@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
pacifiersboard (X) vs. Ghostglider (L +12) BM
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Politics - Russians Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral Combat Move - Russians Non Combat Move - Russians 2 infantry moved from Kweichow to Yunnan 3 infantry moved from Hunan to Yunnan 2 aaGuns and 12 infantry moved from Jehol to Manchuria 1 fighter and 1 tactical_bomber moved from Italian Somaliland to Egypt Turn Complete - RussiansCombat Hit Differential Summary :
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No scramble, thanks
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Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 fighters, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer and 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 bomber moved from French Indo China to 41 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to Java 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 battleship and 1 marine moved from 33 Sea Zone to 30 Sea Zone 1 marine moved from 30 Sea Zone to Johnston Island 1 armour moved from Caroline Islands to 33 Sea Zone 1 armour and 1 transport moved from 33 Sea Zone to 49 Sea Zone 1 armour moved from 49 Sea Zone to Solomon Islands 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 armour, 4 artilleries, 2 infantry and 5 mech_infantrys moved from French Indo China to Kwangsi 1 fighter and 1 submarine moved from 33 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 2 infantry moved from 20 Sea Zone to Kwangtung 1 submarine moved from 20 Sea Zone to 37 Sea Zone Combat - Japanese Battle in Johnston Island Battle in Kwangtung Battle in Kiangsu Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Johnston Island from Americans, taking Kwangtung from UK_Pacific, taking Kiangsu from Chinese with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Solomon Islands Battle in 41 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Solomon Islands from ANZAC, taking 41 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Java Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 2/6 hits, 3,00 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Kwangsi Japanese attack with 1 armour, 4 artilleries, 2 infantry and 5 mech_infantrys Chinese defend with 1 artillery and 6 infantry Japanese roll dice for 1 armour, 4 artilleries, 2 infantry and 5 mech_infantrys in Kwangsi, round 2 : 4/12 hits, 3,67 expected hits Chinese roll dice for 1 artillery and 6 infantry in Kwangsi, round 2 : 3/7 hits, 2,33 expected hits 2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kwangsi 4 infantry owned by the Chinese lost in Kwangsi 4 mech_infantrys owned by the Japanese, 4 artilleries owned by the Japanese and 1 armour owned by the Japanese retreated to French Indo China Chinese win with 1 artillery and 2 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 2 infantry and 1 mech_infantry Casualties for Chinese: 4 infantry Battle in 26 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Non Combat Move - Japanese 2 carriers moved from 33 Sea Zone to 42 Sea Zone 2 carriers moved from 33 Sea Zone to 30 Sea Zone 1 fighter moved from 33 Sea Zone to 30 Sea Zone 1 submarine moved from 33 Sea Zone to 30 Sea Zone 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone 1 battleship and 1 destroyer moved from 33 Sea Zone to 49 Sea Zone 2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone 1 bomber moved from 41 Sea Zone to French Indo China 3 infantry moved from Shan State to French Indo China 1 infantry moved from Malaya to Shan State 1 mech_infantry moved from Malaya to French Indo China 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 fighter and 3 tactical_bombers moved from 33 Sea Zone to Caroline Islands Place Units - Japanese 1 submarine placed in 6 Sea Zone 3 fighters placed in Japan 3 infantry placed in French Indo China 2 infantry and 1 mech_infantry placed in Malaya Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : -0,33 Japanese regular : -0,33 ANZAC regular : -0,67 -
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 6 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 infantry moved from Morocco to 92 Sea Zone 1 artillery moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sardinia 1 artillery and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 artillery moved from 95 Sea Zone to Sicily 2 tactical_bombers moved from 92 Sea Zone to Gibraltar 2 infantry moved from Southeast Mexico to 89 Sea Zone 2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 3 fighters moved from Hawaiian Islands to 26 Sea Zone 4 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from India to 41 Sea Zone 1 mech_infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Italians Combat - Americans Battle in Sicily Battle in Sardinia Battle in Gibraltar Americans attack with 2 infantry and 2 tactical_bombers Germans defend with 1 airfield, 1 armour and 1 harbour Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 2 infantry and 2 tactical_bombers in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans lost in Gibraltar 1 armour owned by the Germans lost in Gibraltar Americans win, taking Sicily from Italians, taking Sardinia from Italians, taking Gibraltar from Germans with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour Battle in 26 Sea Zone Americans attack with 1 destroyer, 7 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer, 7 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 8/9 hits, 4.50 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 26 Sea Zone 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Battle in 41 Sea Zone Americans attack with 4 fighters Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese submerged Americans roll dice for 4 fighters in 41 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in 