[Global 1940] Blitz After Attacking With No Casualties


  • This is a much simpler proposal than my gargantuan research overhaul. I have Global 1940 in mind but it’s probably valid for any version of the game.

    I dislike the meta that has developed as a result of the traditional Axis & Allies tank blitzing rule, which favors the defending player holding their army one space behind the front line to avoid being overwhelmed by an attack from several directions - but leaving 1 token infantry in each front line territory to halt enemy tanks from blitzing two spaces.

    I dislike this for similar reasons to why I dislike the out-of-the-box rules on destroyers and submarines - 1 destroyer can neutralize a whole stack of 5 submarines. It’s unrealistic, and it also makes for poor gameplay.

    Why should 1 infantry be able to halt a stack of 5 tanks? Again, it passes neither the realism test nor the gameplay one. It neutralizes the tank’s special breakthrough and shock role all too easily and predictably.

    My proposal is this: tanks (and any other blitzing unit) are only prevented from blitzing if they fight a battle where the defenders inflict at least one casualty on the attacking force - i.e. if you invade that territory with 1 infantry and kill him, and he doesn’t land a hit on you, your tanks are then free to invade one more territory.

    Tanks become much scarier when you play this way - you won’t be sure what exactly it takes to stop them, and you can never be 100% certain that a breakthrough is impossible. Defense in depth remains a valid strategy - but now you have to think more about how strong of a blocking force to leave behind in your front line territories.

    I think the Path to Victory modification, with its expanded number of Eastern Front territories, would especially benefit from this rule.

  • 2024 '23 '22

    @Vendetta

    Good proposal. I didn’t really like your initial criticism, but your solution sounds great.

    Hopefully it’s an option for TripleA.

    I assume the mechanised infantry that are blitzing with the tanks count as tanks under the rule (so if an infantry does hit and it’s assigned to a mechanised infantry, the tanks still have to stop).


  • @SuperbattleshipYamato Yes, my thought is that any casualty inflicted upon the attacking force, even if it’s just to a regular infantry, would count as substantive enough resistance to prevent the tanks from going on to blitz.


  • @Vendetta

    Thank you for clarifying!


  • @Vendetta said in [Global 1940] Blitz After Attacking With No Casualties:

    My proposal is this: tanks (and any other blitzing unit) are only prevented from blitzing if they fight a battle where the defenders inflict at least one casualty on the attacking force - i.e. if you invade that territory with 1 infantry and kill him, and he doesn’t land a hit on you, your tanks are then free to invade one more territory.

    Tanks become much scarier when you play this way - you won’t be sure what exactly it takes to stop them, and you can never be 100% certain that a breakthrough is impossible. Defense in depth remains a valid strategy - but now you have to think more about how strong of a blocking force to leave behind in your front line territories.

    I think the Path to Victory modification, with its expanded number of Eastern Front territories, would especially benefit from this rule

    Good idea. Will use this to build off both for this and for Destroyer screens.

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