Scramble 111?
And does the 106 sub fight?
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from Tobruk to 98 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 artillery and 1 infantry moved from Libya to Tunisia
1 marine moved from Southern Italy to 99 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 99 Sea Zone to 96 Sea Zone
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 marine moved from 96 Sea Zone to Malta
2 fighters moved from Southern Italy to 95 Sea Zone
1 bomber moved from Northern Italy to 95 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Albania to Yugoslavia
1 armour and 1 infantry moved from Albania to Greece
1 artillery and 1 transport moved from 98 Sea Zone to 99 Sea Zone
3 infantry moved from Southern Italy to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Greece
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 battleship and 2 cruisers
British defend with 1 destroyer
Italians roll dice for 1 battleship and 2 cruisers in 96 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 battleship and 2 cruisers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malta
Battle in 95 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 95 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
French roll dice for 1 cruiser and 1 destroyer in 95 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 submarine owned by the Italians lost in 95 Sea Zone
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 95 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits
French roll dice for 1 cruiser and 1 destroyer in 95 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the Italians lost in 95 Sea Zone
1 destroyer owned by the French and 1 cruiser owned by the French lost in 95 Sea Zone
Italians win, taking Malta from British with 1 bomber and 2 fighters remaining. Battle score for attacker is 5
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for French: 1 cruiser and 1 destroyer
Battle in Greece
Italians attack with 1 armour, 1 artillery and 4 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 1 artillery and 4 infantry in Greece, round 2 : 1/6 hits, 1.67 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 1 armour, 1 artillery and 4 infantry in Greece, round 3 : 1/6 hits, 1.67 expected hits
Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Italians lost in Greece
1 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Greece, round 4 : 2/4 hits, 1.33 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Greece
2 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 3 infantry
Battle in Yugoslavia
Italians attack with 1 artillery and 1 infantry
Neutral_Allies defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 0/2 hits, 0.67 expected hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 1 artillery in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 1 infantry
Battle in Southern France
Italians attack with 1 armour, 1 artillery and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits
French roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Italians lost in Southern France
1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians retreated to Northern Italy
French win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 2/4 hits, 1.50 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Anglo-Egyptian Sudan from British to Italians
EDIT: Changing ownership of Kenya from British to Italians
EDIT: Turning off Edit Mode
2 fighters moved from 95 Sea Zone to Southern Italy
1 bomber moved from 95 Sea Zone to Southern Italy
3 infantry moved from Tobruk to Libya
1 infantry moved from Ethiopia to Anglo-Egyptian Sudan
1 artillery and 1 infantry moved from Ethiopia to Kenya
1 infantry moved from Italian Somaliland to Kenya
Place Units - Italians
1 infantry placed in Northern Italy
1 submarine placed in 99 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 6
Italians collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
French regular : -0.33
Italians regular : -1.17
Neutral_Allies regular : 0.33
British regular : 0.67
I am still unhappy with last british scramble :D
Should not have scrambled that time and done the usual Taranto Raid
I usually feel scrambling the Channel isn’t worth it because Germany needs to clear that fleet, but I went in fairly soft so I think it was a good call. Sometimes the dice just don’t work out. This is my first PtV game without a Vichy, so it will be interesting to see how it impacts the game, especially for Italy.
@mr_stucifer said in L23 - PtV - Mr_Stucifer (X+5) vs Gorshak (L):
EDIT: Changing ownership of Anglo-Egyptian Sudan from British to Italians
EDIT: Changing ownership of Kenya from British to Italians
Sorry about this, I didn’t realize the save I posted didn’t include the combat moves in Africa. LMK if you want to edit it all back to Ethiopia.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 64 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone
1 infantry moved from 59 Sea Zone to Java
ANZAC take Java from Dutch
2 aaGuns and 1 infantry moved from New South Wales to Queensland
1 destroyer moved from 64 Sea Zone to 65 Sea Zone
Place Units - ANZAC
1 submarine placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Algeria to Morocco
1 fighter moved from Southern France to United Kingdom
1 destroyer moved from 74 Sea Zone to 83 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 destroyer, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 unit repaired.
