@crockett36 Thanks!
Panzerstahl vs barnee EXP Game 2
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Guten Abend
Just got Engineers updated. :) Had to make a separate “Attack” one. Got a Red Dot :)
Haven’t looked yet. Figured you’d sink the BBs with that Yank Fleet from NZ. Maybe you did :)
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I will hording get to rest the engineers soon. So far they were just a sidekick of my army. Although I recently read that they can also transport units, but at the current stage of the war I have no particular use…
For your 2 battleships - I should have moved all available units to battle. I was a bit too stingy…
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@Panzerstahl-Helm oh there gonna be a problem now :) 6 bucks and back in action. I still think they should be at Harbor to repair.
Anyway, I’ll finish the update posts and have something for you in the morning. Imagine you’re about ready to call it a night :)
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just now looking in detail. Those yanks need to go the range lol Good attack on your part. Should’ve at least sunk one of them
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Game History
Round: 5 Purchase Units - Italians Italians buy 1 Hvy_Ind_1, 1 armour, 6 infantry and 2 italian_paras; Remaining resources: 0 PUs; Place Units - Italians Units in Southern Italy being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 placed in Southern Italy Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Cyprus from British EDIT: Turning off Edit Mode Turning on Edit Mode 1 submarine moved from 95 Sea Zone to 98 Sea Zone EDIT: 2 italian_paras moved from Alexandria to Anglo Egyptian Sudan EDIT: 1 Italian_LCV, 1 armour and 1 infantry moved from Syria to Cyprus Combat - Italians EDIT: Battle in Anglo Egyptian Sudan EDIT: Italians attack with 2 italian_paras EDIT: French defend with 1 infantry EDIT: 0/2 hits, 0.67 expected hits EDIT: 0/2 hits, 0.33 expected hits EDIT: 1/1 hits, 0.33 expected hits EDIT: 1 italian_para owned by the Italians lost in Anglo Egyptian Sudan EDIT: 0/1 hits, 0.17 expected hits EDIT: 0/1 hits, 0.33 expected hits EDIT: 0/1 hits, 0.17 expected hits EDIT: 0/1 hits, 0.33 expected hits EDIT: 1/1 hits, 0.17 expected hits EDIT: 1/1 hits, 0.33 expected hits EDIT: 1 italian_para owned by the Italians lost in Anglo Egyptian Sudan EDIT: 1 infantry owned by the French lost in Anglo Egyptian Sudan EDIT: British win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -5 EDIT: Recording Battle Statistics Non Combat Move - Italians EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Bulgaria 1 armour moved from Bessarabia to Romania 1 infantry moved from Romania to Bulgaria 1 bomber and 1 fighter moved from Romania to Southern Italy 1 Rail moved from Southern Italy to Northern Italy 1 Rail and 1 artillery moved from Northern Italy to Bulgaria 1 infantry moved from Northern Italy to Yugoslavia 1 aaGun and 4 infantry moved from Northern Italy to Southern Italy 1 armour moved from France to Southern Italy 1 aaGun and 3 infantry moved from France to Northern Italy Place Units - Italians 1 armour, 1 infantry and 2 italian_paras placed in Southern Italy 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 23 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
EDIT: : 0.17
Hmm … I wonder if edit is why the Combat differential doesn’t always show up ?
Anyway, those Paras failed in there mission. The Free French Inf is being awarded the “Legion of Honor” posthumously unfortunately for them.
II Duce was planning his coronation as the next Ceasar, until he realized he had an overinflated opinion of his capabilities lol
Sorry to be long winded, buzz on again :) It is a real treat to play this game with you Panzer. If you are enjoying yourself half as much as i am, then you’re having fun too :)
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back to scratch for the ANZAC fleet. That was quit a massiv and colourful naval fight in SZ 42! 4 different nations battleing for the best fishing spots.
