@barnee Just so you know we are doing it the email way. I used the similar instructions and it basically works the same.
Panzerstahl vs barnee EXP Game 2
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Hallo
Just noticed 2nd Tank is still active. In the unlikely event you decide to mix it up with belarus :)
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@Panzerstahl-Helm a reminder also. If you withdraw to moscow, AG 1 can have both of it’s Armies/Corps active. So you could have 1st and 2nd Tank both active inside AG 1
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Moin,
I activated both armies of the 1.AG…just in case. ;-)
The air for the Russian bear is getting thinner and thinner…Game History
Round: 9 Purchase Units - Russians Russians buy 3 Mass_Tankss, 3 TotalWar_Tank_2s, 1 elite, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Trigger ItalyUser: Changer has 1 ItalyUser placed in Southern Italy 1 armour and 1 mech_infantry moved from Rostov to Caucasus Russians take Caucasus from Germans 1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan 1 armour and 2 infantry moved from Urals to Timguska 2 infantry moved from Bryansk to Smolensk 1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk 1 infantry moved from Rostov to Volgograd 1 armour and 1 guard_infantry moved from Russia to Volgograd 4 infantry moved from Bryansk to Ukraine 1 artillery moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 14 infantry moved from Manchuria to Amur 1 elite moved from Novosibirsk to Kazakhstan 1 guard_infantry moved from Russia to Volgograd 1 armour moved from Russia to Volgograd 1 armour moved from Anglo Egyptian Sudan to Italian Somaliland Russians take Italian Somaliland from Germans Combat - Russians Battle in Amur Russians attack with 14 infantry Japanese defend with 1 Japanese_LCV Russians roll dice for 14 infantry in Amur, round 2 : 3/14 hits, 2,33 expected hits Japanese roll dice for 1 Japanese_LCV in Amur, round 2 : 0/0 hits, 0,00 expected hits 1 Japanese_LCV owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 Japanese_LCV Battle in Timguska Russians attack with 1 armour and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 2 infantry in Timguska, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 armour and 2 infantry in Timguska, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Timguska, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Timguska Russians win, taking Timguska from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kazakhstan Russians attack with 1 armour, 1 elite and 1 mech_infantry Japanese defend with 1 armour Russians roll dice for 1 armour, 1 elite and 1 mech_infantry in Kazakhstan, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 armour, 1 elite and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Battle in Smolensk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/7 hits, 2,33 expected hits Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 3/3 hits, 1,00 expected hits 3 infantry owned by the Russians lost in Ukraine 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 3 infantry Casualties for Germans: 1 artillery and 2 infantry Turning on Edit Mode EDIT: Battle in Volgograd EDIT: Russians attack with 2 armour, 2 guard_infantrys and 1 infantry EDIT: Germans defend with 1 Waffen_Para EDIT: 4/5 hits, 1,83 expected hits EDIT: 1/1 hits, 0,67 expected hits EDIT: 1 infantry owned by the Russians lost in Volgograd EDIT: 1 Waffen_Para owned by the Germans lost in Volgograd EDIT: Russians takes Volgograd from Germans EDIT: Russians win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3 EDIT: Recording Battle Statistics Non Combat Move - Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from 1st Corps: 1 Soviet_Commisar EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar_3 EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Russia 1 1stSovietAG, 1 2ndCorps, 1 2ndTankArmy, 3 aaGuns, 2 artilleries and 5 infantry moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 1 3rdCorps and 2 aaGuns moved from Manchuria to Amur Place Units - Russians 3 Mass_Tankss, 3 TotalWar_Tank_2s, 1 elite, 1 infantry and 1 mech_infantry placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUs
Combat Hit Differential Summary :
Japanese regular : -1,17 Germans regular : 1,67 Russians regular : 1,17 EDIT: : 2,50
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Hi Panzer
If I remember right, russia still has 1 LL Air Unit availale ? Would have to go back through History to be sure, but … probably best to document in comment log. I spent a couple hours trying to get a token to work, like kamakazies, but it’d still require edit.
I’ll take another crack at it. Would be nice to have an easy way to keep track :)
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@Panzerstahl-Helm yea, so for best moscow defense, you’d want to move 2nd Tank into AG 1 and deactivate 1st Corps and move it out. You’d also want to replace that Mech with a Tank.
That way, you can keep it alive as long as possible. Only time you’d keep the Ftrs over any of the 10 land units, would be if the AG was gonna be disolved anyway.
I’ll have to check, but I think both Armies are still active even after the AG disolves for the duration of the Battle. Not sure though.