41 Sea Zone 1 destroyer owned by the Japanese lost in 41 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters moved from 41 Sea Zone to India 1 submarine moved from 61 Sea Zone to 57 Sea Zone 1 submarine moved from 61 Sea Zone to 56 Sea Zone 1 submarine moved from 61 Sea Zone to 60 Sea Zone 2 fighters moved from 26 Sea Zone to 10 Sea Zone 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to Venezuela Americans take Venezuela from Neutral_True 1 infantry moved from French West Africa to 87 Sea Zone 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from French West Africa to 87 Sea Zone 1 infantry and 1 transport moved from 87 Sea Zone to 85 Sea Zone 1 infantry moved from 85 Sea Zone to Argentina Americans take Argentina from Neutral_True 2 mech_infantrys moved from French West Africa to French Equatorial Africa 2 infantry moved from French Central Africa to French Equatorial Africa 2 infantry and 2 mech_infantrys moved from French Equatorial Africa to Anglo Egyptian Sudan 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt 2 carriers and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 2 tactical_bombers moved from Gibraltar to 95 Sea Zone 2 fighters moved from French Equatorial Africa to Egypt 2 fighters moved from Western United States to 91 Sea Zone 3 aaGuns, 1 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico Place Units - Americans 4 transports placed in 101 Sea Zone 2 artilleries and 6 infantry placed in Central United States 1 carrier and 2 submarines placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter EDIT: Adding units owned by Americans to Western United States: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Kwangsi to Kwangtung 1 fighter moved from Yunnan to Kwangtung Combat - Chinese Battle in Kwangtung Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 harbour and 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangtung Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 3 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Chinese win, taking Kwangtung from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kwangtung to Kwangsi 1 artillery moved from Hopei to Anhwe 1 infantry moved from Kweichow to Anhwe 2 infantry moved from Jehol to Anhwe 5 artilleries and 3 infantry moved from Manchuria to Jehol 2 infantry moved from Manchuria to Jehol 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Kwangsi to Kiangsi Place Units - Chinese 2 artilleries and 6 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs Purchase Units - British British buy 2 fighters, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Combat Move - British 23 infantry moved from Burma to Shan State 2 infantry moved from Yunnan to Shan State 1 artillery and 2 infantry moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland Combat - British Battle in Scotland British attack with 1 artillery and 3 infantry Germans defend with 1 airfield and 1 infantry British roll dice for 1 artillery and 3 infantry in Scotland, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Scotland British win, taking Scotland from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Shan State British attack with 25 infantry Japanese defend with 1 infantry British roll dice for 25 infantry in Shan State, round 2 : 5/25 hits, 4.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 24 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 aaGun moved from Burma to India 1 aaGun moved from Yunnan to Shan State 1 aaGun and 1 infantry moved from Jehol to Manchuria 1 mech_infantry moved from Egypt to Saudi Arabia British take Saudi Arabia from Neutral_True 1 mech_infantry moved from Union of South Africa to Mozambique British take Mozambique from Neutral_True 1 mech_infantry moved from Union of South Africa to Angola British take Angola from Neutral_True 3 mech_infantrys moved from Belgian Congo to Egypt 1 fighter moved from Egypt to 95 Sea Zone 2 aaGuns moved from United Kingdom to Scotland 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo Place Units - British 3 infantry placed in Egypt 1 submarine placed in 71 Sea Zone 1 infantry and 1 mech_infantry placed in Union of South Africa 2 fighters placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2 UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : 2.00 Japanese regular : 0.83 Germans regular : 0.17 British regular : 1.83 -
Game History
Round: 12 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Spain to Gibraltar 1 fighter and 1 tactical_bomber moved from France to Gibraltar 1 armour moved from Persia to Trans-Jordan 1 bomber moved from Southern Italy to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 1 armour and 1 bomber Americans defend with 1 mech_infantry Italians roll dice for 1 armour and 1 bomber in Trans-Jordan, round 2 : 0/2 hits, 1,17 expected hits British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour and 1 bomber in Trans-Jordan, round 3 : 2/2 hits, 1,17 expected hits British roll dice for 1 mech_infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Gibraltar Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 airfield and 1 harbour; Americans defend with 1 infantry Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 1/3 hits, 1,33 expected hits British roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Gibraltar to Spain 1 tactical_bomber moved from Gibraltar to Spain 1 mech_infantry moved from Northern Italy to Spain 1 infantry moved from Normandy Bordeaux to Spain 1 aaGun and 1 infantry moved from Southern France to Spain 2 infantry moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern France 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Northern Italy to Southern France 1 bomber moved from Trans-Jordan to Northwest Persia Place Units - Italians 1 infantry placed in Normandy Bordeaux 1 