@captainwalker Jesus, Ive never really played with bids because me and my firneds that play in person dont. We generally just play the game the way its given.
I think this version is pretty balanced all of ozetas version are pretty fun.
@Panzerstahl-Helm a reminder also. If you withdraw to moscow, AG 1 can have both of it’s Armies/Corps active. So you could have 1st and 2nd Tank both active inside AG 1
Moin,
I activated both armies of the 1.AG…just in case. ;-)
The air for the Russian bear is getting thinner and thinner…
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 Mass_Tankss, 3 TotalWar_Tank_2s, 1 elite, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
Trigger ItalyUser: Changer has 1 ItalyUser placed in Southern Italy
1 armour and 1 mech_infantry moved from Rostov to Caucasus
Russians take Caucasus from Germans
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
1 armour and 2 infantry moved from Urals to Timguska
2 infantry moved from Bryansk to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
1 infantry moved from Rostov to Volgograd
1 armour and 1 guard_infantry moved from Russia to Volgograd
4 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
14 infantry moved from Manchuria to Amur
1 elite moved from Novosibirsk to Kazakhstan
1 guard_infantry moved from Russia to Volgograd
1 armour moved from Russia to Volgograd
1 armour moved from Anglo Egyptian Sudan to Italian Somaliland
Russians take Italian Somaliland from Germans
Combat - Russians
Battle in Amur
Russians attack with 14 infantry
Japanese defend with 1 Japanese_LCV
Russians roll dice for 14 infantry in Amur, round 2 : 3/14 hits, 2,33 expected hits
Japanese roll dice for 1 Japanese_LCV in Amur, round 2 : 0/0 hits, 0,00 expected hits
1 Japanese_LCV owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 14 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 Japanese_LCV
Battle in Timguska
Russians attack with 1 armour and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Timguska, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 armour and 2 infantry in Timguska, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Timguska, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Russians attack with 1 armour, 1 elite and 1 mech_infantry
Japanese defend with 1 armour
Russians roll dice for 1 armour, 1 elite and 1 mech_infantry in Kazakhstan, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 armour, 1 elite and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/7 hits, 2,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 3/3 hits, 1,00 expected hits
3 infantry owned by the Russians lost in Ukraine
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 3 infantry
Casualties for Germans: 1 artillery and 2 infantry
Turning on Edit Mode
EDIT: Battle in Volgograd
EDIT: Russians attack with 2 armour, 2 guard_infantrys and 1 infantry
EDIT: Germans defend with 1 Waffen_Para
EDIT: 4/5 hits, 1,83 expected hits
EDIT: 1/1 hits, 0,67 expected hits
EDIT: 1 infantry owned by the Russians lost in Volgograd
EDIT: 1 Waffen_Para owned by the Germans lost in Volgograd
EDIT: Russians takes Volgograd from Germans
EDIT: Russians win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3
EDIT: Recording Battle Statistics
Non Combat Move - Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 1st Corps: 1 Soviet_Commisar
EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar_3
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Russia
1 1stSovietAG, 1 2ndCorps, 1 2ndTankArmy, 3 aaGuns, 2 artilleries and 5 infantry moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 3rdCorps and 2 aaGuns moved from Manchuria to Amur
Place Units - Russians
3 Mass_Tankss, 3 TotalWar_Tank_2s, 1 elite, 1 infantry and 1 mech_infantry placed in Russia
Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUs
Combat Hit Differential Summary :
Japanese regular : -1,17
Germans regular : 1,67
Russians regular : 1,17
EDIT: : 2,50
Hi Panzer
If I remember right, russia still has 1 LL Air Unit availale ? Would have to go back through History to be sure, but … probably best to document in comment log. I spent a couple hours trying to get a token to work, like kamakazies, but it’d still require edit.
I’ll take another crack at it. Would be nice to have an easy way to keep track :)
@Panzerstahl-Helm yea, so for best moscow defense, you’d want to move 2nd Tank into AG 1 and deactivate 1st Corps and move it out. You’d also want to replace that Mech with a Tank.
That way, you can keep it alive as long as possible. Only time you’d keep the Ftrs over any of the 10 land units, would be if the AG was gonna be disolved anyway.
I’ll have to check, but I think both Armies are still active even after the AG disolves for the duration of the Battle. Not sure though.
@Panzerstahl-Helm also, when attacking just ss Paras, you don’t need to use edit. They’ll defend normally at 4. They don’t affect regular Paras either, so as long as there all Paras, the regular Paras still get there bonus.
