Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsStats
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@crockett36 said in Post League Game Results Here:
Studying two great players is really informative. Look at their purchases, their stats (particularly piece counts and income). I don’t care (yet) about TUV. You have to adjust it for A vs A inflation, which is difficult and ever changing.
I don’t study many stats, but I have tracked one for years, in my games.
Don’t ask me why I chose this cutoff point, but once I did, I had to stay with it.
In my experience it is a VERY good indicator of who is winning and by how much, regardless of what round it is, even rounds 1-3 with different DOW timings.
It is a “rule of thumb” kind of like the “rule of 72” for example (you have internet search engines - don’t ask me what that is! I looked up Bjorn Bolg from crocketts post!)
At the end of each UK turn, I look at TUV total for Axis vs Allies.
If the difference is between 350 and 500, you have a tight game.
So if Allies are about 450 or 500 and rising, they are definitely pulling away at the time. Conversely, if Allies are only ahead 350 or less, and especially if dropping, Axis are gaining.
So that rule of thumb incorporates all the variables, like facilities owned, and the fact that there are more Allied powers that can’t attack together, etc, you know.
TUV obviously ignores positioning and an unused airbase on Iceland is worth the same as 5 infantry on Moscow (in TUV), but in my experience tracking dozens of games, this rule of thumb is quite reliable.
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It’s not hard in Excel, so I graph the TUV from round to round in my games. Then I look back at who won or lost and the graph shows TUV is HIGHLY indicative of who will win.
If 2 people look at this, I will be happy.

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G gamerman01 referenced this topic on
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I am certain none of these 3 opponents will mind, this does not put them in a bad light:
Here is my analysis of these 3 recent games I played:
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(See graphs below)
I am currently in a dogfight with @MrRoboto. Only 5 rounds done, but the numbers show it is a hot game (differences between 382 and 490 so far).
@Pejon_88 had a revenge game with me and I got the long, slow death. TUV vascillates from a start of 544 down to 270 at one point, holding in the 300’s through UK12 but in all my experience I knew I was done for at that point. (Things hadn’t really gone south yet and there was no big decisive battle, as the graph shows)
@aagamerz13 gave me the most difficult and stressful game of the last 2 years - I was hanging on for dear life. You can see the numbers bear this out - the usual roughly 500 at round 1, dipping to 335 with a slow rise through UK9. Then he finally made a misstep (I was dreading 6 German tanks heading straight to India and to my surprise he split them up and the Russians picked them off) and then you see it just gets away from him after round 9 or 10.
The graphs of the 2 completed games show the trend of the game overall, as you can see.
In 2 extremely competitive games:
Pejon, Axis win, difference line slowly trends down
AAgamerz, Allied win, line slowly trends up.Thoughts???!!! Please?
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Wow - nice spreadsheet. Now I know why you can keep track of the wins/losses.
Your TUV comparison pretty much matches my own. I say if the Axis are 400 TUV behind the Allies and are collecting within $10 IPC of the Allies they are winning. If they are more than $500 TUV behind the Allies and are collecting $15+ less than the Allies they are losing. The middle ground is a close game.
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I like the added factor of the Income
I usually don’t look at it, but it’s obvious that’s another good metric, especially when put together -
@gamerman01 nicely done :)
I can add that I pretty much look at it the same way as you and @AndrewAAGamer mentions above regarding TUV. I constantly look at that during my games. I would say it’s one of the best indicators of who’s winning and losing between two equally matched players.
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@gamerman01 said in Stats:
I like the added factor of the Income
I usually don’t look at it, but it’s obvious that’s another good metric, especially when put togetherI look at income mostly and TUV only a little. Maybe I am getting it backwards there?
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@gamerman01 said in Stats:
I like the added factor of the Income
I usually don’t look at it, but it’s obvious that’s another good metric, especially when put togetherI look at income mostly and TUV only a little. Maybe I am getting it backwards there?
You and I should probably look at both instead of one!
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@gamerman01 said in Stats:
It’s not hard in Excel, so I graph the TUV from round to round in my games. Then I look back at who won or lost and the graph shows TUV is HIGHLY indicative of who will win.
If 2 people look at this, I will be happy.

Great Job! This probably indicates that the Allies should do: the Russian/Chinese Yunnan stack and fade, the sz 26 to Caroline Islands assembly, Gibastion, the Egypt factory and stack, the Russian turtle since these preserve units and TUV early.
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Some of those strategies may be good, but I don’t endorse any of them. :face_with_cowboy_hat:
I have been playing the balanced mod since it came out, where Russia has various restrictions when not at war with Japan, especially the restriction from entering China.
So just pointing out my charts are from balanced mod.
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@gamerman01 said in Stats:
Some of those strategies may be good, but I don’t endorse any of them. :face_with_cowboy_hat:
I have been playing the balanced mod since it came out, where Russia has various restrictions when not at war with Japan, especially the restriction from entering China.
So just pointing out my charts are from balanced mod.
Well, BM doesn’t exist except here. Soooooo, can you do some numbers for OOB please, pretty please with sugar on top?
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By “do some numbers” I wonder if you mean TUV differences. If so, my instinct says the differences and rules of thumb (such as Allies being ahead by 500 or more) would apply perhaps even equally well with out of box.
But I am pretty much out of touch with out of the box after many years.
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@gamerman01 I heartily invite you to return! BM is too small a playground in my opinion.
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@crockett36 That’s possible. I was thinking about it earlier this year. Thanks for the invitation!
Beyond that it’s a complicated answer I won’t post here





