Setting up a game.
Handicap:
Japan 11 (marine, transport)
Italy +2 IPC
@simon33
My understanding of the rules was that you have to be able to provide a landing zone during CM, but you do not have to use it.
Bummer. I re-read the book, and you are correct sir. And in either case, your GD italians were supposed to be better shots.
Bear with me - new NCM to be posted.
@simon33
triplea_40172_4uk(2).tsvg
I couldn’t find an autosave, so I edited. Please double check but should be good.
The average casualties on the battle calc for the allies was 3.5. First time all game I was actually mad for getting considerably better than average
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber and 3 fighters moved from Southern Italy to 97 Sea Zone
1 armour moved from Belarus to Novgorod
Italians take Archangel from Russians
ool?
@simon33
DD,
Roll by roll
DD again?
@simon33
Yes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber and 3 fighters moved from Southern Italy to 97 Sea Zone
1 armour moved from Belarus to Novgorod
Italians take Archangel from Russians
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber and 3 fighters
British defend with 1 carrier, 2 destroyers, 1 fighter and 2 submarines
2 submarines owned by the British submerged
Italians roll dice for 1 bomber and 3 fighters in 97 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
British roll dice for 1 carrier, 2 destroyers and 1 fighter in 97 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
2 fighters owned by the Italians lost in 97 Sea Zone
1 destroyer owned by the British lost in 97 Sea Zone
Italians roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
British roll dice for 1 carrier, 1 destroyer and 1 fighter in 97 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
1 bomber owned by the Italians and 1 fighter owned by the Italians lost in 97 Sea Zone
1 destroyer owned by the British lost in 97 Sea Zone
British win with 1 carrier and 1 fighter remaining. Battle score for attacker is -28
Casualties for Italians: 1 bomber and 3 fighters
Casualties for British: 2 destroyers
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Belarus to Bessarabia
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun and 2 infantry moved from Western Germany to Northern Italy
Place Units - Italians
1 artillery and 4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,4,6,1
Italians collect 10 PUs (4 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians regular : -1.33
British regular : 1.00
Game History
Round: 4
Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Alexandria to Egypt
2 infantry moved from Tunisia to Libya
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Germans
Germans buy 4 artilleries, 1 fighter, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Western Germany to 97 Sea Zone
1 fighter and 3 tactical_bombers moved from Southern Italy to 97 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 110 Sea Zone
3 bombers and 2 fighters moved from Belarus to Russia
9 armour moved from Belarus to Bryansk
Germans take Smolensk from Russians
9 artilleries, 30 infantry and 13 mech_infantrys moved from Belarus to Bryansk
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 5,7,7 and causes: 19 damage to unit: factory_major
Bombing raid in Russia causes 19 damage total.
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 2 submarines
British defend with 1 destroyer
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Bryansk
Germans attack with 9 armour, 9 artilleries, 30 infantry and 13 mech_infantrys
Russians defend with 6 infantry
Germans roll dice for 9 armour, 9 artilleries, 30 infantry and 13 mech_infantrys in Bryansk, round 2 : 15/61 hits, 16.17 expected hits
Russians roll dice for 6 infantry in Bryansk, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Germans lost in Bryansk
6 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 9 armour, 9 artilleries, 27 infantry and 13 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Russians: 6 infantry
Battle in 97 Sea Zone
Germans attack with 3 fighters and 5 tactical_bombers
British defend with 1 carrier, 1 fighter and 2 submarines
2 submarines owned by the British submerged
Germans roll dice for 3 fighters and 5 tactical_bombers in 97 Sea Zone, round 2 : 6/8 hits, 4.50 expected hits
British roll dice for 1 carrier and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 fighter owned by the Germans lost in 97 Sea Zone
1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
Germans win with 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 1 fighter
Casualties for British: 1 carrier and 1 fighter
Cleaning up after air battles
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Southern Italy
1 infantry moved from France to Northern Italy
2 mech_infantrys moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Poland to Eastern Poland
3 aaGuns moved from Belarus to Bryansk
1 armour moved from Bessarabia to Romania
2 fighters moved from Russia to Western Ukraine
3 bombers moved from Russia to Bessarabia
3 mech_infantrys moved from Eastern Poland to Western Ukraine
4 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
1 transport moved from 115 Sea Zone to 112 Sea Zone
8 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Germany to Poland
3 aaGuns and 4 mech_infantrys moved from Western Germany to Northern Italy
4 tactical_bombers moved from 97 Sea Zone to Southern Italy
Place Units - Germans
3 artilleries placed in Novgorod
1 artillery, 1 fighter and 1 infantry placed in Western Germany
6 mech_infantrys placed in Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians regular : 1.00
Germans regular : 0.67
British regular : -0.33
Russians AA : -0.50
Assumed no intercept or scramble.