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@Panzerstahl-Helm also, when attacking just ss Paras, you don’t need to use edit. They’ll defend normally at 4. They don’t affect regular Paras either, so as long as there all Paras, the regular Paras still get there bonus.
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Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 Escorts, 1 Fortification, 2 NavyFighters, 4 armour, 1 carrier, 1 elite and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 1 elite and 3 infantry moved from Korea to Manchuria 2 armour moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 armour, 2 infantry, 1 pacific_transport and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria 1 carrier moved from 6 Sea Zone to 19 Sea Zone 1 pacific_BB moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 infantry moved from Jehol to Manchuria 2 armour moved from 19 Sea Zone to Manchuria 1 bomber moved from Anhwe to Manchuria 1 bomber moved from Yunnan to Manchuria 1 elite moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Evenkiyskiy to Urals Japanese take Urals from Russians 1 armour moved from Kansu to Samara Japanese take Novosibirsk from Russians Japanese take Samara from Russians 3 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber moved from Yunnan to Burma 2 armour moved from Kweichow to Burma 1 fighter moved from Malaya to Burma 1 infantry moved from Japan to 6 Sea Zone 1 JPN_Pacific_DD and 1 infantry moved from 6 Sea Zone to 21 Sea Zone 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Guam 1 infantry moved from 21 Sea Zone to Guam 1 tactical_bomber moved from Shensi to Burma Combat - Japanese Battle in Burma Japanese attack with 2 armour, 3 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers British defend with 6 infantry Japanese roll dice for 2 armour, 3 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 9/13 hits, 6.00 expected hits British roll dice for 6 infantry in Burma, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese lost in Burma 6 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 2 armour, 3 artilleries, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 2 infantry Casualties for British: 6 infantry Battle in Guam Changer loiter and taunt; Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber Changer defend; Americans defend with 1 airfield and 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Guam, round 2 : 3/5 hits, 2.33 expected hits Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Manchuria Japanese attack with 2 armour, 2 bombers, 1 elite, 1 fighter, 6 infantry and 1 tactical_bomber Chinese defend with 6 infantry Japanese roll dice for 1 pacific_BB in Manchuria, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 armour, 2 bombers, 1 elite, 1 fighter, 6 infantry and 1 tactical_bomber in Manchuria, round 2 : 4/14 hits, 4.83 expected hits Chinese roll dice for 6 infantry in Manchuria, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese lost in Manchuria 5 infantry owned by the Chinese lost in Manchuria Japanese roll dice for 2 armour, 2 bombers, 1 elite, 1 fighter, 4 infantry and 1 tactical_bomber in Manchuria, round 3 : 6/12 hits, 4.50 expected hits Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 armour, 2 bombers, 1 elite, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 2 infantry Casualties for Chinese: 6 infantry Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Kansu Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Sikang 1 fighter and 1 tactical_bomber moved from Manchuria to 19 Sea Zone 1 Escort_Convoy moved from 6 Sea Zone to 23 Sea Zone 1 Escort moved from 6 Sea Zone to 22 Sea Zone 1 Escort moved from 35 Sea Zone to 46 Sea Zone 1 JPN_Pacific_DD moved from 6 Sea Zone to 34 Sea Zone 1 Japan_destroyer moved from 35 Sea Zone to 19 Sea Zone 1 elite moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 35 Sea Zone 1 elite moved from 35 Sea Zone to Philippines 3 fighters and 1 tactical_bomber moved from Guam to 35 Sea Zone 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 armour moved from Tsinghai to Novosibirsk 1 Rail and 1 infantry moved from Kiangsu to Kansu 1 Rail moved from Kiangsu to Shantung 1 Rail and 1 infantry moved from Shantung to Sikang 3 armour moved from Kweichow to Tsinghai 2 armour moved from Kiangsu to Kweichow 3 infantry moved from Anhwe to Hunan 3 fighters and 2 tactical_bombers moved from Burma to Yunnan 1 fighter moved from Burma to Malaya 2 infantry moved from Anhwe to Hunan 2 infantry moved from Shantung to Anhwe 1 bomber moved from Manchuria to Anhwe 1 bomber moved from Manchuria to Japan 1 infantry moved from Sakha to Siberia 1 Japanese_LCV moved from Siberia to Sakha Place Units - Japanese 1 Fortification placed in Philippines 2 Escorts and 1 carrier placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 23 Sea Zone: 1 Escort_Convoy EDIT: Adding units owned by Japanese to 23 Sea Zone: 1 Escort EDIT: Turning off Edit Mode 2 armour and 1 infantry placed in Kiangsu 2 armour and 1 infantry placed in Shantung 1 elite and 4 infantry placed in Japan 2 NavyFighters placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 71 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 75 PUs Trigger Japan Loses CarolineIslands Turn9: Japanese met a national objective for an additional -3 PUs; end with 72 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 80 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 Japanese regular : 4.67 British regular : 0.00
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Just noticed, only 6 Allied Trprts off Carolines, so can only have 3 active Escort/Convoys. It’s a complex game, that’s what makes it fun :) and there easy to miss. I do it all the time. Too bad triplea can’t do it better.
