@Stucifer @Daaras Also I have not done play by forum yet I have just done saved files so Daaras will have to help me with that.
Mainah (Allies+18) vs Simon33 (Axis) BM4
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 3 bombers moved from Western Germany to Novgorod 1 artillery moved from Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 2 infantry moved from Vyborg to Novgorod 1 armour moved from Eastern Poland to Bessarabia Germans take Western Ukraine from Russians 1 infantry moved from 99 Sea Zone to Crete Combat - Germans Battle in Crete Battle in Novgorod Germans attack with 1 artillery, 3 bombers and 3 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 3 bombers and 3 infantry in Novgorod, round 2 : 2/7 hits, 3.00 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Crete from Neutral_Allies, taking Novgorod from Russians with 1 artillery, 3 bombers and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns, 9 armour, 9 artilleries, 30 infantry and 12 mech_infantrys moved from Eastern Poland to Belarus 1 mech_infantry moved from Slovakia Hungary to Belarus 10 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 2 infantry moved from Germany to Poland 1 mech_infantry moved from Western Germany to Yugoslavia 1 artillery and 1 infantry moved from Yugoslavia to Bulgaria 1 mech_infantry moved from Western Germany to Yugoslavia 2 tactical_bombers moved from Western Germany to Southern Italy 2 fighters moved from Western Germany to Belarus 3 bombers moved from Novgorod to Belarus 1 submarine moved from 114 Sea Zone to 112 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone Place Units - Germans 8 mech_infantrys placed in Western Germany 1 artillery, 1 infantry and 4 mech_infantrys placed in Germany Germans undo move 1. 4 mech_infantrys placed in Germany 4 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -1.00
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Game History
Round: 4 Purchase Units - Russians Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 infantry moved from Volgograd to Tambov 2 armour, 1 artillery, 2 fighters, 10 infantry, 11 mech_infantrys and 1 tactical_bomber moved from Smolensk to Russia 5 infantry moved from Russia to Tambov 4 aaGuns, 2 artilleries and 22 infantry moved from Bryansk to Russia 2 aaGuns, 3 artilleries and 18 infantry moved from Amur to Korea 1 submarine moved from 92 Sea Zone to 93 Sea Zone Place Units - Russians 2 mech_infantrys placed in Volgograd 10 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 4 artilleries, 10 infantry and 1 mech_infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 armour and 2 mech_infantrys moved from Hunan to Burma 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Burma 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Burma Combat - Japanese Non Combat Move - Japanese 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands 2 tactical_bombers moved from Japan to 6 Sea Zone 2 fighters moved from 6 Sea Zone to Japan 1 carrier and 1 fighter moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from French Indo China to 6 Sea Zone 1 infantry moved from Anhwe to Hunan 3 infantry moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from French Indo China to Shan State 1 mech_infantry moved from French Indo China to Yunnan 1 cruiser moved from 41 Sea Zone to 38 Sea Zone 1 submarine and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 38 Sea Zone 1 destroyer moved from 42 Sea Zone to 38 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 2 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsi 1 infantry moved from Anhwe to Chahar Place Units - Japanese 1 carrier and 2 fighters placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
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A bummer to sacrifice some units to prevent USA from owning Korea only to have them fail. At least I should get India on schedule but I think this is a major setback.
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@simon33
I was quite pleased how that panned out. And yes… you are getting india on YOUR schedule…:grin: -
@mainah
Hope my cheekyness came accross. Your definately getting India ahead of my schedule.Scramble orders for SZ97?
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@mainah said in Mainah (Allies+18) vs Simon33 (Axis) BM4:
Hope my cheekyness came accross. Your definately getting India ahead of my schedule.
Was actually wondering if you thought a J3 take down of India was more preferable. I think it is possible but may not be worthwhile. If you go mostly overland, J5 is the correct turn. I get upset if I can’t do this.
You’re getting Libya as well? Good thing I didn’t take Tunisia, which I thought about I3.
Now back to the question at hand, I’m going to say no scramble. I expect you will get everything round 1 but if not, preserve the DD until last.
