Oof. Very good dice for the Soviets this turn:
Net Allies dice swing: +4.31 swing
Net Axis dice swing: -4.31 swing
This means the Soviets ended up with 4.31 more units than they would’ve had otherwise.
Game History
Round: 10
Research Technology - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Greece: 2 marines
EDIT: Adding units owned by Americans to Greece: 2 marineA1s
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 2 aaGuns
EDIT: Adding units owned by Russians to Manchuria: 2 aaGuns
EDIT: Turning off Edit Mode
Purchase Units - Japanese
Japanese buy 1 Escort, 1 Fortification, 1 Japan_destroyer, 2 NavyFighters, 4 armour, 1 carrier, 1 elite and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Banzai: Japanese has 1 Banzai placed in Japan
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
1 elite moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Novosibirsk to Evenkiyskiy
Japanese take Timguska from Russians
Japanese take Evenkiyskiy from Russians
1 JPN_Pacific_DD moved from 21 Sea Zone to 34 Sea Zone
2 NavyFighters, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 bomber moved from Japan to 34 Sea Zone
3 armour moved from Tsinghai to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 JPN_Pacific_DD, 2 NavyFighters, 1 bomber, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 JPN_Pacific_DD, 2 NavyFighters, 1 bomber, 3 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 34 Sea Zone
Japanese win with 1 JPN_Pacific_DD, 2 NavyFighters, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kazakhstan
Japanese attack with 3 armour and 1 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 3 armour and 1 infantry in Kazakhstan, round 2 : 0/4 hits, 1.67 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 armour and 1 infantry in Kazakhstan, round 3 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
1 mech_infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 3 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Japanese
Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
Turning on Edit Mode
EDIT: Changing ownership of Korea from Russians to Japanese
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Shan State
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Timguska
1 aaGun moved from Tsinghai to Kazakhstan
1 infantry moved from Kansu to Novosibirsk
1 pacific_transport and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 armour moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 armour and 2 infantry moved from 6 Sea Zone to Korea
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 elite moved from Japan to 6 Sea Zone
1 armour and 1 elite moved from 6 Sea Zone to Korea
2 NavyFighters and 1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 Escort moved from 6 Sea Zone to 23 Sea Zone
1 Escort moved from 6 Sea Zone to 22 Sea Zone
1 Japan_destroyer moved from 35 Sea Zone to 46 Sea Zone
1 infantry moved from Shantung to Jehol
1 carrier, 1 fighter, 1 pacific_BB and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 Japan_destroyer moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
6 armour moved from Kweichow to Yunnan
5 infantry moved from Hunan to Yunnan
1 bomber moved from Anhwe to Yunnan
1 fighter moved from Malaya to Yunnan
1 bomber moved from 34 Sea Zone to Philippines
2 NavyFighters moved from 34 Sea Zone to 35 Sea Zone
3 fighters moved from 34 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
2 armour moved from Kiangsu to Kweichow
2 armour moved from Shantung to Kweichow
1 Rail and 1 infantry moved from Kiangsu to Shan State
1 Rail moved from Kiangsu to Anhwe
1 Rail and 1 infantry moved from Anhwe to Timguska
1 infantry moved from Anhwe to Hunan
Place Units - Japanese
1 Fortification placed in Philippines
2 armour and 1 infantry placed in Kiangsu
2 armour and 1 infantry placed in Shantung
1 Escort, 1 Japan_destroyer, 2 NavyFighters and 1 carrier placed in 6 Sea Zone
1 elite and 6 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5
Japanese collect 63 PUs (3 lost to blockades); end with 63 PUs
Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 64 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 68 PUs
Trigger Japan Loses CarolineIslands Turn10: Japanese met a national objective for an additional -3 PUs; end with 65 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 73 PUs
Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : -0.50
Russians regular : 0.33
I forgot to attack Korea so i edited. Changed your Marines in Greece to A1 since you dont have any Arty. Obviously, just change back as needed :)
Think that’s it :)
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 2 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
3 fighters moved from Caroline Islands to 46 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
EDIT: 1 USA_TankGeneral and 5 usa_armours moved from Greece to 1st USA Tank
EDIT: 1 1stUSTank moved from 1st USA Tank to Greece
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 Japan_destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 4/4 hits, 2,17 expected hits
Japanese roll dice for 1 Japan_destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 46 Sea Zone