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 Escorts, 1 Fortification, 2 NavyFighters, 4 armour, 1 carrier, 1 elite and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Banzai: Japanese has 1 Banzai placed in Japan
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
1 elite and 3 infantry moved from Korea to Manchuria
2 armour moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 armour, 2 infantry, 1 pacific_transport and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 pacific_BB moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Jehol to Manchuria
2 armour moved from 19 Sea Zone to Manchuria
1 bomber moved from Anhwe to Manchuria
1 bomber moved from Yunnan to Manchuria
1 elite moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour moved from Kansu to Samara
Japanese take Novosibirsk from Russians
Japanese take Samara from Russians
3 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber moved from Yunnan to Burma
2 armour moved from Kweichow to Burma
1 fighter moved from Malaya to Burma
1 infantry moved from Japan to 6 Sea Zone
1 JPN_Pacific_DD and 1 infantry moved from 6 Sea Zone to 21 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Guam
1 infantry moved from 21 Sea Zone to Guam
1 tactical_bomber moved from Shensi to Burma
Combat - Japanese
Battle in Burma
Japanese attack with 2 armour, 3 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers
British defend with 6 infantry
Japanese roll dice for 2 armour, 3 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 9/13 hits, 6.00 expected hits
British roll dice for 6 infantry in Burma, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Japanese lost in Burma
6 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 2 armour, 3 artilleries, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for British: 6 infantry
Battle in Guam
Changer loiter and taunt; Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
Changer defend; Americans defend with 1 airfield and 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Guam, round 2 : 3/5 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Manchuria
Japanese attack with 2 armour, 2 bombers, 1 elite, 1 fighter, 6 infantry and 1 tactical_bomber
Chinese defend with 6 infantry
Japanese roll dice for 1 pacific_BB in Manchuria, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 armour, 2 bombers, 1 elite, 1 fighter, 6 infantry and 1 tactical_bomber in Manchuria, round 2 : 4/14 hits, 4.83 expected hits
Chinese roll dice for 6 infantry in Manchuria, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Japanese lost in Manchuria
5 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 2 armour, 2 bombers, 1 elite, 1 fighter, 4 infantry and 1 tactical_bomber in Manchuria, round 3 : 6/12 hits, 4.50 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 armour, 2 bombers, 1 elite, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for Chinese: 6 infantry
Non Combat Move - Japanese
Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Kansu
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Sikang
1 fighter and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 Escort_Convoy moved from 6 Sea Zone to 23 Sea Zone
1 Escort moved from 6 Sea Zone to 22 Sea Zone
1 Escort moved from 35 Sea Zone to 46 Sea Zone
1 JPN_Pacific_DD moved from 6 Sea Zone to 34 Sea Zone
1 Japan_destroyer moved from 35 Sea Zone to 19 Sea Zone
1 elite moved from Japan to 6 Sea Zone
1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 35 Sea Zone
1 elite moved from 35 Sea Zone to Philippines
3 fighters and 1 tactical_bomber moved from Guam to 35 Sea Zone
1 transport moved from 44 Sea Zone to 35 Sea Zone
1 armour moved from Tsinghai to Novosibirsk
1 Rail and 1 infantry moved from Kiangsu to Kansu
1 Rail moved from Kiangsu to Shantung
1 Rail and 1 infantry moved from Shantung to Sikang
3 armour moved from Kweichow to Tsinghai
2 armour moved from Kiangsu to Kweichow
3 infantry moved from Anhwe to Hunan
3 fighters and 2 tactical_bombers moved from Burma to Yunnan
1 fighter moved from Burma to Malaya
2 infantry moved from Anhwe to Hunan
2 infantry moved from Shantung to Anhwe
1 bomber moved from Manchuria to Anhwe
1 bomber moved from Manchuria to Japan
1 infantry moved from Sakha to Siberia
1 Japanese_LCV moved from Siberia to Sakha
Place Units - Japanese
1 Fortification placed in Philippines
2 Escorts and 1 carrier placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 23 Sea Zone: 1 Escort_Convoy
EDIT: Adding units owned by Japanese to 23 Sea Zone: 1 Escort
EDIT: Turning off Edit Mode
2 armour and 1 infantry placed in Kiangsu
2 armour and 1 infantry placed in Shantung
1 elite and 4 infantry placed in Japan
2 NavyFighters placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 71 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 75 PUs
Trigger Japan Loses CarolineIslands Turn9: Japanese met a national objective for an additional -3 PUs; end with 72 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 80 PUs
Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.33
Japanese regular : 4.67
British regular : 0.00
Just noticed, only 6 Allied Trprts off Carolines, so can only have 3 active Escort/Convoys. It’s a complex game, that’s what makes it fun :) and there easy to miss. I do it all the time. Too bad triplea can’t do it better.
