No scramble in z93.
If I’m limited to only 3-plane scramble in z31, no scramble. If I can scramble 4, I will do 4 fighters. Not sure on the rule here.
@MrRoboto
Tipped BB, tipped CV, DD, CA, tac, fig, carrier, bb
@MrRoboto said in L23 BM4 Mainah (X) v MrRoboto (L+15):
Btw, I am not okay with you changing the sub for a destroyer, I edited it back.
Dice have been rolled, so no re-rolling either.
No worries. I wanted the sub, just thought I erred in not giving your sub the possibility of submerging, and thus the optimum move for me at that point would have been to keep the DD and lose the sub so my air could continue to hit the sub.
Just make sure to ask for casualties in sea battles, especially when subs are involved.
I absolutely will do so going forward.
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 destroyer, 5 submarines and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 fighter moved from Guam to 43 Sea Zone
1 bomber moved from Hawaiian Islands to 26 Sea Zone
1 bomber and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 54 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 54 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 bomber and 2 fighters moved from 54 Sea Zone to Queensland
1 fighter moved from 43 Sea Zone to Java
Place Units - Americans
1 transport placed in 101 Sea Zone
1 destroyer, 5 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 11 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 11 infantry in Yunnan, round 2 : 0/12 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 11 infantry in Yunnan, round 3 : 0/12 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 10 infantry in Yunnan, round 4 : 1/11 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
Place Units - Chinese
2 infantry placed in Sikang
1 infantry placed in Sikang
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 1 airfield, 1 armour, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 81 Sea Zone to 94 Sea Zone
4 fighters moved from Gibraltar to 94 Sea Zone
2 fighters and 1 tactical_bomber moved from India to 37 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - British
Battle in 94 Sea Zone
British attack with 1 destroyer and 4 fighters
Italians defend with 1 submarine and 1 transport
British roll dice for 1 destroyer and 4 fighters in 94 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 transport in 94 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits
1 transport owned by the Italians and 1 submarine owned by the Italians lost in 94 Sea Zone
British win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 13
Casualties for Italians: 1 submarine and 1 transport
Battle in Shan State
British attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 artillery and 3 infantry in Shan State, round 3 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 37 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 37 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits
1 destroyer owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 37 Sea Zone
1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 37 Sea Zone
1 tactical_bomber owned by the British and 2 fighters owned by the British retreated
Japanese win with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -20
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Casualties for Japanese: 1 cruiser and 1 destroyer
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Malaya
Non Combat Move - British
3 aaGuns and 2 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
3 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Rhodesia to Belgian Congo
4 fighters moved from 94 Sea Zone to Gibraltar
1 battleship moved from 104 Sea Zone to 102 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 bomber moved from Quebec to Gibraltar
1 submarine moved from 96 Sea Zone to 81 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Eastern Persia to Persia
2 artilleries and 3 infantry moved from India to Burma
Place Units - British
1 factory_minor placed in Persia
1 airfield placed in Gibraltar
1 armour and 2 infantry placed in Union of South Africa
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Chinese regular : -5,83
Americans regular : 0,50
Italians regular : 0,17
Japanese regular : 1,17
British regular : 0,17
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Battle in Cyprus
Battle in Crete
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 1 infantry
British defend with 1 artillery
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
1 artillery owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Cyprus from British, taking Crete from Neutral_Allies, taking Anglo Egyptian Sudan from British with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery
Non Combat Move - Italians
1 infantry moved from Tobruk to Libya
1 armour and 1 mech_infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Algeria to Tunisia
1 artillery and 2 infantry moved from Greece to Bulgaria
1 aaGun moved from Yugoslavia to Bulgaria
1 armour moved from Greece to Romania
1 aaGun, 2 artilleries and 1 infantry moved from Southern France to Northern Italy
1 armour moved from Holland Belgium to Northern Italy
1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
British regular : 0.67
Scramble 115?
No scramble!
Game History
Round: 3
Purchase Units - Germans
Germans buy 2 armour, 1 artillery and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from France to Southern France
2 infantry moved from France to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
2 bombers moved from Western Germany to United Kingdom
2 artilleries and 12 infantry moved from Romania to Bessarabia
10 infantry moved from Eastern Poland to Western Ukraine
5 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 artillery moved from Poland to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 infantry moved from Eastern Poland to Belarus
3 artilleries and 1 infantry moved from Eastern Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Poland to Belarus
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Vyborg
1 artillery moved from 115 Sea Zone to Vyborg
Combat - Germans
Strategic bombing raid in United Kingdom
1 bomber owned by the Germans killed by AA in United Kingdom
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.