Anyway, don’t want you to think I’m being overly critical or anything :) I’ve crunched on this game everyday for 2 1/2 years and still have the rules up in a couple separate windows. 1 with table of contents, the other to scroll. LOL
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Good evening,
so Russia has 2 air units left from LL. They received 1 tact. bomber from UK to match with the regular fighters, Russia has now 2 fighters + 2 Tact. bombers.
I just had to re-read the notes about the Wolfspack.
“Any hits will not be able to fire back, regardless of enemy Destroyers being present.” …should have read the notes before my attack! :-)Game History
Round: 9 Purchase Units - Americans Trigger DDayTokenEXP: buyDDayEurope added to productionAmericans Americans buy 2 ArmoredInfantrys, 2 Heavy_Transports, 1 USA_Hvy_Bomber, 1 elite, 4 infantry, 1 usa_armour and 3 usa_fighters; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 USA_Hvy_Bomber moved from Eastern United States to 104 Sea Zone 1 usa_tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 1 elite and 1 infantry moved from Greece to Albania 1 infantry and 1 marine moved from Greece to Bulgaria 1 usa_tactical_bomber moved from Greece to Bulgaria 1 bomber moved from Greece to Albania 1 usa_fighter moved from Greece to Bulgaria 1 usa_fighter moved from Greece to Albania 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 NavyFighter moved from 33 Sea Zone to 34 Sea Zone 1 NavyFighter moved from 33 Sea Zone to 22 Sea Zone 1 usa_tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 usa_fighter moved from 33 Sea Zone to 22 Sea Zone 4 NavyFighters moved from 26 Sea Zone to 23 Sea Zone Combat - Americans Turning on Edit Mode EDIT: Battle in 104 Sea Zone EDIT: Americans attack with 1 USA_Hvy_Bomber, 1 destroyer and 1 usa_tactical_bomber EDIT: Germans defend with 3 GermanUBoats and 1 Wolfpack EDIT: 1 destroyer owned by the Americans lost in 104 Sea Zone EDIT: 3 GermanUBoats owned by the Germans and 1 Wolfpack owned by the Germans submerged EDIT: Americans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -7 EDIT: Americans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -7 EDIT: Turning off Edit Mode Battle in 22 Sea Zone Americans attack with 1 NavyFighter and 1 usa_fighter Japanese defend with 1 Escort Americans win with 1 usa_fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 NavyFighter Casualties for Japanese: 1 Escort Battle in 23 Sea Zone Americans attack with 4 NavyFighters Japanese defend with 1 Escort Americans win with 3 NavyFighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 NavyFighter Casualties for Japanese: 1 Escort Battle in 34 Sea Zone Americans attack with 1 NavyFighter, 1 submarine and 1 usa_tactical_bomber Japanese defend with 1 JPN_Pacific_DD Americans win with 1 NavyFighter, 1 submarine and 1 usa_tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 JPN_Pacific_DD Battle in Albania Americans attack with 1 bomber, 1 elite, 1 infantry and 1 usa_fighter Germans defend with 1 infantry Americans win, taking Albania from Germans with 1 bomber, 1 elite, 1 infantry and 1 usa_fighter remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bulgaria Americans attack with 1 infantry, 1 marine, 1 usa_fighter and 1 usa_tactical_bomber Germans defend with 1 infantry Americans win, taking Bulgaria from Germans with 1 infantry, 1 marine, 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 1 usa_fighter and 1 usa_tactical_bomber moved from Bulgaria to Greece 1 bomber and 1 usa_fighter moved from Albania to Greece 4 usa_tactical_bombers moved from 92 Sea Zone to Greece 1 USA_TankGeneral moved from Morocco to 92 Sea Zone 1 infantry, 1 marine and 1 usa_armour moved from Gibraltar to 92 Sea Zone 1 USA_TankGeneral, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 2 transports and 1 usa_armour moved from 92 Sea Zone to 97 Sea Zone 1 USA_TankGeneral, 1 marine and 1 usa_armour moved from 97 Sea Zone to Greece 1 infantry moved from 97 Sea Zone to Greece 2 usa_fighters moved from Gibraltar to 97 Sea Zone 1 marine moved from Cyprus to 99 Sea Zone 1 marine and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 marine moved from 97 Sea Zone to Greece 1 USA_Hvy_Bomber and 1 usa_tactical_bomber moved from 104 Sea Zone to Gibraltar 1 USA_TankGeneral, 1 elite, 