1 Japan_destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 Japan_destroyer
Battle in Celebes
Changer loiter and taunt; ANZAC attack with 1 artillery and 1 infantry
Changer defend; Japanese defend with 1 elite
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 elite in Celebes, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Celebes
1 elite owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 elite
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 1st USA Tank: 1 USA_TankGeneral
EDIT: Adding units owned by Americans to 1st USA Tank: 1 USATankGeneral3
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from 46 Sea Zone to Caroline Islands
1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Trigger ANZAC Liberates Celebes Turn10: ANZAC met a national objective for an additional 1 PUs; end with 20 PUs
Trigger ANZAC Liberates DNG Turn10: ANZAC met a national objective for an additional 2 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Move - French
Non Combat Move - French
1 cruiser moved from 92 Sea Zone to 97 Sea Zone
3 infantry moved from Alexandria to Egypt
1 infantry moved from Scotland to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1,00
ANZAC regular : 1,83
Game History
Round: 11
Research Technology - Germans
Turning on Edit Mode
EDIT: Changing PUs for British from 52 to 53
EDIT: Removing units owned by Americans from 33 Sea Zone: 2 Escort_Convoys
EDIT: Adding units owned by Americans to 33 Sea Zone: 2 Escorts
EDIT: Turning off Edit Mode
Purchase Units - Germans
triggerAttachmenLate1944: has removed 1 Late1944_red owned by Changer in Late 1944
triggerAttachmenLate1944: Changer has 1 Late1944 placed in Late 1944
Germans buy 3 GermanUBoats, 1 German_Rockets, 2 Panzer_Grndrss, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 1 Waffen_Hvy_Tank, 1 Wolfpack, 1 artillery, 1 elite, 1 german_para and 5 infantry; Remaining resources: 0 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 1 King_Tiger
1 Waffen_Hvy_Tank placed in Germany
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany
Turning on Edit Mode
EDIT: Germans takes Volgograd from Russians
EDIT: Turning off Edit Mode
1 Panzer_Grndrs and 1 elite moved from Smolensk to Vologda
1 Panzer_Grndrs moved from Belarus to Vologda
1 fighter and 1 tactical_bomber moved from Belarus to Vologda
1 fighter and 1 tactical_bomber moved from Belarus to Vologda
1 Panzer_Grndrs moved from Belarus to Bryansk
3 infantry moved from Belarus to Bryansk
1 elite moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
2 tactical_bombers moved from Belarus to Rostov
2 armour and 1 waffen_panzer moved from Ukraine to Rostov
EDIT: 1 Waffen_Para moved from Romania to Rostov
EDIT: 1 Waffen_Para moved from Romania to Volgograd
1 mech_infantry moved from Albania to Bulgaria
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Romania to Bulgaria
1 Me_262 and 2 bombers moved from Western Germany to Bulgaria
1 infantry moved from Romania to Bulgaria
1 infantry moved from Northern Italy to Southern France
2 infantry moved from France to Southern France
3 infantry moved from France to Holland Belgium
2 Me_262s moved from Western Germany to Holland Belgium
2 Me_262s moved from Western Germany to Southern France
3 fighters moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 GermanUBoat moved from 119 Sea Zone to 109 Sea Zone
Combat - Germans
Turning on Edit Mode
EDIT: Battle in Southern France
EDIT: Germans attack with 2 Me_262s, 3 fighters and 3 infantry
EDIT: British defend with 1 harbour and 1 uk_para
EDIT: 0/1 hits, 0.17 expected hits
EDIT: 4/8 hits, 3.33 expected hits
EDIT: 0/1 hits, 0.33 expected hits
EDIT: 1 uk_para owned by the British lost in Southern France
EDIT: Germans takes Southern France from British
EDIT: Germans win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4
EDIT: Battle in Holland Belgium
EDIT: Germans attack with 2 Me_262s, 3 fighters and 3 infantry
EDIT: British defend with 1 uk_para
EDIT: 0/1 hits, 0.17 expected hits
EDIT: 3/8 hits, 3.33 expected hits
EDIT: 1/1 hits, 0.33 expected hits
EDIT: 1 infantry owned by the Germans lost in Holland Belgium
EDIT: 1 uk_para owned by the British lost in Holland Belgium
EDIT: Germans takes Holland Belgium from British
EDIT: Germans win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 1
EDIT: Turning off Edit Mode
Battle in Vologda
Germans attack with 2 Panzer_Grndrss, 1 elite, 2 fighters and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 Panzer_Grndrss, 1 elite, 2 fighters and 2 tactical_bombers in Vologda, round 2 : 0/8 hits, 3.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 Panzer_Grndrss, 1 elite, 2 fighters and 2 tactical_bombers in Vologda, round 3 : 3/8 hits, 3.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits
1 Panzer_Grndrs owned by the Germans lost in Vologda
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 Panzer_Grndrs, 1 elite, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 Panzer_Grndrs
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bulgaria
Germans attack with 1 Me_262, 2 bombers, 3 infantry and 1 mech_infantry
Americans defend with 2 infantry
