I suppose Germany could have taken Greece but it isnāt ideal.
Wiz(X) vs Avner (L+21) G1 BM4
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Russians Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Tambov to Volgograd 1 infantry moved from Tambov to Volgograd 1 tactical_bomber moved from Kansu to Volgograd 1 fighter moved from Kansu to Volgograd 1 artillery moved from Tambov to Rostov 1 infantry moved from Tambov to Rostov 1 infantry moved from Tambov to Rostov 1 infantry moved from Smolensk to Bryansk 1 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Bryansk 1 fighter moved from Russia to Rostov Combat - Russians Battle in Bryansk Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 airfield and 1 mech_infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Rostov Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 mech_infantry moved from Suiyuyan to Szechwan 1 artillery and 2 infantry moved from Vologda to Russia 1 artillery moved from Smolensk to Russia 1 tactical_bomber moved from Bryansk to Russia 1 fighter moved from Rostov to Russia 20 infantry moved from Tambov to Russia 1 aaGun moved from Tambov to Russia 1 infantry moved from Tambov to Samara 1 fighter moved from Volgograd to Tambov 1 tactical_bomber moved from Volgograd to Tambov 1 infantry moved from Tambov to Russia Place Units - Russians 6 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -1.00
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Game History
Round: 15 Purchase Units - Japanese Japanese buy 15 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Alaska to British Columbia 1 carrier moved from 6 Sea Zone to 2 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 2 Sea Zone 1 bomber moved from Japan to British Columbia 1 bomber moved from Japan to 10 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 battleship and 1 marine moved from 6 Sea Zone to 1 Sea Zone 1 marine moved from 1 Sea Zone to British Columbia 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 2 artilleries, 9 infantry and 8 mech_infantrys moved from French Indo China to Kwangsi 2 infantry moved from Kiangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung 1 fighter moved from French Indo China to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from French Indo China to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 17 Sea Zone to 16 Sea Zone 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 8 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 3 infantry moved from Kiangsi to Kwangsi Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 16 Sea Zone Japanese attack with 8 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 8 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in British Columbia Japanese attack with 1 bomber, 2 infantry and 1 marine Americans defend with 1 infantry Japanese roll dice for 1 battleship in British Columbia, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 bomber, 2 infantry and 1 marine in British Columbia, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in British Columbia Japanese win, taking British Columbia from British with 1 bomber, 2 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 20 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 2 submarines Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Americans lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in 2 Sea Zone Japanese attack with 1 carrier, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 2 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 2 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 2 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 2 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 2 Sea Zone 1 destroyer owned by the Americans lost in 2 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8 Casualties for Japanese: 1 carrier Casualties for Americans: 1 destroyer Battle in 10 Sea Zone Japanese attack with 1 bomber Americans defend with 1 destroyer Japanese roll dice for 1 bomber in 10 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 10 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 10 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Kwangtung Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 mech_infantry; UK_Pacific defend with 1 factory_minor and 1 harbour Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Kwangsi Japanese attack with 2 artilleries, 12 infantry and 8 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 2 artilleries, 12 infantry and 8 mech_infantrys in Kwangsi, round 2 : 6/22 hits, 4.33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 artilleries, 12 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Non Combat Move - Japanese 1 fighter moved from 35 Sea Zone to Shantung 2 fighters and 1 tactical_bomber moved from 20 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Kwangtung to Shantung 1 battleship, 3 carriers and 2 cruisers moved from 6 Sea Zone to 1 Sea Zone 2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 1 Sea Zone 1 bomber moved from British Columbia to Alaska 1 bomber moved from 10 Sea Zone to Alaska 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 1 Sea Zone 4 infantry moved from 1 Sea Zone to Alaska 1 fighter moved from 2 Sea Zone to Alaska 1 tactical_bomber moved from 2 Sea Zone to 1 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 6 fighters and 2 tactical_bombers moved from 16 Sea Zone to Japan 1 infantry moved from Anhwe to Chahar 2 infantry moved from Anhwe to Hopei 2 mech_infantrys moved from Shantung to Hopei 1 infantry moved from Shantung to Anhwe Place Units - Japanese 10 infantry placed in Japan 3 infantry placed in Shantung 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.33 Japanese regular : -0.17 UK_Pacific regular : -0.33 British regular : -0.33
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TripleA Manual Gamesave Post: Americans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 5 destroyers and 10 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 91 Sea Zone to 103 Sea Zone 1 submarine moved from 91 Sea Zone to 104 Sea Zone 3 fighters and 2 tactical_bombers moved from 91 Sea Zone to 103 Sea Zone 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 17 Sea Zone to 16 Sea Zone 1 submarine moved from 18 Sea Zone to 6 Sea Zone 14 submarines moved from 17 Sea Zone to 6 Sea Zone 1 artillery moved from Iwo Jima to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 2 fighters and 2 tactical_bombers moved from 17 Sea Zone to 16 Sea Zone 5 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 2 armour and 1 mech_infantry moved from Western United States to British Columbia 1 tactical_bomber moved from Eastern United States to British Columbia 1 tactical_bomber moved from Eastern United States to British Columbia
Combat Hit Differential Summary :
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@Avner subs fight in the atlantic, if yr subs hit take the dd and then submerge.
