Good game.
Can start another in a week or two maybe.
No way on the scramble
I don’t want to give this OOL in advance. I’ll be away from my computer for an hour or 2
@gamerman01 2 first round hits. My thinking that that is good enough to assume max d going forward and that you won’t want to conserve the AA.
@farmboy but I’ll wait. I’m off too.
Incorrect. If you kill everything but the AA, your units get sucked in to Normandy, and depending on the dice I might have just wanted that.
With 2 hits, take AA and French infantry.
Next would be French arty
Oh, I suppose you meant with 2 hits, that’s your thinking. Still, be careful to assume, I take unconventional casualties and do unconventional scrambles from time to time
@gamerman01 In this case because you don’t have a counter (unless you use allied air) I figured you wouldn’t want to draw me in. My goal was to take it. But my odds were around 94% so there was a possibility that you would win. And I thought you might be interested in conserving the AA if I was doing poorly.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
2 infantry moved from France to Normandy Bordeaux
1 armour moved from Poland to Novgorod
Germans take Baltic States from Russians
Germans take Novgorod from Russians
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 artilleries and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits
Russians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 3 infantry and 1 mech_infantry
British defend with 1 aaGun and 1 infantry; French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/6 hits, 1.67 expected hits
French roll dice for 1 aaGun, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
1 aaGun owned by the British and 1 infantry owned by the French lost in Normandy Bordeaux
Germans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 4/5 hits, 1.50 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
1 infantry owned by the British and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for British: 1 aaGun and 1 infantry
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
2 bombers moved from 109 Sea Zone to Western Germany
1 aaGun moved from France to Holland Belgium
1 tactical_bomber moved from France to Western Germany
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from Southern Italy to Western Germany
1 transport moved from 114 Sea Zone to 112 Sea Zone
1 aaGun moved from Western Germany to 112 Sea Zone
1 aaGun moved from 112 Sea Zone to Norway
1 infantry moved from Finland to Norway
1 infantry moved from Finland to Karelia
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 aaGun, 5 artilleries and 24 infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Germany to Romania
1 aaGun, 1 armour, 3 artilleries and 8 infantry moved from Poland to Baltic States
8 armour and 11 mech_infantrys moved from Germany to Baltic States
Place Units - Germans
1 submarine placed in 112 Sea Zone
1 infantry placed in Western Germany
10 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 1 mech_infantry
EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
French regular : 0.33
Russians regular : -0.17
Germans regular : 1.00
Not a big deal here, just trying to avert future misunderstandings.
If you did poorly, and finally hit everything but 1 unit, I might have saved the AA and drew in remaining units
The mech would be farther from Russia, and the slow would be 2 spaces from West Germany and North Italy, and that could be a factor too. I generally don’t like giving advance OOL’s, especially when my opponent won’t have to wait long. Sometimes anticipating all the possible OOL’s in advance make my brain hurt and I shouldn’t have to do them - advance OOL’s are a courtesy to the playing player and don’t benefit the defender
Woohoo, I got 2 out of 5 hits AND your units are drawn in? Victory!! :joy:
@gamerman01 All sounds fine to me. And I get that an OOL in advance is a favour to the attacking player. I don’t mind waiting. In this case I wasn’t asking for OOL in advance, just letting you know that I might need it once i rolled. I was assuming though that if I had a decent roll, that it was safer to assume a max D situation. I’ll be sure to ask if I think there is any uncertainty, and if I make that assumption in the future and I get it wrong, I’ll defer to you in how we correct that.
I suppose one could play where they try to soften the allies in Normandy but avoid taking it to keep it French. But that hadn’t occurred to me at that point. I just wanted to take it, avoid using air, and was annoyed that I didn’t have one more land unit in range.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
4 infantry moved from Chahar to Hopei
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Kweichow to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 2 infantry moved from Yunnan to Burma
1 marine moved from Japan to 6 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 35 Sea Zone
2 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from Kwangsi to Philippines
1 fighter moved from Anhwe to Burma
1 bomber moved from Kwangsi to Burma
2 infantry moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Anhwe to Kwangtung
1 fighter and 2 tactical_bombers moved from Kwangsi to Burma
1 tactical_bomber moved from Anhwe to Burma
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to Philippines
1 bomber moved from Kwangsi to Burma
Combat - Japanese
Battle in Java
Battle in Borneo
Battle in Celebes
Battle in 39 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 39 Sea Zone
Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Battle in Malaya
Battle in Philippines
Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Philippines
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Sumatra from Dutch, taking Malaya from UK_Pacific, taking Philippines from Americans with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Burma
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 aaGun and 3 infantry; ANZAC defend with 1 infantry
British roll AA dice in Burma : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 4/10 hits, 5.00 expected hits
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : -0.17
British AA : -0.50
@farmboy 4 hits on Burma. Save the AA or an inf?
