Good game.
Can start another in a week or two maybe.
@ArtofWar1947 looks like the answer is in balanced mod game notes
@mr_stucifer
Thanks; glad my memory is not playing tricks on me. Strange, though, that Version 2.6 has not fixed this.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
Combat - Germans
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone
Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Germany Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
2 armour, 5 artilleries and 11 infantry moved from Romania to Bessarabia
2 aaGuns, 3 artilleries and 15 infantry moved from Poland to Eastern Poland
5 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 armour and 1 mech_infantry moved from Western Germany to Poland
1 artillery and 7 infantry moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Bessarabia
1 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
2 artilleries and 2 infantry moved from Normandy Bordeaux to 108 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 108 Sea Zone to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
Germans take Algeria from Neutral_Axis
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Morocco
Germans take Morocco from Neutral_Axis
1 bomber moved from Normandy Bordeaux to Egypt
1 destroyer moved from 108 Sea Zone to 115 Sea Zone
1 submarine moved from 108 Sea Zone to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 108 Sea Zone to 94 Sea Zone
Place Units - Germans
2 armour and 1 mech_infantry placed in Romania
2 fighters placed in Western Germany
3 infantry placed in Normandy Bordeaux
2 infantry placed in Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
@mr_stucifer
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Leningrad to Vyborg
2 fighters and 1 tactical_bomber moved from Leningrad to Vyborg
Combat - Russians
Battle in Vyborg
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vyborg, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Vyborg to Russia
1 infantry moved from Russia to Samara
1 infantry moved from Archangel to Vologda
1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Leningrad to Novgorod
1 artillery and 7 infantry moved from Northern Belarus to Novgorod
1 aaGun, 1 armour, 9 infantry and 1 mech_infantry moved from Northern Belarus to Smolensk
1 armour, 2 artilleries, 11 infantry and 1 mech_infantry moved from Ukraine to Kursk
5 infantry moved from Rostov to Kursk
1 infantry moved from Stalingrad to Tambov
1 armour and 1 mech_infantry moved from Stalingrad to Kursk
1 submarine moved from 129 Sea Zone to 130 Sea Zone
1 artillery moved from Siberia to Amur
1 infantry moved from Amur to Siberia
Place Units - Russians
1 armour, 1 artillery and 1 mech_infantry placed in Stalingrad
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 43 PUs; end with 43 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.17
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 airfield, 1 carrier, 7 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 fighters moved from Kwangsi to French Indo China
2 tactical_bombers moved from Kwangsi to French Indo China
2 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Hopei to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery and 1 infantry moved from Japan to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China
1 infantry moved from Guam to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 37 Sea Zone
1 artillery moved from Borneo to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China
1 submarine moved from 33 Sea Zone to 32 Sea Zone
1 fighter and 1 tactical_bomber moved from 24 Sea Zone to 32 Sea Zone
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 32 Sea Zone
1 bomber moved from Davao to 42 Sea Zone
1 armour and 1 infantry moved from Manilla to 21 Sea Zone
1 armour, 1 infantry and 1 transport moved from 21 Sea Zone to 37 Sea Zone
1 transport moved from 21 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kyushu to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to French Indo China
3 infantry moved from Hopei to Honan
3 artilleries moved from Hopei to Honan
1 fighter and 1 tactical_bomber moved from Caroline Islands to 32 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in 32 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 fighters and 4 tactical_bombers in 32 Sea Zone, round 2 : 5/8 hits, 4.67 expected hits
Americans roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 32 Sea Zone
Japanese win with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in French Indo China
Japanese attack with 1 armour, 3 artilleries, 3 fighters, 6 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 armour, 3 artilleries, 3 fighters, 6 infantry and 2 tactical_bombers in French Indo China, round 2 : 5/15 hits, 5.83 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 armour, 3 artilleries, 3 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Honan
Japanese attack with 3 artilleries and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 artilleries and 3 infantry in Honan, round 2 : 3/6 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Honan, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Honan
2 infantry owned by the Chinese lost in Honan
Japanese win, taking Honan from Chinese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 marine moved from Midway to 25 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 marine moved from 25 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Caroline Islands
1 marine moved from Wake Island to 24 Sea Zone
1 transport moved from 24 Sea Zone to 33 Sea Zone
1 infantry moved from Gilbert Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Caroline Islands
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Caroline Islands
1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 24 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Caroline Islands
4 fighters and 4 tactical_bombers moved from 32 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Caroline Islands
1 fighter moved from Davao to Caroline Islands
1 tactical_bomber moved from Davao to Kwangsi
1 fighter moved from Kwangsi to 6 Sea Zone
3 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi
1 submarine moved from 6 Sea Zone to 37 Sea Zone
1 infantry moved from Kwangtung to Hunan
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsi to Hopei
1 mech_infantry moved from Hopei to Kiangsi
1 aaGun and 6 infantry moved from Southern Manchuria to Korea
6 infantry moved from Japan to Kyushu
1 bomber moved from 42 Sea Zone to Borneo
Place Units - Japanese
4 infantry placed in Japan
1 carrier and 1 transport placed in 6 Sea Zone
1 airfield placed in Kwangsi
3 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : -0.33
Japanese regular : 0.17
UK_Pacific regular : -0.33
@ArtofWar1947 Forgot to mention, if you want to scramble fighters for the blocker in 42 we can roll dice here and edit casualties, I assumed with my 8 planes attacking you would not want to do so.
