@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 armour and 1 mech_infantry moved from Romania to Belarus
Italians take Belarus from Russians
1 artillery and 2 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Eastern Poland to Belarus
2 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
Combat - Italians
Battle in Cyprus
Battle in Malta
Non Combat Move - Italians
1 artillery and 1 infantry moved from Greece to Bulgaria
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 submarine; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Egypt to Alexandria
1 artillery moved from Queensland to South Australia
1 fighter moved from New South Wales to Queensland
2 infantry moved from New South Wales to 62 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 submarine moved from 54 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Alexandria
2 infantry moved from Algeria to Tunisia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
3 bombers moved from Western Germany to Novgorod
1 artillery moved from Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
2 infantry moved from Vyborg to Novgorod
1 armour moved from Eastern Poland to Bessarabia
Germans take Western Ukraine from Russians
1 infantry moved from 99 Sea Zone to Crete
Combat - Germans
Battle in Crete
Battle in Novgorod
Germans attack with 1 artillery, 3 bombers and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 3 bombers and 3 infantry in Novgorod, round 2 : 2/7 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Crete from Neutral_Allies, taking Novgorod from Russians with 1 artillery, 3 bombers and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns, 9 armour, 9 artilleries, 30 infantry and 12 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Slovakia Hungary to Belarus
10 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 2 infantry moved from Germany to Poland
1 mech_infantry moved from Western Germany to Yugoslavia
1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Western Germany to Yugoslavia
2 tactical_bombers moved from Western Germany to Southern Italy
2 fighters moved from Western Germany to Belarus
3 bombers moved from Novgorod to Belarus
1 submarine moved from 114 Sea Zone to 112 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
Place Units - Germans
8 mech_infantrys placed in Western Germany
1 artillery, 1 infantry and 4 mech_infantrys placed in Germany
Germans undo move 1.
4 mech_infantrys placed in Germany
4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -1.00
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Volgograd to Tambov
2 armour, 1 artillery, 2 fighters, 10 infantry, 11 mech_infantrys and 1 tactical_bomber moved from Smolensk to Russia
5 infantry moved from Russia to Tambov
4 aaGuns, 2 artilleries and 22 infantry moved from Bryansk to Russia
2 aaGuns, 3 artilleries and 18 infantry moved from Amur to Korea
1 submarine moved from 92 Sea Zone to 93 Sea Zone
Place Units - Russians
2 mech_infantrys placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 4 artilleries, 10 infantry and 1 mech_infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour and 2 mech_infantrys moved from Hunan to Burma
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
Combat - Japanese
Non Combat Move - Japanese
1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
2 tactical_bombers moved from Japan to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 carrier and 1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 infantry moved from Anhwe to Hunan
3 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from French Indo China to Shan State
1 mech_infantry moved from French Indo China to Yunnan
1 cruiser moved from 41 Sea Zone to 38 Sea Zone
1 submarine and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 38 Sea Zone
1 destroyer moved from 42 Sea Zone to 38 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsi
1 infantry moved from Anhwe to Chahar
Place Units - Japanese
1 carrier and 2 fighters placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
A bummer to sacrifice some units to prevent USA from owning Korea only to have them fail. At least I should get India on schedule but I think this is a major setback.
@simon33
I was quite pleased how that panned out. And yes… you are getting india on YOUR schedule…:grin:
@mainah
Hope my cheekyness came accross. Your definately getting India ahead of my schedule.
Scramble orders for SZ97?
@mainah said in Mainah (Allies+18) vs Simon33 (Axis) BM4:
Hope my cheekyness came accross. Your definately getting India ahead of my schedule.
Was actually wondering if you thought a J3 take down of India was more preferable. I think it is possible but may not be worthwhile. If you go mostly overland, J5 is the correct turn. I get upset if I can’t do this.
You’re getting Libya as well? Good thing I didn’t take Tunisia, which I thought about I3.
Now back to the question at hand, I’m going to say no scramble. I expect you will get everything round 1 but if not, preserve the DD until last.
