@simon33 Yes, this is a very aggressive Axis approach. I did not use it much in the past; I am trying how it can work.
L23 - BM4 - Ghostglider vs. pacifiersboard (allied +25) #2
-
-
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Italians Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 submarine moved from 94 Sea Zone to 92 Sea Zone 1 bomber moved from Southern Italy to 92 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete Combat - Italians Battle in Crete Battle in 92 Sea Zone Italians attack with 1 bomber and 1 submarine British defend with 1 cruiser Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the British lost in 92 Sea Zone Italians win, taking Crete from Neutral_Allies with 1 bomber and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Non Combat Move - Italians 1 bomber moved from 92 Sea Zone to Southern Italy 1 battleship, 2 cruisers and 1 destroyer moved from 94 Sea Zone to 93 Sea Zone 1 transport moved from 97 Sea Zone to 93 Sea Zone 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 armour, 1 infantry and 1 mech_infantry moved from Tobruk to Libya 1 fighter moved from Southern Italy to Western Germany 2 aaGuns, 2 artilleries and 2 infantry moved from Yugoslavia to Romania 1 armour, 2 artilleries and 3 infantry moved from Greece to Bulgaria 1 armour moved from Bulgaria to Romania 1 aaGun and 3 infantry moved from Northern Italy to Yugoslavia 1 armour moved from Normandy Bordeaux to Northern Italy Place Units - Italians 3 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
-
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 7 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Normandy Bordeaux to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone Combat - Germans Battle in 91 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 110 Sea Zone Germans attack with 4 fighters, 1 submarine and 5 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 fighters and 5 tactical_bombers in 110 Sea Zone, round 2 : 5/9 hits, 5.17 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 4 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 6 artilleries moved from Poland to Germany 4 infantry moved from Poland to Germany 4 infantry moved from Finland to Norway 2 artilleries moved from Northern Italy to Western Germany 1 armour moved from Normandy Bordeaux to Western Germany 3 armour and 2 mech_infantrys moved from Yugoslavia to Slovakia Hungary 1 bomber moved from 91 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Germany 2 mech_infantrys moved from Germany to Poland 2 mech_infantrys moved from Germany to Romania 2 mech_infantrys moved from Germany to Romania 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 armour moved from Normandy Bordeaux to Western Germany 3 fighters moved from 110 Sea Zone to Western Germany 4 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux 2 tactical_bombers moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 armour moved from Normandy Bordeaux to Northern Italy Place Units - Germans 7 transports placed in 113 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans regular : -0.50 British regular : -0.33
-
-
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 factory_minors, 2 fighters and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone 2 fighters moved from Japan to 21 Sea Zone 1 tactical_bomber moved from Kiangsu to 21 Sea Zone 1 tactical_bomber moved from Paulau Island to 34 Sea Zone 2 fighters moved from Kiangsu to 34 Sea Zone 1 infantry moved from Malaya to Shan State 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry and 1 mech_infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 2 infantry moved from Amur to Ulaanbaatar 1 armour moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 armour moved from Buryatia to Ulaanbaatar 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Hopei to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Hunan to Kweichow 1 artillery and 2 infantry moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 fighter moved from Anhwe to Kweichow 1 fighter and 2 tactical_bombers moved from Kiangsu to Kweichow 2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 45 Sea Zone 1 artillery moved from Hunan to Kweichow 1 bomber moved from Japan to Ulaanbaatar Combat - Japanese Battle in Java Battle in Celebes Battle in Soviet Far East Battle in Sumatra Battle in 45 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 0/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in 45 Sea Zone Japanese roll dice for 1 fighter and 2 tactical_bombers in 45 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Java from Dutch, taking Celebes from Dutch, taking Soviet Far East from Russians, taking Sumatra from Dutch with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Battle in 34 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in 34 Sea Zone 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Battle in 21 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in 21 Sea Zone 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in Kweichow Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Kweichow, round 2 : 5/8 hits, 3.33 expected hits Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Chinese: 4 infantry Battle in Ulaanbaatar Japanese attack with 1 armour, 1 bomber and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Ulaanbaatar, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Ulaanbaatar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ulaanbaatar Japanese win, taking Ulaanbaatar from Russians with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2.50 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Yunnan 2 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 3/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 18 Sea Zone to 35 Sea Zone 1 carrier moved from 43 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to Philippines 1 tactical_bomber moved from 34 Sea Zone to Philippines 1 fighter moved from 34 Sea Zone to 35 Sea Zone 1 bomber moved from Paulau Island to Philippines 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 bomber moved from Ulaanbaatar to Anhwe 1 mech_infantry moved from Jehol to Anhwe 1 infantry moved from Jehol to Anhwe 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Chahar to Hopei 1 aaGun and 1 infantry moved from Manchuria to Jehol 2 fighters and 2 tactical_bombers moved from Kweichow to French Indo China 2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China 2 artilleries and 2 infantry moved from Kwangtung to Kwangsi Place Units - Japanese 1 factory_minor placed in Malaya 1 factory_minor placed in French Indo China 2 fighters placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 65 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 0.67 Japanese regular : -1.67 UK_Pacific regular : -0.67 ANZAC regular : 1.00 Russians regular : -0.33
-
-
Cannot open map, so can you please repost the map?
-
-
same - cannot open map
-
hm, I downloaded the file myself and can open it. Did you doublecheck if your download worked properly?
-
Still same problem
-
I can open UK1 in this game, no problem, but not this last map
-
here is a save from before the combat plus a screenshot; maybe that does the job
-
Map is working fine - yes, please damage the last AC and kill 2 SUBs+1 DD
-
you got five hits altogether and one of my remaining subs hit again - dd/ac/cruiser ?
-
please kill AC
-
-
Please kill DD and AC
-
you hit also only twice.
Now my remaining sub killed your cruiser and I got two regular hits again. Kill two tacs or battleship first?