@mr_stucifer
Your assumption about not scrambling fighters was solid.
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Americans creates battle in territory 27 Sea Zone
Non Combat Move - Americans
1 carrier, 1 cruiser and 1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Western United States to 91 Sea Zone
1 infantry moved from French Guiana to Brazil
1 armour moved from Western United States to Central United States
1 infantry moved from Central United States to Western United States
1 artillery moved from French West Africa to 85 Sea Zone
1 artillery and 1 transport moved from 85 Sea Zone to 88 Sea Zone
1 artillery moved from 88 Sea Zone to Brazil
1 bomber moved from Nigeria to United Kingdom
1 carrier moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from Western United States to 27 Sea Zone
1 fighter moved from Eastern United States to 27 Sea Zone
1 marine moved from 27 Sea Zone to Hawaiian Islands
Place Units - Americans
2 destroyers, 1 submarine and 1 transport placed in 11 Sea Zone
1 destroyer and 2 transports placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 fighter placed in 104 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Johnston Island: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Szechwan to Hopei
3 artilleries and 15 infantry moved from Szechwan to Tsinghai
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 3 artilleries and 15 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 15 infantry in Tsinghai, round 2 : 7/18 hits, 4.00 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 3 artilleries and 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
British buy 2 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Trans-Jordan to Syria
British take Syria from Neutral_Axis
1 armour moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Kenya
1 transport moved from 82 Sea Zone to 74 Sea Zone
1 infantry moved from Tanganyika Territory to 74 Sea Zone
1 infantry moved from 74 Sea Zone to French Madagascar
Combat - British
Battle in French Madagascar
Non Combat Move - British
1 artillery moved from Trans-Jordan to Iraq
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Tanganyika Territory to Belgian Congo
1 aaGun moved from Anglo-Egyptian Sudan to French Equatorial Africa
1 transport moved from 83 Sea Zone to 74 Sea Zone
1 cruiser moved from 82 Sea Zone to 74 Sea Zone
1 fighter moved from 83 Sea Zone to Iraq
1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 83 Sea Zone to 74 Sea Zone
1 artillery moved from Union of South Africa to Rhodesia
1 submarine moved from 40 Sea Zone to 43 Sea Zone
1 fighter moved from Eastern India to Southern Persia
3 aaGuns and 9 infantry moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Shan State to Eastern India
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 104 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 104 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Southeast Mexico
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
2 submarines moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
Place Units - British
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 armour, 1 fighter and 1 infantry placed in Southern Persia
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 1,6,2,4,5
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 4,1
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
1 artillery and 4 infantry placed in Eastern India
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to Burma: 1 artillery and 4 infantry
EDIT: Removing units owned by UK_Pacific from Eastern India: 1 artillery and 4 infantry
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in Burma change ownership: 1 artillery and 4 infantry
Combat Hit Differential Summary :
Chinese regular : 1.67
Japanese regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Eastern Poland to Southern Belarus
Italians take Southern Belarus from Russians
1 armour moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Southern Belarus to Northern Belarus
Italians take Northern Belarus from Russians
1 armour moved from Western Ukraine to Bessarabia
1 armour moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Egypt
1 infantry moved from Egypt to Anglo-Egyptian Sudan
Italians take Anglo-Egyptian Sudan from British
1 infantry moved from British Somaliland to Ethiopia
Italians take Ethiopia from British
Combat - Italians
Non Combat Move - Italians
1 armour and 1 infantry moved from Southern Italy to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone
1 transport moved from 94 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Southern Italy to 97 Sea Zone
1 mech_infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 mech_infantry moved from 96 Sea Zone to Tunisia
Italians take Tunisia from Neutral_Axis
1 armour and 1 infantry moved from 94 Sea Zone to Gibraltar
2 fighters moved from Southern Italy to Gibraltar
2 infantry moved from Egypt to 100 Sea Zone
2 infantry and 1 transport moved from 100 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
1 cruiser moved from 99 Sea Zone to 100 Sea Zone
1 submarine moved from 100 Sea Zone to 94 Sea Zone
Place Units - Italians
1 artillery, 1 fighter and 4 infantry placed in Northern Italy
Italians undo move 1.