1 submarine moved from 115 Sea Zone to 113 Sea Zone
2 bombers and 1 fighter moved from Western Germany to United Kingdom
2 fighters and 2 tactical_bombers moved from Western Germany to 113 Sea Zone
1 artillery moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 artillery moved from France to Southern France
Germans take Southern France from French
2 armour, 2 artilleries and 8 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bulgaria to Bessarabia
7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
3 artilleries and 15 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
@Gorshak scramble options for strat bombing UK and SZ 113.
@mr_stucifer
no scramble - the french fighter doesnt want to press his luck anymore. He already escaped certain death two times.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 destroyer, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 unit repaired.
1 submarine moved from 115 Sea Zone to 113 Sea Zone
2 bombers and 1 fighter moved from Western Germany to United Kingdom
2 fighters and 2 tactical_bombers moved from Western Germany to 113 Sea Zone
1 artillery moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 artillery moved from France to Southern France
Germans take Southern France from French
2 armour, 2 artilleries and 8 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bulgaria to Bessarabia
7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
3 artilleries and 15 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 4,8 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total.
Battle in 113 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 battleship
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters and 2 tactical_bombers in 113 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
British roll dice for 1 battleship in 113 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 battleship owned by the British lost in 113 Sea Zone
Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for British: 1 battleship
Cleaning up after air battles
Non Combat Move - Germans
Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
4 infantry moved from Bulgaria to Romania
5 armour and 4 mech_infantrys moved from France to Germany
1 aaGun moved from Germany to Poland
2 aaGuns moved from Poland to Eastern Poland
1 aaGun moved from Western Germany to Germany
2 fighters moved from Western Germany to Malta
1 tactical_bomber moved from Western Germany to Malta
1 fighter moved from United Kingdom to 115 Sea Zone
1 tactical_bomber moved from 113 Sea Zone to 115 Sea Zone
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from 113 Sea Zone to France
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Western Germany
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from France to Western Germany
2 infantry moved from Norway to Finland
Place Units - Germans
1 carrier, 1 destroyer and 3 transports placed in 115 Sea Zone
2 artilleries and 2 infantry placed in Germany
1 artillery and 1 infantry placed in Western Germany
Germans undo move 3.
Germans undo move 2.
2 artilleries and 3 infantry placed in Western Germany
1 artillery and 1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 5,1
Germans collect 44 PUs (1 lost to blockades); end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
British AA : -0.33
Germans regular : -0.67
British regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Russians
Russians repair damage of 4x factory_minor; Remaining resources: 42 PUs;
Russians buy 3 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Leningrad to Baltic States
1 tactical_bomber moved from Leningrad to Poland
2 fighters moved from Leningrad to Baltic States
1 tactical_bomber moved from Russia to Baltic States
2 infantry moved from Buyant-Uhaa to Buryatia
1 infantry moved from Ulaanbaatar to Buryatia
Combat - Russians
Battle in Poland
Russians attack with 1 tactical_bomber
Germans defend with 1 aaGun
Germans roll AA dice in Poland : 0/1 hits, 0,17 expected hits
1 aaGun owned by the Germans lost in Poland
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Buryatia
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Buryatia, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 infantry in Buryatia, round 3 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Buryatia
1 infantry owned by the Japanese lost in Buryatia
Russians win, taking Buryatia from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Baltic States
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Poland to Leningrad
2 fighters and 1 tactical_bomber moved from Baltic States to Leningrad
2 infantry moved from Archangel to Leningrad
2 aaGuns, 1 artillery and 1 infantry moved from Smolensk to Novgorod
3 artilleries and 4 infantry moved from Leningrad to Novgorod
1 armour and 1 mech_infantry moved from Northern Belarus to Leningrad
