Japan:
Yunnan: -0.33 swing
Malaya: -0.42 swing
Total for round 2: -1.48 against the Allies
Net Axis dice swing: -0.78 swing
Net Allies dice swing: +0.78 swing
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 4 artilleries, 1 factory_minor, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 132 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 armour, 1 artillery and 1 infantry moved from Malaya to Shan State
1 artillery moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 artillery moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 artillery and 1 infantry moved from Hunan to Szechwan
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kwangtung to Hunan
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Jehol to Chahar
2 artilleries, 3 infantry and 1 mech_infantry moved from Honan to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
1 bomber moved from Kwangsi to Hopei
1 submarine moved from 42 Sea Zone to 56 Sea Zone
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 56 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 56 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shan State
Japanese attack with 1 armour, 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 artilleries and 1 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 2/8 hits, 3.83 expected hits
UK_Pacific roll dice for 2 artilleries and 1 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Shan State
1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 2 tactical_bombers in Shan State, round 3 : 2/7 hits, 3.50 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shan State
1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 artilleries and 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 3/9 hits, 3.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Hopei
2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 artilleries, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
4 transports moved from 132 Sea Zone to 20 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 132 Sea Zone to 35 Sea Zone
1 battleship moved from 34 Sea Zone to 7 Sea Zone
1 carrier moved from 34 Sea Zone to 35 Sea Zone
1 carrier moved from 34 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 35 Sea Zone
1 transport moved from 34 Sea Zone to 22 Sea Zone
2 infantry moved from Guam to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Caroline Islands
1 destroyer and 1 submarine moved from 34 Sea Zone to 35 Sea Zone
1 cruiser moved from 34 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 34 Sea Zone to 7 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from Chahar to 7 Sea Zone
1 fighter moved from Kiangsi to 7 Sea Zone
1 bomber moved from Hopei to French Indo China
1 fighter and 1 tactical_bomber moved from Hopei to Kwangtung
1 bomber moved from Jehol to Japan
2 transports moved from 37 Sea Zone to 21 Sea Zone
1 artillery and 2 infantry moved from Kwangtung to 21 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 21 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from 37 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
1 aaGun moved from Jehol to Southern Manchuria
1 infantry moved from Southern Manchuria to 20 Sea Zone
1 infantry moved from Korea to Southern Manchuria
6 infantry moved from Kyushu to 20 Sea Zone
1 infantry moved from Okinawa to 20 Sea Zone
8 infantry moved from 20 Sea Zone to Kiangsu
1 transport moved from 21 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Caroline Islands
1 fighter moved from 35 Sea Zone to Caroline Islands
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 7 Sea Zone
Place Units - Japanese
1 submarine placed in 7 Sea Zone
1 airfield and 1 factory_minor placed in French Indo China
1 artillery and 2 infantry placed in Kwangtung
3 artilleries and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Japanese regular : -1.50
UK_Pacific regular : 0.67
ANZAC regular : -0.50
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 cruiser, 3 destroyers, 1 fighter, 1 infantry, 1 marine and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 marine moved from Wake Island to 32 Sea Zone
3 marines moved from Marshall Islands to 32 Sea Zone
2 artilleries and 2 infantry moved from Marshall Islands to 32 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 32 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Caroline Islands
2 artilleries moved from 34 Sea Zone to Caroline Islands
2 cruisers and 2 marines moved from 32 Sea Zone to 34 Sea Zone
2 marines moved from 34 Sea Zone to Caroline Islands
2 battleships and 2 marines moved from 32 Sea Zone to 34 Sea Zone
2 marines moved from 34 Sea Zone to Caroline Islands
2 carriers moved from 32 Sea Zone to 34 Sea Zone
3 fighters moved from 32 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 32 Sea Zone to 34 Sea Zone
2 fighters moved from 34 Sea Zone to Caroline Islands
1 tactical_bomber moved from 34 Sea Zone to Caroline Islands
1 destroyer moved from 32 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
Combat Hit Differential Summary :
@mr_stucifer Scramble?
