Island hopping is great, but its not critical. Sometimes just having a presense in the region will do just great. This is how I build my fleets…… My flagships are my carriers. They are great for defense and their fighters can support amphibious assaults. I will have no less than 2. I then will support my fleet with destroyers. I try to build 2 for every carrier. If you build destroyers and in order to get more bang for your buck, get combined bombardment. This will increase your amphibious firepower drastically. Basically you’ll be able to do the job of a battleship at half the cost and twice the firepower. Then build the rest of your force out of transports and a couple of submarines. If you use this fleet right, you will have everyship being productive on every aspect, offense, defense, and logistics. Your maximizing your money and strength. Lets take a fleet of 2 AC’s, 6 destoyers, 2 subs, 4 troopships with 2 tanks, 2 artillary, and 4 infantry. You attack the phillipines with an amphibious assault. the 6 destroyers should pretty much wipe out all opposition. But if not, you have 4 fighters and all the ground units to clean up. Battle should be over without losing anything. Your fighters land for fleet defense. Basically you have a fleet that can hit hard on land and sea. Your enemy will think twice before hitting you.
POLL: Most important Non-Combat moves in Turn 1 (AAR)
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As the other thread for combat moves, what are the most critical NCM’s for turn 1… and why :-)
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other G-1 ncm-“decision”: placement of how many german fighters in WEU or LIB (or anywhere else like sz5 and EEU)? I.e. where do you put priority with your german airforce? On the norther sea zones (sz3 or 4) and/or AZO or on southern territories (for eventual attack on RED-trn and/or UK-fgt and UK-bmb in CNG?
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This poll and post is even more difficult to answer than the combat poll. This one not only depends on prior combat, but also on the outcome of those combats. Your planned NCM can be obsolete and/or foolhardy by the time it’s time to make it.
Like Switch says, the best laid plans last only until contact with the enemy. (paraphrased) :-D