2 infantry moved from Northern Caucasus to Rostov
1 armour and 1 mech_infantry moved from Kursk to Bryansk
1 artillery and 8 infantry moved from Ukraine to Kursk
3 infantry moved from Sakha to Siberia
1 infantry moved from Dzavhan to Central Mongolia
1 infantry moved from Tsagaan Olom to Central Mongolia
2 infantry moved from Olgiy to Tsagaan Olom
3 infantry moved from Northern Belarus to Smolensk
3 infantry moved from Northern Belarus to Novgorod
1 submarine moved from 128 Sea Zone to 126 Sea Zone
Place Units - Russians
3 fighters placed in Siberia
3 infantry placed in Leningrad
1 infantry placed in Ukraine
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,1,2,6
Russians collect 40 PUs (3 lost to blockades); end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33
Germans AA : -0,17
Germans regular : -0,33
Russians regular : -0,83
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from 5 Sea Zone to Siberia
1 bomber moved from Japan to Siberia
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery, 6 infantry and 1 mech_infantry moved from Amur to Buryatia
1 armour moved from Sakha to Buryatia
1 infantry moved from Southern Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 fighter and 1 tactical_bomber moved from Southern Manchuria to Central Mongolia
1 fighter and 1 tactical_bomber moved from Jehol to Central Mongolia
1 infantry moved from Chahar to Central Mongolia
1 artillery moved from Jehol to Shansi
2 infantry moved from Anhwe to Shansi
2 infantry moved from Kiangsi to Hunan
2 fighters and 2 tactical_bombers moved from Kwangsi to Hunan
1 bomber moved from Kwangsi to Shansi
1 infantry moved from Kwangsi to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
@Gorshak Intercept in Siberia?

@mr_stucifer
no intercept
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from 5 Sea Zone to Siberia
1 bomber moved from Japan to Siberia
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery, 6 infantry and 1 mech_infantry moved from Amur to Buryatia
1 armour moved from Sakha to Buryatia
1 infantry moved from Southern Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 fighter and 1 tactical_bomber moved from Southern Manchuria to Central Mongolia
1 fighter and 1 tactical_bomber moved from Jehol to Central Mongolia
1 infantry moved from Chahar to Central Mongolia
1 artillery moved from Jehol to Shansi
2 infantry moved from Anhwe to Shansi
2 infantry moved from Kiangsi to Hunan
2 fighters and 2 tactical_bombers moved from Kwangsi to Hunan
1 bomber moved from Kwangsi to Shansi
1 infantry moved from Kwangsi to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
Combat - Japanese
Air Battle in Siberia
Japanese attacks with 3 units heading to Siberia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Siberia
Russians roll AA dice in Siberia : 0/1 hits, 0.17 expected hits
Bombing raid in Siberia rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Siberia causes 4 damage total.
Battle in Shansi
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Shansi, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Shansi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Shansi
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Shansi, round 3 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Shansi, round 4 : 3/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shansi
Japanese win, taking Shansi from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Hunan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 3/6 hits, 2.67 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Hunan
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Central Mongolia
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Central Mongolia, round 2 : 3/5 hits, 2.50 expected hits
Russians roll dice for 3 infantry in Central Mongolia, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Central Mongolia
3 infantry owned by the Russians lost in Central Mongolia
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 infantry
Battle in Buryatia
Japanese attack with 1 armour, 1 artillery, 6 infantry and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 6 infantry and 1 mech_infantry in Buryatia, round 2 : 2/9 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Buryatia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Buryatia
2 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Cleaning up after air battles
Non Combat Move - Japanese
1 carrier moved from 5 Sea Zone to 6 Sea Zone
1 carrier moved from 5 Sea Zone to 7 Sea Zone
2 transports moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Hokkaido to 6 Sea Zone
1 armour and 2 infantry moved from Japan to 6 Sea Zone
1 armour and 3 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from Amur to Buryatia
1 fighter moved from Siberia to 6 Sea Zone
1 fighter moved from Siberia to Japan
