Just to add to Panzer’s above, Elites also can’t be part of a Corps. They can be part of a Army Group.
Have Fun
Prosit
Yea you don’t need to use edit for Fortifications, you just need to ignore them as hits. They’ll die once everything else dead, but you still have to get hits to kill them.
I’ll check your turn out after bit and have something for you tomorrow. I think I’m 7 hours behind, so already getting late there :)
@Panzerstahl-Helm Also just a FYI when I post the Comment, I’m posting it in the Game log and then copy/paste from History. It doesn’t let me copy from the log itself for some reason.
Not a biggie, but that’s why “COMMENT” is in all caps :)
Game History
Round: 5
Purchase Units - Americans
Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br>You may have a total of 2 Tank Armies at any one time.<b></body>
Note to players Americans: <body><b>It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group.<br><br>They may only have 1 Army Group at a time.<b></body>
Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans
Trigger Army GroupUSA: buyArmy_Group added to productionAmericans
Americans buy 1 ArmoredInfantry, 2 Escorts, 4 Fortifications, 1 carrier, 1 destroyer, 1 harbour, 1 submarine, 1 transport and 2 usa_fighters; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 elite moved from Morocco to 91 Sea Zone
1 elite and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 elite and 1 transport moved from 94 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery, 1 elite and 1 mech_infantry moved from 93 Sea Zone to Southern France
1 bomber moved from United Kingdom to Southern France
1 Heavy_BB, 1 carrier, 1 cruiser, 1 submarine and 2 usa_fighters moved from 91 Sea Zone to 93 Sea Zone
2 usa_fighters moved from 93 Sea Zone to Southern France
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
Combat - Americans
Battle in Southern France
Americans attack with 1 artillery, 1 bomber, 1 elite, 1 mech_infantry and 2 usa_fighters
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry; Italians defend with 2 infantry
Americans roll dice for 1 Heavy_BB and 1 cruiser in Southern France, round 2 : 3/3 hits, 2.17 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Southern France, round 2 : 2/3 hits, 1.00 expected hits
1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern France
1 mech_infantry owned by the Germans and 2 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Germans with 1 bomber, 1 elite and 2 usa_fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 artillery and 1 mech_infantry
Casualties for Italians: 2 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 3 Rails owned by Americans in Eastern United States
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 3 Rails owned by Americans in Alaska
1 bomber moved from Southern France to United Kingdom
2 usa_fighters moved from Southern France to 93 Sea Zone
1 usa_fighter moved from Gibraltar to United Kingdom
1 usa_fighter moved from Eastern United States to Western United States
1 Escort_Convoy moved from 101 Sea Zone to 104 Sea Zone
2 ArmoredInfantrys moved from Central United States to 101 Sea Zone
2 ArmoredInfantrys, 1 Heavy_BB, 1 destroyer and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 ArmoredInfantry and 1 mech_infantry moved from Morocco to Tunisia
2 ArmoredInfantrys moved from 91 Sea Zone to Morocco
1 artillery moved from Central United States to Western United States
4 NavyFighters, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 3 transports moved from 3 Sea Zone to 2 Sea Zone
1 elite and 5 infantry moved from Alaska to 2 Sea Zone
4 NavyFighters, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 elite, 5 infantry, 1 submarine and 3 transports moved from 2 Sea Zone to 8 Sea Zone
1 elite and 5 infantry moved from 8 Sea Zone to Aleutian Islands
1 Rail and 1 elite moved from Eastern United States to Alaska
1 Rail moved from Eastern United States to Central United States
1 Rail and 1 infantry moved from Central United States to Alaska
1 Rail moved from Eastern United States to Central United States
1 Rail moved from Central United States to Western United States
1 Rail and 1 infantry moved from Western United States to Alaska
1 Escort moved from 10 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
Place Units - Americans
1 harbour placed in Aleutian Islands
4 Fortifications placed in Hawaiian Islands
1 Escort, 1 carrier, 1 destroyer, 1 submarine and 2 usa_fighters placed in 10 Sea Zone
1 ArmoredInfantry placed in Central United States
1 Escort and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work. 1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone
Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone
Americans collect 54 PUs; end with 54 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
Trigger Americans Loses Philippines Turn5: Americans met a national objective for an additional -3 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 Escort
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 Escort_Convoy
EDIT: Removing units owned by Americans from 104 Sea Zone: 1 Escort_Convoy
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 Escort
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 fighter and 12 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 12 infantry