no scramble and submerge in sz6 -
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 5 destroyers and 10 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 91 Sea Zone to 103 Sea Zone 1 submarine moved from 91 Sea Zone to 104 Sea Zone 3 fighters and 2 tactical_bombers moved from 91 Sea Zone to 103 Sea Zone 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 17 Sea Zone to 16 Sea Zone 1 submarine moved from 18 Sea Zone to 6 Sea Zone 14 submarines moved from 17 Sea Zone to 6 Sea Zone 1 artillery moved from Iwo Jima to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 2 fighters and 2 tactical_bombers moved from 17 Sea Zone to 16 Sea Zone 5 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 2 armour and 1 mech_infantry moved from Western United States to British Columbia 1 tactical_bomber moved from Eastern United States to British Columbia 1 tactical_bomber moved from Eastern United States to British Columbia Combat - Americans Battle in British Columbia Americans attack with 2 armour, 1 mech_infantry and 2 tactical_bombers Japanese defend with 2 infantry and 1 marine Americans roll dice for 2 armour, 1 mech_infantry and 2 tactical_bombers in British Columbia, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 2 infantry and 1 marine in British Columbia, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in British Columbia Americans roll dice for 2 armour, 1 mech_infantry and 2 tactical_bombers in British Columbia, round 3 : 3/5 hits, 2.50 expected hits Japanese roll dice for 1 marine in British Columbia, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in British Columbia 1 marine owned by the Japanese lost in British Columbia Americans win, taking British Columbia from Japanese with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry and 1 marine Casualties for Americans: 1 mech_infantry Battle in 16 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 104 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer and 1 submarine Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone 1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans retreated 1 submarine owned by the Americans retreated to 91 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 103 Sea Zone Americans attack with 3 fighters, 1 submarine and 2 tactical_bombers Germans defend with 1 destroyer and 1 submarine Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 2 tactical_bombers in 103 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 103 Sea Zone 1 destroyer owned by the Germans lost in 103 Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in 92 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 6 Sea Zone Americans attack with 5 fighters, 15 submarines, 1 tactical_bomber and 1 transport Japanese defend with 3 carriers, 1 destroyer and 1 submarine 1 submarine owned by the Japanese submerged Americans roll dice for 15 submarines in 6 Sea Zone, round 2 : 7/15 hits, 5.00 expected hits Japanese roll dice for 3 carriers and 1 destroyer in 6 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits 2 submarines owned by the Americans lost in 6 Sea Zone 3 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 5 fighters, 13 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 44 Casualties for Americans: 2 submarines Casualties for Japanese: 3 carriers and 1 destroyer Battle in Korea Non Combat Move - Americans 1 battleship, 7 carriers, 3 cruisers, 1 destroyer, 4 fighters and 1 marine moved from 17 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from British Columbia to Western United States 1 tactical_bomber moved from British Columbia to Western United States 2 artilleries and 2 infantry moved from Central United States to Western United States 1 marine moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 1 marine moved from 31 Sea Zone to Wake Island 5 carriers and 4 submarines moved from 91 Sea Zone to 109 Sea Zone 3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone 3 fighters and 2 tactical_bombers moved from 103 Sea Zone to 109 Sea Zone 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 6 artilleries, 12 infantry and 1 marine moved from Morocco to 91 Sea Zone 8 artilleries, 14 infantry, 1 marine and 14 transports moved from 91 Sea Zone to 109 Sea Zone 2 armour and 3 mech_infantrys moved from Tunisia to Libya 1 carrier and 2 fighters moved from 71 Sea Zone to 80 Sea Zone Place Units - Americans 4 destroyers placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Central United States 2 armour and 7 infantry placed in Western United States 1 destroyer placed in 10 