I indeed absolutely enjoy this game! It´s brilliant! There is almost in every part of the map something cooking, big or small! And the game still has a bunch of boosters in the pipe - mass tank production and Waffen-SS-Panzer next round, Total War, Heavy Bombers etc. …and I am still exploring!Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 Escorts and 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from New South Wales to Queensland 1 artillery and 1 infantry moved from New South Wales to Queensland 1 air_transport and 1 infantry moved from Java to India Place Units - ANZAC 2 Escorts and 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2 ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs Trigger ANZAC Liberates DNG Turn5: ANZAC met a national objective for an additional 2 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 3 infantry moved from Libya to Tobruk Turn Complete - French
Combat Hit Differential Summary :
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@Panzerstahl-Helm heh heh yea it was epic Battle. Plenty of fish floating around after that one :)
Looked pretty cool with all the different units :)
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Uggh i overachieved on the Sabbath once again. :) I should have something for you in the morgen your time :)
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@Panzerstahl-Helm I’m gonna assume no scramble in 110. We can reroll if needed :)
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Bit of a busy turn. Gonna post now in case machine fcks up :) Think it’s right though :)
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Late 1942 and The Fuhrer has Ordered Construction to begin on the Atlantic Wall.<br><br>Do Not Place more than there are Infantry Present. Player Enforced.<b></body> Note to players Germans: It is Late 1942 and Our Waffen Panzer Grenadier Divisions are reforming as Panzer Divisions. Waffen Panzers can only be placed in Berlin and replace Panzers on a 1:1 basis. Germany may only.... Trigger AtlanticWall: buyAtlantic_Wall added to productionGermans Trigger WaffenPanzer: buyWaffen_Panzer added to productionGermans triggerAttachmenEarly1942: has removed 1 Early1942_red owned by Changer in Early 1942 triggerAttachmenLate1942Red: has removed 1 Late1942 owned by Changer in Late 1942 triggerAttachmenEarly1942: Changer has 1 Early1942 placed in Early 1942 triggerAttachmenLate1942Red: Changer has 1 Late1942_red placed in Late 1942 Germans buy 3 Atlantic_Walls, 1 GermanUBoat, 1 German_Engineer, 1 German_LCV, 1 Panzer_Grndrs, 1 WaffenPnzrGrndr, 1 armour, 1 artillery, 1 elite, 2 german_paras, 8 infantry and 1 waffen_panzer; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 Panzer_Grndrs and 1 armour 1 WaffenPnzrGrndr and 1 waffen_panzer placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany Germans converts Rus_Hvy_Ind_1 into different units Turning on Edit Mode EDIT: Turning off Edit Mode 3 GermanUBoats and 1 Wolfpack moved from 110 Sea Zone to 109 Sea Zone 2 GermanUBoats moved from 112 Sea Zone to 110 Sea Zone 3 fighters moved from Western Germany to 110 Sea Zone 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Poland to Baltic States 2 infantry moved from Eastern Poland to Baltic States 1 bomber moved from Western Germany to Baltic States 1 tactical_bomber moved from Romania to Baltic States EDIT: 1 ArmyGroupNorth moved from Eastern Poland to Army Group North EDIT: 1 infantry moved from Army Group North to Baltic States EDIT: 3 Panzer_Grndrss moved from Army Group North to Western Ukraine EDIT: 1 tactical_bomber moved from Romania to Western Ukraine 1 GermanUBoat moved from 112 Sea Zone to 119 Sea Zone Combat - Germans Battle in Baltic States Germans attack with 1 bomber, 4 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 bomber, 4 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/6 hits, 1.83 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Baltic States 2 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in 110 Sea Zone Germans attack with 2 GermanUBoats and 3 fighters British defend with 1 Escort Germans roll Wolfpack_Attack dice in 110 Sea Zone : 0/0 hits, 0.00 expected hits Germans roll dice for 2 GermanUBoats in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 3 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 Escort in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 GermanUBoat owned by the Germans lost in 110 Sea Zone 1 Escort owned by the British lost in 110 Sea Zone Germans win with 1 GermanUBoat and 3 fighters remaining. Battle score for attacker is 2 Casualties for Germans: 1 GermanUBoat Casualties for British: 1 Escort Battle in Western Ukraine Germans attack with 3 Panzer_Grndrss and 1 tactical_bomber; Changer loiter and taunt Changer defend; Russians defend with 2 infantry Germans roll dice for 3 Panzer_Grndrss and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 Panzer_Grndrs owned by the Germans lost in Western Ukraine 2 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 Panzer_Grndrss and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 Panzer_Grndrs Casualties for Russians: 2 infantry Non Combat Move - Germans Trigger Germans RemoveWolfpackSZ112: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 NavalMine3 EDIT: Adding units owned by Changer to 112 Sea Zone: 3 G_SeaMineOranges EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Eastern Poland Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Germany Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 tactical_bomber moved from Western Ukraine to Eastern Poland 1 tactical_bomber moved from Baltic States to Eastern Poland 1 bomber moved from Baltic States to Western Germany 3 fighters moved from 110 Sea Zone to Western Germany 1 air_transport and 1 infantry moved from Western Germany to Eastern Poland 9 infantry moved from Finland to Karelia 1 Rail and 1 elite moved from Germany to Eastern Poland 1 german_para moved from Germany to Romania 1 air_transport and 1 armour moved from Alexandria to Southern Italy 6 infantry moved from Normandy Bordeaux to France 1 artillery moved from Normandy Bordeaux to France 1 Panzer_Grndrs moved from Normandy Bordeaux to Western Germany 2 fighters moved from Alexandria to Romania 2 fighters and 3 tactical_bombers moved from Alexandria to Southern Italy 2 fighters moved from Normandy Bordeaux to Southern Italy 3 mech_infantrys moved from Western Germany to Poland EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 waffen_infantry and 1 waffen_panzer moved from Germany to 3rd Waffen EDIT: 1 3rdWaffenArmy moved from 3rd Waffen to Army Group North EDIT: 1 ArmyGroupNorth moved from Army Group North to Eastern Poland 2 infantry moved from Germany to Poland Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 1 factory_minor and 1 harbour EDIT: Removing units owned by Germans from Novgorod: 1 airfield EDIT: Turning off Edit Mode 3 Atlantic_Walls placed in Normandy Bordeaux 1 German_Engineer, 1 German_LCV, 1 Panzer_Grndrs, 1 armour, 1 artillery, 1 elite, 2 german_paras and 2 infantry placed in Germany 1 GermanUBoat placed in 93 Sea Zone 3 infantry placed in Western Germany 1 infantry placed in Western Germany 2 infantry placed in France Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Russians regular : 1.67 Germans regular : 0.50 British regular : 0.67 Germans Wolfpack_Attack : 0.00
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I knew i fckd something up :) Wanted to move the Waffen SS Inf back to Berlin. You mind ? :)
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hee hee didn’t think you did.Just trying to be polite :)
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Stalin declared war to the Japanese empire!