Anyway, don’t want you to think I’m being overly critical or anything :) I’ve crunched on this game everyday for 2 1/2 years and still have the rules up in a couple separate windows. 1 with table of contents, the other to scroll. LOL
Good evening,
so Russia has 2 air units left from LL. They received 1 tact. bomber from UK to match with the regular fighters, Russia has now 2 fighters + 2 Tact. bombers.
I just had to re-read the notes about the Wolfspack.
“Any hits will not be able to fire back, regardless of enemy Destroyers being present.” …should have read the notes before my attack! :-)
Game History
Round: 9
Purchase Units - Americans
Trigger DDayTokenEXP: buyDDayEurope added to productionAmericans
Americans buy 2 ArmoredInfantrys, 2 Heavy_Transports, 1 USA_Hvy_Bomber, 1 elite, 4 infantry, 1 usa_armour and 3 usa_fighters; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 USA_Hvy_Bomber moved from Eastern United States to 104 Sea Zone
1 usa_tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 elite and 1 infantry moved from Greece to Albania
1 infantry and 1 marine moved from Greece to Bulgaria
1 usa_tactical_bomber moved from Greece to Bulgaria
1 bomber moved from Greece to Albania
1 usa_fighter moved from Greece to Bulgaria
1 usa_fighter moved from Greece to Albania
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 NavyFighter moved from 33 Sea Zone to 34 Sea Zone
1 NavyFighter moved from 33 Sea Zone to 22 Sea Zone
1 usa_tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 usa_fighter moved from 33 Sea Zone to 22 Sea Zone
4 NavyFighters moved from 26 Sea Zone to 23 Sea Zone
Combat - Americans
Turning on Edit Mode
EDIT: Battle in 104 Sea Zone
EDIT: Americans attack with 1 USA_Hvy_Bomber, 1 destroyer and 1 usa_tactical_bomber
EDIT: Germans defend with 3 GermanUBoats and 1 Wolfpack
EDIT: 1 destroyer owned by the Americans lost in 104 Sea Zone
EDIT: 3 GermanUBoats owned by the Germans and 1 Wolfpack owned by the Germans submerged
EDIT: Americans win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -7
EDIT: Americans win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -7
EDIT: Turning off Edit Mode
Battle in 22 Sea Zone
Americans attack with 1 NavyFighter and 1 usa_fighter
Japanese defend with 1 Escort
Americans win with 1 usa_fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 NavyFighter
Casualties for Japanese: 1 Escort
Battle in 23 Sea Zone
Americans attack with 4 NavyFighters
Japanese defend with 1 Escort
Americans win with 3 NavyFighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 NavyFighter
Casualties for Japanese: 1 Escort
Battle in 34 Sea Zone
Americans attack with 1 NavyFighter, 1 submarine and 1 usa_tactical_bomber
Japanese defend with 1 JPN_Pacific_DD
Americans win with 1 NavyFighter, 1 submarine and 1 usa_tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 JPN_Pacific_DD
Battle in Albania
Americans attack with 1 bomber, 1 elite, 1 infantry and 1 usa_fighter
Germans defend with 1 infantry
Americans win, taking Albania from Germans with 1 bomber, 1 elite, 1 infantry and 1 usa_fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bulgaria
Americans attack with 1 infantry, 1 marine, 1 usa_fighter and 1 usa_tactical_bomber
Germans defend with 1 infantry
Americans win, taking Bulgaria from Germans with 1 infantry, 1 marine, 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
1 usa_fighter and 1 usa_tactical_bomber moved from Bulgaria to Greece
1 bomber and 1 usa_fighter moved from Albania to Greece
4 usa_tactical_bombers moved from 92 Sea Zone to Greece
1 USA_TankGeneral moved from Morocco to 92 Sea Zone
1 infantry, 1 marine and 1 usa_armour moved from Gibraltar to 92 Sea Zone
1 USA_TankGeneral, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 2 transports and 1 usa_armour moved from 92 Sea Zone to 97 Sea Zone
1 USA_TankGeneral, 1 marine and 1 usa_armour moved from 97 Sea Zone to Greece
1 infantry moved from 97 Sea Zone to Greece
2 usa_fighters moved from Gibraltar to 97 Sea Zone
1 marine moved from Cyprus to 99 Sea Zone
1 marine and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 marine moved from 97 Sea Zone to Greece
1 USA_Hvy_Bomber and 1 usa_tactical_bomber moved from 104 Sea Zone to Gibraltar
1 USA_TankGeneral, 1 elite, 1 infantry and 1 usa_armour moved from Eastern United States to 101 Sea Zone