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Game History
Round: 4 Purchase Units - Americans Americans buy 1 factory_minor, 1 fighter, 2 marines, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 3 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone 1 artillery and 3 infantry moved from 96 Sea Zone to Malta 1 fighter moved from Algeria to Malta 1 cruiser moved from 91 Sea Zone to 96 Sea Zone Combat - Americans Battle in Marshall Islands Battle in 96 Sea Zone Americans attack with 1 cruiser and 2 transports Italians defend with 1 transport Americans win, taking Marshall Islands from Japanese with 1 cruiser and 2 transports remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Malta Americans attack with 1 artillery, 1 fighter and 3 infantry Italians defend with 2 infantry Americans win, taking Malta from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 1 fighter moved from 91 Sea Zone to Tunisia 1 armour and 1 infantry moved from Algeria to Tunisia 2 mech_infantrys moved from Morocco to Tunisia 1 carrier moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber and 1 fighter moved from Buryatia to Korea 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Korea 1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 25 Sea Zone to 32 Sea Zone 1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands 2 fighters moved from 10 Sea Zone to 32 Sea Zone 3 fighters moved from Western United States to 32 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone Place Units - Americans 1 fighter, 2 marines and 1 tactical_bomber placed in Western United States 4 submarines and 1 transport placed in 10 Sea Zone 1 factory_minor placed in Korea Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,6,5,2,6,6,4,4,6,5,6,6,4,4,5,5,6,6,5 Americans collect 53 PUs (2 lost to blockades); end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Suiyuyan 1 fighter moved from Shensi to Suiyuyan 16 infantry moved from Shensi to Hopei Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 16 infantry Japanese defend with 1 infantry Chinese win, taking Hopei from Japanese with 16 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Tsinghai Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 3 artilleries, 1 factory_minor and 1 fighter; Remaining resources: 5 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Libya 3 infantry moved from Algeria to 92 Sea Zone 3 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone 3 infantry moved from 96 Sea Zone to Libya 1 armour moved from Algeria to Libya 1 fighter moved from Algeria to Libya 1 bomber moved from Algeria to 97 Sea Zone 1 fighter moved from 92 Sea Zone to Libya 1 fighter moved from Egypt to 99 Sea Zone 3 fighters moved from Egypt to 97 Sea Zone 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 fighters moved from United Kingdom to 97 Sea Zone 2 submarines moved from 92 Sea Zone to 97 Sea Zone 2 cruisers moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 artillery moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Libya 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 fighter moved from 92 Sea Zone to Libya 1 destroyer moved from 92 Sea Zone to 97 Sea Zone Combat - British Battle in 99 Sea Zone British attack with 1 fighter Italians defend with 1 transport British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 97 Sea Zone British attack with 1 bomber, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers and 1 destroyer Units damaged: 1 battleship owned by the Italians British win, taking 97 Sea Zone from Neutral with 1 bomber, 2 destroyers, 4 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for British: 1 fighter Casualties for Italians: 1 battleship, 2 cruisers and 1 destroyer Battle in Libya British attack with 1 armour, 2 artilleries, 3 fighters and 5 infantry Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry British win, taking Libya from Italians with 1 armour, 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 15 Casualties for British: 4 infantry Casualties for Italians: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry Non Combat Move - British 1 fighter could not land in 97 Sea Zone and was removed 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 carrier moved from 92 Sea Zone to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta 2 fighters moved from 97 Sea Zone to 96 Sea Zone 1 fighter moved from 99 Sea Zone to Volgograd 1 fighter moved from Libya to Malta 2 fighters moved from Libya to Tunisia 1 artillery and 6 infantry moved from Egypt to Alexandria 1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 mech_infantry moved from Kenya to Egypt 1 armour moved from Ethiopia to Egypt 2 aaGuns moved from Algeria to Tunisia 3 aaGuns, 2 artilleries, 12 infantry and 4 mech_infantrys moved from India to West India 2 fighters and 1 tactical_bomber moved from India to West India 1 bomber moved from 97 Sea Zone to Egypt Place Units - British 3 artilleries placed in Persia 1 factory_minor placed in Egypt 1 fighter placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 39 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 3 infantry
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The UK CV has to move to SZ97 to catch the fighter. You can’t intentionally splash it.
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I suggest loading the AfterBritishNonCombatMove autosave.
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Eur rules, p22:
“• You must have a carrier move, remain in place, or
be mobilized (new carriers only) to pick up a fighter
or tactical bomber that would end its noncombat
movement in a sea zone. You can’t deliberately move
an air unit out of range of a potential safe landing
space.” -
@simon33
My understanding of the rules was that you have to be able to provide a landing zone during CM, but you do not have to use it.Bummer. I re-read the book, and you are correct sir. And in either case, your GD italians were supposed to be better shots.
Bear with me - new NCM to be posted.
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@simon33
triplea_40172_4uk(2).tsvgI couldn’t find an autosave, so I edited. Please double check but should be good.
The average casualties on the battle calc for the allies was 3.5. First time all game I was actually mad for getting considerably better than average
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TripleA Move Summary: Italians round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber and 3 fighters moved from Southern Italy to 97 Sea Zone 1 armour moved from Belarus to Novgorod Italians take Archangel from Russians
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ool?
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@simon33
DD,
Roll by roll -
DD again?
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@simon33
Yes -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber and 3 fighters moved from Southern Italy to 97 Sea Zone 1 armour moved from Belarus to Novgorod Italians take Archangel from Russians Combat - Italians Battle in 97 Sea Zone Italians attack with 1 bomber and 3 fighters British defend with 1 carrier, 2 destroyers, 1 fighter and 2 submarines 2 submarines owned by the British submerged Italians roll dice for 1 bomber and 3 fighters in 97 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits British roll dice for 1 carrier, 2 destroyers and 1 fighter in 97 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits 2 fighters owned by the Italians lost in 97 Sea Zone 1 destroyer owned by the British lost in 97 Sea Zone Italians roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits British roll dice for 1 carrier, 1 destroyer and 1 fighter in 97 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits 1 bomber owned by the Italians and 1 fighter owned by the Italians lost in 97 Sea Zone 1 destroyer owned by the British lost in 97 Sea Zone British win with 1 carrier and 1 fighter remaining. Battle score for attacker is -28 Casualties for Italians: 1 bomber and 3 fighters Casualties for British: 2 destroyers Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Belarus to Bessarabia 1 aaGun moved from Southern Italy to Northern Italy 1 aaGun and 2 infantry moved from Western Germany to Northern Italy Place Units - Italians 1 artillery and 4 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,4,6,1 Italians collect 10 PUs (4 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians regular : -1.33 British regular : 1.00