Germans roll dice for 1 Me_262, 2 bombers, 3 infantry and 1 mech_infantry in Bulgaria, round 2 : 3/7 hits, 2.67 expected hits
Americans roll dice for 2 infantry in Bulgaria, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Bulgaria
2 infantry owned by the Americans lost in Bulgaria
Germans win, taking Bulgaria from Americans with 1 Me_262, 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Rostov
Germans attack with 1 Waffen_Para, 2 armour, 2 tactical_bombers and 1 waffen_panzer
Russians defend with 1 armour and 2 guard_infantrys
Germans roll dice for 1 Waffen_Para, 2 armour, 2 tactical_bombers and 1 waffen_panzer in Rostov, round 2 : 4/6 hits, 3.50 expected hits
Russians roll dice for 1 armour and 2 guard_infantrys in Rostov, round 2 : 2/3 hits, 1.50 expected hits
2 armour owned by the Germans lost in Rostov
1 armour owned by the Russians and 2 guard_infantrys owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 Waffen_Para, 2 tactical_bombers and 1 waffen_panzer remaining. Battle score for attacker is 3
Casualties for Germans: 2 armour
Casualties for Russians: 1 armour and 2 guard_infantrys
Battle in Bryansk
Germans attack with 1 Panzer_Grndrs, 1 elite, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 Panzer_Grndrs, 1 elite, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/8 hits, 2.33 expected hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Bryansk
3 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 Panzer_Grndrs, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 3rd Panzer: 1 Panzer_General
EDIT: Adding units owned by Germans to 3rd Panzer: 1 Panzer_General3
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail and 2 Rails owned by Germans in Romania
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
1 fighter moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Belarus
2 tactical_bombers moved from Rostov to Belarus
2 fighters and 2 tactical_bombers moved from Vologda to Belarus
1 aaGun moved from Novgorod to Belarus
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Archangel
1 infantry moved from Karelia to Novgorod
1 elite moved from Finland to Karelia
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Romania to Western Ukraine
1 infantry moved from Eastern Poland to Bessarabia
4 armour and 2 infantry moved from Eastern Poland to Belarus
1 German_Engineer and 1 German_LCV moved from Germany to Romania
1 Europe_Rail moved from Germany to France
1 Europe_Rail and 1 artillery moved from France to Romania
1 Me_262 moved from Bulgaria to Romania
2 bombers moved from Bulgaria to Western Germany
1 Rail and 1 Waffen_Hvy_Tank moved from Germany to Romania
1 Rail and 1 elite moved from Germany to Romania
1 infantry moved from Poland to Eastern Poland
1 German_Engineer moved from Eastern Poland to Germany
2 infantry moved from Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 Panzer_Grndrs moved from Norway to Karelia
2 Me_262s and 3 fighters moved from Holland Belgium to Western Germany
1 air_transport and 1 mech_infantry moved from Western Germany to Belarus
1 air_transport moved from Belarus to Western Germany
1 Me_262 and 3 fighters moved from Southern France to Southern Italy
1 Me_262 moved from Southern France to Western Germany
1 mech_infantry moved from Albania to Romania
10 mech_infantrys moved from Slovakia Hungary to Romania
1 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
5 mech_infantrys moved from Western Germany to Slovakia Hungary
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
EDIT: 1 3rdPanzerArmy and 1 4thWaffenArmy moved from Romania to Army Group South
EDIT: 2 Waffen_Hvy_Tanks and 8 mech_infantrys moved from Romania to Army Group South
EDIT: 1 ArmyGroupSouth moved from Army Group South to Romania
Place Units - Germans
6 TotalWar_Tanks, 1 elite and 1 german_para placed in Germany
1 artillery placed in France
1 Wolfpack placed in 112 Sea Zone
3 GermanUBoats placed in 112 Sea Zone
6 TotalWarMechInfs placed in Western Germany
3 infantry placed in Southern Italy
1 Panzer_Grndrs placed in Western Germany
Germans undo move 7.
1 infantry placed in Western Germany
1 German_Rockets, 2 Panzer_Grndrss and 1 infantry placed in Germany
Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany
Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany
Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany
Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,3,5,1,5,1,1,2,2,5
Germans collect 60 PUs (10 lost to blockades); end with 60 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : 1.33
Russians regular : 0.17
Germans regular : -2.17
EDIT: : 0.33
So UK got a -1 PU for attacking Celebes. I gave it back to you. I’ll update the Notes and clarify that.
Also deactivated a couple of USA Escorts. I’d assume you’d want the ANZAC active. Obviously change if you want. Think that’s everything :)
@Panzerstahl-Helm I shoulda known I’d forget something :)
There should be a Minor Fctry in S FRA. I deleted it when I placed the Undg one during Take Over of Italy.
Howdy,
I placed the 2nd Partisan in Buryati and converted them into 1 inf.
I assume Buryati becomes than a Russian TT.
