Game History
Round: 1 Research Technology - Russians Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 armour moved from Soviet Far East to Novosibirsk 2 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Yakut S.S.R. to Soviet Far East 4 infantry moved from Caucasus to Karelia S.S.R. 2 armour, 1 fighter and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsD-Day Demo game
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For instructional use and my “How to play D-Day on TripleA” video.
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1d6: 4
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bomber at G4 blockhouse [dice 1d6]
bomber at G7 blockhouse [dice 1d6]
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1d6: 5
1d6: 6 -
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US [dice 2d6]
UK [dice 2d6] -
2d6: 1, 4
2d6: 6, 6 -
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Rennes [dice 2d6]
Chartres [dice 2d6] -
2d6: 2, 5
2d6: 1, 2 -
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US reinforcements: [dice 2d6]
UK reinforcements: [dice 2d6] -
2d6: 2, 4
2d6: 4, 5 -