@Culann Yes, scramble fighter & tac please
@Culann 50/50 battle, let’s see if you brought enough red crayons for the USMC to celebrate with if you win
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4
Combat Move - British
2 infantry moved from United Kingdom to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 destroyer moved from 128 Sea Zone to 115 Sea Zone
3 fighters moved from United Kingdom to 115 Sea Zone
1 tactical_bomber moved from United Kingdom to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Norway
4 infantry moved from Burma to Shan State
3 fighters moved from Eastern India to Shan State
1 tactical_bomber moved from Eastern India to Shan State
3 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 artillery moved from Egypt to Alexandria
Combat Hit Differential Summary :
@mr_stucifer More scramble options.
Also
@Culann No scrambles here.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 cruiser, 3 destroyers, 1 fighter, 1 infantry, 1 marine and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 marine moved from Wake Island to 32 Sea Zone
3 marines moved from Marshall Islands to 32 Sea Zone
2 artilleries and 2 infantry moved from Marshall Islands to 32 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 32 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Caroline Islands
2 artilleries moved from 34 Sea Zone to Caroline Islands
2 cruisers and 2 marines moved from 32 Sea Zone to 34 Sea Zone
2 marines moved from 34 Sea Zone to Caroline Islands
2 battleships and 2 marines moved from 32 Sea Zone to 34 Sea Zone
2 marines moved from 34 Sea Zone to Caroline Islands
2 carriers moved from 32 Sea Zone to 34 Sea Zone
3 fighters moved from 32 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 32 Sea Zone to 34 Sea Zone
2 fighters moved from 34 Sea Zone to Caroline Islands
1 tactical_bomber moved from 34 Sea Zone to Caroline Islands
1 destroyer moved from 32 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
Combat - Americans
Japanese scrambles 2 units out of 35 Sea Zone to defend against the attack in Caroline Islands
Battle in Morocco
Battle in Caroline Islands
Americans attack with 2 artilleries, 2 fighters, 2 infantry, 4 marines and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 3 fighters, 1 harbour, 4 infantry, 1 marine and 2 tactical_bombers
Japanese roll AA dice in Caroline Islands : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 4/4 hits, 2.33 expected hits
Americans roll dice for 2 artilleries, 1 fighter, 2 infantry, 4 marines and 1 tactical_bomber in Caroline Islands, round 2 : 5/10 hits, 3.83 expected hits
Japanese roll dice for 1 aaGun, 3 fighters, 4 infantry, 1 marine and 2 tactical_bombers in Caroline Islands, round 2 : 4/10 hits, 4.67 expected hits
2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Caroline Islands
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 4 infantry owned by the Japanese, 1 marine owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 fighter, 4 marines and 1 tactical_bomber in Caroline Islands, round 3 : 4/6 hits, 2.50 expected hits
Japanese roll dice for 2 fighters in Caroline Islands, round 3 : 2/2 hits, 1.33 expected hits
2 marines owned by the Americans lost in Caroline Islands
2 fighters owned by the Japanese lost in Caroline Islands
Americans win, taking Morocco from Neutral_Axis, taking Caroline Islands from Japanese with 1 fighter, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for Americans: 2 artilleries, 1 fighter, 2 infantry and 2 marines
Casualties for Japanese: 1 aaGun, 3 fighters, 4 infantry, 1 marine and 2 tactical_bombers
Non Combat Move - Americans
1 fighter moved from Hawaiian Islands to 34 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
1 tactical_bomber moved from Caroline Islands to 34 Sea Zone
1 destroyer moved from 32 Sea Zone to 23 Sea Zone
1 destroyer moved from 32 Sea Zone to 24 Sea Zone
1 destroyer moved from 11 Sea Zone to 26 Sea Zone
1 carrier moved from 11 Sea Zone to 27 Sea Zone
1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from Hawaiian Islands to 27 Sea Zone
1 transport moved from 93 Sea Zone to 88 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 104 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