@farmboy said in BM 23 Playoff Final Gamerman (L+4) vs Farmboy (X):
I suppose one could play where they try to soften the allies in Normandy but avoid taking it to keep it French. But that hadn’t occurred to me at that point. I just wanted to take it, avoid using air, and was annoyed that I didn’t have one more land unit in range.
I generally don’t like the idea of keeping Normandy blue. It lets the USA land air there immediately, and it does have a naval base. You can usually keep the US from holding it for a turn anyway. Furthermore, US can collect 5 while only taking Holland or South France if Normandy is French. And then there’s whatever allied units are there… And then, obviously, the 2 IPC’s per turn. That’s a lotta negatives
After considering a multitude of factors…
Save the UK infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
4 infantry moved from Chahar to Hopei
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Kweichow to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 2 infantry moved from Yunnan to Burma
1 marine moved from Japan to 6 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 35 Sea Zone
2 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from Kwangsi to Philippines
1 fighter moved from Anhwe to Burma
1 bomber moved from Kwangsi to Burma
2 infantry moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Anhwe to Kwangtung
1 fighter and 2 tactical_bombers moved from Kwangsi to Burma
1 tactical_bomber moved from Anhwe to Burma
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to Philippines
1 bomber moved from Kwangsi to Burma
Combat - Japanese
Battle in Java
Battle in Borneo
Battle in Celebes
Battle in 39 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 39 Sea Zone
Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Battle in Malaya
Battle in Philippines
Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Philippines
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Sumatra from Dutch, taking Malaya from UK_Pacific, taking Philippines from Americans with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Burma
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 aaGun and 3 infantry; ANZAC defend with 1 infantry
British roll AA dice in Burma : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 4/10 hits, 5.00 expected hits
UK_Pacific roll dice for 1 aaGun and 4 infantry in Burma, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the ANZAC, 1 aaGun owned by the British and 2 infantry owned by the British lost in Burma
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers in Burma, round 3 : 8/10 hits, 5.00 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for ANZAC: 1 infantry
Casualties for British: 1 aaGun and 3 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 3 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 3 infantry and 2 tactical_bombers in Kwangtung, round 2 : 2/6 hits, 2.00 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Hopei
Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Hopei, round 2 : 1/6 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Hopei, round 3 : 3/6 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 aaGun and 2 infantry moved from Manchuria to Amur
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 aaGun, 1 artillery and 1 infantry moved from Anhwe to Hunan
1 fighter moved from Anhwe to Japan
1 infantry moved from Hunan to Yunnan
3 artilleries and 1 infantry moved from Kweichow to Yunnan
1 armour moved from Kwangsi to French Indo China
2 carriers moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 tactical_bomber moved from Kwangtung to French Indo China
1 submarine moved from 20 Sea Zone to 44 Sea Zone
2 bombers moved from Burma to Hunan
1 tactical_bomber moved from Kwangtung to French Indo China
1 fighter and 1 tactical_bomber moved from Hopei to Hunan
Place Units - Japanese
1 submarine placed in 6 Sea Zone
1 infantry placed in Japan
2 infantry placed in Manchuria
1 destroyer placed in 19 Sea Zone
1 factory_minor placed in French Indo China
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : 0.33
Japanese regular : 3.17
British AA : -0.50
UK_Pacific regular : -2.33
that round went along way towards evening out the dice. I was very lucky there.
I appreciate that very much,
At the same time, it seems like I always get smashed on JDOW, and the Americanos took one out!!
I can’t remember having this much pressure on Moscow and India since pre-BM. Already waking up in cold sweats :cold_sweat:
@gamerman01
Friend, I take that personal. I didn‘t do noting;-)
J/k
In fact, Japan got even on dice. At least. The airstrike plus DOW dice make up for the early losses.