG Turn3: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary : 
- 
					
					
					
					
 @Panzerstahl-Helm yea they got that Fctry to reinforce though. Big Anglo Fleet off GIB too. Yea, I asked Captain if i should dial the report back. Don’t want to spam the thread. He suggested I do, so i guess it’ll be more of a recap now lol. Still be detailed, just not quite as much :) 
- 
					
					
					
					
 @Panzerstahl-Helm you forgot to move the Urals Tank. 
- 
					
					
					
					
 @Panzerstahl-Helm looks like you forgot france :) 
- 
					
					
					
					
 Good morning. I noticed the Ural-tanks. I will move them on my next Russian turn. No edit. 
 I tend to forget Fence in many of my games for some reason… 🤪
 The only unit France will move is 1 inf from tunesia to Lybia.
 I will edit them on my R4.
- 
					
					
					
					
 @Panzerstahl-Helm heh heh i guess i’m over achieving again. Already Sunday morning for you :) 
- 
					
					
					
					
 @Panzerstahl-Helm yea there easily forgettable. I’ll do it for you. Not sure if I should G 4 now or not. Might F it up lol Probably just do it. Give you time to check it out :) 
- 
					
					
					
					
 sorry too drunk. Cant find practice rd lol Try and get you by tonight. Probably 10 hours :) 
- 
					
					
					
					
 
- 
					
					
					
					
 @Panzerstahl-Helm uggh overachieved yesterday. I’ll try and have something in a couple hours after I smooth out lol 
- 
					
					
					
					
 Easy peasy. Enjoy your Sunday. No need to hurry, our game will be here tomorrow as well. 
- 
					
					
					