Japanese defend with 1 artillery, 1 elite and 2 infantry
Chinese roll dice for 1 fighter and 12 infantry in Yunnan, round 2 : 3/13 hits, 2.50 expected hits
Japanese roll dice for 1 artillery, 1 elite and 2 infantry in Yunnan, round 2 : 4/5 hits, 1.67 expected hits
4 infantry owned by the Chinese lost in Yunnan
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 3 : 1/9 hits, 1.83 expected hits
Japanese roll dice for 1 elite in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
1 elite owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 artillery, 1 elite and 2 infantry
Non Combat Move - Chinese
Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
1 fighter moved from Yunnan to Sikang
Place Units - Chinese
1 infantry placed in Shensi
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Purchase Units - British
British repair damage of 5x factory_major; Remaining resources: 51 PUs;
British buy 6 infantry, 4 uk_armours, 1 uk_fighter and 1 uk_para; Remaining resources: 0 PUs;
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
Turning on Edit Mode
EDIT: British takes Denmark from Germans
EDIT: British takes Holland Belgium from Germans
2 uk_armours moved from Burma to French Indo China
3 infantry moved from Burma to Shan State
2 uk_fighters moved from India to Shan State
1 infantry and 1 uk_armour moved from Iraq to 80 Sea Zone
1 battleship, 1 infantry, 1 transport and 1 uk_armour moved from 80 Sea Zone to 81 Sea Zone
1 uk_tactical_bomber moved from Persia to Egypt
1 infantry and 1 uk_armour moved from 81 Sea Zone to Egypt
2 infantry and 1 uk_armour moved from Anglo Egyptian Sudan to Egypt
EDIT: 1 uk_para moved from United Kingdom to Denmark
EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
Combat - British
EDIT: Battle in French Indo China
EDIT: British attack with 2 uk_armours
EDIT: Japanese defend with 1 japanese_para
EDIT: 0/1 hits, 0.17 expected hits
EDIT: 1/2 hits, 1.00 expected hits
EDIT: 0/1 hits, 0.33 expected hits
EDIT: 1 uk_armour owned by the British lost in French Indo China
EDIT: 1 japanese_para owned by the Japanese lost in French Indo China
EDIT: British takes French Indo China from Japanese
EDIT: British win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -1
EDIT: Turning off Edit Mode
Battle in Shan State
British attack with 3 infantry and 2 uk_fighters
Japanese defend with 1 infantry
British roll dice for 3 infantry and 2 uk_fighters in Shan State, round 2 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 3 infantry and 2 uk_fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Egypt
British attack with 3 infantry, 2 uk_armours and 1 uk_tactical_bomber
Germans defend with 1 air_transport and 1 infantry; Italians defend with 1 air_transport, 1 armour, 2 fighters, 1 harbour and 1 infantry
British roll dice for 1 battleship in Egypt, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 3 infantry, 2 uk_armours and 1 uk_tactical_bomber in Egypt, round 2 : 2/6 hits, 2.17 expected hits
Italians roll dice for 2 air_transports, 1 armour, 2 fighters and 2 infantry in Egypt, round 2 : 3/5 hits, 2.50 expected hits
3 infantry owned by the British lost in Egypt
1 infantry owned by the Germans, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Egypt
British roll dice for 2 uk_armours and 1 uk_tactical_bomber in Egypt, round 3 : 1/3 hits, 1.67 expected hits
Italians roll dice for 2 air_transports and 2 fighters in Egypt, round 3 : 2/2 hits, 1.33 expected hits
2 uk_armours owned by the British lost in Egypt
1 fighter owned by the Italians lost in Egypt
1 uk_tactical_bomber owned by the British retreated
Italians win with 2 air_transports and 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 3 infantry and 2 uk_armours
Casualties for Italians: 1 armour, 1 fighter and 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Syria from Italians to British
EDIT: Turning off Edit Mode
COMMENT: Spaced Syria Attack :)
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan
1 infantry moved from Iraq to Syria
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 uk_tactical_bomber moved from Egypt to Anglo Egyptian Sudan
2 Rails and 2 uk_armours moved from Union of South Africa to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to Rhodesia
2 uk_fighters moved from Shan State to India
1 aaGun and 2 infantry moved from Burma to India
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 uk_armour moved from Algeria to Libya
1 infantry moved from Algeria to Tunisia
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - British
5 infantry and 1 uk_armour placed in India
1 infantry and 3 uk_armours placed in Union of South Africa
1 uk_fighter and 1 uk_para placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2,5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,3,2,6,6,1,1
British collect 49 PUs (3 lost to blockades); end with 49 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.83
Italians regular : 1.17
Japanese regular : 1.33
Germans regular : 1.00
EDIT: : -0.50
British regular : 0.00
COMMENT: Spaced Syria Attack :) Did it in NCM
Uggh ! What a complete brain dead idiot I am ! I totally spaced placing the ANZAC Units Rd 4 lol
I don’t think it woulda changed anything with JPN ?