2 destroyers moved from 104 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Central United States to Eastern United States
Place Units - Americans
2 destroyers and 1 submarine placed in 11 Sea Zone
1 cruiser and 1 destroyer placed in 104 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 93 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 bomber, 1 fighter, 1 infantry and 1 marine placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Inner Mongolia to Honan
1 infantry moved from Shansi to Honan
2 infantry moved from Tsinghai to Szechwan
1 fighter moved from Eastern Sinkiang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Honan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Honan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Honan
1 infantry owned by the Chinese retreated to Shansi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
6 infantry moved from Eastern Sinkiang to Tsinghai
1 fighter moved from Szechwan to Eastern Sinkiang
1 artillery moved from Eastern Sinkiang to Tsinghai
Place Units - Chinese
2 infantry placed in Szechwan
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 3 artilleries, 1 carrier, 2 marines and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 destroyer moved from 128 Sea Zone to 115 Sea Zone
3 fighters moved from United Kingdom to 115 Sea Zone
1 tactical_bomber moved from United Kingdom to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Norway
4 infantry moved from Burma to Shan State
3 fighters moved from Eastern India to Shan State
1 tactical_bomber moved from Eastern India to Shan State
3 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 artillery moved from Egypt to Alexandria
Combat - British
Battle in Norway
Battle in Shan State
British attack with 3 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 artillery
British roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Shan State, round 2 : 2/8 hits, 2.83 expected hits
Japanese roll dice for 1 armour and 1 artillery in Shan State, round 2 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Shan State
British win, taking Norway from Germans, taking Shan State from Japanese with 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 artillery
Non Combat Move - British
3 fighters moved from 115 Sea Zone to United Kingdom
1 tactical_bomber moved from 115 Sea Zone to United Kingdom
3 fighters moved from Shan State to Eastern India
1 tactical_bomber moved from Shan State to Eastern India
4 infantry moved from Eastern India to Burma
1 artillery moved from Eastern India to Burma
2 aaGuns moved from Eastern India to Burma
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 artillery and 1 infantry moved from Iraq to 82 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 40 Sea Zone
1 artillery and 1 infantry moved from 40 Sea Zone to Eastern India
1 armour and 1 infantry moved from Union of South Africa to 73 Sea Zone
1 armour, 1 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone
1 armour and 1 infantry moved from 83 Sea Zone to Egypt
1 transport moved from 83 Sea Zone to 73 Sea Zone
1 destroyer moved from 93 Sea Zone to 113 Sea Zone
Place Units - British
1 transport placed in 113 Sea Zone
3 artilleries and 2 marines placed in United Kingdom
British undo move 2.
2 artilleries and 2 marines placed in United Kingdom
1 artillery placed in Union of South Africa
1 carrier placed in 73 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 1,3,3
British collect 33 PUs (3 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0.17
Americans regular : 4.33
Japanese regular : -0.50
Japanese AA : 0.50
British regular : -0.83
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Gibraltar
2 armour moved from Western Ukraine to Rostov
1 artillery and 1 infantry moved from Malta to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
1 marine moved from Crete to 100 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 artillery, 1 infantry and 1 marine moved from 100 Sea Zone to Alexandria
1 submarine moved from 96 Sea Zone to 100 Sea Zone
Combat - Italians
Strategic bombing raid in Gibraltar
British roll AA dice in Gibraltar : 0/1 hits, 0.17 expected hits
Bombing raid in Gibraltar rolls: 7 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.