1 fighter placed in Southern Italy
1 artillery and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
@mr_stucifer
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from French Equatorial Africa to French Central Africa
ANZAC take French Central Africa from Neutral_Axis
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Shan State to Burma
1 fighter moved from Shan State to Eastern India
1 destroyer and 1 submarine moved from 65 Sea Zone to 27 Sea Zone
1 fighter moved from New South Wales to Queensland
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 infantry and 1 tactical_bomber placed in New South Wales
1 submarine placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@mr_stucifer
The French DD should have moved NCM to SZ 73.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour, 5 artilleries and 11 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 armour and 1 mech_infantry moved from Romania to Ukraine
5 armour moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Poland to Leningrad
Germans take Leningrad from Russians
1 infantry moved from Karelia to Archangel
Germans take Archangel from Russians
3 infantry moved from Karelia to Vyborg
1 fighter and 1 tactical_bomber moved from Western Germany to Vyborg
1 fighter and 1 tactical_bomber moved from Bessarabia to 118 Sea Zone
1 fighter moved from Western Germany to 118 Sea Zone
1 destroyer moved from 115 Sea Zone to 118 Sea Zone
1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Crete
Combat - Germans
Battle in Crete
Battle in 118 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 118 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Russians roll dice for 1 cruiser in 118 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 118 Sea Zone
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
Russians win, taking Crete from Neutral_Allies with 1 cruiser and 1 submarine remaining. Battle score for attacker is -18
Casualties for Germans: 1 destroyer and 1 fighter
Battle in Vyborg
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Vyborg, round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
1 fighter and 1 tactical_bomber moved from Vyborg to Finland
1 fighter and 1 tactical_bomber moved from 118 Sea Zone to Baltic States
1 artillery and 4 infantry moved from Poland to Baltic States
2 aaGuns, 1 armour, 3 artilleries, 15 infantry and 2 mech_infantrys moved from Eastern Poland to Northern Belarus
1 armour moved from Poland to Northern Belarus
3 infantry moved from Poland to Eastern Poland
2 infantry moved from Germany to Poland
1 fighter moved from Western Germany to 94 Sea Zone
1 fighter moved from 94 Sea Zone to Egypt
1 tactical_bomber moved from 94 Sea Zone to Gibraltar
1 artillery and 2 infantry moved from Morocco to Algeria
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from Southern France to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Gibraltar
1 submarine moved from 112 Sea Zone to 108 Sea Zone
Place Units - Germans
1 transport placed in 95 Sea Zone
1 artillery and 1 infantry placed in Southern France
1 artillery and 2 infantry placed in Romania
1 fighter placed in Western Germany
1 armour and 3 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by French from 74 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 73 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 62 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : 1.00
Germans regular : -1.67
@mr_stucifer
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 130 Sea Zone to 128 Sea Zone
1 infantry moved from Novgorod to Leningrad
1 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Leningrad
1 fighter moved from Russia to Archangel
Combat - Russians
Battle in Leningrad
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 harbour and 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Leningrad, round 2 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Leningrad, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Leningrad, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Leningrad
Russians win, taking Leningrad from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
1 infantry owned by the Germans lost in Archangel
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Yaroslavl
1 fighter and 1 tactical_bomber moved from Leningrad to Yaroslavl
1 armour, 1 artillery and 1 mech_infantry moved from Stalingrad to Rostov
2 aaGuns, 2 armour, 3 artilleries, 17 infantry and 2 mech_infantrys moved from Kursk to Rostov
1 infantry moved from Tambov to Rostov
1 infantry moved from Samara to Stalingrad
3 infantry moved from Russia to Samara
1 aaGun, 1 armour, 8 infantry and 1 mech_infantry moved from Smolensk to Russia
1 infantry moved from Novgorod to Smolensk
1 aaGun, 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry moved from Novgorod to Yaroslavl
Place Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Stalingrad
1 artillery, 1 fighter and 8 infantry placed in Russia
Turning on Edit Mode
EDIT: Changing ownership of Southern Belarus from Italians to Russians
EDIT: Removing units owned by Russians from Smolensk: 1 infantry
EDIT: Adding units owned by Russians to Southern Belarus: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : -1.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 1 factory_minor, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 marine moved from Caroline Islands to 35 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Celebes