Ok I just place at start of ANZAC ?
@Panzerstahl-Helm actually tou might have put a blocker in 46 to protect Paulau. I will not Attack anything since my F up.
That seem cool ?
Howdy,
all good with ANZAC. You can also attack Palau if you wish. I doubt that I would have placed a blocker there if you had placed your units already in last turn.
It is not a big impact at all into our game.
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 carrier and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
3 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 mech_infantry moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 artillery, 3 infantry and 1 mech_infantry
British defend with 2 infantry; Americans defend with 1 elite, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Southern France, round 2 : 2/5 hits, 1,17 expected hits
Americans roll dice for 1 elite and 2 infantry in Southern France, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Italians lost in Southern France
2 infantry owned by the British lost in Southern France
Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Southern France, round 3 : 0/4 hits, 1,00 expected hits
Americans roll dice for 1 elite in Southern France, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Southern France, round 4 : 0/3 hits, 0,83 expected hits
Americans roll dice for 1 elite in Southern France, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery and 1 mech_infantry in Southern France, round 5 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 elite in Southern France, round 5 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Italians lost in Southern France
1 elite owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery and 3 infantry
Casualties for British: 2 infantry
Casualties for Americans: 1 elite
Non Combat Move - Italians
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 air_transport moved from Egypt to Southern Italy
2 armour, 1 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
1 fighter moved from Egypt to Southern Italy
1 aaGun and 1 air_transport moved from Northern Italy to Egypt
Place Units - Italians
1 carrier placed in 97 Sea Zone
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,1,4,4,5,5,1,4,3,2,6
Italians collect 13 PUs (3 lost to blockades); end with 14 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Italians regular : -0,67
BR
@Panzerstahl-Helm Right Arm Hmm … looks like the update took the images away Anyway here’s F 5. :)
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 Escort, 2 Fortifications, 2 infantry and 1 transport; Remaining resources: 5 PUs;
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 armour and 1 infantry placed in New South Wales
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
2 armour moved from New South Wales to Queensland
1 submarine moved from 54 Sea Zone to 62 Sea Zone
Place Units - ANZAC
2 Fortifications placed in Solomon Islands
1 Escort and 1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Trigger ANZAC Liberates DNG Turn5: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 Escort
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 Escort_Convoy
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
3 infantry moved from Tunisia to Libya
Turn Complete - French
Combat Hit Differential Summary :
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Note to players Germans: <body><b>It is Late 1942 and The Fuhrer has Ordered Construction to begin on the Atlantic Wall.<br><br>Do Not Place more than there are Infantry Present. Player Enforced.<b></body>
Note to players Germans: It is Late 1942 and Our Waffen Panzer Grenadier Divisions are reforming as Panzer Divisions. Waffen Panzers can only be placed in Berlin and replace Panzers on a 1:1 basis. Germany may only....