Sea Zone 1 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,6,1,1,6,6,1,1,2,2,5,6,4,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6 Americans collect 58 PUs (1 lost to blockades); end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Szechwan to Kweichow 1 fighter and 3 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 6 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Sikang 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - UK_Pacific UK_Pacific buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Morocco to 91 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to Eire 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 bomber moved from Yunnan to Kwangtung 1 infantry moved from Yunnan to French Indo China 1 infantry moved from Yunnan to French Indo China 1 infantry moved from Yunnan to French Indo China 1 fighter moved from Yunnan to French Indo China 1 fighter moved from Yunnan to French Indo China 2 armour and 2 mech_infantrys moved from Shensi to Hopei 1 armour moved from Sikang to Hopei 1 fighter moved from Kansu to Hopei 1 fighter moved from Kansu to Hopei Combat - British Strategic bombing raid in Kwangtung Japanese roll AA dice in Kwangtung : 1/1 hits, 0.17 expected hits 1 bomber owned by the British killed by AA in Kwangtung Bombing raid in Kwangtung causes 0 damage total. Battle in Eire Battle in Hopei British attack with 3 armour, 2 fighters and 2 mech_infantrys Japanese defend with 3 infantry and 2 mech_infantrys British roll dice for 3 armour, 2 fighters and 2 mech_infantrys in Hopei, round 2 : 4/7 hits, 2.83 expected hits Japanese roll dice for 3 infantry and 2 mech_infantrys in Hopei, round 2 : 0/5 hits, 1.67 expected hits 3 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hopei British roll dice for 3 armour, 2 fighters and 2 mech_infantrys in Hopei, round 3 : 5/7 hits, 2.83 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Hopei 1 mech_infantry owned by the Japanese lost in Hopei British win, taking Eire from Germans, taking Hopei from Japanese with 3 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 13 Casualties for Japanese: 3 infantry and 2 mech_infantrys Casualties for British: 1 mech_infantry Battle in French Indo China British attack with 2 fighters and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor and 2 infantry Japanese roll AA dice in French Indo China : 1/2 hits, 0.33 expected hits 1 fighter owned by the British lost in French Indo China British roll dice for 1 fighter and 3 infantry in French Indo China, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 fighter and 3 infantry in French Indo China, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in French Indo China, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in French Indo China British roll dice for 1 fighter and 2 infantry in French Indo China, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 aaGun and 2 infantry in French Indo China, round 4 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Japanese lost in French Indo China British roll dice for 1 fighter and 2 infantry in French Indo China, round 5 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in French Indo China, round 5 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in French Indo China British roll dice for 1 fighter and 2 infantry in French Indo China, round 6 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in French Indo China, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is -2 Casualties for British: 1 fighter and 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from French Indo China to Yunnan 1 fighter moved from Hopei to Yunnan 1 fighter moved from Hopei to Yunnan 1 armour and 2 mech_infantrys moved from India to Yunnan 1 infantry moved from Burma to India 1 aaGun moved from Burma to India 10 infantry moved from Burma to Yunnan 1 infantry moved from Morocco to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone Place Units - UK_Pacific 4 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 4 infantry and 2 mech_infantrys Turning on Edit Mode EDIT: Adding units owned by Americans to Morocco: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Americans from 88 to 93 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -2.50 Americans regular : -0.67 Italians regular : -0.33 Japanese regular : -3.83 Japanese AA : 1.50 Germans regular : 0.00 British regular : 1.83
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forgot 1 inf Marocco (for Obj)
it cannot be removed from the transports with the edit - I take this into account for subsequent moves