1 infantry and 1 usa_armour moved from Eastern United States to 101 Sea Zone 1 USA_TankGeneral, 1 elite, 1 infantry, 2 transports and 1 usa_armour moved from 101 Sea Zone to 91 Sea Zone 1 elite, 1 infantry and 1 usa_armour moved from 91 Sea Zone to Morocco 3 NavyFighters moved from 23 Sea Zone to 33 Sea Zone 1 usa_fighter moved from 22 Sea Zone to 33 Sea Zone 1 NavyFighter and 1 usa_tactical_bomber moved from 34 Sea Zone to 33 Sea Zone 1 ArmoredInfantry and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 ArmoredInfantry, 2 carriers, 1 infantry, 1 pacific_BB and 1 pacific_transport moved from 26 Sea Zone to 33 Sea Zone 3 transports moved from 33 Sea Zone to 26 Sea Zone 2 pacific_destroyers moved from 10 Sea Zone to 26 Sea Zone 4 usa_tactical_bombers moved from Western United States to Hawaiian Islands 1 USA_TankGeneral moved from 91 Sea Zone to Morocco Place Units - Americans 1 Heavy_Transport placed in 101 Sea Zone 1 ArmoredInfantry, 2 infantry and 1 usa_armour placed in Eastern United States 1 ArmoredInfantry and 2 infantry placed in Western United States 3 usa_fighters placed in Greece 1 Heavy_Transport placed in 10 Sea Zone Americans undo move 2. 1 ArmoredInfantry, 1 elite, 1 infantry and 1 usa_armour placed in Eastern United States 1 infantry placed in Western United States 1 USA_Hvy_Bomber placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 70 PUs Trigger Americans Loses Philippines Turn9: Americans met a national objective for an additional -3 PUs; end with 67 PUs Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 70 PUs Trigger Americans Loses Guam Turn9: Americans met a national objective for an additional -1 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 6 PUs Purchase Units - British British buy 6 TotalWar_Artys and 5 uk_paras; Remaining resources: 0 PUs; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 elite and 1 infantry moved from Tobruk to Alexandria British take Alexandria from Germans 1 artillery, 11 infantry, 6 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber moved from India to Burma 1 uk_armour moved from West India to Burma 1 destroyer moved from 106 Sea Zone to 119 Sea Zone 1 uk_fighter moved from Scotland to 119 Sea Zone 1 uk_fighter moved from United Kingdom to 119 Sea Zone 1 uk_tactical_bomber moved from 91 Sea Zone to 119 Sea Zone Combat - British Battle in 119 Sea Zone British attack with 1 destroyer, 2 uk_fighters and 1 uk_tactical_bomber Germans defend with 1 GermanUBoat British win, taking 119 Sea Zone from Neutral with 1 destroyer, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Battle in Burma British attack with 1 artillery, 11 infantry, 7 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber Japanese defend with 2 armour and 3 artilleries British win, taking Burma from Japanese with 1 artillery, 9 infantry, 7 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 16 Casualties for British: 2 infantry Casualties for Japanese: 2 armour and 3 artilleries Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in India 1 uk_fighter moved from 119 Sea Zone to Gibraltar 1 uk_fighter moved from 119 Sea Zone to 91 Sea Zone 1 uk_tactical_bomber moved from 119 Sea Zone to Scotland 2 uk_fighters moved from Bryansk to Greece 1 uk_tactical_bomber moved from Egypt to Greece 2 infantry moved from West India to India 1 uk_fighter and 1 uk_tactical_bomber moved from Burma to India 1 Rail moved from Union of South Africa to South West Africa 1 Rail and 1 infantry moved from South West Africa to India 1 Rail moved from Union of South Africa to Alexandria 1 Rail moved from Alexandria to India 2 artilleries moved from Trans-Jordan to Iraq 2 artilleries moved from Belgian Congo to Anglo Egyptian Sudan 3 aaGuns moved from India to Burma Place Units - British 5 uk_paras placed in United Kingdom 6 TotalWar_Artys placed in India Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs
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@Panzerstahl-Helm said in Panzerstahl vs barnee EXP Game 2:
“Any hits will not be able to fire back, regardless of enemy Destroyers being present.” …should have read the notes before my attack! :-)
hmm … this is the triplea limitation I believe. The “Wolfpack Attack” hits can’t fire back. This is different than SS “First Strike”. It should be ignored.