Trigger AtlanticWall: buyAtlantic_Wall added to productionGermans
Trigger WaffenPanzer: buyWaffen_Panzer added to productionGermans
triggerAttachmenEarly1942: has removed 1 Early1942_red owned by Changer in Early 1942
triggerAttachmenLate1942Red: has removed 1 Late1942 owned by Changer in Late 1942
triggerAttachmenEarly1942: Changer has 1 Early1942 placed in Early 1942
triggerAttachmenLate1942Red: Changer has 1 Late1942_red placed in Late 1942
Germans repair damage of 5x factory_minor; Remaining resources: 61 PUs;
Germans buy 2 Atlantic_Walls, 6 GermanUBoats, 1 German_Heavy_BB, 2 Wolfpacks, 1 carrier and 1 elite; Remaining resources: 0 PUs;
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
1 Panzer_Grndrs moved from Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 artillery and 1 infantry moved from France to Holland Belgium
1 bomber moved from Western Germany to Denmark
1 bomber moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Denmark
1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
1 tactical_bomber moved from 112 Sea Zone to Denmark
3 GermanUBoats, 1 Wolfpack, 1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Western Germany to Holland Belgium
Combat - Germans
Turning on Edit Mode
EDIT: Battle in Holland Belgium
EDIT: Germans attack with 1 artillery, 1 bomber, 1 infantry and 2 tactical_bombers
EDIT: British defend with 1 uk_para
EDIT: 0/1 hits, 0,17 expected hits
EDIT: 2/5 hits, 2,33 expected hits
EDIT: 0/1 hits, 0,33 expected hits
EDIT: 1 uk_para owned by the British lost in Holland Belgium
EDIT: Germans takes Holland Belgium from British
EDIT: Germans win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4
EDIT: Battle in Denmark
EDIT: Germans attack with 1 Panzer_Grndrs, 2 bombers, 1 infantry and 1 tactical_bomber
EDIT: British defend with 1 uk_para
EDIT: 1/1 hits, 0,17 expected hits
EDIT: 2/5 hits, 2,33 expected hits
EDIT: 0/1 hits, 0,33 expected hits
EDIT: 1 uk_para owned by the British lost in Denmark
EDIT: Germans takes Denmark from British
EDIT: Germans win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4
EDIT: Turning off Edit Mode
Battle in 104 Sea Zone
Germans attack with 3 GermanUBoats, 1 Wolfpack, 1 battleship, 1 cruiser, 1 destroyer and 2 fighters
Americans defend with 1 Escort
Germans roll Wolfpack_Attack dice in 104 Sea Zone : 0/3 hits, 0,50 expected hits
Germans roll dice for 3 GermanUBoats and 1 Wolfpack in 104 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
Americans roll dice for 1 Escort in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 Escort owned by the Americans lost in 104 Sea Zone
Germans win with 3 GermanUBoats, 1 Wolfpack, 1 battleship, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 Escort
Non Combat Move - Germans
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Germany
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Denmark
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
1 fighter moved from Western Germany to 104 Sea Zone
2 carriers moved from 112 Sea Zone to 104 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Denmark to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 bomber moved from Denmark to Western Germany
1 tactical_bomber moved from Denmark to Western Germany
2 Me_109Ts and 1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Southern Italy
2 mine_unarmeds moved from Germany to Western Germany
2 fighters moved from Southern Italy to 97 Sea Zone
1 aaGun and 1 air_transport moved from Western Germany to Egypt
1 air_transport moved from Egypt to Western Germany
1 infantry moved from France to Holland Belgium
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 armour moved from Bulgaria to Bessarabia
1 artillery moved from Romania to Bessarabia
1 infantry moved from Germany to Western Germany
1 elite moved from Slovakia Hungary to Romania
1 Rail and 1 elite moved from Germany to Denmark
2 infantry moved from Bulgaria to Romania
1 infantry moved from Romania to Slovakia Hungary
5 infantry moved from Germany to Slovakia Hungary
Place Units - Germans
1 German_Heavy_BB and 1 carrier placed in 110 Sea Zone
2 Wolfpacks placed in 112 Sea Zone
6 GermanUBoats placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 Atlantic_Walls placed in Norway