mech_infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3,5,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,1,1,3,1,1 Italians collect 10 PUs (10 lost to blockades); end with 10 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians regular : -0,67 British regular : -1,00 -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry moved from New South Wales to Queensland 1 fighter moved from Egypt to 95 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Combat Move - French 2 infantry moved from United Kingdom to Scotland Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 4 artilleries, 3 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 4 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Iraq to Saudi Arabia 8 armour and 6 mech_infantrys moved from Kazakhstan to Turkey 3 mech_infantrys moved from Volgograd to Turkey 1 armour and 1 mech_infantry moved from Rostov to Turkey 2 fighters and 1 tactical_bomber moved from Northwest Persia to 95 Sea Zone 3 bombers moved from Western Germany to 95 Sea Zone 2 bombers moved from France to 95 Sea Zone Combat - Germans Battle in Saudi Arabia Germans attack with 4 armour, 2 artilleries, 1 infantry and 1 mech_infantry British defend with 2 infantry and 1 mech_infantry Germans roll dice for 4 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Saudi Arabia, round 2 : 1/8 hits, 3,33 expected hits British roll dice for 2 infantry and 1 mech_infantry in Saudi Arabia, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in Saudi Arabia 1 infantry owned by the British lost in Saudi Arabia Germans roll dice for 4 armour, 2 artilleries and 1 mech_infantry in Saudi Arabia, round 3 : 1/7 hits, 3,00 expected hits British roll dice for 1 infantry and 1 mech_infantry in Saudi Arabia, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Germans lost in Saudi Arabia 1 infantry owned by the British lost in Saudi Arabia Germans roll dice for 4 armour and 2 artilleries in Saudi Arabia, round 4 : 2/6 hits, 2,67 expected hits British roll dice for 1 mech_infantry in Saudi Arabia, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Saudi Arabia Germans win, taking Saudi Arabia from British with 4 armour and 2 artilleries remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for British: 2 infantry and 1 mech_infantry Battle in 95 Sea Zone Germans attack with 5 bombers, 2 fighters and 1 tactical_bomber British defend with 1 fighter; Americans defend with 2 carriers, 1 destroyer, 2 tactical_bombers and 2 transports; ANZAC defend with 1 fighter Germans roll dice for 5 bombers, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 6/8 hits, 5,00 expected hits Americans roll dice for 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports in 95 Sea Zone, round 2 : 1/7 hits, 3,33 expected hits 1 fighter owned by the Germans lost in 95 Sea Zone 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans and 2 carriers owned by the Americans lost in 95 Sea Zone Germans roll dice for 5 bombers, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 3 : 4/7 hits, 4,50 expected hits Americans roll dice for 2 fighters, 1 tactical_bomber and 2 transports in 95 Sea Zone, round 3 : 1/3 hits, 1,83 expected hits 1 fighter owned by the Germans lost in 95 Sea Zone 1 fighter owned by the ANZAC, 1 tactical_bomber owned by the Americans, 1 transport owned by the Americans and 1 fighter owned by the British lost in 95 Sea Zone 1 transport owned by the Americans lost in 95 Sea Zone Germans win with 5 bombers and 1 tactical_bomber remaining. Battle score for attacker is 76 Casualties for Germans: 2 fighters Casualties for Americans: 2 carriers, 1 destroyer, 2 tactical_bombers and 2 transports Casualties for British: 1 fighter Casualties for ANZAC: 1 fighter Battle in Turkey Germans attack with 9 armour and 10 mech_infantrys Neutral_True defend with 1 infantry Germans roll dice for 9 armour and 10 mech_infantrys in Turkey, round 2 : 5/19 hits, 6,17 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Turkey Germans win, taking Turkey from Neutral_True with 9 armour and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Neutral_True: 1 infantry Non Combat Move - Germans 1 aaGun moved from Northwest Persia to Iraq 1 aaGun moved from Caucasus to Northwest Persia 1 aaGun moved from Iraq to Trans-Jordan 1 aaGun moved from Rostov to Caucasus 3 mech_infantrys moved from Ukraine to Caucasus 2 artilleries moved from Samara to Kazakhstan 1 mech_infantry moved from Southern France to Spain 2 artilleries moved from Southern France to Spain 1 mech_infantry moved from France to Spain 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 111 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway 1 tactical_bomber moved from 95 Sea Zone to Southern Italy 1 artillery moved from Samara to Kazakhstan 5 bombers moved from 95 Sea Zone to Western Germany Place Units - Germans 1 artillery, 3 fighters and 2 infantry placed in Western Germany 3 artilleries placed in Iraq 3 armour placed in Greece 3 armour placed in Caucasus Turn Complete - Germans Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,5,3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,3,6,2,6,3 Germans collect 64 PUs (9 lost to blockades); end with 64 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUsCombat Hit Differential Summary :
Americans regular : -3,17 Germans regular : -5,67 Neutral_True regular : -0,33 British regular : 0,00 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Combat Move - Russians Non Combat Move - Russians 6 infantry moved from Yunnan to Shan State Turn Complete - RussiansCombat Hit Differential Summary :
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I surrender.
Congratulations with the win.
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G Ghostglider referenced this topic on
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thanks a lot to you, too, for another nice match!