1 bomber moved from Siberia to Japan
1 tactical_bomber moved from Marshall Islands to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Siam
1 fighter and 1 tactical_bomber moved from Caroline Islands to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 transport moved from 37 Sea Zone to 20 Sea Zone
2 infantry moved from Kyushu to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsu
1 infantry moved from Jehol to Chahar
1 infantry moved from Kiangsi to Anhwe
1 bomber moved from Shansi to Kiangsu
1 artillery and 2 infantry moved from Kyushu to 7 Sea Zone
1 infantry moved from Japan to 7 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 7 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Kwangsi
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Marshall Islands to 36 Sea Zone
1 fighter moved from Marshall Islands to Caroline Islands
1 fighter and 1 tactical_bomber moved from Central Mongolia to Southern Manchuria
1 fighter and 1 tactical_bomber moved from Central Mongolia to Jehol
1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 marine moved from Caroline Islands to 34 Sea Zone
1 battleship and 1 marine moved from 34 Sea Zone to 45 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 34 Sea Zone to 45 Sea Zone
1 destroyer moved from 34 Sea Zone to 45 Sea Zone
1 infantry moved from Northern Manchuria to Buryatia
1 cruiser moved from 34 Sea Zone to 7 Sea Zone
1 destroyer moved from 34 Sea Zone to 56 Sea Zone
Place Units - Japanese
3 transports placed in 7 Sea Zone
3 artilleries, 3 infantry and 1 marine placed in Japan
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : 0.50
Russians regular : 0.33
Russians AA : -0.17
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 infantry moved from Western United States to 11 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 transport moved from 28 Sea Zone to 27 Sea Zone
2 infantry moved from 27 Sea Zone to Hawaiian Islands
1 fighter moved from Davao to Wake Island
1 destroyer and 1 submarine moved from 42 Sea Zone to 40 Sea Zone
Place Units - Americans
2 transports placed in 104 Sea Zone
2 infantry placed in Eastern United States
1 battleship and 1 carrier placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Szechwan to Yunnan
1 artillery and 2 infantry moved from Szechwan to Kweichow
1 fighter and 2 infantry moved from Szechwan to Hunan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Szechwan
1 artillery and 3 infantry moved from Tsinghai to Szechwan
Place Units - Chinese
2 infantry placed in Szechwan
1 infantry placed in Hopei
1 infantry placed in Honan
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : -1,50
Japanese regular : 0,00
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 infantry moved from Western United States to 11 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 transport moved from 28 Sea Zone to 27 Sea Zone
2 infantry moved from 27 Sea Zone to Hawaiian Islands
1 fighter moved from Davao to Wake Island
1 destroyer and 1 submarine moved from 42 Sea Zone to 40 Sea Zone
Place Units - Americans
2 transports placed in 104 Sea Zone
2 infantry placed in Eastern United States
1 battleship and 1 carrier placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Szechwan to Yunnan
1 artillery and 2 infantry moved from Szechwan to Kweichow
1 fighter and 2 infantry moved from Szechwan to Hunan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Szechwan
1 artillery and 3 infantry moved from Tsinghai to Szechwan
Place Units - Chinese
2 infantry placed in Szechwan
1 infantry placed in Hopei
1 infantry placed in Honan
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British repair damage of 5x factory_major; Remaining resources: 33 PUs;
British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
2 infantry moved from Shan State to Siam
2 infantry moved from Sumatra to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 132 Sea Zone
2 infantry moved from 132 Sea Zone to Siam
2 fighters and 1 tactical_bomber moved from Eastern India to Siam
1 infantry moved from Kwangtung to Fukien
Chinese take Fukien from Japanese
Combat - British
Battle in Siam
British attack with 2 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 1 fighter, 2 infantry and 1 tactical_bomber
British roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Siam, round 2 : 1/7 hits, 2,33 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Siam, round 2 : 0/4 hits, 1,83 expected hits
1 infantry owned by the Japanese lost in Siam
British roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Siam, round 3 : 3/7 hits, 2,33 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 3 : 3/3 hits, 1,50 expected hits
3 infantry owned by the British lost in Siam
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Japanese: 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for British: 3 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Siam to Shan State