1 elite placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Germans regular : -1,50
EDIT: : -0,67
Germans Wolfpack_Attack : -0,50
@Panzerstahl-Helm Wow ! Kriegsmarine going Ape ! The Tirpitz is launched :)
Game History
Round: 6
Purchase Units - Russians
Note to players Russians: <body><b>It is Late 1942 and Our Factories have Begun Mass Tank Production !<br><br>You may now purchase 3 tanks for 12 PUs. They can only be placed in Moscow.<b></body>
Trigger BuyMassTanks: buyMass_Tanks added to productionRussians
Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians
Russians buy 3 Mass_Tankss, 1 Russian_Rockets, 1 Tank_General, 1 armour, 1 elite, 3 guard_infantrys and 2 russian_paras; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
1 submarine moved from 109 Sea Zone to 125 Sea Zone
Combat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Western Ukraine
2 infantry moved from Karelia to Finland
2 infantry moved from Novgorod to Karelia
EDIT: 1 armour moved from 1st Corps to 3rd Corps
EDIT: 1 guard_infantry moved from 3rd Corps to 1st Corps
1 3rdCorps moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Caucasus to Novgorod
2 infantry moved from Northwest Persia to Iraq
1 1stSovietAG, 2 Russian_Rocketss, 2 aaGuns, 3 artilleries, 1 elite, 2 guard_infantrys, 19 infantry and 3 mech_infantrys moved from Bryansk to Western Ukraine
3 Russian_Rocketss moved from Russia to Bryansk
14 infantry moved from Russia to Bryansk
1 elite moved from Russia to Bryansk
6 infantry moved from Vologda to Archangel
1 armour moved from Urals to Russia
2 Rails and 2 infantry moved from Russia to Western Ukraine
1 Europe_Rail and 1 infantry moved from Russia to Western Ukraine
3 infantry moved from Volgograd to Caucasus
2 armour moved from Caucasus to Bryansk
Place Units - Russians
1 armour placed in Novgorod
3 Mass_Tankss, 1 Russian_Rockets, 1 Tank_General, 1 elite, 3 guard_infantrys and 2 russian_paras placed in Russia
Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
@Panzerstahl-Helm oh yea, so 1 “Wolfpack” will support 3 or more U-boats, not just 3.
While I’m thinking of it, do you want me to turn on Technology for Rd 7 ? One has to turn it on at the end of turn 6 in “Game Options” in order for it to be active for Rd 7.
Also, do you care if i turn on “Charles De Gaulle Neutrals” ? We don’t have to play with the rules, I just like the Flavor it gives to the Map.
Not just all Inf for the Neutrals :)
Hello. Sure, turn on technology. I want the full experience of the game! Why just eat a steak if I csn have a red wine with it! 😁
This game is to explore all the facets the rules to gain experience for future victories.
I haven’t found the de Gaulle rule in the rule book nor an usefull information in the forum, but as long it is not only favoring the Allies, I am eager to try it out.
This is a wild game already (the lonely queen of the north - the Tirpitz - is at the coast of Spain 🤪), so it can only get crazier!
@Panzerstahl-Helm Right on. Yea in The Captain’s Rules, Tech is turned on Rd 7, so it needs to be activated rd 6 in Game Options in order for it to be on for Rd 7.
Charles De Gaulle Neutrals is an “unofficial” Game Option discussed here. It’s the 3rd post in the thread.
There’s a link to it in Game Notes as well as the starting setup. Here’s an excerpt from the link.
New neutral rules! Neutral ships don’t affect naval at all unless you are attacking them. When attacking a neutral, the units written here are immediately placed in the attacked territory as well as any territories alligned to them. The opposing team will pick a player to represent those forces and collect income from any of their territories you failed to take.
The neutrals which have more than one territory are:
Mongolia (use OOB rules for this one)
Portugal: Portugal, Portuguese Giunea, Angola, Mozambique
Spain: Spain, Rio de Oro
I’ll add this when I update the Notes. Also, for Naval, which is the Boat Anchor symbol, I still need to change it, so it will tell what Ships are there when you Hover on it.
Similar to how “Free Ships” works in the Timetable.
Sir, it seems there is a small bug with sea zone 15. When I try to move a ship into SZ15, it appears in SZ25 only. I tried it in CM as well as in NCM, although it says that the ship moved to SZ15.
Perhaps you try it out yourself.