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 factory_minor, 1 fighter, 2 marines, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from 96 Sea Zone to Malta
1 fighter moved from Algeria to Malta
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
Combat - Americans
Battle in Marshall Islands
Battle in 96 Sea Zone
Americans attack with 1 cruiser and 2 transports
Italians defend with 1 transport
Americans win, taking Marshall Islands from Japanese with 1 cruiser and 2 transports remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Malta
Americans attack with 1 artillery, 1 fighter and 3 infantry
Italians defend with 2 infantry
Americans win, taking Malta from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Americans
1 fighter moved from 91 Sea Zone to Tunisia
1 armour and 1 infantry moved from Algeria to Tunisia
2 mech_infantrys moved from Morocco to Tunisia
1 carrier moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber and 1 fighter moved from Buryatia to Korea
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Korea
1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 25 Sea Zone to 32 Sea Zone
1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
2 fighters moved from 10 Sea Zone to 32 Sea Zone
3 fighters moved from Western United States to 32 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
1 fighter, 2 marines and 1 tactical_bomber placed in Western United States
4 submarines and 1 transport placed in 10 Sea Zone
1 factory_minor placed in Korea
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,6,5,2,6,6,4,4,6,5,6,6,4,4,5,5,6,6,5
Americans collect 53 PUs (2 lost to blockades); end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
16 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 16 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Tsinghai
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 3 artilleries, 1 factory_minor and 1 fighter; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
3 infantry moved from Algeria to 92 Sea Zone
3 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
3 infantry moved from 96 Sea Zone to Libya
1 armour moved from Algeria to Libya
1 fighter moved from Algeria to Libya
1 bomber moved from Algeria to 97 Sea Zone
1 fighter moved from 92 Sea Zone to Libya
1 fighter moved from Egypt to 99 Sea Zone
3 fighters moved from Egypt to 97 Sea Zone
1 tactical_bomber moved from Egypt to 97 Sea Zone
2 fighters moved from United Kingdom to 97 Sea Zone
2 submarines moved from 92 Sea Zone to 97 Sea Zone
2 cruisers moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 fighter moved from 92 Sea Zone to Libya
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
Combat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 97 Sea Zone
British attack with 1 bomber, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers and 1 destroyer
Units damaged: 1 battleship owned by the Italians
British win, taking 97 Sea Zone from Neutral with 1 bomber, 2 destroyers, 4 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42
Casualties for British: 1 fighter
Casualties for Italians: 1 battleship, 2 cruisers and 1 destroyer
Battle in Libya
British attack with 1 armour, 2 artilleries, 3 fighters and 5 infantry
Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
British win, taking Libya from Italians with 1 armour, 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 15
Casualties for British: 4 infantry
Casualties for Italians: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Non Combat Move - British
1 fighter could not land in 97 Sea Zone and was removed
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 92 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta
2 fighters moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from 99 Sea Zone to Volgograd
1 fighter moved from Libya to Malta
2 fighters moved from Libya to Tunisia
1 artillery and 6 infantry moved from Egypt to Alexandria
1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Kenya to Egypt
1 armour moved from Ethiopia to Egypt
2 aaGuns moved from Algeria to Tunisia
3 aaGuns, 2 artilleries, 12 infantry and 4 mech_infantrys moved from India to West India
2 fighters and 1 tactical_bomber moved from India to West India
1 bomber moved from 97 Sea Zone to Egypt
Place Units - British
3 artilleries placed in Persia
1 factory_minor placed in Egypt
1 fighter placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 39 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
The UK CV has to move to SZ97 to catch the fighter. You can’t intentionally splash it.
I suggest loading the AfterBritishNonCombatMove autosave.
Eur rules, p22:
“• You must have a carrier move, remain in place, or
be mobilized (new carriers only) to pick up a fighter
or tactical bomber that would end its noncombat
movement in a sea zone. You can’t deliberately move
an air unit out of range of a potential safe landing
space.”
@simon33
My understanding of the rules was that you have to be able to provide a landing zone during CM, but you do not have to use it.
Bummer. I re-read the book, and you are correct sir. And in either case, your GD italians were supposed to be better shots.
Bear with me - new NCM to be posted.
@simon33
triplea_40172_4uk(2).tsvg
I couldn’t find an autosave, so I edited. Please double check but should be good.
The average casualties on the battle calc for the allies was 3.5. First time all game I was actually mad for getting considerably better than average
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber and 3 fighters moved from Southern Italy to 97 Sea Zone
1 armour moved from Belarus to Novgorod
Italians take Archangel from Russians
ool?
@simon33
DD,
Roll by roll
DD again?