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@Avner triplea_40178_15it_.tsvg
Game History
Round: 15 Purchase Units - Italians Italians buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 2 fighters moved from Egypt to 99 Sea Zone 1 armour and 1 artillery moved from Egypt to Anglo Egyptian Sudan 2 fighters moved from Egypt to Anglo Egyptian Sudan 1 armour moved from Belarus to Smolensk Italians take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 armour, 1 artillery and 2 infantry moved from Belarus to Bryansk 2 destroyers moved from 97 Sea Zone to 93 Sea Zone 1 submarine moved from 98 Sea Zone to 93 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Italians roll dice for 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 93 Sea Zone Italians attack with 2 destroyers and 1 submarine British defend with 1 submarine Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 93 Sea Zone Italians win, taking 93 Sea Zone from British with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Bryansk Italians attack with 2 armour, 1 artillery and 2 infantry Russians defend with 1 airfield and 1 infantry Italians roll dice for 2 armour, 1 artillery and 2 infantry in Bryansk, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Anglo Egyptian Sudan Italians attack with 1 armour, 1 artillery and 2 fighters British defend with 1 mech_infantry Italians roll dice for 1 armour, 1 artillery and 2 fighters in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1.83 expected hits British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 2 fighters moved from Anglo Egyptian Sudan to Egypt 2 fighters moved from 99 Sea Zone to Southern Italy 1 artillery moved from Trans-Jordan to Egypt 1 aaGun moved from Northwest Persia to Caucasus Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Italians regular : 1.67 Russians regular : -0.33 British regular : -0.33
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 4 fighters moved from 6 Sea Zone to 20 Sea Zone Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 4 fighters Japanese defend with 1 destroyer ANZAC roll dice for 4 fighters in 20 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone ANZAC win with 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 4 fighters moved from 20 Sea Zone to 6 Sea Zone 1 submarine moved from 17 Sea Zone to 19 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 carrier, 3 submarines and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 fighter moved from Yunnan to Philippines 1 fighter moved from Yunnan to Philippines 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 cruiser and 1 destroyer moved from 71 Sea Zone to 80 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 infantry EDIT: Turning off Edit Mode Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.00
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@Avner triplea_40178_16ger.tsvg
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 98 PUs; Germans buy 6 armour, 10 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 10 armour, 8 artilleries, 19 infantry and 22 mech_infantrys moved from Kazakhstan to Volgograd 3 mech_infantrys moved from Caucasus to Volgograd 1 mech_infantry moved from Northwest Persia to Volgograd 2 mech_infantrys moved from Ukraine to Tambov 3 armour, 3 bombers, 3 fighters, 17 mech_infantrys and 2 tactical_bombers moved from Belarus to Tambov 3 fighters and 2 tactical_bombers moved from Eastern Poland to Tambov 1 bomber moved from Germany to Tambov 3 bombers moved from Southern Italy to Tambov 3 fighters and 3 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone 3 tactical_bombers moved from United Kingdom to 104 Sea Zone 1 mech_infantry moved from Egypt to French Equatorial Africa Germans take French Equatorial Africa from French 1 mech_infantry moved from Egypt to Ethiopia Italians take Ethiopia from British 1 mech_infantry moved from Egypt to Kenya Germans take Kenya from British 2 artilleries and 2 infantry moved from Belarus to Archangel Combat - Germans Battle in 104 Sea Zone Germans attack with 3 fighters, 1 submarine and 6 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 104 Sea Zone Germans win with 3 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Archangel Germans attack with 2 artilleries and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 3/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 10 armour, 8 artilleries, 19 infantry and 26 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 10 armour, 8 artilleries, 19 infantry and 26 mech_infantrys in Volgograd, round 2 : 13/63 hits, 16.