Below a screenshot.
Game History
Round: 6
Purchase Units - Japanese
Note to players Japanese: <body><b>It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death !<br><br>Banzai Attacks are Now Possible.<b></body>
Japanese buy 2 armour, 1 elite, 1 factory_minor, 1 fighter, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Banzai: Japanese has 1 Banzai placed in Japan
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
1 armour, 2 artilleries and 1 infantry moved from Java to 42 Sea Zone
1 armour, 2 artilleries, 1 infantry and 3 transports moved from 42 Sea Zone to 41 Sea Zone
1 armour, 2 artilleries and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 carrier and 1 cruiser moved from 42 Sea Zone to 41 Sea Zone
1 Japan_destroyer moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 elite and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 elite, 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
1 elite and 1 infantry moved from 47 Sea Zone to New Britain
1 infantry moved from Marshall Islands to 32 Sea Zone
1 Japan_destroyer and 1 infantry moved from 32 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 30 Sea Zone
1 pacific_submarine moved from 6 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 31 Sea Zone
2 armour, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone
1 Japan_destroyer, 2 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 armour, 1 artillery and 4 infantry moved from 36 Sea Zone to French Indo China
1 infantry and 1 mech_infantry moved from Hopei to Chahar
1 elite and 1 infantry moved from Hopei to Kweichow
1 fighter moved from Hopei to Chahar
1 fighter moved from Hopei to Kweichow
1 artillery and 1 elite moved from Hunan to Yunnan
2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers moved from Kwangsi to Yunnan
Combat - Japanese
Battle in New Britain
Battle in Kweichow
Japanese attack with 1 elite, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 elite, 1 fighter and 1 infantry in Kweichow, round 2 : 0/4 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 elite, 1 fighter and 1 infantry in Kweichow, round 3 : 1/4 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking New Britain from ANZAC, taking Kweichow from Chinese with 1 elite, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sumatra
Japanese attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 Fortification, 1 aaGun and 1 infantry
British roll AA dice in Sumatra : 1/2 hits, 0,33 expected hits
1 fighter owned by the Japanese lost in Sumatra
Japanese roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/5 hits, 2,17 expected hits
British roll dice for 1 Fortification, 1 aaGun and 1 infantry in Sumatra, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra
1 aaGun owned by the British and 1 infantry owned by the British lost in Sumatra
Japanese roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Sumatra, round 3 : 3/3 hits, 1,50 expected hits
British roll dice for 1 Fortification in Sumatra, round 3 : 0/0 hits, 0,00 expected hits
1 Fortification owned by the British lost in Sumatra
Japanese win, taking Sumatra from British with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Casualties for British: 1 Fortification, 1 aaGun and 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 transport
Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
ANZAC roll dice for 1 transport in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 Japan_destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 Japan_destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
ANZAC roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 Japan_destroyer owned by the Japanese lost in 55 Sea Zone
1 cruiser owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 Japan_destroyer
Casualties for ANZAC: 1 cruiser
Battle in 31 Sea Zone
Japanese attack with 1 fighter, 1 pacific_submarine and 1 tactical_bomber
Americans defend with 1 Escort
Japanese roll dice for 1 pacific_submarine in 31 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 Escort in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 Escort owned by the Americans lost in 31 Sea Zone
Japanese win with 1 fighter, 1 pacific_submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 Escort
Battle in 30 Sea Zone
Japanese attack with 1 Japan_destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 Japan_destroyer, 1 fighter and 1 tactical_bomber in 30 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 1 Japan_destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 elite, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 8 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 elite, 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 6/12 hits, 5,17 expected hits
Chinese roll dice for 8 infantry in Yunnan, round 2 : 3/8 hits, 2,67 expected hits
3 infantry owned by the Japanese lost in Yunnan
6 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 elite, 2 fighters and 2 tactical_bombers in Yunnan, round 3 : 5/9 hits, 4,67 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Japanese lost in Yunnan
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 1 elite, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 8 infantry
Battle in Johnston Island
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Chahar, round 2 : 2/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Johnston Island from Americans, taking Chahar from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in French Indo China
Japanese attack with 2 armour, 1 artillery and 4 infantry
British defend with 1 uk_armour
Japanese roll dice for 2 armour, 1 artillery and 4 infantry in French Indo China, round 2 : 1/7 hits, 2,17 expected hits
British roll dice for 1 uk_armour in French Indo China, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Japanese lost in French Indo China
1 uk_armour owned by the British lost in French Indo China
Japanese win, taking French Indo China from British with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for British: 1 uk_armour
Non Combat Move - Japanese
Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kiangsu
3 Japan_destroyers moved from 36 Sea Zone to 6 Sea Zone
2 carriers moved from 32 Sea Zone to 33 Sea Zone
2 carriers moved from 33 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from 55 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 Japan_destroyer, 1 battleship and 1 carrier moved from 42 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 36 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Yunnan to Hopei
1 fighter moved from Chahar to Hopei
2 air_transports moved from Hopei to Japan
1 air_transport and 1 elite moved from Japan to Hopei
1 fighter moved from Kweichow to 36 Sea Zone
Place Units - Japanese
3 submarines and 1 transport placed in 6 Sea Zone
1 factory_minor placed in Kwangtung
2 armour, 1 elite, 1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work. We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans.