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Tambov to Rostov
3 infantry moved from Tambov to Russia
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Place Units - Russians
4 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 7 artilleries, 8 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 artilleries, 13 infantry and 1 mech_infantry moved from Burma to India
1 armour moved from Burma to India
Combat - Japanese
Battle in India
Japanese attack with 1 armour, 5 artilleries, 13 infantry and 1 mech_infantry
British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 armour, 5 artilleries, 13 infantry and 1 mech_infantry in India, round 2 : 4/20 hits, 5.33 expected hits
UK_Pacific roll dice for 3 infantry in India, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in India
3 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 5 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 mech_infantry moved from Burma to India
1 armour and 1 mech_infantry moved from Burma to India
1 infantry moved from Hunan to Anhwe
1 artillery and 3 infantry moved from Kiangsi to Anhwe
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Yunnan to Hunan
1 infantry moved from Chahar to Anhwe
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Philippines
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to Yunnan
2 tactical_bombers moved from French Indo China to 33 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 5 fighters and 3 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
3 fighters moved from 33 Sea Zone to Caroline Islands
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to Kiangsu
1 transport moved from 38 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 38 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from Shan State to Yunnan
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
Place Units - Japanese
2 submarines placed in 6 Sea Zone
3 artilleries placed in Malaya
3 infantry placed in French Indo China
3 artilleries placed in Kiangsu
1 artillery and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Japanese regular : -1.33
UK_Pacific regular : 0.00
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory_minor, 3 mech_infantrys and 1 submarine; Remaining resources: 6 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
3 artilleries and 7 infantry moved from Hunan to Yunnan
1 armour moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Shan State to French Indo China
Japanese take French Indo China from French
1 infantry moved from Shan State to Yunnan
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from 34 Sea Zone to Dutch New Guinea
2 battleships moved from 21 Sea Zone to 45 Sea Zone
1 marine moved from Kwangtung to 20 Sea Zone
1 cruiser and 1 marine moved from 20 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to Java
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Borneo
Battle in Celebes
Battle in 45 Sea Zone
Japanese attack with 2 battleships and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch with 2 battleships and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 marine
ANZAC defend with 2 infantry
Japanese roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Java, round 2 : 0/4 hits, 1.50 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 fighter and 1 marine in Java, round 3 : 2/2 hits, 0.83 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 fighter and 1 marine remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Dutch New Guinea
Japanese attack with 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/3 hits, 0.83 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Sumatra, round 2 : 1/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 5/18 hits, 6.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries, 2 bombers, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Yunnan to Anhwe
1 tactical_bomber moved from Yunnan to Kiangsi
1 fighter moved from Kiangsi to Japan
1 fighter moved from Kwangsi to Kiangsi
1 infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Chahar
1 infantry moved from Manchuria to Jehol
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to Caroline Islands
1 fighter moved from Japan to Caroline Islands
2 carriers, 1 cruiser and 1 destroyer moved from 34 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
2 submarines moved from 37 Sea Zone to 45 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Sumatra to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
3 fighters moved from Kwangsi to 45 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 artillery moved from Malaya to Shan State
1 transport moved from 37 Sea Zone to 19 Sea Zone
2 bombers moved from Yunnan to Kwangsi
Place Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
2 mech_infantrys placed in Shantung
1 submarine placed in 19 Sea Zone
1 factory_minor placed in Malaya
Turn Complete - Japanese
Japanese collect 59 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -0.00
UK_Pacific regular : -0.33
ANZAC regular : 0.67
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 harbour and 6 tactical_bombers; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
2 transports moved from 91 Sea Zone to 92 Sea Zone
3 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
3 infantry and 1 mech_infantry moved from 92 Sea Zone to Spain
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from Tunisia to 94 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from 92 Sea Zone to Spain
1 armour moved from 92 Sea Zone to Spain
1 fighter moved from Tunisia to Spain
1 fighter moved from 96 Sea Zone to Spain
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
Combat - Americans
Battle in Spain
Americans attack with 1 armour, 1 artillery, 2 fighters, 5 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 armour, 1 artillery, 2 fighters, 5 infantry and 1 mech_infantry in Spain, round 2 : 3/10 hits, 3.00 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Americans lost in Spain
3 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry in Spain, round 3 : 2/8 hits, 2.67 expected hits
Neutral_True roll dice for 3 infantry in Spain, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans lost in Spain
2 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Spain, round 4 : 2/7 hits, 2.50 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
2 fighters moved from Spain to Gibraltar
