Japan:
Yunnan: -0.33 swing
Malaya: -0.42 swing
Total for round 2: -1.48 against the Allies
Net Axis dice swing: -0.78 swing
Net Allies dice swing: +0.78 swing
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 transport moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Gilbert Islands
1 bomber moved from Queensland to Caroline Islands
Combat - ANZAC
Air Battle in Caroline Islands
ANZAC attacks with 1 units heading to Caroline Islands
Japanese launches 1 interceptors out of Caroline Islands
Attackers Fire, : 1/1 hits, 0.17 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in Caroline Islands
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Caroline Islands
Japanese roll AA dice in Caroline Islands : 0/1 hits, 0.17 expected hits
Bombing raid in Caroline Islands rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in Caroline Islands causes 6 damage total.
Battle in Gilbert Islands
Cleaning up after air battles
Non Combat Move - ANZAC
1 bomber moved from Caroline Islands to New Guinea
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 transport placed in 64 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese AA : -0.17
Defenders Fire, : -0.33
Attackers Fire, : 0.83
Air Battle in Caroline Islands
ANZAC attacks with 1 units heading to Caroline Islands
Japanese launches 1 interceptors out of Caroline Islands
Attackers Fire, : 1/1 hits, 0.17 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in Caroline Islands
Sounds about right after my speech trying to discourage you lol
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 11 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Germany to Leningrad
3 artilleries and 2 infantry moved from Baltic States to Leningrad
1 infantry moved from Baltic States to Leningrad
1 infantry moved from Karelia to Archangel
Germans take Archangel from Russians
2 infantry moved from Western Germany to 116 Sea Zone
2 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
2 infantry moved from 118 Sea Zone to Leningrad
Combat - Germans
Battle in Leningrad
Germans attack with 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 5 artilleries, 1 harbour and 2 infantry
Germans roll dice for 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Leningrad, round 2 : 4/10 hits, 3.50 expected hits
Russians roll dice for 5 artilleries and 2 infantry in Leningrad, round 2 : 2/7 hits, 2.33 expected hits
2 infantry owned by the Germans lost in Leningrad
2 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Leningrad
Germans roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Leningrad, round 3 : 1/8 hits, 3.17 expected hits
Russians roll dice for 3 artilleries in Leningrad, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Leningrad
1 artillery owned by the Russians lost in Leningrad
Germans roll dice for 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Leningrad, round 4 : 3/6 hits, 2.50 expected hits
Russians roll dice for 2 artilleries in Leningrad, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Leningrad
2 artilleries owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 3 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 5 infantry
Casualties for Russians: 5 artilleries and 2 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Leningrad to Northern Belarus
1 aaGun moved from Baltic States to Northern Belarus
5 infantry moved from Poland to Eastern Poland
2 aaGuns moved from Western Ukraine to Ukraine
1 infantry moved from Rostov to Ukraine
1 mech_infantry moved from Poland to Western Ukraine
1 fighter moved from Western Germany to 116 Sea Zone
1 artillery moved from France to Western Germany
2 infantry moved from Holland Belgium to Western Germany
1 aaGun and 1 infantry moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Western Germany to Ukraine
1 fighter moved from France to Western Germany
1 armour, 1 artillery and 1 infantry moved from Norway to Finland
1 armour moved from Finland to Vyborg
Place Units - Germans
1 carrier placed in 116 Sea Zone
1 artillery and 2 infantry placed in Ukraine
1 artillery and 7 infantry placed in Western Germany
2 infantry placed in France
3 transports placed in 116 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 2,6
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 64 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Russians regular : 1.00
Germans regular : -1.17
@mr_stucifer ANZAC knows the future,
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 armour, 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Tula to Kursk
Russians take Kursk from Germans
2 artilleries moved from Tula to Kursk
3 infantry moved from Stalingrad to Rostov
Russians take Rostov from Italians
1 infantry moved from Bryansk to Kursk
Combat - Russians
Non Combat Move - Russians
5 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 armour moved from Southern Caucasus to Stalingrad
2 fighters moved from Stalingrad to Russia
Place Units - Russians
2 armour and 1 infantry placed in Stalingrad
Russians undo move 1.
2 armour and 1 mech_infantry placed in Stalingrad
2 armour, 1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
@Culann they have come in clutch a couple times this game I think!