Japanese collect 56 PUs; end with 56 PUs
Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 57 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : -0,67
Japanese regular : 1,50
British AA : 0,67
ANZAC regular : 0,33
British regular : 1,83
@Panzerstahl-Helm Hi Panzer Good catch on 15 SZ. I screwed the placement up lol Here’s the fix
replace the one in your Game folder. It’s inside map.
Machine fckn up again. I’ll save after every player. Don’t buy that chinese lenovo shit lol
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 Escorts, 1 carrier, 1 destroyer, 1 elite, 1 infantry, 3 submarines, 1 transport and 2 usa_fighters; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
3 usa_fighters moved from Hawaiian Islands to 30 Sea Zone
2 usa_fighters moved from 10 Sea Zone to 31 Sea Zone
1 ArmoredInfantry and 1 mech_infantry moved from Tunisia to Tobruk
Americans take Tobruk from Italians
1 infantry moved from Libya to Tobruk
Combat - Americans
Battle in 30 Sea Zone
Americans attack with 1 destroyer and 3 usa_fighters
Japanese defend with 1 Japan_destroyer
Americans roll dice for 1 destroyer and 3 usa_fighters in 30 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 Japan_destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Japan_destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 1 destroyer and 3 usa_fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 Japan_destroyer
Battle in 31 Sea Zone
Americans attack with 1 submarine and 2 usa_fighters
Japanese defend with 1 pacific_submarine
1 pacific_submarine owned by the Japanese submerged
Non Combat Move - Americans
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 5 Rails owned by Americans in Eastern United States
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Central United States
1 usa_fighter moved from 30 Sea Zone to Queensland
1 usa_fighter moved from Western United States to Hawaiian Islands
2 usa_fighters moved from 30 Sea Zone to Hawaiian Islands
2 usa_fighters moved from 31 Sea Zone to 26 Sea Zone
1 Escort, 2 NavyFighters, 2 carriers, 1 pacific_cruiser, 1 pacific_submarine and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
4 infantry moved from Aleutian Islands to 8 Sea Zone
4 NavyFighters, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 8 Sea Zone to 26 Sea Zone
4 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 Rail moved from Eastern United States to Alaska
1 Rail and 1 mech_infantry moved from Alaska to Central United States
1 Heavy_BB, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines, 2 transports and 2 usa_fighters moved from 93 Sea Zone to 92 Sea Zone
2 ArmoredInfantrys moved from Morocco to 92 Sea Zone
2 ArmoredInfantrys moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 Heavy_BB moved from 91 Sea Zone to 92 Sea Zone
1 ArmoredInfantry and 1 infantry moved from Central United States to 101 Sea Zone
1 ArmoredInfantry, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 ArmoredInfantry and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
1 elite and 1 infantry placed in Eastern United States
1 Escort, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 usa_fighters placed in Western United States
Americans undo move 3.
Americans undo move 2.
Americans undo move 1.