					
 @Panzerstahl-Helm Finally got my brain working again :) Forgot to move 1 ss Inf from AG so had to edit at end :) Game History Round: 4 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Late 1941 and Nations Around the World are Producing Naval Mines to Protect their Sea Lanes.<br />Use Edit to Place and Remove Naval Mines as Needed.<b></body> Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Convoys .... Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians Trigger FrenchEscortsA3: buyEscort added to productionFrench Trigger BritishEscortsA3: buyEscort added to productionBritish Trigger ANZACEscortsA3: buyEscort added to productionANZAC Trigger AmericansEscortsA3: buyEscort added to productionAmericans Trigger RussiansEscortsA3: buyEscort added to productionRussians Trigger JapaneseEscortsA3: buyEscort added to productionJapanese Trigger ItaliansEscortsA3: buyEscort added to productionItalians Trigger GermansEscortsA3: buyEscort added to productionGermans Trigger GermansNavalMines: buyNavalMine added to productionGermans Trigger GermansNavalMines: buyNavalMine added to productionJapanese Trigger GermansNavalMines: buyNavalMine added to productionAmericans Trigger GermansNavalMines: buyNavalMine added to productionBritish Trigger GermansNavalMines: buyNavalMine added to productionANZAC Trigger GermansNavalMines: buyNavalMine added to productionItalians Trigger GermansNavalMines: buyNavalMine2 added to productionGermans Trigger GermansNavalMines: buyNavalMine2 added to productionJapanese Trigger GermansNavalMines: buyNavalMine2 added to productionAmericans Trigger GermansNavalMines: buyNavalMine2 added to productionBritish Trigger GermansNavalMines: buyNavalMine2 added to productionANZAC Trigger GermansNavalMines: buyNavalMine2 added to productionItalians Trigger GermansNavalMines: buyNavalMine3 added to productionGermans Trigger GermansNavalMines: buyNavalMine3 added to productionJapanese Trigger GermansNavalMines: buyNavalMine3 added to productionAmericans Trigger GermansNavalMines: buyNavalMine3 added to productionBritish Trigger GermansNavalMines: buyNavalMine3 added to productionANZAC Trigger GermansNavalMines: buyNavalMine3 added to productionItalians triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941 triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941 triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941 triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941 Germans buy 1 Escort, 1 NavalMine3, 1 Panzer_General, 4 armour, 1 elite, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany Turning on Edit Mode EDIT: Germans takes Caucasus from Russians EDIT: Germans takes Archangel from Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 German_LCV and 2 infantry moved from Romania to Caucasus EDIT: 1 german_para moved from Baltic States to Bryansk EDIT: 1 german_para moved from Baltic States to Archangel 1 bomber moved from Western Germany to Belarus 1 infantry moved from Eastern Poland to Belarus 2 infantry moved from Baltic States to Belarus EDIT: 1 Panzer_Grndrs and 1 artillery moved from Army Group North to Belarus 2 artilleries and 4 infantry moved from Romania to Bessarabia 1 tactical_bomber moved from Romania to Bessarabia 1 GermanUBoat moved from 112 Sea Zone to 114 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone Combat - Germans Battle in Bryansk Germans attack with 1 german_para Russians defend with 2 mine_unarmeds Germans roll dice for 1 german_para in Bryansk, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 2 mine_unarmeds in Bryansk, round 2 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 2 mine_unarmeds in Bryansk, round 3 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 4 : 0/1 hits, 0.17 expected hits Russians roll dice for 2 mine_unarmeds in Bryansk, round 4 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 5 : 0/1 hits, 0.17 expected hits Russians roll dice for 2 mine_unarmeds in Bryansk, round 5 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 6 : 0/1 hits, 0.17 expected hits Russians roll dice for 2 mine_unarmeds in Bryansk, round 6 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 7 : 0/1 hits, 0.17 expected hits Russians roll dice for 2 mine_unarmeds in Bryansk, round 7 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 8 : 1/1 hits, 0.17 expected hits Russians roll dice for 2 mine_unarmeds in Bryansk, round 8 : 0/0 hits, 0.00 expected hits 1 mine_unarmed owned by the Russians lost in Bryansk Germans roll dice for 1 german_para in Bryansk, round 9 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 mine_unarmed in Bryansk, round 9 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 10 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 mine_unarmed in Bryansk, round 10 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 11 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 mine_unarmed in Bryansk, round 11 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 12 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 mine_unarmed in Bryansk, round 12 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 13 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 mine_unarmed in Bryansk, round 13 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 14 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 mine_unarmed in Bryansk, round 14 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 15 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 mine_unarmed in Bryansk, round 15 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 16 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 mine_unarmed in Bryansk, round 16 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 17 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 mine_unarmed in Bryansk, round 17 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 18 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 mine_unarmed in Bryansk, round 18 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 19 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 mine_unarmed in Bryansk, round 19 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 20 : 1/1 hits, 0.17 expected hits Russians roll dice for 1 mine_unarmed in Bryansk, round 20 : 0/0 hits, 0.00 expected hits 1 mine_unarmed owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 german_para remaining. Battle score for attacker is 2 Casualties for Russians: 2 mine_unarmeds Battle in Belarus Germans attack with 1 Panzer_Grndrs, 1 artillery, 1 bomber and 3 infantry Russians defend with 1 elite and 1 infantry Germans roll dice for 1 Panzer_Grndrs, 1 artillery, 1 bomber and 3 infantry in Belarus, round 2 : 1/6 hits, 2.00 expected hits Russians roll dice for 1 elite and 1 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Belarus 1 infantry owned by the Russians lost in Belarus Germans roll dice for 1 Panzer_Grndrs, 1 artillery, 1 bomber and 2 infantry in Belarus, round 3 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 elite in Belarus, round 3 : 0/2 hits, 0.67 expected hits 1 elite owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 Panzer_Grndrs, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 elite and 1 infantry Battle in 114 Sea Zone Germans attack with 1 GermanUBoat, 1 fighter and 1 tactical_bomber Russians defend with 1 cruiser Germans roll Wolfpack_Attack dice in 114 Sea Zone : 0/0 hits, 0.00 expected hits Germans roll dice for 1 GermanUBoat in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 GermanUBoat owned by the Germans lost in 114 Sea Zone 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 GermanUBoat Casualties for Russians: 1 cruiser Battle in Bessarabia Germans attack with 2 artilleries, 4 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 2 artilleries, 4 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/7 hits, 2.17 expected hits Russians roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Bessarabia 1 infantry owned by the Russians lost in Bessarabia Germans roll dice for 2 artilleries, 3 infantry and 1 tactical_bomber in Bessarabia, round 3 : 3/6 hits, 2.00 expected hits Russians roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Bessarabia 2 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans Trigger Germans RemoveWolfpackSZ112: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Baltic States Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 german_para moved from Germany to Romania 1 tactical_bomber moved from Bessarabia to Baltic States 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Poland to Baltic States 1 bomber moved from Belarus to Germany 2 mine_unarmeds moved from Germany to Western Germany 1 fighter moved from Western Germany to Alexandria 1 Panzer_Grndrs and 1 air_transport moved from Western Germany to Alexandria 1 air_transport moved from Alexandria to Western Germany 1 armour moved from Western Germany to Germany EDIT: 2 Panzer_Grndrss moved from Germany to Army Group North 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Western Germany 2 infantry moved from Finland to Karelia 2 infantry moved from Norway to Finland 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 elite moved from Germany to 113 Sea Zone 1 elite and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 elite and 1 infantry moved from 112 Sea Zone to Norway 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 104 Sea Zone 1 armour and 3 mech_infantrys moved from Northern Italy to Southern Italy 2 Rails and 2 infantry moved from Germany to Baltic States 2 infantry moved from Germany to Poland Place Units - Germans 1 NavalMine3, 1 Panzer_General, 4 armour, 1 elite and 2 infantry placed in Germany 1 fighter and 1 infantry placed in Western Germany 1 Escort placed in 112 Sea Zone 1 infantry placed in Normandy Bordeaux 1 infantry placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary : Russians regular : 0.17 Germans regular : -3.67 Germans Wolfpack_Attack : 0.00
- 
					
					
					
					
 Forgot to form 2nd Panzer. That’s ok. I’ll do on G5. I just like seeing it on the map. :) 



 
		 
		





