@captainwalker Jesus, Ive never really played with bids because me and my firneds that play in person dont. We generally just play the game the way its given.
I think this version is pretty balanced all of ozetas version are pretty fun.
@Culann no scramble
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 3 destroyers, 2 marines, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
3 destroyers moved from 96 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
1 carrier moved from 96 Sea Zone to 98 Sea Zone
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Tunisia to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Malta
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 98 Sea Zone
1 carrier moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 93 Sea Zone
2 infantry moved from Morocco to 93 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 5 infantry moved from 98 Sea Zone to Malta
1 bomber moved from Tunisia to Malta
1 armour and 2 mech_infantrys moved from Libya to Tobruk
Americans take Tobruk from Italians
Combat - Americans
Battle in 98 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 2 tactical_bombers and 4 transports
Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
Americans roll dice for 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 2 tactical_bombers and 4 transports in 98 Sea Zone, round 2 : 7/9 hits, 4.17 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans and 1 carrier owned by the Americans lost in 98 Sea Zone
1 destroyer owned by the Italians, 1 tactical_bomber owned by the Italians, 2 submarines owned by the Italians and 1 carrier owned by the Italians lost in 98 Sea Zone
Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 tactical_bomber and 4 transports in 98 Sea Zone, round 3 : 3/7 hits, 3.17 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 1 fighter and 2 transports in 98 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 98 Sea Zone
2 cruisers owned by the Italians and 1 fighter owned by the Italians lost in 98 Sea Zone
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports in 98 Sea Zone, round 4 : 3/5 hits, 2.33 expected hits
Italians roll dice for 1 battleship and 2 transports in 98 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the Americans lost in 98 Sea Zone
2 transports owned by the Italians and 1 battleship owned by the Italians lost in 98 Sea Zone
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 48
Casualties for Americans: 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
Battle in Malta
Americans attack with 2 artilleries, 1 bomber and 6 infantry
Italians defend with 1 airfield, 2 artilleries, 2 infantry and 1 marine
Americans roll dice for 2 artilleries, 1 bomber and 6 infantry in Malta, round 2 : 2/9 hits, 2.50 expected hits
Italians roll dice for 2 artilleries, 2 infantry and 1 marine in Malta, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Americans lost in Malta
2 infantry owned by the Italians lost in Malta
Americans roll dice for 2 artilleries, 1 bomber and 4 infantry in Malta, round 3 : 4/7 hits, 2.17 expected hits
Italians roll dice for 2 artilleries and 1 marine in Malta, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans lost in Malta
1 marine owned by the Italians and 2 artilleries owned by the Italians lost in Malta
Americans win, taking Malta from Italians with 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 3 infantry
Casualties for Italians: 2 artilleries, 2 infantry and 1 marine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 98 Sea Zone: 1 tactical_bomber
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 0
EDIT: Turning off Edit Mode
1 mech_infantry moved from Morocco to Tunisia
1 armour moved from Morocco to Tunisia
4 submarines moved from 11 Sea Zone to 30 Sea Zone
1 bomber moved from Malta to Tunisia
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 2 bombers and 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Gibraltar: 2 bombers and 2 fighters
EDIT: Adding units owned by Americans to Gibraltar: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Eastern United States: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from 104 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 30 Sea Zone: 4 submarines
EDIT: Adding units owned by Americans to 31 Sea Zone: 4 submarines
EDIT: Turning off Edit Mode
1 artillery, 1 marine and 2 tactical_bombers placed in Eastern United States
Americans undo move 1.
1 artillery, 1 marine and 1 tactical_bomber placed in Eastern United States
2 destroyers and 1 transport placed in 104 Sea Zone
1 marine and 1 tactical_bomber placed in Western United States
1 cruiser, 1 destroyer and 1 submarine placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
5 infantry moved from Szechwan to Tsinghai
1 infantry moved from Honan to Tsinghai
1 fighter moved from Szechwan to Tsinghai
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 1 armour, 2 destroyers, 2 infantry and 1 transport; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to Egypt
2 armour moved from Belgian Congo to Egypt
British take Anglo-Egyptian Sudan from Italians
1 fighter moved from Iraq to Egypt
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from Iraq to Syria
British take Syria from Italians
5 infantry moved from Burma to Yunnan
1 fighter moved from Eastern India to Yunnan
1 tactical_bomber moved from 40 Sea Zone to Yunnan
1 fighter moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
Combat - British
Battle in Egypt
British attack with 2 armour, 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 armour, 1 artillery, 1 harbour and 1 mech_infantry
British roll dice for 2 armour, 1 artillery, 1 fighter and 1 infantry in Egypt, round 2 : 4/5 hits, 2.17 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Egypt, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the British lost in Egypt
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 12
Casualties for British: 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
Battle in Yunnan
British attack with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 1 infantry
British roll dice for 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/9 hits, 3.00 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Yunnan
1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Yunnan to Burma
1 fighter moved from Yunnan to 40 Sea Zone
1 fighter moved from Yunnan to Eastern India
2 infantry moved from Eastern India to Burma
1 fighter moved from Egypt to 98 Sea Zone
Place Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 113 Sea Zone: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 112 Sea Zone: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
EDIT: Turning off Edit Mode
1 armour and 2 infantry placed in United Kingdom
1 destroyer and 1 transport placed in 113 Sea Zone
1 destroyer placed in 73 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
2 artilleries and 1 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 2 artilleries and 1 infantry
Combat Hit Differential Summary :
Americans regular : 4.67
Japanese regular : 0.00
Italians regular : 1.33
British regular : 1.83
Sorry for all the edits my mouse is sensitive. Didn’t do any scrambles on the UK’s turn since they were all awful odds.