1 elite, 1 infantry and 2 usa_fighters placed in Eastern United States
2 Escorts, 1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
1 Escort and 1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work. 1 Carrier with 2 Naval Fighters is placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
Americans collect 51 PUs; end with 51 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 65 PUs
Trigger Americans Loses Philippines Turn6: Americans met a national objective for an additional -3 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
Non Combat Move - Chinese
Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
Place Units - Chinese
1 infantry placed in Szechwan
2 infantry placed in Tsinghai
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British repair damage of 1x factory_major; Remaining resources: 54 PUs;
British buy 7 infantry, 3 uk_armours, 1 uk_fighter and 2 uk_paras; Remaining resources: 1 PUs;
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Shan State to Malaya
British take Malaya from Japanese
1 infantry moved from Shan State to Yunnan
1 infantry moved from Burma to Yunnan
2 uk_armours moved from India to Yunnan
2 uk_fighters moved from India to Yunnan
1 uk_armour moved from Libya to Alexandria
British take Alexandria from Italians
1 infantry moved from Syria to Trans-Jordan
British take Trans-Jordan from Italians
EDIT: 2 uk_paras moved from United Kingdom to Southern France
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
Combat - British
Battle in Southern France
British attack with 1 artillery, 1 infantry and 2 uk_paras
Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
British roll BritishAirborneAttack dice in Southern France : 0/0 hits, 0.00 expected hits
British roll dice for 1 artillery, 1 infantry and 2 uk_paras in Southern France, round 2 : 0/4 hits, 1.00 expected hits
Italians roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery, 1 infantry and 2 uk_paras in Southern France, round 3 : 0/4 hits, 1.00 expected hits
Italians roll dice for 1 mech_infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery, 1 infantry and 2 uk_paras in Southern France, round 4 : 2/4 hits, 1.00 expected hits
Italians roll dice for 1 mech_infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Southern France
British win, taking Southern France from Italians with 1 artillery, 1 infantry and 2 uk_paras remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Yunnan
British attack with 2 infantry, 2 uk_armours and 2 uk_fighters
Japanese defend with 1 elite
British roll dice for 2 infantry, 2 uk_armours and 2 uk_fighters in Yunnan, round 2 : 2/6 hits, 2.33 expected hits
Japanese roll dice for 1 elite in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Yunnan
1 elite owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 infantry, 2 uk_armours and 2 uk_fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 elite
Non Combat Move - British
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan
2 uk_fighters moved from Yunnan to India
1 infantry moved from India to Burma
1 battleship and 1 transport moved from 81 Sea Zone to 72 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
2 Rails, 1 infantry and 1 uk_armour moved from Union of South Africa to Anglo Egyptian Sudan
2 uk_armours moved from Union of South Africa to Belgian Congo
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 uk_fighter moved from United Kingdom to Gibraltar
Place Units - British
5 infantry and 1 uk_armour placed in India
2 infantry and 2 uk_armours placed in Union of South Africa
1 uk_fighter and 2 uk_paras placed in United Kingdom
Turn Complete - British
British collect 48 PUs; end with 49 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Italians regular : -1.00
Japanese regular : 0.00
British BritishAirborneAttack : 0.00
British regular : -1.33
@Panzerstahl-Helm I hate it when i do stupid stuff lol The DD and SS shoulda switched :)
Thats ok. Miscommunication is part of it.
Might have to sack the Rear Admiral in charge of it though lol
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
2 armour, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in Algeria
Battle in 93 Sea Zone
Italians attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 transport
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
British roll dice for 1 transport in 93 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 93 Sea Zone
Italians roll dice for 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
British roll dice for 1 transport in 93 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 transport owned by the British lost in 93 Sea Zone
Italians win, taking Algeria from French with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 submarine
Casualties for British: 1 transport
Battle in Trans-Jordan
Italians attack with 2 armour, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 2/4 hits, 1,33 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Greece
1 aaGun moved from Egypt to Trans-Jordan
1 air_transport moved from Egypt to Southern Italy
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Southern Italy
1 Rail and 1 infantry moved from Southern Italy to Greece
Place Units - Italians
2 transports placed in 97 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
Italians undo move 2.
1 artillery and 1 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -1,00
British regular : 1,33