BR
Game History
Round: 11
Research Technology - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Purchase Units - Russians
Russians buy 3 Mass_Tankss, 2 Russian_Rocketss, 2 Soviet_Partisans, 3 TotalWar_Tank_2s and 1 elite; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
1 infantry moved from Urals to Evenkiyskiy
1 armour moved from Urals to Evenkiyskiy
2 armour, 1 guard_infantry and 1 infantry moved from Samara to Kazakhstan
1 armour and 1 elite moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 armour moved from Tambov to Kazakhstan
3 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 armour and 1 elite moved from Tambov to Volgograd
1 armour moved from Tambov to Rostov
1 Russian_Rockets moved from Russia to Rostov
1 fighter moved from Russia to Vologda
1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Russia to Vologda
1 mech_infantry moved from Urals to Evenkiyskiy
Combat - Russians
Russians creates battle in territory Buryatia
Battle in Volgograd
Russians attack with 1 armour, 1 elite and 1 tactical_bomber
Germans defend with 1 Waffen_Para
Russians roll dice for 1 armour, 1 elite and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 Waffen_Para in Volgograd, round 2 : 1/1 hits, 0,67 expected hits
1 elite owned by the Russians lost in Volgograd
1 Waffen_Para owned by the Germans lost in Volgograd
Russians win, taking Buryatia from Japanese, taking Volgograd from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 elite
Casualties for Germans: 1 Waffen_Para
Battle in Vologda
Russians attack with 1 fighter and 5 infantry
Germans defend with 1 Panzer_Grndrs and 1 elite
Russians roll dice for 1 fighter and 5 infantry in Vologda, round 2 : 1/6 hits, 1,33 expected hits
Germans roll dice for 1 Panzer_Grndrs and 1 elite in Vologda, round 2 : 2/3 hits, 1,17 expected hits
2 infantry owned by the Russians lost in Vologda
1 Panzer_Grndrs owned by the Germans lost in Vologda
Russians roll dice for 1 fighter and 3 infantry in Vologda, round 3 : 0/4 hits, 1,00 expected hits
Germans roll dice for 1 elite in Vologda, round 3 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 elite in Vologda, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Vologda
1 elite owned by the Germans lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Russians: 5 infantry
Casualties for Germans: 1 Panzer_Grndrs and 1 elite
Battle in Rostov
Russians attack with 1 Russian_Rockets, 2 armour, 1 elite, 1 fighter and 1 tactical_bomber
Germans defend with 1 Waffen_Para and 1 waffen_panzer
Russians roll dice for 1 Russian_Rockets in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 Russian_Rockets owned by the Russians lost in Rostov
Russians roll dice for 2 armour, 1 elite, 1 fighter and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2,50 expected hits
Germans roll dice for 1 Waffen_Para and 1 waffen_panzer in Rostov, round 2 : 2/2 hits, 1,50 expected hits
1 armour owned by the Russians and 1 elite owned by the Russians lost in Rostov
1 waffen_panzer owned by the Germans and 1 Waffen_Para owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 Russian_Rockets, 1 armour and 1 elite
Casualties for Germans: 1 Waffen_Para and 1 waffen_panzer
Battle in Kazakhstan
Russians attack with 3 armour, 1 guard_infantry and 1 infantry
Japanese defend with 1 aaGun and 3 armour
Russians roll dice for 3 armour, 1 guard_infantry and 1 infantry in Kazakhstan, round 2 : 2/5 hits, 2,00 expected hits
Japanese roll dice for 1 aaGun and 3 armour in Kazakhstan, round 2 : 2/4 hits, 1,67 expected hits
1 infantry owned by the Russians and 1 guard_infantry owned by the Russians lost in Kazakhstan
1 armour owned by the Japanese and 1 aaGun owned by the Japanese lost in Kazakhstan
Russians roll dice for 3 armour in Kazakhstan, round 3 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 2 armour in Kazakhstan, round 3 : 1/2 hits, 1,00 expected hits
1 armour owned by the Russians lost in Kazakhstan
2 armour owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 armour remaining. Battle score for attacker is 8
Casualties for Russians: 1 armour, 1 guard_infantry and 1 infantry
Casualties for Japanese: 1 aaGun and 3 armour
Battle in Evenkiyskiy
Russians attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Evenkiyskiy, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Evenkiyskiy, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Evenkiyskiy
Russians win, taking Evenkiyskiy from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Non Combat Move - Russians
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Russia
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Volgograd to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Sakha to Amur
1 3rdCorps moved from Manchuria to Amur
2 aaGuns and 8 infantry moved from Manchuria to Amur
1 infantry moved from Russia to Tambov
Place Units - Russians
3 Mass_Tankss, 2 Russian_Rocketss, 3 TotalWar_Tank_2s and 1 elite placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to Yakut S.S.R.: 1 Soviet_Partisan
EDIT: Removing units owned by Russians from Buryatia: 1 Soviet_Partisan
EDIT: Adding units owned by Russians to Buryatia: 1 infantry
EDIT: Turning off Edit Mode
2 Soviet_Partisans placed in Sakha
Turning on Edit Mode
EDIT: Removing units owned by Russians from Sakha: 2 Soviet_Partisans
EDIT: Turning off Edit Mode
Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : -0,17
Germans regular : 3,33
Russians regular : 1,33
You forgot to move your Tank in Africa. I will move him to Jordan.
