Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 4 PUs; Combat Move - ANZAC 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from South Australia to New South Wales 1 cruiser moved from 56 Sea Zone to 62 Sea Zone 3 fighters moved from Western Australia to South Australia 3 fighters moved from South Australia to New South Wales 1 destroyer moved from 55 Sea Zone to 46 Sea Zone 1 infantry moved from South Australia to New South Wales Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUsPanzerstahl vs barnee EXP Game 2
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@barnee [dice 7d6<=1]
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7d6<=1: 3, 6, 6, 1, 4, 3, 3; Hits: 1
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2d6<=1: 1, 6; Hits: 1
2d6<=2: 4, 6; Hits: 0 -
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2d6<=2: 2, 4; Hits: 1
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@dicebot 2d6<=2
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@barnee 2d6<=2
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@barnee Attacking Belarus
[dice 2d6<=2]
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2d6<=2: 5, 5; Hits: 0
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@barnee Now rolling for the Waffen dude
[1d6<=2]
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@barnee [dice 1d6<=2]
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1d6<=2: 6; Hits: 0
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Hi Trout
You have to roll for total LMs not just the number of dudes crossing them. So 5 more for each
Baltic [dice<5d6=2]
E POL [dice<5d6=2]
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5d6<=2: 2, 4, 1, 2, 5; Hits: 3
5d6<=2: 2, 5, 3, 1, 5; Hits: 2 -
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4d6<=3: 3, 2, 3, 6; Hits: 3
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@dicebot 3d6<=2
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@dicebot 3d6<=2: