@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Jehol to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to Siberia
1 fighter moved from Japan to Siberia
1 infantry moved from Anhwe to Shansi
Japanese take Shansi from Chinese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 2 infantry moved from Jehol to Shansi
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangtung to Hunan
1 cruiser and 1 marine moved from 20 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
4 transports moved from 20 Sea Zone to 6 Sea Zone
8 infantry moved from Japan to 6 Sea Zone
8 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone
8 infantry moved from 5 Sea Zone to Siberia
2 bombers moved from Malaya to Eastern India
Combat - Japanese
Strategic bombing raid in Eastern India
UK_Pacific roll AA dice in Eastern India : 0/2 hits, 0.33 expected hits
Bombing raid in Eastern India rolls: 8,5 and causes: 13 damage to unit: factory_major
Bombing raid in Eastern India causes 13 damage total.
Battle in Korea
Battle in Siberia
Japanese attack with 3 fighters, 8 infantry and 2 tactical_bombers
Russians defend with 1 aaGun, 1 factory_minor and 6 infantry
Russians roll AA dice in Siberia : 0/3 hits, 0.50 expected hits
Japanese roll dice for 3 fighters, 8 infantry and 2 tactical_bombers in Siberia, round 2 : 4/13 hits, 4.17 expected hits
Russians roll dice for 1 aaGun and 6 infantry in Siberia, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Japanese lost in Siberia
3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Siberia
Japanese roll dice for 3 fighters, 5 infantry and 2 tactical_bombers in Siberia, round 3 : 0/10 hits, 3.67 expected hits
Russians roll dice for 3 infantry in Siberia, round 3 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 3 fighters, 5 infantry and 2 tactical_bombers in Siberia, round 4 : 2/10 hits, 3.67 expected hits
Russians roll dice for 3 infantry in Siberia, round 4 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Siberia
Japanese roll dice for 3 fighters, 5 infantry and 2 tactical_bombers in Siberia, round 5 : 4/10 hits, 3.67 expected hits
Russians roll dice for 1 infantry in Siberia, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Siberia
1 infantry owned by the Russians lost in Siberia
Japanese win, taking Korea from Russians, taking Siberia from Russians with 3 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 4 infantry
Casualties for Russians: 1 aaGun and 6 infantry
Trigger Japanese Destroy Factories Siberia: has removed 1 factory_minor owned by Japanese in Siberia
Non Combat Move - Japanese
Trigger Siberia Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Siberia_Factory_May_Be_Destroyed_Japanese attached to Japanese
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
2 fighters and 2 tactical_bombers moved from Siberia to 6 Sea Zone
1 fighter moved from Siberia to Hokkaido
1 tactical_bomber moved from Shantung to Japan
2 tactical_bombers moved from Kiangsu to Japan
2 aaGuns moved from Jehol to Shansi
1 armour and 2 infantry moved from Anhwe to Shansi
3 fighters moved from Kwangsi to Japan
1 destroyer moved from 43 Sea Zone to 36 Sea Zone
1 destroyer moved from 43 Sea Zone to 46 Sea Zone
3 carriers, 3 fighters, 3 tactical_bombers and 2 transports moved from 43 Sea Zone to 132 Sea Zone
1 destroyer and 1 transport moved from 38 Sea Zone to 132 Sea Zone
2 battleships and 2 cruisers moved from 40 Sea Zone to 38 Sea Zone
2 bombers moved from Eastern India to French Indo China
1 aaGun moved from Japan to Hokkaido
Place Units - Japanese
2 carriers placed in 6 Sea Zone
3 infantry placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Japanese regular : -5.17
UK_Pacific AA : -0.33
Russians regular : -0.33
Russians AA : -0.50
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 34 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Guam
1 infantry and 1 mech_infantry moved from Caroline Islands to 34 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone
1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
2 fighters moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 36 Sea Zone
3 fighters moved from 34 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in Guam
Battle in Marianas
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking Guam from Japanese, taking Marianas from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 22 Sea Zone
3 fighters moved from 46 Sea Zone to 22 Sea Zone
1 marine moved from Paulau to 35 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 35 Sea Zone to 22 Sea Zone
1 armour, 1 infantry and 2 marines moved from Caroline Islands to 34 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 cruiser, 1 infantry, 2 marines, 1 submarine and 1 transport moved from 34 Sea Zone to 22 Sea Zone
1 armour and 1 infantry moved from 22 Sea Zone to Marianas
3 marines moved from 22 Sea Zone to Marianas
1 bomber moved from Queensland to Eastern India
1 armour, 2 infantry and 1 mech_infantry moved from Wake Island to 32 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 32 Sea Zone to 34 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 34 Sea Zone to Caroline Islands
2 carriers, 1 submarine and 2 tactical_bombers moved from 11 Sea Zone to 32 Sea Zone
1 transport moved from 32 Sea Zone to 11 Sea Zone
2 carriers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 32 Sea Zone to 22 Sea Zone
2 tactical_bombers moved from 32 Sea Zone to Wake Island
1 transport moved from 93 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from French West Africa to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
1 cruiser moved from 113 Sea Zone to 93 Sea Zone
Place Units - Americans
1 armour, 1 artillery, 1 fighter and 3 infantry placed in Western United States
1 battleship, 1 carrier and 2 transports placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : 1.83
Japanese regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 34 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Guam
1 infantry and 1 mech_infantry moved from Caroline Islands to 34 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone
1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
2 fighters moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 36 Sea Zone
3 fighters moved from 34 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in Guam
Battle in Marianas
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking Guam from Japanese, taking Marianas from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 22 Sea Zone
3 fighters moved from 46 Sea Zone to 22 Sea Zone
1 marine moved from Paulau to 35 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 35 Sea Zone to 22 Sea Zone
1 armour, 1 infantry and 2 marines moved from Caroline Islands to 34 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 cruiser, 1 infantry, 2 marines, 1 submarine and 1 transport moved from 34 Sea Zone to 22 Sea Zone
1 armour and 1 infantry moved from 22 Sea Zone to Marianas
3 marines moved from 22 Sea Zone to Marianas
1 bomber moved from Queensland to Eastern India
1 armour, 2 infantry and 1 mech_infantry moved from Wake Island to 32 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 32 Sea Zone to 34 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 34 Sea Zone to Caroline Islands
2 carriers, 1 submarine and 2 tactical_bombers moved from 11 Sea Zone to 32 Sea Zone
1 transport moved from 32 Sea Zone to 11 Sea Zone
2 carriers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 32 Sea Zone to 22 Sea Zone
2 tactical_bombers moved from 32 Sea Zone to Wake Island
1 transport moved from 93 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from French West Africa to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
1 cruiser moved from 113 Sea Zone to 93 Sea Zone
Place Units - Americans
1 armour, 1 artillery, 1 fighter and 3 infantry placed in Western United States
1 battleship, 1 carrier and 2 transports placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Hopei to Szechwan
3 infantry moved from Inner Mongolia to Chahar
2 infantry moved from Hopei to Kiangsi
1 fighter moved from Hopei to Kiangsi
1 infantry moved from Hopei to Szechwan
12 infantry moved from Hopei to Hunan
Combat - Chinese
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 6 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Hunan, round 2 : 0/12 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 12 infantry in Hunan, round 3 : 2/12 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Southern Manchuria
1 infantry moved from Honan to Tsinghai
Place Units - Chinese
3 infantry placed in Southern Manchuria
1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Kenya to Anglo-Egyptian Sudan
British take Anglo-Egyptian Sudan from Italians
1 armour and 1 mech_infantry moved from Anglo-Egyptian Sudan to Belgian Congo
1 artillery and 1 infantry moved from Kenya to Belgian Congo
Combat - British
Battle in Belgian Congo
British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Belgian Congo, round 2 : 1/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Belgian Congo
1 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 transport moved from 74 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from Kenya to 74 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 74 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Southern Persia
1 artillery and 2 infantry moved from Southern Persia to Iraq
1 fighter moved from Southern Persia to Eastern India
1 artillery and 1 infantry moved from Burma to Eastern India
1 aaGun, 1 armour and 4 infantry moved from Algeria to Morocco
1 destroyer moved from 94 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
3 fighters and 1 tactical_bomber moved from 113 Sea Zone to Norway
1 bomber moved from United Kingdom to Morocco
2 carriers, 2 cruisers, 1 destroyer and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 122 Sea Zone to 115 Sea Zone
1 fighter moved from Southern Persia to Eastern India
Place Units - British
1 fighter and 1 infantry placed in Southern Persia
1 destroyer placed in 82 Sea Zone
1 infantry placed in Union of South Africa
3 infantry placed in United Kingdom
1 transport placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4,4,4,6,6
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
1 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in Eastern India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : -4.00
Americans regular : 1.83
Italians regular : 0.67
Japanese regular : -2.33
British regular : -0.50
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Bessarabia to 115 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Syria to Trans-Jordan
1 fighter moved from 100 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Anglo-Egyptian Sudan
Italians take Anglo-Egyptian Sudan from British
1 marine moved from Malta to 98 Sea Zone
1 artillery and 1 infantry moved from Malta to 98 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 infantry, 1 marine and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 96 Sea Zone to Tunisia
1 fighter moved from Egypt to Trans-Jordan
1 infantry moved from Ukraine to Kursk
Italians take Kursk from Russians
Combat - Italians
Battle in Tunisia
Battle in Trans-Jordan
Italians attack with 1 armour, 2 fighters and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 2 fighters and 1 infantry in Trans-Jordan, round 2 : 1/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Trans-Jordan
Italians win, taking Tunisia from British, taking Trans-Jordan from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer
Italians roll dice for 1 bomber in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber in 115 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 115 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 115 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 115 Sea Zone to Western Germany
1 fighter moved from Trans-Jordan to 100 Sea Zone
1 transport moved from 100 Sea Zone to 99 Sea Zone
1 fighter moved from Trans-Jordan to 100 Sea Zone
Place Units - Italians
3 infantry placed in Egypt
1 transport placed in 99 Sea Zone
2 artilleries placed in Northern Italy
1 artillery and 1 infantry placed in Southern France
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : -0.67
British regular : -1.00
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 marine moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 47 Sea Zone to 22 Sea Zone
2 submarines moved from 35 Sea Zone to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from Caroline Islands to Guam
1 fighter and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
3 submarines placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 62 PUs;
Germans buy 3 carriers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 infantry moved from Vyborg to Finland
Germans take Finland from Russians
1 infantry moved from Vyborg to Karelia
Germans take Karelia from Russians
1 infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 armour moved from Northern Caucasus to Southern Caucasus
Germans take Southern Caucasus from Russians
1 armour moved from Southern Caucasus to Northern Caucasus
1 armour moved from Stalingrad to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Stalingrad
1 armour moved from Stalingrad to Saratov
Germans take Saratov from Russians
1 armour moved from Saratov to Stalingrad
1 armour moved from Stalingrad to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Stalingrad
1 infantry moved from Germany to 116 Sea Zone
3 artilleries and 4 infantry moved from Western Germany to 116 Sea Zone
3 artilleries, 1 carrier, 2 destroyers, 5 infantry, 2 tactical_bombers and 4 transports moved from 116 Sea Zone to 113 Sea Zone
3 artilleries, 5 infantry and 2 tactical_bombers moved from 113 Sea Zone to United Kingdom
1 bomber, 3 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
2 fighters and 1 tactical_bomber moved from Germany to 113 Sea Zone
Combat Hit Differential Summary :
@mr_stucifer Scramble 113?
@mikawagunichi no thank you
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 62 PUs;
Germans buy 3 carriers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 infantry moved from Vyborg to Finland
Germans take Finland from Russians
1 infantry moved from Vyborg to Karelia
Germans take Karelia from Russians
1 infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 armour moved from Northern Caucasus to Southern Caucasus
Germans take Southern Caucasus from Russians
1 armour moved from Southern Caucasus to Northern Caucasus
1 armour moved from Stalingrad to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Stalingrad
1 armour moved from Stalingrad to Saratov
Germans take Saratov from Russians
1 armour moved from Saratov to Stalingrad
1 armour moved from Stalingrad to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Stalingrad
1 infantry moved from Germany to 116 Sea Zone
3 artilleries and 4 infantry moved from Western Germany to 116 Sea Zone
3 artilleries, 1 carrier, 2 destroyers, 5 infantry, 2 tactical_bombers and 4 transports moved from 116 Sea Zone to 113 Sea Zone
3 artilleries, 5 infantry and 2 tactical_bombers moved from 113 Sea Zone to United Kingdom
1 bomber, 3 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
2 fighters and 1 tactical_bomber moved from Germany to 113 Sea Zone
Combat - Germans
Battle in 113 Sea Zone
Germans attack with 1 carrier, 2 destroyers, 2 fighters, 1 tactical_bomber and 4 transports
Russians defend with 1 submarine
Germans roll dice for 1 carrier, 2 destroyers, 2 fighters, 1 tactical_bomber and 4 transports in 113 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 carrier, 2 destroyers, 2 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in United Kingdom
Germans attack with 3 artilleries, 1 bomber, 3 fighters, 5 infantry and 4 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry; French defend with 1 fighter and 2 infantry
British roll AA dice in United Kingdom : 1/8 hits, 1.33 expected hits
1 tactical_bomber owned by the Germans lost in United Kingdom
Germans roll dice for 3 artilleries, 1 bomber, 3 fighters, 5 infantry and 3 tactical_bombers in United Kingdom, round 2 : 4/15 hits, 6.33 expected hits
British roll dice for 3 aaGuns, 1 fighter and 5 infantry in United Kingdom, round 2 : 4/6 hits, 2.33 expected hits
4 infantry owned by the Germans lost in United Kingdom
3 aaGuns owned by the British and 1 infantry owned by the British lost in United Kingdom
Germans roll dice for 3 artilleries, 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers in United Kingdom, round 3 : 7/11 hits, 5.33 expected hits
British roll dice for 1 fighter and 4 infantry in United Kingdom, round 3 : 2/5 hits, 2.00 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in United Kingdom
2 infantry owned by the French, 1 fighter owned by the French and 2 infantry owned by the British lost in United Kingdom
Germans captures 37PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 2 artilleries, 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 artillery, 5 infantry and 1 tactical_bomber
Casualties for British: 3 aaGuns and 3 infantry
Casualties for French: 1 fighter and 2 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
3 fighters moved from United Kingdom to 113 Sea Zone
1 tactical_bomber moved from United Kingdom to 113 Sea Zone
1 tactical_bomber moved from United Kingdom to 113 Sea Zone
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 aaGun moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from United Kingdom to Western Germany
2 armour and 3 mech_infantrys moved from Rostov to Stalingrad
5 armour and 5 mech_infantrys moved from Ukraine to Stalingrad
2 infantry moved from Ukraine to Rostov
2 infantry moved from Bessarabia to Ukraine
1 aaGun, 3 artilleries and 8 infantry moved from Vyborg to Leningrad
2 mech_infantrys moved from Eastern Poland to Ukraine
2 artilleries and 5 infantry moved from Eastern Poland to Northern Belarus
2 infantry moved from France to Normandy Bordeaux
Place Units - Germans
3 carriers placed in 113 Sea Zone
3 infantry placed in Leningrad
1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 3,5,3
Germans collect 57 PUs (6 lost to blockades); end with 94 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 97 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 105 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 120 PUs
Combat Hit Differential Summary :
British AA : -0.33
Russians regular : -0.17
Germans regular : 0.00
British regular : 1.67
@mikawagunichi Germany gettin that bank

@mr_stucifer So much owed to that lone Italian bomber.
