I will take this time to test out the your strategy. Since I have seen this tactic used many times, I have come up with the appropriate answer. The problems with these strategies are that they require pinpoint accuracy and investment. You strategy calls for an initial investment of 100 IPCs (3 turns based on average US capita) with an upkeep of 30 IPCs per turn. 40 for the 5 transports, 10 for the first set of infantry, and 10 for the additional set. What else will you be doing the first three turns?
You mentioned Norway as the first landing point. In my previous topic I stated that Norway offers none of the advantages of ATB. By landing at Norway, I can assume this is done merely to reinforce Russian positions. By the numbers a defending force of 7 infantry has a 50% of defeating 10 infantry - a net loss of 9 IPCs if both are destroyed. However, since the Eastern Front often amounts to stacks of 30 German infantry of more, this would require 43 infantry at 55% chance of victory. To pull off this maneuver would require 5 turns of IPC investment along with an additional 3 turns for movement purposes. Think of where Japan will be after eight turns.
Second is the invasion of Western Europe. Lets say you commit 1 bomber, 2 planes, and 10 infantry (the most you existing transports can handle) to the European invasion. Anticipating your attack, all the German player has to do to stop this is place a stack of 10 infantry, 2 planes with one preexisting AA gun to claim victory 80% of the time assuming you let your aircraft to fend for themselves.
Additional problems loom large. How will you manage to defend your 5 transports? As the German player I can launch a devastating assault of 4 fighters and 1 bomber to claim victory 98% of the time – 60% of the time I will lose only 1 fighter.
Another problem also arises: What about Hawaii? Will you counterattack at Hawaii or let the Japanese task force run rampant? By counterattacking at Hawaii, you seriously jeopardize losing 2 ftrs and 1 bomber. The loss of one or more such craft will be a huge blow to your infantry rush due to the lack of high supporting units. On the other hand, not invading Hawaii could end up just as worse. By doing so, you have allowed the Japanese player free access to ATB at Alaska, Hawaii, Australia, Western USA, Western Canada, and New Zealand. Most harmful of all is Alaska and Western USA. These two place an incredible burden on your timetable as it forces you to funnel units in order to stem with the Japanese tide.
The third issue with Japan is how to stop them before the reach critical mass. With all forces going to Germany, Japan can freely devote all its resources to Asia. Though Japan also suffers from supply line difficulties, it enjoys the benefit of having a huge air fleet at the beginning of the game.