@Adam514 3 hits in sz 114, keep wounded BB + fighter?
L23 PTV ArtofWar (Ax+11) v Stucifer (Al)
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@ArtofWar1947 Thanks, yes it was my first win. Have this and a couple other games going. I would not have scrambled, good call there.
Unfortunate about Quebec, I misunderstood that the carriers in 110 could not scramble an empty, adjacent SZ to defend an Amphibious assault. I was thinking since airbases can even without defending ships the Carrier could too. Still learning!
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40191.stu-fr6.tsvg
Game HistoryRound: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from New South Wales to 64 Sea Zone 1 fighter moved from Queensland to 46 Sea Zone 1 cruiser and 1 marine moved from 64 Sea Zone to 59 Sea Zone 1 marine moved from 59 Sea Zone to Java Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 46 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Java Non Combat Move - ANZAC 1 fighter moved from 46 Sea Zone to 57 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 3 submarines moved from 64 Sea Zone to 57 Sea Zone 1 infantry moved from Queensland to New South Wales 1 infantry moved from Queensland to New South Wales 1 infantry moved from Queensland to New South Wales 1 aaGun moved from Queensland to New South Wales Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 4,3,5,2,5,6,6,4,3,3,6,3,4,2,6,3,2 ANZAC collect 11 PUs (2 lost to blockades); end with 11 PUs Combat Move - French 1 destroyer moved from 76 Sea Zone to 74 Sea Zone Non Combat Move - French 1 infantry moved from Scotland to Eire French take Eire from Neutral_Allies Turn Complete - FrenchCombat Hit Differential Summary :
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@mr_stucifer
The scramble rule for air bases and CVs is the same for land territories but different for sea zones. I find this inconsistency in the rules inelegant and I still have to consciously think each time what rule applies.
Do you want me to enter the French move or do the French have something their planning?
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@ArtofWar1947 that’s my bad, here’s with France done. 40191.stu-fr6.tsvg
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@mr_stucifer
German subs scored 2 hits in SZ 110. How the Allies want to absorb them?
OOL afterward?
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@ArtofWar1947 Shoot, having an issue loading PtV in my 2.5 client on this computer and I don’t have my laptop handy. Can you post a screenshot so I can look through to give OOL? For subs I will take 1 hit on the British carrier and sink one British sub
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@mr_stucifer

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@mr_stucifer
German ships & Planes score 5 more hits. -
Damage one US carrier, take subs on the other 4 hits (UK then US)
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@mr_stucifer
There are only 3 (not 4) subs left; the UK sub was sunk by a German sub. Need 1 more hit.
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One UK DD
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@mr_stucifer
German subs score 1 hit.
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@mr_stucifer
FYI: Germans tipped BB, sank CV, and sank sub.
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@ArtofWar1947 can I see hits/casualties?
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Tilt 1 carrier
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@mr_stucifer
7 more hits.
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2 on damaged carriers, 3 tac bombers, all but 1 DD next-- let me know if I miscounted
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I think I am up one carrier to planes, so minus one tac bomber and tilt a carrier instead if you can
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@mr_stucifer
Here’s a screen shot of what is left in the second round:

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Oh, that first round defense roll went super poorly then. I thought you had lost all your carriers. Shoot.
3 hits on Carriers (two fully intact), 1 DD, 3 Tac as originally posted