Game History
Round: 11
Research Technology - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Germans to Southern France: 1 factory_minor
EDIT: Removing units owned by Russians from Anglo Egyptian Sudan: 1 armour
EDIT: Adding units owned by Russians to Trans-Jordan: 1 armour
EDIT: Turning off Edit Mode
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 78 to 73
EDIT: Turning off Edit Mode
COMMENT: Subtracting 5 PUs for China Obj Error
Japanese buy 1 Escort, 1 Japan_destroyer, 2 NavyFighters, 3 armour, 1 carrier, 1 elite and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Banzai: Japanese has 1 Banzai placed in Japan
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
1 armour, 1 elite and 2 infantry moved from Korea to Manchuria
1 infantry moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 Japan_destroyer moved from 6 Sea Zone to 34 Sea Zone
3 NavyFighters moved from 35 Sea Zone to 34 Sea Zone
1 bomber moved from Philippines to 34 Sea Zone
1 NavyFighter moved from 35 Sea Zone to 44 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 bomber moved from Yunnan to 44 Sea Zone
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 Japan_destroyer, 3 NavyFighters and 1 bomber
Americans defend with 1 submarine
Japanese roll dice for 1 Japan_destroyer, 3 NavyFighters and 1 bomber in 34 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 34 Sea Zone
Japanese win with 1 Japan_destroyer, 3 NavyFighters and 1 bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 NavyFighter, 1 bomber, 3 fighters and 1 tactical_bomber
British defend with 1 transport; ANZAC defend with 1 transport
Japanese roll dice for 1 NavyFighter, 1 bomber, 3 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 5/6 hits, 3.33 expected hits
British roll dice for 2 transports in 44 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 NavyFighter owned by the Japanese lost in 44 Sea Zone
1 transport owned by the ANZAC and 1 transport owned by the British lost in 44 Sea Zone
Japanese win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 NavyFighter
Casualties for British: 1 transport
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 1 armour, 1 elite, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 elite, 1 fighter, 3 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/8 hits, 2.50 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 1 elite, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Tsinghai
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Sikang
1 carrier and 1 pacific_BB moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
2 armour moved from Korea to Jehol
4 armour moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Malaya to Shan State
1 Rail and 1 infantry moved from Kiangsu to Tsinghai
1 Rail moved from Kiangsu to Shantung
1 Rail and 1 infantry moved from Shantung to Sikang
2 armour moved from Shantung to Kweichow
2 armour moved from Kiangsu to Kweichow
1 bomber moved from 34 Sea Zone to Yunnan
1 bomber moved from 44 Sea Zone to Philippines
3 NavyFighters moved from 34 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 Escort moved from 22 Sea Zone to 46 Sea Zone
1 Escort moved from 6 Sea Zone to 22 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 Japan_destroyer, 3 infantry and 1 pacific_transport moved from 6 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
2 NavyFighters and 1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 elite and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 elite, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 armour, 1 elite and 2 infantry moved from 19 Sea Zone to Shantung
Place Units - Japanese
1 Escort, 1 Japan_destroyer and 1 carrier placed in 6 Sea Zone
2 NavyFighters placed in 6 Sea Zone
3 armour placed in Shantung
3 infantry placed in Kiangsu
1 elite and 3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5
Japanese collect 61 PUs (2 lost to blockades); end with 61 PUs
Trigger Japanese Loses Celebes Pacific Expanded Turn11: Japanese met a national objective for an additional -1 PUs; end with 60 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 64 PUs
Trigger Japan Loses CarolineIslands Turn11: Japanese met a national objective for an additional -3 PUs; end with 61 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 69 PUs
Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.17
Japanese regular : 0.67
British regular : 0.67
Forgot to subtract the 5 PUs for the china OBJ error end of last turn, but remembered just in time for this one :)
Only ANZ an Fr history was available.
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 submarine moved from 62 Sea Zone to 46 Sea Zone
3 fighters moved from Caroline Islands to 46 Sea Zone
Combat - ANZAC
Battle in Formosa
Battle in 46 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 Escort
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 3 fighters in 46 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Japanese roll dice for 1 Escort in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 Escort owned by the Japanese lost in 46 Sea Zone
ANZAC win, taking Formosa from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 Escort
Non Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from 46 Sea Zone to Caroline Islands
Place Units - ANZAC
1 carrier, 1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC Controls Formosa Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 19 PUs
Trigger ANZAC Liberates Celebes Turn11: ANZAC met a national objective for an additional 1 PUs; end with 20 PUs
Trigger ANZAC Liberates DNG Turn11: ANZAC met a national objective for an additional 2 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 1,17
thanks for the Russian tank. I have forgot about it. :-)
@Panzerstahl-Helm The rodina is in trouble. They need every man they can get :)
@Panzerstahl-Helm The Escort from Halifax didn’t move. You want him in GIB 109 or somewhere else ?
Dam forgot about those Hvy Bmbrs ! Fckrs can fly halfway across the globe lol
The Escort can stay in Halifax. No need to move, but thanks for asking.
The Heavy_BB is on a new world tour, throwing bombs all over the planet.