3 aaGuns, 1 artillery and 7 infantry moved from Burma to Shan State
1 infantry moved from Baluchistan to Southern Persia
British take Southern Persia from Neutral_Allies
1 destroyer moved from 42 Sea Zone to 40 Sea Zone
1 destroyer moved from 83 Sea Zone to 81 Sea Zone
1 infantry moved from Alexandria to Egypt
2 fighters moved from 94 Sea Zone to United Kingdom
1 aaGun and 1 infantry moved from Gibraltar to 94 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 94 Sea Zone to 88 Sea Zone
1 aaGun and 1 infantry moved from 88 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 carrier and 2 cruisers moved from 94 Sea Zone to 91 Sea Zone
1 bomber moved from Quebec to United Kingdom
Place Units - British
3 fighters placed in United Kingdom
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Place Units - UK_Pacific
2 submarines and 1 transport placed in 40 Sea Zone
1 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,4
UK_Pacific collect 21 PUs; end with 21 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Units Change Ownership
Some Units in Eastern India change ownership: 1 infantry
Some Units in 40 Sea Zone change ownership: 2 submarines and 1 transport
Combat Hit Differential Summary :
Chinese regular : -1,50
Japanese regular : -0,33
British regular : -0,67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 marine moved from Malta to 96 Sea Zone
1 cruiser and 1 marine moved from 96 Sea Zone to 100 Sea Zone
1 marine moved from 100 Sea Zone to Crete
1 infantry moved from Northern Italy to 99 Sea Zone
1 artillery moved from Yugoslavia to 99 Sea Zone
2 infantry moved from Southern Italy to 99 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 94 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Morocco
Italians take Algeria from French
2 infantry moved from 94 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 94 Sea Zone to Morocco
1 battleship moved from 96 Sea Zone to 94 Sea Zone
1 cruiser moved from 96 Sea Zone to 94 Sea Zone
1 submarine moved from 99 Sea Zone to 94 Sea Zone
1 infantry moved from Anglo-Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery and 1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
Combat - Italians
Battle in Crete
Battle in Gibraltar
Battle in Morocco
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/4 hits, 1.50 expected hits
French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Morocco
2 infantry owned by the French lost in Morocco
Italians win, taking Crete from Neutral_Allies, taking Gibraltar from British, taking Morocco from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for French: 2 infantry
Non Combat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Libya
3 infantry moved from Libya to Tobruk
1 aaGun and 1 infantry moved from Northern Italy to Southern France
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 infantry placed in Northern Italy
2 transports placed in 99 Sea Zone
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
French regular : 0.33
Italians regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Java to 59 Sea Zone
1 infantry and 1 transport moved from 59 Sea Zone to 56 Sea Zone
1 fighter moved from Queensland to 56 Sea Zone
2 fighters moved from New Zealand to 56 Sea Zone
1 submarine moved from 64 Sea Zone to 56 Sea Zone
Combat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 3 fighters, 1 infantry, 1 submarine and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
ANZAC win with 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 infantry moved from 56 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from 56 Sea Zone to Shan State
2 fighters moved from 56 Sea Zone to Queensland
1 cruiser and 1 destroyer moved from 65 Sea Zone to 64 Sea Zone
1 infantry moved from Egypt to Alexandria
Place Units - ANZAC
1 destroyer and 1 transport placed in 64 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Java to 59 Sea Zone
1 infantry and 1 transport moved from 59 Sea Zone to 56 Sea Zone
1 fighter moved from Queensland to 56 Sea Zone
2 fighters moved from New Zealand to 56 Sea Zone
1 submarine moved from 64 Sea Zone to 56 Sea Zone
Combat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 3 fighters, 1 infantry, 1 submarine and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
ANZAC win with 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 infantry moved from 56 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from 56 Sea Zone to Shan State
2 fighters moved from 56 Sea Zone to Queensland
1 cruiser and 1 destroyer moved from 65 Sea Zone to 64 Sea Zone
1 infantry moved from Egypt to Alexandria
Place Units - ANZAC
1 destroyer and 1 transport placed in 64 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
1 destroyer moved from 83 Sea Zone to 100 Sea Zone
