@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
@mr_stucifer
The scramble rule for air bases and CVs is the same for land territories but different for sea zones. I find this inconsistency in the rules inelegant and I still have to consciously think each time what rule applies.
Do you want me to enter the French move or do the French have something their planning?
@ArtofWar1947 that’s my bad, here’s with France done. 40191.stu-fr6.tsvg
@mr_stucifer
German subs scored 2 hits in SZ 110. How the Allies want to absorb them?
OOL afterward?
@ArtofWar1947 Shoot, having an issue loading PtV in my 2.5 client on this computer and I don’t have my laptop handy. Can you post a screenshot so I can look through to give OOL? For subs I will take 1 hit on the British carrier and sink one British sub
@mr_stucifer
@mr_stucifer
German ships & Planes score 5 more hits.
Damage one US carrier, take subs on the other 4 hits (UK then US)
@mr_stucifer
There are only 3 (not 4) subs left; the UK sub was sunk by a German sub. Need 1 more hit.
One UK DD
@mr_stucifer
German subs score 1 hit.
@mr_stucifer
FYI: Germans tipped BB, sank CV, and sank sub.
@ArtofWar1947 can I see hits/casualties?
Tilt 1 carrier
@mr_stucifer
7 more hits.
2 on damaged carriers, 3 tac bombers, all but 1 DD next-- let me know if I miscounted
I think I am up one carrier to planes, so minus one tac bomber and tilt a carrier instead if you can
@mr_stucifer
Here’s a screen shot of what is left in the second round:
Oh, that first round defense roll went super poorly then. I thought you had lost all your carriers. Shoot.
3 hits on Carriers (two fully intact), 1 DD, 3 Tac as originally posted
That is supposed to mean: leave 2 carriers fully intact and sink the 3 tilted
@mr_stucifer
5 hits