1 USA_TankGeneral, 1 elite, 1 infantry, 2 transports and 1 usa_armour moved from 101 Sea Zone to 91 Sea Zone
1 elite, 1 infantry and 1 usa_armour moved from 91 Sea Zone to Morocco
3 NavyFighters moved from 23 Sea Zone to 33 Sea Zone
1 usa_fighter moved from 22 Sea Zone to 33 Sea Zone
1 NavyFighter and 1 usa_tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
1 ArmoredInfantry and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 ArmoredInfantry, 2 carriers, 1 infantry, 1 pacific_BB and 1 pacific_transport moved from 26 Sea Zone to 33 Sea Zone
3 transports moved from 33 Sea Zone to 26 Sea Zone
2 pacific_destroyers moved from 10 Sea Zone to 26 Sea Zone
4 usa_tactical_bombers moved from Western United States to Hawaiian Islands
1 USA_TankGeneral moved from 91 Sea Zone to Morocco
Place Units - Americans
1 Heavy_Transport placed in 101 Sea Zone
1 ArmoredInfantry, 2 infantry and 1 usa_armour placed in Eastern United States
1 ArmoredInfantry and 2 infantry placed in Western United States
3 usa_fighters placed in Greece
1 Heavy_Transport placed in 10 Sea Zone
Americans undo move 2.
1 ArmoredInfantry, 1 elite, 1 infantry and 1 usa_armour placed in Eastern United States
1 infantry placed in Western United States
1 USA_Hvy_Bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 70 PUs
Trigger Americans Loses Philippines Turn9: Americans met a national objective for an additional -3 PUs; end with 67 PUs
Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 70 PUs
Trigger Americans Loses Guam Turn9: Americans met a national objective for an additional -1 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 6 PUs
Purchase Units - British
British buy 6 TotalWar_Artys and 5 uk_paras; Remaining resources: 0 PUs;
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
1 elite and 1 infantry moved from Tobruk to Alexandria
British take Alexandria from Germans
1 artillery, 11 infantry, 6 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber moved from India to Burma
1 uk_armour moved from West India to Burma
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
1 uk_fighter moved from Scotland to 119 Sea Zone
1 uk_fighter moved from United Kingdom to 119 Sea Zone
1 uk_tactical_bomber moved from 91 Sea Zone to 119 Sea Zone
Combat - British
Battle in 119 Sea Zone
British attack with 1 destroyer, 2 uk_fighters and 1 uk_tactical_bomber
Germans defend with 1 GermanUBoat
British win, taking 119 Sea Zone from Neutral with 1 destroyer, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 GermanUBoat
Battle in Burma
British attack with 1 artillery, 11 infantry, 7 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber
Japanese defend with 2 armour and 3 artilleries
British win, taking Burma from Japanese with 1 artillery, 9 infantry, 7 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 16
Casualties for British: 2 infantry
Casualties for Japanese: 2 armour and 3 artilleries
Non Combat Move - British
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in India
1 uk_fighter moved from 119 Sea Zone to Gibraltar
1 uk_fighter moved from 119 Sea Zone to 91 Sea Zone
1 uk_tactical_bomber moved from 119 Sea Zone to Scotland
2 uk_fighters moved from Bryansk to Greece
1 uk_tactical_bomber moved from Egypt to Greece
2 infantry moved from West India to India
1 uk_fighter and 1 uk_tactical_bomber moved from Burma to India
1 Rail moved from Union of South Africa to South West Africa
1 Rail and 1 infantry moved from South West Africa to India
1 Rail moved from Union of South Africa to Alexandria
1 Rail moved from Alexandria to India
2 artilleries moved from Trans-Jordan to Iraq
2 artilleries moved from Belgian Congo to Anglo Egyptian Sudan
3 aaGuns moved from India to Burma
Place Units - British
5 uk_paras placed in United Kingdom
6 TotalWar_Artys placed in India
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs
@Panzerstahl-Helm said in Panzerstahl vs barnee EXP Game 2:
“Any hits will not be able to fire back, regardless of enemy Destroyers being present.” …should have read the notes before my attack! :-)
hmm … this is the triplea limitation I believe. The “Wolfpack Attack” hits can’t fire back. This is different than SS “First Strike”. It should be ignored.
If there is a DD present, it negates the SS first strike, so All units can fire back.