I just realized you may have wanted to snipe a few infantry feel free to reroll Yunnan if you want. My bad didn’t get much sleep again :(
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 1 tactical_bomber; Remaining resources: 4 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 infantry moved from Northern Belarus to Novgorod
Place Units - Italians
1 fighter and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 15 PUs
Combat Hit Differential Summary :
@Culann Nah tried to go in light enough to not lose planes but even if I had thrown everything in I couldn’t hold it, expected to lose those units
@Culann No worries, game is here when you feel up for it. :)
@mr_stucifer Thanks, I’m used to lack of sleep can’t promise I’ll make smart moves then again I can’t promise that even when I am sleeping.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 bomber moved from Queensland to Caroline Islands
Combat - ANZAC
Strategic bombing raid in Caroline Islands
Japanese roll AA dice in Caroline Islands : 1/1 hits, 0.17 expected hits
1 bomber owned by the ANZAC killed by AA in Caroline Islands
Bombing raid in Caroline Islands causes 0 damage total.
Non Combat Move - ANZAC
1 destroyer moved from 64 Sea Zone to 55 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese AA : 0.83
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 fighter, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine to Kursk
2 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
1 fighter moved from Ukraine to Kursk
1 tactical_bomber moved from Leningrad to Kursk
Combat - Germans
Battle in Rostov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kursk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kursk, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kursk
Germans win, taking Kursk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Kursk to Ukraine
1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
1 armour moved from Northern Belarus to Western Ukraine
3 artilleries and 2 infantry moved from Northern Belarus to Novgorod
3 transports moved from 118 Sea Zone to 117 Sea Zone
2 artilleries and 3 infantry moved from Germany to 117 Sea Zone
1 transport moved from 118 Sea Zone to 116 Sea Zone
2 infantry moved from Western Germany to 116 Sea Zone
2 infantry moved from 116 Sea Zone to Norway
2 artilleries, 3 infantry and 3 transports moved from 117 Sea Zone to 118 Sea Zone
2 artilleries and 3 infantry moved from 118 Sea Zone to Leningrad
1 infantry moved from Leningrad to Northern Belarus
3 artilleries and 4 infantry moved from Leningrad to Novgorod
1 infantry moved from Vologda to Novgorod
1 carrier moved from 118 Sea Zone to 116 Sea Zone
1 fighter moved from Western Germany to 116 Sea Zone
1 tactical_bomber moved from France to 116 Sea Zone
6 infantry moved from Western Germany to Denmark
2 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Holland Belgium to Western Germany
2 infantry moved from France to Western Germany
1 infantry moved from Normandy Bordeaux to France
Place Units - Germans
3 infantry placed in Ukraine
2 armour, 1 artillery, 5 infantry and 2 mech_infantrys placed in Germany
1 fighter and 3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,6
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 69 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : -0.83
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Rostov
2 artilleries moved from Tambov to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 2 artilleries and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 1 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Rostov, round 3 : 2/3 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 infantry moved from Russia to Smolensk
2 artilleries moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Tula
Place Units - Russians
1 artillery and 2 infantry placed in Stalingrad
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 8 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 7 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport moved from 7 Sea Zone to 27 Sea Zone
Japanese take 27 Sea Zone from Americans
1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 artillery moved from Gilbert Islands to 33 Sea Zone
1 infantry moved from Marshall Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 27 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 infantry moved from Marshall Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 27 Sea Zone
1 infantry moved from 27 Sea Zone to Johnston Island
1 battleship and 2 carriers moved from 33 Sea Zone to 27 Sea Zone
2 fighters moved from French Indo China to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kiangsi to Yunnan
1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kwangtung to Hunan
1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
1 artillery and 2 infantry moved from Shansi to Honan
Japanese take Honan from Chinese
3 infantry moved from Hopei to Honan
1 bomber moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Yunnan
