uk10.tsvg
Game History
Round: 10
    Purchase Units - Americans
        Americans buy 2 artilleries, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 5 submarines and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
        1 artillery moved from 8 Sea Zone to Aleutian Islands
        1 infantry moved from 8 Sea Zone to Aleutian Islands
    Combat - Americans
        Battle in Aleutian Islands
            Americans attack with 1 artillery and 1 infantry
            Japanese defend with 2 infantry
                Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.67 expected hits
                Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 3 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 2 infantry in Aleutian Islands, round 3 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Americans lost in Aleutian Islands
                Americans roll dice for 1 artillery in Aleutian Islands, round 4 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 2 infantry in Aleutian Islands, round 4 : 1/2 hits, 0.67 expected hits
                1 artillery owned by the Americans lost in Aleutian Islands
            Japanese win with 2 infantry remaining. Battle score for attacker is -7
            Casualties for Americans: 1 artillery and 1 infantry
    Non Combat Move - Americans
        4 submarines moved from 10 Sea Zone to 26 Sea Zone
        1 armour moved from Hawaiian Islands to 26 Sea Zone
        1 armour, 1 carrier, 2 fighters and 1 transport moved from 26 Sea Zone to 54 Sea Zone
        1 armour moved from 54 Sea Zone to Queensland
        3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 transports moved from 110 Sea Zone to 91 Sea Zone
        1 submarine moved from 92 Sea Zone to 91 Sea Zone
        6 infantry moved from Central United States to 101 Sea Zone
        6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
        6 infantry moved from 91 Sea Zone to Gibraltar
        1 fighter moved from Eastern United States to Gibraltar
        1 submarine moved from 8 Sea Zone to 10 Sea Zone
    Place Units - Americans
        1 destroyer and 4 submarines placed in 10 Sea Zone
        1 transport placed in 10 Sea Zone
        1 artillery and 1 marine placed in Western United States
        1 submarine and 1 transport placed in 101 Sea Zone
        1 fighter placed in Eastern United States
        1 artillery and 1 infantry placed in Central United States
    Turn Complete - Americans
        Americans collect 50 PUs; end with 50 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        3 infantry moved from Shensi to Kansu
        3 infantry moved from Shensi to Tsinghai
    Combat - Chinese
        Battle in Kansu
            Chinese attack with 3 infantry
            Germans defend with 1 mech_infantry
                Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 0.50 expected hits
                Germans roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Germans lost in Kansu
            Chinese win, taking Kansu from Germans with 3 infantry remaining. Battle score for attacker is 4
            Casualties for Germans: 1 mech_infantry
        Battle in Tsinghai
            Chinese attack with 3 infantry
            Germans defend with 1 mech_infantry
                Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 0.50 expected hits
                Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 3 infantry in Tsinghai, round 3 : 0/3 hits, 0.50 expected hits
                Germans roll dice for 1 mech_infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Tsinghai
                Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits, 0.33 expected hits
                Germans roll dice for 1 mech_infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 2 infantry in Tsinghai, round 5 : 0/2 hits, 0.33 expected hits
                Germans roll dice for 1 mech_infantry in Tsinghai, round 5 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 2 infantry in Tsinghai, round 6 : 0/2 hits, 0.33 expected hits
                Germans roll dice for 1 mech_infantry in Tsinghai, round 6 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 2 infantry in Tsinghai, round 7 : 0/2 hits, 0.33 expected hits
                Germans roll dice for 1 mech_infantry in Tsinghai, round 7 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 2 infantry in Tsinghai, round 8 : 0/2 hits, 0.33 expected hits
                Germans roll dice for 1 mech_infantry in Tsinghai, round 8 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Tsinghai
                Chinese roll dice for 1 infantry in Tsinghai, round 9 : 0/1 hits, 0.17 expected hits
                Germans roll dice for 1 mech_infantry in Tsinghai, round 9 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 infantry in Tsinghai, round 10 : 0/1 hits, 0.17 expected hits
                Germans roll dice for 1 mech_infantry in Tsinghai, round 10 : 0/1 hits, 0.33 expected hits
            1 infantry owned by the Chinese retreated to Shensi
            Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
            Casualties for Chinese: 2 infantry
    Non Combat Move - Chinese
    Place Units - Chinese
        2 infantry placed in Kansu
    Turn Complete - Chinese
        Chinese collect 2 PUs; end with 3 PUs
    Purchase Units - British
        British repair damage of 4x factory_major; Remaining resources: 38 PUs; 
        British buy 1 armour, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - British
        1 bomber moved from Eastern Persia to Ukraine
        3 armour, 2 artilleries, 16 infantry and 6 mech_infantrys moved from Eastern Persia to West India
        2 fighters and 2 tactical_bombers moved from Eastern Persia to West India
        1 fighter moved from Eastern Persia to West India
        1 fighter moved from Eastern Persia to West India
    Combat - British
        Strategic bombing raid in Ukraine
                Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
            Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
            Bombing raid in Ukraine causes 6 damage total. 
        Battle in West India
            British attack with 3 armour, 2 artilleries, 4 fighters, 16 infantry, 6 mech_infantrys and 2 tactical_bombers
            Japanese defend with 1 infantry
                British roll dice for 3 armour, 2 artilleries, 4 fighters, 16 infantry, 6 mech_infantrys and 2 tactical_bombers in West India, round 2 : 11/33 hits, 9.50 expected hits
                Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in West India
            British win, taking West India from Japanese with 3 armour, 2 artilleries, 4 fighters, 16 infantry, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - British
        3 aaGuns moved from Eastern Persia to West India
        3 fighters moved from Eastern Persia to Russia
        1 bomber moved from Ukraine to Russia
        4 fighters and 2 tactical_bombers moved from West India to Eastern Persia
        4 fighters and 2 tactical_bombers moved from Eastern Persia to Persia
        1 destroyer and 2 transports moved from 110 Sea Zone to 91 Sea Zone
        1 destroyer moved from 91 Sea Zone to 92 Sea Zone
        1 fighter moved from 91 Sea Zone to Gibraltar
        1 fighter moved from United Kingdom to Gibraltar
        2 mech_infantrys moved from Union of South Africa to Belgian Congo
    Place Units - British
        1 submarine placed in 71 Sea Zone
        Turning on Edit Mode
        EDIT: Removing units owned by British from 80 Sea Zone: 1 submarine
        EDIT: Adding units owned by British to 39 Sea Zone: 1 submarine
        EDIT: Turning off Edit Mode
        1 armour and 2 mech_infantrys placed in Persia
        6 infantry placed in United Kingdom
    Turn Complete - British
        British collect 36 PUs; end with 36 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -2.50
Americans regular : -1.67
Japanese regular : -0.33
Germans AA : -0.17
Germans regular : -1.33
British regular : 1.50