Just looked at Battle in 104. So you need to ignore the “Wolfpack Attack” the way you do the Paras first roll.
I thought about about getting rid of it and the Paras “Airborne Attack” but you’d still have to use edit regardless, so just gonna leave it in for those that don’t want to use edit.
Anyway, I’ll reroll the 104 Battle for you :)
@Panzerstahl-Helm just a reminder, if you don’t have a Arty paired with the Jarhead, you have to use “marineA1” otherwise it will attack at 2.

@Panzerstahl-Helm you had 1 RR move to Alexandria and then India. The guys in Alexandria moved in CM, so they can’t use Rail. They didn’t, but sometimes when I click on Rail I’ll miss the guy he’s supposed to transport.
Anyway, did you want to move a guy from Egypt with the Rail instead ?

@Panzerstahl-Helm yea you can only place Total war builds in UK. I thought I had it so they wouldn’t place in India. I’ll have to fix it.
Anyway, you want 5 Arty instead ?

@Panzerstahl-Helm so they just wont change to regular Arty in India. I still need to prevent placement.
No more Italy, so ANZAC up. Go ahead and reroll that 104 Battle, and change the UK build and Rail movement.
I forgot to add a smiley to my last post
:)
Howdy,
thanks for your comments.
I highly appreciate your feedback and feel free to give it any time! I try to keep as much in mind and also to update my notes.
Attached the current version. Feel free to provide approvements, ideas etc. The design and layout is not finishedyet, it is currently just a collection of information. I try to keep each section on one single page.
Perhaps you can send me your notes as well and I will see if <i can combine them with mine.
The units are in alphabetical order (not sure if another sorting would be more helpful, or if a unit sheet per nation would be better.
Regarding Escorts and landmines - these are still double Dutch to me. But I will digg into them on my journey. ;-)
I will re-roll the battle in SZ104 using the dice bot.
I will exchange the 6 artilleries in India against 5 artilleries.
The 1 inf didn´t rail to India, just the Rail symbol moved. So I move 1 Inf fro mEgypt instead to India.
for the 3 German U-Boots:
[dice 3d6<=3]
for the US destroyer:
[dice 1d6<=2]
for the US Heavy Bomber:
[dice 2d6<=4]
3d6<=3: 5, 2, 5; Hits: 1
1d6<=2: 5; Hits: 0
2d6<=4: 4, 6; Hits: 1
so 1 hit each site.
I will remove the US DD and 1 U-Boot
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 Hvy_Ind_1, 1 artillery, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Place Units - ANZAC
Units in New South Wales being upgraded or consumed: 1 factory_minor
1 Hvy_Ind_1 placed in New South Wales
Combat Move - ANZAC
1 Escort moved from 33 Sea Zone to 46 Sea Zone
3 fighters moved from Caroline Islands to 46 Sea Zone
1 tactical_bomber moved from New South Wales to 46 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 Escort, 3 fighters and 1 tactical_bomber
Japanese defend with 1 Escort
ANZAC roll dice for 1 Escort, 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
Japanese roll dice for 1 Escort in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 Escort owned by the ANZAC lost in 46 Sea Zone
1 Escort owned by the Japanese lost in 46 Sea Zone
ANZAC win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 Escort
Casualties for Japanese: 1 Escort
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 104 Sea Zone: 1 GermanUBoat
EDIT: Removing units owned by Germans from 104 Sea Zone: 1 Wolfpack
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters moved from 46 Sea Zone to Caroline Islands
1 air_transport and 1 artillery moved from New South Wales to Caroline Islands
EDIT: 1 infantry moved from Egypt to India
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC Liberates DNG Turn9: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Politics - French
Turning on Edit Mode
EDIT: Removing units owned by British from India: 6 TotalWar_Artys
EDIT: Adding units owned by British to India: 5 artilleries
EDIT: Turning off Edit Mode
Combat Move - French
3 infantry moved from Tobruk to Alexandria
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : 0,67
Abend
Nice job on the word doc ! Got cool colors too ! :) I haven’t looked at it in detail yet, but will after Germany’s turn :)
Speaking of, I’m gonna have todo some heavy edit as the undg Fctrys don’t place as well as they should. It’s on the list for next update lol
One can’t place a Undg and a Hvy Undg at the same time. You can place Undg first place and Hvy Undg second place, but it won’t give you the two bonus placements until next round.
Anyway, as a workaround, I’m gonna place, delete, add where they need to go. The Undg minor won’t place right either.
At any rate, just a heads up for any weirdness you see :)