Combat - French
Battle in 100 Sea Zone
French attack with 1 destroyer
Italians defend with 1 cruiser
French roll dice for 1 destroyer in 100 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 cruiser in 100 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
French roll dice for 1 destroyer in 100 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 cruiser in 100 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
French roll dice for 1 destroyer in 100 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 cruiser in 100 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
1 destroyer owned by the French lost in 100 Sea Zone
1 cruiser owned by the Italians lost in 100 Sea Zone
Italians win with no units remaining. Battle score for attacker is 3
Casualties for French: 1 destroyer
Casualties for Italians: 1 cruiser
Non Combat Move - French
1 infantry moved from French Central Africa to Nigeria
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -0,50
French regular : 0,00
Japanese regular : -0,33
ANZAC regular : 0,67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 9 infantry and 1 transport; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 117 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 117 Sea Zone to 118 Sea Zone
5 armour and 4 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Eastern Poland to Northern Belarus
Germans take Northern Belarus from Russians
1 infantry moved from Eastern Poland to Southern Belarus
Germans take Southern Belarus from Russians
4 infantry moved from Eastern Poland to Baltic States
1 artillery and 3 infantry moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 armour moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
2 armour and 4 infantry moved from Bessarabia to Ukraine
1 fighter and 1 tactical_bomber moved from Western Germany to 118 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Karelia to Archangel
Germans take Archangel from Russians
Combat - Germans
Battle in 118 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 118 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 cruiser in 118 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Germans
1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 118 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Baltic States
Germans attack with 5 armour, 4 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 5 armour, 4 infantry and 4 mech_infantrys in Baltic States, round 2 : 4/13 hits, 4.50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 5 armour, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 3 armour, 2 artilleries and 8 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 armour, 2 artilleries and 8 infantry in Ukraine, round 2 : 5/13 hits, 3.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 3 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine
Non Combat Move - Germans
Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
4 infantry moved from Romania to Bessarabia
1 artillery and 4 infantry moved from Eastern Poland to Southern Belarus
1 aaGun moved from Eastern Poland to Southern Belarus
1 infantry moved from Eastern Poland to Southern Belarus
1 artillery and 1 infantry moved from Eastern Poland to Southern Belarus
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
2 artilleries and 3 infantry moved from Western Germany to 115 Sea Zone
2 artilleries, 3 infantry and 4 transports moved from 115 Sea Zone to 116 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from Germany to 116 Sea Zone
4 infantry moved from Karelia to Vyborg
1 infantry moved from Finland to Karelia
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 116 Sea Zone to 118 Sea Zone
1 artillery and 2 infantry moved from 118 Sea Zone to Vyborg
1 aaGun moved from 118 Sea Zone to Vyborg
2 artilleries, 2 infantry and 2 transports moved from 116 Sea Zone to 118 Sea Zone
2 infantry moved from 118 Sea Zone to Baltic States
2 artilleries moved from 118 Sea Zone to Baltic States
1 fighter and 1 tactical_bomber moved from 118 Sea Zone to Eastern Poland
1 fighter and 1 tactical_bomber moved from Malta to Eastern Poland
1 fighter moved from Malta to France
1 fighter moved from Southern Italy to Western Germany
1 bomber moved from Western Germany to Eastern Poland
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Southern France to Normandy Bordeaux
1 submarine moved from 113 Sea Zone to 128 Sea Zone
Place Units - Germans
1 transport placed in 116 Sea Zone
4 artilleries and 6 infantry placed in Germany
2 infantry placed in Normandy Bordeaux
1 infantry placed in Southern France
Germans undo move 4.
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : -0.17
@Gorshak I skipped the scrambles due to overwhelming odds, I would not normally do so but it kept it at 100% and hugely negative TUV swing and figured it would not be worth it to you.