Battle in Rostov
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Alexandria
Italians attack with 1 armour, 3 artilleries, 4 infantry, 1 marine and 1 mech_infantry
British defend with 1 artillery and 3 infantry
Italians roll dice for 1 battleship and 2 cruisers in Alexandria, round 2 : 3/3 hits, 1.67 expected hits
Italians roll dice for 1 armour, 3 artilleries, 4 infantry, 1 marine and 1 mech_infantry in Alexandria, round 2 : 2/10 hits, 3.33 expected hits
British roll dice for 1 artillery and 3 infantry in Alexandria, round 2 : 0/4 hits, 1.33 expected hits
1 artillery owned by the British and 3 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 3 artilleries, 4 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for British: 1 artillery and 3 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 100 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 96 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 fighters moved from Malta to Southern Italy
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
EDIT: Italians undo move 2.
1 destroyer and 1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 aaGun and 1 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 infantry moved from Algeria to Tunisia
2 infantry moved from Bessarabia to Eastern Poland
1 bomber moved from Gibraltar to Southern France
1 fighter moved from Southern Italy to Southern France
1 destroyer and 3 submarines moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from Southern Italy to Southern France
Place Units - Italians
1 artillery and 3 infantry placed in Northern Italy
1 transport placed in 99 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : -0.00
British AA : -0.17
Russians regular : -0.33
British regular : -1.33
@mr_stucifer That didn’t work out as expected…
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Queensland to Caroline Islands
1 bomber moved from New South Wales to Queensland
1 transport moved from 64 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to New Guinea
Place Units - ANZAC
1 destroyer placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Combat Move - French
1 destroyer moved from 40 Sea Zone to 56 Sea Zone
Combat - French
Battle in 56 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 56 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by French from 56 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17
French regular : 0.67
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 factory_minor, 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 artillery and 1 infantry moved from Ukraine to Kursk
1 fighter moved from Eastern Poland to Kursk
1 fighter, 2 infantry and 1 tactical_bomber moved from Eastern Poland to Southern Belarus
1 infantry moved from Eastern Poland to Southern Belarus
1 fighter and 1 tactical_bomber moved from France to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea Zone
1 fighter moved from Western Germany to Norway
2 infantry moved from Finland to Norway
1 artillery moved from Finland to Norway
1 submarine moved from 116 Sea Zone to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Finland to Archangel
4 armour and 3 mech_infantrys moved from Vyborg to Archangel
@Culann do you want to scramble Archangel? ( I assume not on the DD in 115)
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 factory_minor, 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 artillery and 1 infantry moved from Ukraine to Kursk
1 fighter moved from Eastern Poland to Kursk
1 fighter, 2 infantry and 1 tactical_bomber moved from Eastern Poland to Southern Belarus
1 infantry moved from Eastern Poland to Southern Belarus
1 fighter and 1 tactical_bomber moved from France to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea Zone
1 fighter moved from Western Germany to Norway
2 infantry moved from Finland to Norway
1 artillery moved from Finland to Norway
1 submarine moved from 116 Sea Zone to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Finland to Archangel
4 armour and 3 mech_infantrys moved from Vyborg to Archangel
Combat - Germans
Russians scrambles 1 units out of Leningrad to defend against the attack in Archangel
Battle in 115 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters and 2 tactical_bombers in 115 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
British roll dice for 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 115 Sea Zone
1 transport owned by the British lost in 115 Sea Zone
Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for British: 1 destroyer and 1 transport
Battle in Archangel
Germans attack with 4 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 4 armour, 1 fighter and 2 mech_infantrys
Germans roll dice for 4 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 5/9 hits, 4.17 expected hits
Russians roll dice for 4 armour, 1 fighter and 2 mech_infantrys in Archangel, round 2 : 3/7 hits, 3.67 expected hits
3 mech_infantrys owned by the Germans lost in Archangel
2 mech_infantrys owned by the Russians and 3 armour owned by the Russians lost in Archangel
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
4 armour owned by the Germans retreated to Karelia
Russians win with 1 armour and 1 fighter remaining. Battle score for attacker is 13
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 3 armour and 2 mech_infantrys