1 marine moved from Caroline Islands to 34 Sea Zone
1 cruiser and 1 marine moved from 34 Sea Zone to 46 Sea Zone
1 marine moved from 46 Sea Zone to Dutch New Guinea
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from French Indo China to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Java
1 armour moved from French Indo China to Malaya
Japanese take Shan State from UK_Pacific
Japanese take Malaya from UK_Pacific
1 infantry moved from French Indo China to Siam
1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
1 infantry moved from Hunan to Hopei
1 infantry moved from Honan to Inner Mongolia
Japanese take Inner Mongolia from Chinese
2 fighters and 2 tactical_bombers moved from Kwangsi to Siam
Combat - Japanese
Battle in Java
Battle in Dutch New Guinea
Battle in Celebes
Battle in Siam
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Siam, round 2 : 3/5 hits, 2.50 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Siam
Japanese win, taking Java from Dutch, taking Dutch New Guinea from ANZAC, taking Celebes from Dutch, taking Siam from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 3 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Hopei to Kwangsi
1 tactical_bomber moved from Siam to Kwangsi
2 fighters and 1 tactical_bomber moved from Siam to Yunnan
3 artilleries and 4 infantry moved from French Indo China to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Kiangsi to Kweichow
1 infantry moved from Kwangtung to Hunan
1 infantry moved from Anhwe to Honan
3 artilleries moved from Honan to Anhwe
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangtung to Kwangsi
1 bomber moved from Borneo to Caroline Islands
1 destroyer moved from 34 Sea Zone to 46 Sea Zone
1 carrier moved from 34 Sea Zone to 46 Sea Zone
1 destroyer moved from 34 Sea Zone to 45 Sea Zone
1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from Marshall Islands to 33 Sea Zone
1 infantry moved from Gilbert Islands to 33 Sea Zone
1 submarine moved from 32 Sea Zone to 34 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Caroline Islands
1 transport moved from 34 Sea Zone to 36 Sea Zone
1 infantry moved from Paulau to 36 Sea Zone
1 artillery moved from Manilla to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Kwangtung
3 transports moved from 37 Sea Zone to 20 Sea Zone
6 infantry moved from Kyushu to 20 Sea Zone
6 infantry moved from 20 Sea Zone to Kiangsu
4 infantry moved from Japan to Kyushu
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Kwangtung
1 fighter moved from 34 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to Caroline Islands
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 34 Sea Zone to 35 Sea Zone
1 carrier and 1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 aaGun and 2 infantry moved from Korea to Southern Manchuria
1 infantry moved from Korea to Southern Manchuria
Place Units - Japanese
2 artilleries and 1 infantry placed in Kwangtung
1 factory_minor placed in French Indo China
2 artilleries, 1 fighter and 4 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,5
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -1.17
UK_Pacific regular : -0.33
@mr_stucifer
The rules specify that transport is not allowed to offload in a SZ containing an ignored sub unless accompanied by a warship. As sub is often considered a boat not a ship, I always assumed a TT had to be accompanied by surface warship, which is why I parked the UK sub in SZ 43. Am I wrong about this?
@ArtofWar1947 You are not wrong. However since I brought a ship with me I can choose whether to attack the sub or not. I declined the attack. If I had chosen to attack, you could choose to Submerge or Remain, which would have given me a decent chance at victory still (60/13 draw/27) so 73% chance to still land.
Let’s make sure it is legal to skip the attack in the rulebook and not just a TripleA thing.
This is from the 1940 2nd edition rulebook, emphasis mine:
https://axisallies.com/rules/axis-allies-rules-europe1940-second-edition.pdf
Doesn’t Block Enemy Movement: The “stealth” ability of submarines also allows enemy ships to ignore their presence. Any sea zone that contains only enemy submarines doesn’t stop the movement of a sea unit. Sea units ending their combat movement in a sea zone containing only enemy submarines may choose to attack them or not. Sea units can also end their noncombat movement in a sea zone containing only enemy submarines
I did have to move a warship there, as an unescorted landing was illegal, but I don’t have to attack the sub.
@mr_stucifer
That was my understanding. Thanks for confirming.
@mr_stucifer
Where do you want the Japanese TT in SZ43 and inf on Java put? Or will you edit J4 and post a revised file?
@ArtofWar1947 Sorry, I have made a communication error. You said:
I always assumed a TT had to be accompanied by surface warship
I used the word warship but I was including sub in that definition and you were not.
Submarines do not make the sea zone hostile, I can choose to attack it or not–as long as I have a unit that can attack it. My submarine can attack yours, but I can choose not to. Therefore it counts as a valid unit to bring a transport in.
You are correct that the submarine would have blocked an unescorted transport from making an amphibious assault during the Combat Move phase. TripleA does execute all of these rules correctly as far as I know.