Game History
Round: 6 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1942 and Our Factories have Begun Mass Tank Production !<br><br>You may now purchase 3 tanks for 12 PUs. They can only be placed in Moscow.<b></body> Trigger BuyMassTanks: buyMass_Tanks added to productionRussians Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians Russians buy 3 Mass_Tankss, 2 Russian_Rocketss, 3 Soviet_Partisans, 1 elite and 3 guard_infantrys; Remaining resources: 5 PUs; Politics - Russians Russians spend 5 PUs on Political Action: Political Action Russians To War With JapaneseTurn6 Russians succeeds on action: Political Action Russians To War With JapaneseTurn6: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With JapaneseTurn6: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With JapaneseTurn6: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod 6 infantry moved from Ukraine to Western Ukraine 1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine 1 armour and 1 mech_infantry moved from Northwest Persia to Iraq Russians take Iraq from Italians EDIT: 1 Soviet_Commisar_3 and 3 armour moved from 3rd Corps to Korea 1 3rdCorps and 18 infantry moved from Amur to Korea Combat - Russians Battle in Novgorod Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Changer loiter and taunt; Russians attack with 1 fighter, 6 infantry and 1 tactical_bomber Germans defend with 2 Panzer_Grndrss; Changer defend Russians win, taking Western Ukraine from Germans with 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 Panzer_Grndrss Battle in Korea Russians attack with 1 3rdCorps, 1 Soviet_Commisar_3, 3 armour and 18 infantry Japanese defend with 1 elite and 1 infantry Russians win, taking Korea from Japanese with 1 3rdCorps, 1 Soviet_Commisar_3, 3 armour and 18 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 elite and 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Belarus 2 aaGuns moved from Amur to Korea EDIT: 1 Soviet_Commisar_3 and 3 armour moved from Korea to 3rd Corps EDIT: 2 artilleries and 1 infantry moved from 2nd Corps to Belarus EDIT: 3 guard_infantrys moved from Belarus to 2nd Corps 1 armour moved from Smolensk to Belarus 1 fighter and 1 tactical_bomber moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus 1 infantry moved from Bryansk to Belarus 1 Europe_Rail, 2 Rails and 3 infantry moved from Russia to Belarus 17 infantry moved from Russia to Bryansk 1 armour moved from Urals to Smolensk Place Units - Russians 2 Russian_Rocketss, 1 elite and 3 guard_infantrys placed in Russia 3 Mass_Tankss placed in Russia 1 Soviet_Partisan placed in Siberia 1 Soviet_Partisan placed in Amur 1 Soviet_Partisan placed in Buryatia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,1,3,4,2 Russians collect 36 PUs (3 lost to blockades); end with 36 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs
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@Panzerstahl-Helm that commie bastard lol
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@Panzerstahl-Helm yea, so you can only place partisans in empty enemy controlled original russian TTys.
So, if JPN controlled Amur and nobody was there, they could place one.Anyway, you got 3 bucks to change your buys. You can also rail one of the guys from belarus to Amur instead if you want.
That’s probably what’ll do for now. We can redo it if needed :)
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heh heh I like the map :)
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@Panzerstahl-Helm a couple fuck ups. So had to retart :) Forgot BB repair and the extra 5 bucks for the soviet attack.
hmm … ? did you pay the 5 bucks ? Triplea doesn’t auto do it
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