Br
Game History
Round: 12
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 97 Sea Zone: 1 Escort
EDIT: Adding units owned by Americans to 97 Sea Zone: 1 Escort_Convoy
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 Escort
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 Escort_Convoy
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 Escort
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 Escort_Convoy
EDIT: Turning off Edit Mode
Purchase Units - Germans
Germans buy 1 GermanUBoat, 1 German_LCV, 1 German_Rockets, 2 Panzer_Grndrss, 12 TotalWarMechInfs, 1 WaffenPnzrGrndr, 2 Waffen_Paras, 2 artilleries, 1 elite, 5 infantry and 1 waffen_panzer; Remaining resources: 0 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 1 Panzer_Grndrs, 1 armour and 2 german_paras
1 WaffenPnzrGrndr, 2 Waffen_Paras and 1 waffen_panzer placed in Germany
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 2nd Panzer: 1 Panzer_General
EDIT: Adding units owned by Germans to 2nd Panzer: 1 Panzer_General3
EDIT: Turning off Edit Mode
3 GermanUBoats and 1 Wolfpack moved from 112 Sea Zone to 109 Sea Zone
1 Me_262 moved from Romania to Caucasus
2 bombers moved from Western Germany to Caucasus
EDIT: 1 German_LCV, 1 artillery and 1 elite moved from Romania to Caucasus
1 infantry moved from Yugoslavia to Bulgaria
3 mech_infantrys moved from Romania to Bulgaria
1 Me_262 moved from Southern Italy to Bulgaria
1 fighter and 1 tactical_bomber moved from Belarus to Bulgaria
1 2ndPanzerArmy moved from Belarus to Rostov
EDIT: 1 Panzer_General3 and 5 armour moved from 2nd Panzer to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
1 Panzer_Grndrs moved from Bryansk to Rostov
1 mech_infantry moved from Belarus to Rostov
5 armour moved from Belarus to Rostov
1 elite and 2 infantry moved from Bryansk to Tambov
2 fighters and 4 tactical_bombers moved from Belarus to Tambov
Combat - Germans
Turning on Edit Mode
EDIT: Battle in Caucasus
EDIT: Germans attack with 1 German_LCV, 1 Me_262, 1 artillery, 2 bombers and 1 elite
EDIT: British defend with 2 artilleries, 1 mech_infantry and 2 uk_armours
EDIT: 4/6 hits, 3.00 expected hits
EDIT: 2/5 hits, 2.00 expected hits
EDIT: 1 German_LCV owned by the Germans and 1 artillery owned by the Germans lost in Caucasus
EDIT: 1 mech_infantry owned by the British, 2 artilleries owned by the British and 1 uk_armour owned by the British lost in Caucasus
EDIT: 2/5 hits, 2.33 expected hits
EDIT: 0/1 hits, 0.50 expected hits
EDIT: 1 uk_armour owned by the British lost in Caucasus
EDIT: Germans takes Caucasus from Russians
EDIT: Germans win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 15
EDIT: Turning off Edit Mode
Battle in Bulgaria
Germans attack with 1 Me_262, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 Me_262, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Bulgaria, round 2 : 3/7 hits, 2.50 expected hits
British roll dice for 1 artillery and 1 infantry in Bulgaria, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Bulgaria
1 artillery owned by the British and 1 infantry owned by the British lost in Bulgaria
Germans win, taking Bulgaria from British with 1 Me_262, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 1 2ndPanzerArmy, 1 Panzer_General3, 1 Panzer_Grndrs, 10 armour and 3 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 1 2ndPanzerArmy, 1 Panzer_General3, 1 Panzer_Grndrs, 10 armour and 3 mech_infantrys in Rostov, round 2 : 7/19 hits, 8.33 expected hits
Russians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 2ndPanzerArmy, 1 Panzer_General3, 1 Panzer_Grndrs, 10 armour and 3 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Battle in Tambov
Germans attack with 1 elite, 2 fighters, 2 infantry and 4 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 elite, 2 fighters, 2 infantry and 4 tactical_bombers in Tambov, round 2 : 6/10 hits, 4.00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 elite, 2 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Romania
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Ukraine
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Belarus
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
1 Me_262 and 2 bombers moved from Caucasus to Romania
1 Me_262, 1 fighter and 1 tactical_bomber moved from Bulgaria to Romania
EDIT: 1 Panzer_General3 and 5 armour moved from Rostov to 2nd Panzer
1 infantry moved from Archangel to Vologda
1 infantry moved from Novgorod to Archangel
2 fighters and 4 tactical_bombers moved from Tambov to Belarus
1 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 infantry moved from Eastern Poland to Bessarabia
1 Panzer_Grndrs moved from Karelia to Belarus
1 elite moved from Karelia to Novgorod
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Belarus
2 Waffen_Paras moved from Germany to Romania
3 Me_262s moved from Western Germany to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 WaffenPnzrGrndr moved from Germany to Western Germany
4 mech_infantrys moved from Slovakia Hungary to Belarus
6 mech_infantrys moved from Western Germany to Slovakia Hungary
1 Europe_Rail and 1 elite moved from Germany to Romania
1 German_Engineer and 1 infantry moved from Germany to Romania
1 German_Engineer moved from Romania to Germany
1 infantry moved from Belarus to Bryansk
1 Rail and 1 waffen_panzer moved from Germany to Ukraine
1 Panzer_Grndrs and 1 Rail moved from Germany to Belarus
5 armour moved from Germany to Eastern Poland
1 German_Rockets moved from Germany to Western Germany
1 air_transport and 1 infantry moved from Western Germany to Belarus
1 air_transport moved from Belarus to Western Germany
2 infantry moved from Southern France to France
1 infantry moved from Holland Belgium to France
Place Units - Germans
1 German_LCV, 1 German_Rockets, 1 Panzer_Grndrs, 6 TotalWarMechInfs, 1 artillery and 1 elite placed in Germany
1 Panzer_Grndrs and 2 infantry placed in Southern Italy
1 artillery placed in France
6 TotalWarMechInfs and 2 infantry placed in Western Germany
1 infantry placed in Germany
1 GermanUBoat placed in 112 Sea Zone
Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany
Trigger GermansTotalWarMechInfPlaceGermany6: has removed 6 TotalWarMechInfs owned by Germans in Germany
Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany
Trigger GermansTotalWarMechInfPlaceGermany6: Germans has 6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,5,6,1,5,3,4,4,5,6,2
Germans collect 65 PUs (6 lost to blockades); end with 65 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 77 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Russians regular : -0.83
Germans regular : 1.17
EDIT: : 0.17
British regular : 1.33
Updated a couple Escorts. Think that was it. :)
Game History
Round: 12
Purchase Units - Russians
Russians buy 4 Russian_Rocketss, 1 Soviet_Partisan and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
1 armour, 1 infantry and 1 mech_infantry moved from Evenkiyskiy to Timguska
2 armour moved from Kazakhstan to Caucasus
1 elite moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 mech_infantry moved from Urals to Vologda
1 infantry moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 mech_infantry moved from Urals to Novosibirsk
2 armour moved from Russia to Novosibirsk
1 armour moved from Volgograd to Tambov
2 infantry moved from Russia to Tambov
Combat - Russians
Russians creates battle in territory Yakut S.S.R.