1 tactical_bomber moved from 37 Sea Zone to Yunnan
Combat - Japanese
Battle in Johnston Island
Battle in Yunnan
Japanese attack with 2 armour, 2 artilleries, 2 bombers, 2 fighters, 6 infantry, 2 mech_infantrys and 3 tactical_bombers
British defend with 1 artillery and 4 infantry
Japanese roll dice for 2 armour, 2 artilleries, 2 bombers, 2 fighters, 6 infantry, 2 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 11/19 hits, 7.67 expected hits
Chinese roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
1 artillery owned by the British and 4 infantry owned by the British lost in Yunnan
Japanese win, taking Johnston Island from Americans, taking Yunnan from Chinese with 2 armour, 2 artilleries, 2 bombers, 2 fighters, 5 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 4 infantry
Battle in Hawaiian Islands
Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 fighter, 1 harbour, 3 infantry and 1 marine
Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 4/8 hits, 3.50 expected hits
Americans roll dice for 1 fighter, 3 infantry and 1 marine in Hawaiian Islands, round 2 : 1/5 hits, 2.00 expected hits
1 infantry owned by the Japanese lost in Hawaiian Islands
1 fighter owned by the Americans, 3 infantry owned by the Americans and 1 marine owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 2 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter, 3 infantry and 1 marine
Non Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 27 Sea Zone
1 transport moved from 37 Sea Zone to 132 Sea Zone
1 artillery and 1 infantry moved from Malaya to 132 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 132 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China
2 bombers, 2 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 aaGun moved from Hopei to Honan
2 infantry moved from Kyushu to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsu
Place Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 7 Sea Zone
1 fighter placed in Japan
3 infantry placed in Kwangtung
3 infantry placed in French Indo China
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -1.00
Japanese regular : 4.17
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 carrier moved from 55 Sea Zone to 27 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 27 Sea Zone
1 submarine moved from 11 Sea Zone to 27 Sea Zone
2 destroyers moved from 11 Sea Zone to 27 Sea Zone
1 cruiser moved from 11 Sea Zone to 27 Sea Zone
4 submarines moved from 31 Sea Zone to 27 Sea Zone
2 bombers moved from Queensland to 27 Sea Zone
1 armour moved from Tobruk to Alexandria
British take Alexandria from Italians
2 mech_infantrys moved from Tobruk to Alexandria
2 bombers moved from Gibraltar to Northern Italy
1 bomber moved from Tunisia to Southern France
2 infantry moved from Malta to 98 Sea Zone
1 artillery and 1 infantry moved from Malta to 98 Sea Zone
1 artillery moved from Malta to 98 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 98 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 101 Sea Zone
2 artilleries and 3 infantry moved from 101 Sea Zone to Greece
Combat Hit Differential Summary :
Figure you might want do OOL given the nearly 50% chance of the battle.
Didn’t realize I had such a small chance of success, but I have no choice but to do it. I also didn’t realize you had built such a large army in China. I think I’m going to lose on both fronts. Still worth carrying on just in case I get lucky. If India or Moscow falls it should give you victory. I failed to capitalize on Japan should of pressed an advantage instead of giving you time to recover.
Some quick reflection, I think I was right losing the British fleet probably cost me the game, just not in the way I had thought it did at the time. Had I not lost them to the Lutwaffe I wouldn’t have gone in so hard with US on Europe; containment was working sort of. Sadly, pressing my advantage is usually not one of my failings. Slipping in my old age.
Err not pressing my advantage is usually not one of my failings.
Anyways I won’t deny you the satisfaction of conquering India or Moscow.
@Culann Max defense, damage everything first then lose DDs, CVs, BBs in that order before losing planes
@Culann said in PtV - Mr_Stucifer vs Culann:
Err not pressing my advantage is usually not one of my failings.
I look forward to your Axis play. :D In most league games of PtV the bid is at least +6 so you can start with an extra transport for a juicy J1 attack on the Western allies. Gets Japan pulling in 46-49 round 1 and usually can grab the rest of the money islands, Manila, for another 15. And you cost US about 55 IPCs worth of units they can save otherwise at the cost of 20-25 of your own on average dice. Makes it pretty tempting 😈😈
@mr_stucifer Mostly I’m just hoping I don’t screw up. It’s hard to process all that information at first and the idea of choosing when to strike gives a lot of strategic options. Given a lot of minor mistakes I made as the Allies I’m not sure how well it’s going to go.