Battle in Baltic States
Germans attack with 3 artilleries and 7 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Baltic States from Russians with 3 artilleries and 6 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Vyborg
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Vyborg from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bessarabia
Germans attack with 2 artilleries and 12 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 2 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
French defend with 1 infantry
Germans win, taking Holland Belgium from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Southern France
Germans attack with 1 artillery and 2 infantry
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Southern France from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Battle in Western Ukraine
Germans attack with 10 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
8 mech_infantrys moved from Germany to Eastern Poland
6 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from France to Western Germany
1 bomber moved from United Kingdom to Western Germany
2 bombers moved from Algeria to Western Germany
1 fighter and 2 tactical_bombers moved from Algeria to Greece
Place Units - Germans
2 armour, 1 artillery and 7 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 artillery and 2 infantry moved from Karelia to Vyborg
1 fighter moved from Novgorod to Vyborg
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 armour and 1 mech_infantry moved from Szechwan to Hunan
1 armour and 1 mech_infantry moved from Szechwan to Anhwe
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 artillery and 7 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 artillery and 4 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Hunan
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Hunan, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Hunan, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Russians win, taking Hunan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Russians win, taking Anhwe from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Vyborg
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Vyborg, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Vyborg, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Western Ukraine
Russians attack with 5 artilleries and 17 infantry
Germans defend with 10 infantry
Russians roll dice for 5 artilleries and 17 infantry in Western Ukraine, round 2 : 4/22 hits, 5,33 expected hits
Germans roll dice for 10 infantry in Western Ukraine, round 2 : 4/10 hits, 3,33 expected hits
4 infantry owned by the Russians lost in Western Ukraine
4 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 5 artilleries and 13 infantry in Western Ukraine, round 3 : 7/18 hits, 4,67 expected hits
Germans roll dice for 6 infantry in Western Ukraine, round 3 : 3/6 hits, 2,00 expected hits
3 infantry owned by the Russians lost in Western Ukraine
6 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 5 artilleries and 10 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 7 infantry
Casualties for Germans: 10 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 artillery and 4 infantry moved from Russia to Bryansk
1 infantry moved from Novgorod to Belarus
1 aaGun, 2 artilleries and 4 infantry moved from Novgorod to Archangel
1 fighter moved from Vyborg to Russia
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
1 submarine moved from 124 Sea Zone to 110 Sea Zone
Place Units - Russians
1 infantry placed in Ukraine
2 infantry placed in Novgorod
Russians undo move 2.
1 infantry placed in Novgorod
1 infantry placed in Ukraine
3 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,3,3,6,3
Russians collect 37 PUs (3 lost to blockades); end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
Japanese regular : -1,33
Germans regular : 1,00
Russians regular : 1,00
Damn Western Ukraine did not went as I wanted.
I wanted to strafe and retreat, but that first round was so bad. And then I hoped for another 4 or maybe 5 hits second round, but I killed everything…
@MrRoboto
I played with the composition of that garrison quite a bit. I wanted you to strafe, wanted to give you a comfortable strafe - but this is great for the Germans.
I am curious, why do you feel Round1 went bad enough to warrant round 2? 4 hits out of an expected five - maybe not what you truly wanted, but not bad?
What I mean is that we both scored 4.
That means I did not gain anything, so that strafing was unsuccessful.
@mainah
Pulled up the map and followed the history - it was bad because it was a 1:1 exchange.
I hoped for good dice for once in this game, got disappointed once more
@MrRoboto
I played Japan very poorly, even before you account for the loss of a third of the fleet. Question is can I hang on long enough for Germany and Italy…probably not, but going to try.
Thanks for the butt kicking and the advice in the chat. Helps my game immensely.
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Kiangsu to Anhwe
3 infantry moved from Shantung to Anhwe
3 artilleries and 7 infantry moved from Hopei to Anhwe
2 bombers moved from Kwangsi to Shan State
1 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Malaya to Shan State
3 fighters and 4 tactical_bombers moved from Kwangsi to Hunan
1 mech_infantry moved from Kwangtung to Hunan
1 fighter moved from 34 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 3 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.67 expected hits
UK_Pacific roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Shan State
2 infantry owned by the British lost in Shan State
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 bombers owned by the Japanese retreated
UK_Pacific win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Hunan
Japanese attack with 3 fighters, 1 mech_infantry and 4 tactical_bombers
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 3 fighters, 1 mech_infantry and 4 tactical_bombers in Hunan, round 2 : 4/8 hits, 4.17 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Hunan
Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Anhwe
Japanese attack with 3 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 3 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber in Anhwe, round 2 : 7/16 hits, 4.83 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Anhwe, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese lost in Anhwe
1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Anhwe
Japanese win, taking Anhwe from Chinese with 3 artilleries, 2 fighters, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
2 bombers moved from Shan State to Kiangsi
1 fighter and 1 tactical_bomber moved from Shan State to Kiangsi
3 fighters and 4 tactical_bombers moved from Hunan to Kiangsu
2 fighters and 1 tactical_bomber moved from Anhwe to Manchuria
3 fighters moved from Manchuria to Japan
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone
1 battleship and 1 cruiser moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
2 carriers moved from 34 Sea Zone to 19 Sea Zone
1 fighter and 2 tactical_bombers moved from 34 Sea Zone to Caroline Islands
1 fighter moved from 45 Sea Zone to Caroline Islands
Place Units - Japanese
3 infantry placed in Shantung
Japanese undo move 1.
3 mech_infantrys placed in Shantung
3 infantry placed in Kiangsu
2 destroyers and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 37 PUs; end with 39 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 1.33
UK_Pacific regular : -0.33
@MrRoboto said in L23 BM4 Mainah (X) v MrRoboto (L+15):
I hoped for good dice for once in this game, got disappointed once more
Glass half full thought - you have had horrible dice, absolutely horrible, and are still on the rise in both TUV and income.
Forgot one attack in Borneo.
Attack: Inf+art
[dice 2d6<=2]
Def: 1 inf
[dice 1d6<=2]
2d6<=2: 5, 6; Hits: 0
1d6<=2: 4; Hits: 0
Attack: inf+art
[dice 2d6<=2]
Def: 1 inf
[dice 1d6<=2]