Battle in Timguska
Russians attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Timguska, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Timguska
Russians win, taking Yakut S.S.R. from Japanese, taking Timguska from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
Russians attack with 2 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 2 armour and 1 mech_infantry in Novosibirsk, round 2 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Novosibirsk
Russians roll dice for 2 armour in Novosibirsk, round 3 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 armour in Novosibirsk, round 4 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Tambov
Russians attack with 1 armour, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 elite and 2 infantry
Russians roll dice for 1 armour, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 4/7 hits, 2,33 expected hits
Germans roll dice for 1 elite and 2 infantry in Tambov, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Russians lost in Tambov
1 elite owned by the Germans and 2 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 armour, 1 elite, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 elite and 2 infantry
Battle in Vologda
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 armour and 1 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 2 armour
Germans defend with 1 elite
Russians roll dice for 2 armour in Caucasus, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 elite in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
1 armour owned by the Russians lost in Caucasus
1 elite owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour remaining. Battle score for attacker is -2
Casualties for Russians: 1 armour
Casualties for Germans: 1 elite
Non Combat Move - Russians
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 infantry moved from Buryatia to Amur
Place Units - Russians
4 Russian_Rocketss and 7 infantry placed in Russia
1 Soviet_Partisan placed in Buryatia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Buryatia: 1 Soviet_Partisan
EDIT: Adding units owned by Russians to Yakut S.S.R.: 1 Soviet_Partisan
EDIT: Removing units owned by Russians from Yakut S.S.R.: 2 Soviet_Partisans
EDIT: Adding units owned by Russians to Yakut S.S.R.: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
Germans regular : 0,00
Russians regular : -1,00
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 Escorts, 1 Japan_destroyer, 4 TotalWarFighters, 2 armour, 1 elite and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Banzai: Japanese has 1 Banzai placed in Japan
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
1 Japan_destroyer moved from 35 Sea Zone to 46 Sea Zone
2 fighters moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 elite and 1 infantry moved from Philippines to 35 Sea Zone
1 elite, 1 infantry and 1 pacific_transport moved from 35 Sea Zone to 44 Sea Zone
1 elite and 1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Philippines to Celebes
1 elite moved from Shantung to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 pacific_BB moved from 19 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Formosa
1 elite, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 elite moved from 20 Sea Zone to Formosa
1 NavyFighter moved from 6 Sea Zone to 20 Sea Zone
5 NavyFighters moved from 35 Sea Zone to 20 Sea Zone
1 bomber moved from Yunnan to 20 Sea Zone
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 elite moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 6 NavyFighters, 1 bomber, 1 pacific_BB and 1 transport
ANZAC defend with 1 transport
Japanese roll dice for 6 NavyFighters, 1 bomber, 1 pacific_BB and 1 transport in 20 Sea Zone, round 2 : 3/8 hits, 4.33 expected hits
ANZAC roll dice for 1 transport in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 6 NavyFighters, 1 bomber, 1 pacific_BB and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Formosa
Changer loiter and taunt; Japanese attack with 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber
Changer defend; ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber in Formosa, round 2 : 2/5 hits, 1.67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Formosa, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Formosa
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Formosa
Japanese win, taking Formosa from ANZAC with 1 elite, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 Japan_destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 Japan_destroyer and 2 fighters in 46 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 Japan_destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Celebes
Changer loiter and taunt; Japanese attack with 1 bomber, 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber
Changer defend; ANZAC defend with 1 artillery
Japanese roll dice for 1 bomber, 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/6 hits, 2.33 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 bomber, 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Non Combat Move - Japanese
Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Yunnan
2 fighters moved from 46 Sea Zone to 35 Sea Zone
1 bomber moved from Celebes to Philippines
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 Escort moved from 6 Sea Zone to 34 Sea Zone
1 bomber moved from 20 Sea Zone to Yunnan
6 NavyFighters moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from Formosa to 20 Sea Zone
1 tactical_bomber moved from Formosa to 20 Sea Zone
1 carrier moved from 19 Sea Zone to 20 Sea Zone
1 elite moved from Japan to 6 Sea Zone
1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 20 Sea Zone
1 elite moved from 20 Sea Zone to Kwangtung
4 armour moved from Kweichow to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Malaya to Shan State
2 armour moved from Jehol to Kweichow
4 armour moved from Shantung to Kweichow
2 infantry moved from Shantung to Anhwe
2 Rails and 2 infantry moved from Kiangsu to Yunnan
3 infantry moved from Manchuria to Jehol
1 elite moved from Manchuria to Jehol
1 armour moved from Manchuria to Anhwe
1 infantry moved from Korea to Manchuria
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Japan to Kweichow
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Sikang to Tsinghai
Place Units - Japanese
2 Escorts and 1 Japan_destroyer placed in 6 Sea Zone
2 armour and 1 infantry placed in Shantung
3 infantry placed in Kiangsu
4 TotalWarFighters, 1 elite and 1 infantry placed in Japan
Trigger JapaneseTotalWarFighterPlaceJapan4: has removed 4 TotalWarFighters owned by Japanese in Japan
Trigger JapaneseTotalWarFighterPlaceJapan4: Japanese has 4 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5
Japanese collect 61 PUs (4 lost to blockades); end with 61 PUs
Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 62 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 66 PUs
Trigger Japan Loses CarolineIslands Turn12: Japanese met a national objective for an additional -3 PUs; end with 63 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 71 PUs
Trigger Japan Liberates Formosa Turn12: Japanese met a national objective for an additional 1 PUs; end with 72 PUs
Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Japanese regular : -1.67
ANZAC regular : -0.33
Just a reminder, if you attack with Marines, they need to be paired with Arty and you need to take the Marine as a hit over the Arty in battle on a 1:1 basis.