1 carrier, 1 cruiser and 1 fighter moved from 96 Sea Zone to 98 Sea Zone
2 mech_infantrys moved from Tunisia to Algeria
1 artillery, 2 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 32 Sea Zone to 25 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
1 carrier and 1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
2 marines moved from Western United States to 10 Sea Zone
2 marines, 4 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 marines moved from 25 Sea Zone to Midway
Place Units - Americans
1 harbour placed in Midway
3 tactical_bombers placed in Korea
3 tactical_bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,1,1
Americans collect 54 PUs (3 lost to blockades); end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
18 infantry moved from Hopei to Chahar
1 fighter moved from Tsinghai to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 18 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 18 infantry in Chahar, round 2 : 2/19 hits, 3.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs
Purchase Units - British
British buy 1 destroyer, 3 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;
Combat Move - British
1 fighter moved from 98 Sea Zone to Turkey
2 fighters and 1 tactical_bomber moved from Malta to Turkey
2 fighters and 1 tactical_bomber moved from Persia to Turkey
1 armour and 2 mech_infantrys moved from Persia to Turkey
1 infantry moved from Northwest Persia to Turkey
2 artilleries, 11 infantry and 4 mech_infantrys moved from West India to Afghanistan
1 bomber moved from Egypt to Turkey
2 artilleries and 1 infantry moved from Libya to 96 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Crete
1 artillery moved from 99 Sea Zone to Cyprus
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from 99 Sea Zone to Cyprus
1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
Combat - British
Battle in Afghanistan
British attack with 2 artilleries, 11 infantry and 4 mech_infantrys
Neutral_True defend with 4 infantry
British roll dice for 2 artilleries, 11 infantry and 4 mech_infantrys in Afghanistan, round 2 : 4/17 hits, 3.50 expected hits
Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the British lost in Afghanistan
4 infantry owned by the Neutral_True lost in Afghanistan
British win, taking Afghanistan from Neutral_True with 2 artilleries, 8 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 3 infantry
Casualties for Neutral_True: 4 infantry
Battle in Crete
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Crete
British roll dice for 1 artillery in Crete, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Crete
British win, taking Crete from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in Cyprus
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Cyprus
British win, taking Cyprus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Turkey
British attack with 1 armour, 1 artillery, 1 bomber, 5 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Neutral_True defend with 8 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 5 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Turkey, round 2 : 5/14 hits, 6.17 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits
1 mech_infantry owned by the British and 2 infantry owned by the British lost in Turkey
5 infantry owned by the Neutral_True lost in Turkey
British roll dice for 1 armour, 1 artillery, 1 bomber, 5 fighters, 1 mech_infantry and 2 tactical_bombers in Turkey, round 3 : 5/11 hits, 5.67 expected hits
Neutral_True roll dice for 3 infantry in Turkey, round 3 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the British lost in Turkey
3 infantry owned by the Neutral_True lost in Turkey
British win, taking Turkey from Neutral_True with 1 armour, 1 artillery, 1 bomber, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 2 infantry and 2 mech_infantrys
Casualties for Neutral_True: 8 infantry
Non Combat Move - British
1 bomber moved from Turkey to Egypt
1 armour moved from Libya to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Syria
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 fighters and 1 tactical_bomber moved from Turkey to Iraq
2 fighters moved from Tunisia to Egypt
1 battleship, 3 cruisers and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
3 fighters and 1 tactical_bomber moved from Turkey to Volgograd
1 fighter moved from Union of South Africa to Egypt
2 aaGuns moved from Tunisia to Libya
3 infantry moved from Alexandria to Egypt
3 artilleries moved from Persia to Eastern Persia
3 aaGuns moved from West India to Eastern Persia
Place Units - British
1 destroyer placed in 110 Sea Zone
3 submarines placed in 98 Sea Zone
3 mech_infantrys placed in Persia
Turn Complete - British
British collect 36 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1.50
Americans regular : -1.17
Italians regular : -0.33
Japanese regular : -0.33
Germans regular : 0.33
Neutral_True regular : 1.67
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 armour and 1 mech_infantry moved from Bessarabia to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Rostov
Italians roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Rostov
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Bulgaria to Greece
2 aaGuns, 1 artillery and 6 infantry moved from Northern Italy to Southern France
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,1,5,3
Italians collect 5 PUs (11 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
Russians regular : 0.00
Interesting move, didn’t expect the neutral crush.
@simon33
I concede. No sense in dragging this out.
I was pushed into a corner with the loss of that carrier. I saw this as the only way out . . . but I didn’t notice the mech in Bessarabia when I was planning on the airpower landing. There will be no coming back with the loss of those planes.
That was the mistake that broke the camel’s back. While I had no expectations of winning after the cheap france battle, I did think I’d do better for my first game back, bit disappointed in myself.
You played very well, thank you for the game
@mainah You mean the ones you are going to lose in Volgograd? Yeah, that’s a blow but I wouldn’t have thought that is what is decisive. I think I might be going to throw you off Spain though and you will lose many transports in the Med. So, yeah, I think I have you.
Thanks for the game!