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 10 armour, 8 artilleries, 19 infantry and 26 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 3 armour, 7 bombers, 6 fighters, 19 mech_infantrys and 4 tactical_bombers Russians defend with 1 aaGun, 11 armour, 2 artilleries, 1 fighter, 35 infantry, 13 mech_infantrys and 1 tactical_bomber Russians roll AA dice in Tambov : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Tambov Germans roll dice for 3 armour, 7 bombers, 5 fighters, 19 mech_infantrys and 4 tactical_bombers in Tambov, round 2 : 12/38 hits, 14.50 expected hits Russians roll dice for 1 aaGun, 11 armour, 2 artilleries, 1 fighter, 35 infantry, 13 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 23/63 hits, 23.33 expected hits 1 fighter owned by the Germans, 3 armour owned by the Germans and 19 mech_infantrys owned by the Germans lost in Tambov 11 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Tambov Germans roll dice for 7 bombers, 4 fighters and 4 tactical_bombers in Tambov, round 3 : 12/15 hits, 9.33 expected hits Russians roll dice for 11 armour, 2 artilleries, 1 fighter, 24 infantry, 13 mech_infantrys and 1 tactical_bomber in Tambov, round 3 : 23/52 hits, 19.67 expected hits 4 fighters owned by the Germans, 7 bombers owned by the Germans and 4 tactical_bombers owned by the Germans lost in Tambov 12 infantry owned by the Russians lost in Tambov Russians win with 11 armour, 2 artilleries, 1 fighter, 12 infantry, 13 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -222 Casualties for Germans: 3 armour, 7 bombers, 6 fighters, 19 mech_infantrys and 4 tactical_bombers Casualties for Russians: 1 aaGun and 23 infantry Non Combat Move - Germans 3 aaGuns moved from Kazakhstan to Volgograd 3 mech_infantrys moved from Persia to Caucasus 5 armour moved from Iraq to Caucasus 5 mech_infantrys moved from Eastern Poland to Ukraine 3 mech_infantrys moved from Germany to Eastern Poland 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 aaGuns moved from Western Germany to 112 Sea Zone 2 aaGuns and 2 transports moved from 112 Sea Zone to 110 Sea Zone 4 infantry moved from Normandy Bordeaux to 110 Sea Zone 4 infantry moved from 110 Sea Zone to United Kingdom 2 aaGuns moved from 110 Sea Zone to United Kingdom 1 destroyer moved from 110 Sea Zone to 119 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 113 Sea Zone 1 carrier moved from 110 Sea Zone to 114 Sea Zone 3 fighters and 6 tactical_bombers moved from 104 Sea Zone to United Kingdom 8 infantry moved from Southern France to France 1 submarine moved from 103 Sea Zone to 101 Sea Zone 3 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Belarus to Smolensk 1 artillery and 5 infantry moved from Belarus to Novgorod 2 mech_infantrys moved from Southern Italy to Western Germany Place Units - Germans 3 armour placed in Ukraine 3 armour placed in United Kingdom 3 mech_infantrys placed in Persia 3 infantry placed in Egypt 3 mech_infantrys placed in Novgorod 7 infantry and 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4,5,4,6,5,1,2,5,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,3,3,5,4,4,4,2,6,2,6,2,5,6,1,6,6,2,3,6,1,5,4,2,3,6,6,5,1,2,1,1,3,1,6,1,4 Germans collect 66 PUs (11 lost to blockades); end with 66 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 84 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
Combat Hit Differential Summary :
Russians regular : 3.33 Germans regular : -1.00 Russians AA : 0.50 British regular : -0.33
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@Avner I think that is game, i have 7 euro vcs, you have 0% chances of taking any back, and a 0% in japan once it has its go and builds, but maybe ive missed something!
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@Avner sorry i mean i have 8 euro vcs, forgot the italians
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Now yes⦠maybe I had to enter the Mediterranean and take back Egypt.
But the loss of London was fatal. Too bad because Japan was crushedā¦
That airport in Italia08 worried me about the Middle East but I should have thought about London FIRST.
If you want we can have a rematch with reversed roles⦠same BID?
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A Avner referenced this topic on
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@Avner I have one more game i have to close out, and i have promised some others a game after that, but once they are done then i will let you know! Thanks for the game, until you left london weak i wasnt quite sure how to win!