Otherwise you need to use the “A1” Marine.
Howdy,
I did some clean up (mainly Escorts and Marines) and some NMC from the US in edit move. (I forgot the Heavy bombers in Moscow to move to Grece)
I alos called of the ANZAC attack in SZ22 due to Kaikaze. I forgot, that these pesky Japanese can do Kamikaze… so I move the units back to their starting SZ and moved them in NCM as usual.
I guess thats it.
Game History
Round: 12
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Turkey: 1 marine
EDIT: Adding units owned by Americans to Turkey: 1 marineA1
EDIT: Turning off Edit Mode
Purchase Units - ANZAC
ANZAC buy 1 Escort, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea Zone
EDIT: 1 Escort_Convoy moved from 33 Sea Zone to 34 Sea Zone
1 Escort_Convoy moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from Caroline Islands to 22 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from Caroline Islands to 46 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 22 Sea Zone: 1 Escort_Convoy, 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 Escort, 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Battle in 22 Sea Zone
Japanese defend with 1 Escort
Battle in 46 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 Japan_destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 Japan_destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 46 Sea Zone
1 Japan_destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC winJapanese win, taking 37 Sea Zone from Japanese with 1 Escort remaining with 2 fighters remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 Japan_destroyer
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 pacific_transport
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 pacific_transport in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 pacific_transport in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 pacific_transport in 44 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 pacific_transport in 44 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 pacific_transport in 44 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits
1 pacific_transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 pacific_transport
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 17 Sea Zone: 1 Escort_Convoy
EDIT: Adding units owned by Americans to 17 Sea Zone: 1 Escort
EDIT: Turning off Edit Mode
2 fighters moved from 46 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
EDIT: 1 Escort moved from 33 Sea Zone to 18 Sea Zone
1 carrier and 2 destroyers moved from 33 Sea Zone to 34 Sea Zone
1 air_transport and 1 artillery moved from Caroline Islands to Java
1 infantry moved from India to Burma
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 Escort, 1 submarine and 1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC Loses Formosa Pacific Expanded Turn12: ANZAC met a national objective for an additional -1 PUs; end with 13 PUs
Trigger ANZAC Loses Celebes Turn12: ANZAC met a national objective for an additional -1 PUs; end with 12 PUs
Trigger ANZAC Liberates DNG Turn12: ANZAC met a national objective for an additional 2 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,17
ANZAC regular : -1,33
Hallo
Lol Uncle Sam takes out the turks ha ha ha ! They shoulda got a DD inn 99 tho. Do you want to leave your Esc or DD from 97 to kill it ? Obviously you could throw some Air at it too, a Hvy Bmbr would do the trick :)
No need to reroll anything. I’ll just roll for the DD and if he gets lucky then we’d kill whatever you left behind.
Otherwise he’ll turn German and attack your Subs and you obviously wouldn’t have done that :) I’ll try and add a trigger for auto place for the ships. I remember trying it but couldn’t quite get it to work. I’ll revisit it.
Also, I see you edited some Armor and not USA Armor. No biggie. I need to change the units for UK and USA the same as I did there Ftrs to make it easier to tell apart.
Gonna go with the larger Tank image too. Can’t remember why I shrunk it. Think it was when I was trying to cram too many placements in a TTy lol
Anyway, let me know what you wanna do.
General Patton went nuts and moved eastward! He, he!
The Escort from SZ97 won the cruise to the east mediterranian sea, and put on some miles on Heavy Bombers… and add some fighters as wing men, if available. Total destruction for the Kebap boat! :-) I didn’t kniw this will be added once Turkey has been attacked.
May you so kind and send me the link for thr Neutral-rule?
Thanks
Greetings from a snowy Frankfurt.
@Panzerstahl-Helm heh heh :)
It’s in the Game Notes too.
We been lucky. Only snowed once so far. 2 inches was all. Every day with no snow or bitter cold, is one less day of winter :)
I’ll roll for the DD
[dice 1d6<=2]