@mikawagunichi Yeah, it’s been doing work clearing blockers. I expected the chance of a Rostov(?) clear, got some good hits in return in Stalingrad capture, but missed that it could clear that destroyer
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Urals to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Northwest Persia to Southern Caucasus
Russians take Southern Caucasus from Germans
1 artillery and 1 infantry moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from Norway to Finland
1 infantry moved from Archangel to Karelia
1 armour and 1 mech_infantry moved from Vologda to Karelia
2 artilleries and 3 infantry moved from Archangel to Karelia
1 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Kursk
1 infantry moved from Samara to Saratov
Russians take Saratov from Germans
1 fighter and 1 tactical_bomber moved from Russia to Kursk
1 fighter and 1 tactical_bomber moved from Samara to Smolensk
1 infantry moved from Amur to Northern Manchuria
Chinese take Northern Manchuria from Japanese
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kursk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kursk, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Kursk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kursk
1 infantry owned by the Italians lost in Kursk
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Finland
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Finland, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Finland
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Karelia
Russians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Karelia, round 2 : 3/8 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Archangel to Karelia
2 infantry moved from Vologda to Nenetsia
1 tactical_bomber moved from Smolensk to Samara
1 fighter moved from Smolensk to Samara
1 fighter and 1 tactical_bomber moved from Kursk to Russia
2 infantry moved from Urals to Samara
5 infantry moved from Russia to Samara
3 armour moved from Russia to Samara
1 artillery moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Finland to Norway
Place Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Norway
2 artilleries, 1 fighter and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2
Russians collect 32 PUs (2 lost to blockades); end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
Germans regular : 0.00
Russians regular : 1.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 battleship, 3 destroyers and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 infantry moved from Siberia to Sakha
1 armour moved from Shansi to Inner Mongolia
Japanese take Inner Mongolia from Chinese
1 armour moved from Inner Mongolia to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shansi to Inner Mongolia
1 infantry moved from Shansi to Honan
Japanese take Honan from Chinese
1 artillery and 2 infantry moved from Shansi to Chahar
2 bombers moved from French Indo China to Chahar
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from French Indo China to Yunnan
2 battleships and 2 cruisers moved from 38 Sea Zone to 132 Sea Zone
1 marine moved from Shan State to 132 Sea Zone
1 artillery and 1 infantry moved from Shan State to 132 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 1 marine, 3 tactical_bombers and 3 transports moved from 132 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Chahar
Japanese attack with 1 artillery, 2 bombers and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Chahar, round 2 : 2/5 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Chahar
2 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in 36 Sea Zone
Japanese attack with 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 1 marine, 3 tactical_bombers and 3 transports
Americans defend with 1 submarine
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 3 transports in 36 Sea Zone, round 2 : 5/11 hits, 6.17 expected hits
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery, 1 infantry and 1 marine moved from 36 Sea Zone to Davao
2 bombers moved from Chahar to Shansi
3 fighters moved from Japan to Davao
EDIT: 1 marine moved from Davao to Paulau
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 marine moved from Korea to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
1 fighter moved from Hokkaido to 7 Sea Zone
1 aaGun moved from Hokkaido to Japan
1 destroyer and 4 transports moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from 7 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 destroyer placed in 20 Sea Zone
1 battleship and 2 destroyers placed in 6 Sea Zone
3 infantry placed in French Indo China
2 infantry placed in Kiangsu
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Paulau from Americans to Japanese
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : 0.83
Japanese regular : -1.00
@mr_stucifer Was letting my brother borrow my laptop, that’s why the save was posted under his account. Note edited to take Palau with Marine.
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 4 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Americans
3 submarines moved from 22 Sea Zone to 35 Sea Zone
3 submarines moved from 35 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Wake Island to 36 Sea Zone
1 submarine moved from 46 Sea Zone to 36 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Caroline Islands to 34 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 artillery moved from Guam to 22 Sea Zone
1 armour, 1 infantry, 2 marines and 1 mech_infantry moved from Marianas to 22 Sea Zone
1 armour, 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 infantry, 2 marines, 1 mech_infantry, 2 tactical_bombers and 2 transports moved from 22 Sea Zone to 35 Sea Zone
1 armour, 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 infantry, 2 marines, 1 mech_infantry, 2 tactical_bombers and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 armour, 1 infantry, 1 marine and 1 mech_infantry moved from 36 Sea Zone to Davao
1 marine moved from 36 Sea Zone to Manilla
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 35 Sea Zone to Paulau
1 armour and 1 infantry moved from 45 Sea Zone to Celebes
@mikawagunichi Scramble & Kamikaze orders?
@mr_stucifer Send 3 kamikazes each at the 2 cruisers and full scramble.
@mikawagunichi both cruisers down. I only got 7 hits with no sub hits.
Casualty choices?

@mr_stucifer What you have selected is good.