If there is a DD present, it negates the SS first strike, so All units can fire back.
Just looked at Battle in 104. So you need to ignore the “Wolfpack Attack” the way you do the Paras first roll.
I thought about about getting rid of it and the Paras “Airborne Attack” but you’d still have to use edit regardless, so just gonna leave it in for those that don’t want to use edit.
Anyway, I’ll reroll the 104 Battle for you :)
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@Panzerstahl-Helm just a reminder, if you don’t have a Arty paired with the Jarhead, you have to use “marineA1” otherwise it will attack at 2.
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@Panzerstahl-Helm you had 1 RR move to Alexandria and then India. The guys in Alexandria moved in CM, so they can’t use Rail. They didn’t, but sometimes when I click on Rail I’ll miss the guy he’s supposed to transport.
Anyway, did you want to move a guy from Egypt with the Rail instead ?
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@Panzerstahl-Helm yea you can only place Total war builds in UK. I thought I had it so they wouldn’t place in India. I’ll have to fix it.
Anyway, you want 5 Arty instead ?
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@Panzerstahl-Helm so they just wont change to regular Arty in India. I still need to prevent placement.
No more Italy, so ANZAC up. Go ahead and reroll that 104 Battle, and change the UK build and Rail movement.
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I forgot to add a smiley to my last post
:)
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Howdy,
thanks for your comments.
I highly appreciate your feedback and feel free to give it any time! I try to keep as much in mind and also to update my notes.
Attached the current version. Feel free to provide approvements, ideas etc. The design and layout is not finishedyet, it is currently just a collection of information. I try to keep each section on one single page.
Perhaps you can send me your notes as well and I will see if <i can combine them with mine.
The units are in alphabetical order (not sure if another sorting would be more helpful, or if a unit sheet per nation would be better.Regarding Escorts and landmines - these are still double Dutch to me. But I will digg into them on my journey. ;-)
I will re-roll the battle in SZ104 using the dice bot.
I will exchange the 6 artilleries in India against 5 artilleries.
The 1 inf didn´t rail to India, just the Rail symbol moved. So I move 1 Inf fro mEgypt instead to India. -
for the 3 German U-Boots:
[dice 3d6<=3]for the US destroyer:
[dice 1d6<=2]for the US Heavy Bomber:
[dice 2d6<=4] -
3d6<=3: 5, 2, 5; Hits: 1
1d6<=2: 5; Hits: 0
2d6<=4: 4, 6; Hits: 1 -
so 1 hit each site.
I will remove the US DD and 1 U-Boot -
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 Hvy_Ind_1, 1 artillery, 2 submarines and 1 transport; Remaining resources: 0 PUs; Place Units - ANZAC Units in New South Wales being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 placed in New South Wales Combat Move - ANZAC 1 Escort moved from 33 Sea Zone to 46 Sea Zone 3 fighters moved from Caroline Islands to 46 Sea Zone 1 tactical_bomber moved from New South Wales to 46 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 1 Escort, 3 fighters and 1 tactical_bomber Japanese defend with 1 Escort ANZAC roll dice for 1 Escort, 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits Japanese roll dice for 1 Escort in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 Escort owned by the ANZAC lost in 46 Sea Zone 1 Escort owned by the Japanese lost in 46 Sea Zone ANZAC win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 Escort Casualties for Japanese: 1 Escort Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 104 Sea Zone: 1 GermanUBoat EDIT: Removing units owned by Germans from 104 Sea Zone: 1 Wolfpack EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 3 fighters moved from 46 Sea Zone to Caroline Islands 1 air_transport and 1 artillery moved from New South Wales to Caroline Islands EDIT: 1 infantry moved from Egypt to India 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC Liberates DNG Turn9: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Politics - French Turning on Edit Mode EDIT: Removing units owned by British from India: 6 TotalWar_Artys EDIT: Adding units owned by British to India: 5 artilleries EDIT: Turning off Edit Mode Combat Move - French 3 infantry moved from Tobruk to Alexandria Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : 0,67