Battle in Kursk
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Kursk, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kursk
Germans win, taking Kursk from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern Belarus
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 1 armour and 1 infantry in Southern Belarus, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 armour owned by the Russians lost in Southern Belarus
Germans win, taking Southern Belarus from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 1 armour and 1 infantry
Battle in Norway
Germans attack with 1 artillery, 1 fighter and 2 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Norway, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Norway
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Norway, round 3 : 1/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Moving scrambled unit from Archangel back to originating territory: Leningrad
Non Combat Move - Germans
1 infantry moved from Finland to Karelia
1 fighter moved from Norway to Western Germany
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to France
1 fighter moved from 115 Sea Zone to France
1 tactical_bomber moved from 115 Sea Zone to Western Germany
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 armour moved from Western Germany to Poland
3 artilleries and 3 infantry moved from Germany to Poland
1 aaGun moved from Eastern Poland to Southern Belarus
1 fighter moved from Kursk to Rostov
5 armour, 1 artillery and 2 mech_infantrys moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Archangel to Finland
1 fighter and 1 tactical_bomber moved from Southern Belarus to Vyborg
4 infantry moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Germany
Place Units - Germans
1 fighter placed in Western Germany
1 factory_minor placed in Ukraine
3 infantry placed in France
1 artillery and 4 infantry placed in Western Germany
3 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 5,6
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : -1.83
Germans regular : -1.33
British regular : -1.33
@mr_stucifer
Hey did you want to save Italian tanks if I get lucky?
@Culann Yes please save one Italian tank, but not at the cost of the last german tank or fighter.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 aaGun, 4 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Tambov to Rostov
3 artilleries moved from Tambov to Rostov
2 armour moved from Stalingrad to Rostov
1 mech_infantry moved from Stalingrad to Rostov
3 fighters moved from Russia to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 2 armour, 3 artilleries, 3 fighters, 2 infantry and 1 mech_infantry
Germans defend with 5 armour, 1 artillery, 1 fighter and 2 mech_infantrys; Italians defend with 2 armour
Russians roll dice for 2 armour, 3 artilleries, 3 fighters, 2 infantry and 1 mech_infantry in Rostov, round 2 : 5/11 hits, 4.50 expected hits
Italians roll dice for 7 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Rostov, round 2 : 5/11 hits, 5.50 expected hits
2 infantry owned by the Russians and 3 artilleries owned by the Russians lost in Rostov
1 artillery owned by the Germans, 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Rostov
3 fighters owned by the Russians retreated
1 mech_infantry owned by the Russians and 2 armour owned by the Russians retreated to Stalingrad
Italians win with 5 armour and 1 fighter remaining. Battle score for attacker is 8
Casualties for Russians: 3 artilleries and 2 infantry
Casualties for Germans: 2 armour, 1 artillery and 2 mech_infantrys
Non Combat Move - Russians
3 fighters moved from Rostov to Stalingrad
1 tactical_bomber moved from Novgorod to Russia
1 armour moved from Archangel to Novgorod
1 infantry moved from Leningrad to Archangel
1 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
Place Units - Russians
3 infantry placed in Stalingrad
1 aaGun and 2 infantry placed in Leningrad
4 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
Russians regular : 0.50
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 harbour, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
2 artilleries and 1 infantry moved from Hopei to Szechwan
1 infantry moved from Hunan to Szechwan
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 36 Sea Zone to 23 Sea Zone
1 submarine moved from 7 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 23 Sea Zone
1 fighter moved from 7 Sea Zone to 26 Sea Zone
1 fighter moved from 7 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 23 Sea Zone
1 bomber moved from Japan to Caroline Islands
1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
8 infantry moved from Kiangsu to 20 Sea Zone
8 infantry and 4 transports moved from 20 Sea Zone to 35 Sea Zone
8 infantry moved from 35 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from French Indo China to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Caroline Islands
1 infantry moved from French Indo China to Shan State
1 artillery moved from Siam to Shan State
1 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Kwangtung to Shan State
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Caroline Islands
1 bomber moved from French Indo China to Shan State
@Culann scramble options if you want to do any.