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 4x harbour; Remaining resources: 49 PUs; 6 SuicideAttackTokens;
Japanese buy 1 battleship, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from French Indo China to 37 Sea Zone
2 artilleries moved from Kwangsi to 37 Sea Zone
1 artillery and 2 infantry moved from French Indo China to Yunnan
2 artilleries and 2 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 bomber moved from French Indo China to 39 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 132 Sea Zone
1 artillery and 1 transport moved from 132 Sea Zone to 38 Sea Zone
1 artillery moved from 38 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 132 Sea Zone
1 artillery and 1 infantry moved from 132 Sea Zone to Malaya
1 tactical_bomber moved from 21 Sea Zone to Yunnan
1 tactical_bomber moved from French Indo China to Malaya
1 fighter moved from French Indo China to Yunnan
1 submarine moved from 35 Sea Zone to 49 Sea Zone
1 destroyer moved from 35 Sea Zone to 18 Sea Zone
1 bomber moved from Caroline Islands to 18 Sea Zone
2 tactical_bombers moved from Caroline Islands to 27 Sea Zone
2 fighters moved from 35 Sea Zone to 49 Sea Zone
2 infantry moved from Kyushu to 6 Sea Zone
2 infantry and 2 transports moved from 6 Sea Zone to 18 Sea Zone
1 infantry and 1 transport moved from 18 Sea Zone to 25 Sea Zone
1 infantry and 1 transport moved from 18 Sea Zone to 24 Sea Zone
1 infantry moved from 24 Sea Zone to Wake Island
1 infantry moved from 25 Sea Zone to Midway
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 39 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in Sumatra
Battle in Midway
Battle in Wake Island
Battle in 49 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 49 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer and 1 transport in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 49 Sea Zone
Japanese win, taking Sumatra from UK_Pacific, taking Midway from Americans, taking Wake Island from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in 18 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 18 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
1 submarine owned by the Americans lost in 18 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 27 Sea Zone
Japanese attack with 2 tactical_bombers
Americans defend with 1 cruiser and 3 transports
Japanese roll dice for 2 tactical_bombers in 27 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 cruiser and 3 transports in 27 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Japanese lost in 27 Sea Zone
1 cruiser owned by the Americans lost in 27 Sea Zone
3 transports owned by the Americans lost in 27 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 cruiser and 3 transports
Battle in Shan State
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 aaGun, 1 artillery and 2 infantry
British roll AA dice in Shan State : 0/2 hits, 0.33 expected hits
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/6 hits, 2.50 expected hits
UK_Pacific roll dice for 1 aaGun, 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 1.00 expected hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Shan State
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 2/6 hits, 2.50 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shan State
1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 aaGun, 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits, 2.00 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/5 hits, 2.00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
1 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 4 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 tactical_bomber moved from Malaya to 21 Sea Zone
2 carriers moved from 35 Sea Zone to 32 Sea Zone
2 fighters moved from 49 Sea Zone to 32 Sea Zone
1 tactical_bomber moved from 27 Sea Zone to 32 Sea Zone
1 bomber moved from 18 Sea Zone to Caroline Islands
1 carrier moved from 21 Sea Zone to 24 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 fighter moved from 21 Sea Zone to 24 Sea Zone
1 destroyer moved from 37 Sea Zone to 21 Sea Zone
2 infantry moved from Southern Manchuria to Jehol
1 aaGun and 2 infantry moved from Jehol to Anhwe
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kyushu to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Jehol
1 bomber moved from 39 Sea Zone to French Indo China
1 mech_infantry moved from Kweichow to Shan State
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangtung to Hunan
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
1 fighter and 1 infantry placed in Japan
1 battleship placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 1.00
Japanese regular : -1.17
British AA : -0.33
UK_Pacific regular : -1.00
@Culann said in PtV - Mr_Stucifer vs Culann:
…all those juicy transports.
Anxiously looks at Pearl harbor
SO JUICY
@Culann I don’t know if it’s a hard day for you today or not, but you’re a damn good friend and I appreciate you brother
@mr_stucifer Thanks brother, I appreciate that.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 11 Sea Zone to 32 Sea Zone
1 destroyer moved from 55 Sea Zone to 49 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 49 Sea Zone
2 infantry moved from Gibraltar to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
2 mech_infantrys moved from Algeria to Libya
Americans take Libya from Italians
1 armour moved from Algeria to Libya
Combat Hit Differential Summary :
@Culann Scramble won’t matter in 32, go ahead and roll it.
No destroyer so planes can’t hit your sub
I think in the long term you may have me. I took way too long to get a coherent strategy going and losing the British fleet in the Atlantic may have cost me the game. I’m not entirely confident Russia will hold out despite the fact that the Pacific is more or less a stand still right now. I know the victory conditions pretty much requires all of one side’s VC despite the fact I’m confident you’ll never take London, I don’t think I can take Germany if Russia falls. I planned on playing till Russia falls. I’m at least pleased with the outcome of my second game.
@mr_stucifer Yeah I know, but maybe you want to do it for posterity’s sake!
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 11 Sea Zone to 32 Sea Zone
1 destroyer moved from 55 Sea Zone to 49 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 49 Sea Zone
2 infantry moved from Gibraltar to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
2 mech_infantrys moved from Algeria to Libya
Americans take Libya from Italians
1 armour moved from Algeria to Libya
Combat - Americans
Battle in Malta
Battle in 32 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 carriers, 2 fighters and 1 tactical_bomber
Americans roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 carriers in 32 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 32 Sea Zone
Japanese win, taking Malta from Italians with 2 carriers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 49 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 49 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 49 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 fighter moved from 49 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 49 Sea Zone to 55 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 carrier moved from 94 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 94 Sea Zone to 96 Sea Zone
1 fighter moved from 94 Sea Zone to 96 Sea Zone
3 destroyers moved from 94 Sea Zone to 96 Sea Zone
1 cruiser moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from Algeria to Tunisia
1 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia
1 bomber moved from Gibraltar to Tunisia
1 destroyer moved from 104 Sea Zone to 93 Sea Zone
1 carrier moved from 104 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 tactical_bomber moved from Gibraltar to 93 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from Eastern United States to 104 Sea Zone
1 artillery moved from Eastern United States to 104 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
4 submarines placed in 11 Sea Zone
1 artillery, 2 bombers, 2 fighters and 1 infantry placed in Eastern United States
1 transport placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Japanese regular : 0.50
Sorry forgot it’s all my turns for a bit.
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
More scramble options.
@Culann happy to play again with switched sides if you want. I have not played Allies much at all in this version.