casualties in stalingrad?
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@gamerman01 full scramble.
Oops on both of us
Does the sub submerge or fight?
@gamerman01 It fights
2 hits, 1 was a sub
Do you lose sub and destroyer?
@gamerman01 right. And if you keep going save the German fighter for last
It was looking so good… But round 2 was very bad.
Enough damage done, I can’t complain
@gamerman01 dice haven’t shown up yet so I’m curious
You only hit one in defense so I was hopeful
Round 2, sub is out of the battle, and cruiser, 2 bombers get 1 hit
Then you went 3/3, battle over but sub keeps going until it finally hits the transport
-15 score
There it is.
I have no other games now, but life is still crazy
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Tunisia to Algeria
Italians take Algeria from Americans
1 armour moved from Algeria to Tunisia
Combat - Italians
Non Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Romania
2 infantry moved from Northern Italy to Western Germany
2 infantry moved from Southern Italy to Northern Italy
1 aaGun, 1 artillery and 3 infantry moved from Greece to Bulgaria
1 bomber moved from Western Germany to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
3 infantry placed in Southern Italy
Italians undo move 2.
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Italians collect 15 PUs (1 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
I appreciate how sneaky you are in setting this up. Your units often look like they are spread out and isolated, but then can all reach the same place. That is, for example, a lot of British units that can reach the Caucasus.
@farmboy I forgot to send 2 inf into Holland so there are only air attacking. I’d like to role in game dice for the inf if that is okay. I’ll do so now.
I’ll retreat the air I have now so I can access the in game dice and then use that for the next round if needed. If you haven’t seen the dice yet I rolled for a tac and fig and missed and your inf missed as well. So still need to roll for two inf and then the next round.
@farmboy so my inf missed and it is round two. I will roll one dice for the tac, then one dice for the fig, than one dice for 2 inf, and then one dice for your inf.
@farmboy A tac hit and your inf missed so I will edit after. Obviously, you can say no to this as it was my error. In which case, I would just retreat the air and leave it at that.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 armour moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Rostov
1 fighter moved from Southern Italy to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Nenetsia
1 mech_infantry and 1 tactical_bomber moved from Novgorod to Nenetsia
2 fighters, 1 submarine and 1 tactical_bomber moved from 113 Sea Zone to 125 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Rostov to Tambov
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Germans roll dice for 2 fighters and 1 tactical_bomber in 125 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 125 Sea Zone
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Nenetsia
Germans attack with 2 bombers, 1 mech_infantry and 1 tactical_bomber
British defend with 1 fighter
Germans roll dice for 2 bombers, 1 mech_infantry and 1 tactical_bomber in Nenetsia, round 2 : 3/4 hits, 2.00 expected hits
Russians roll dice for 1 fighter in Nenetsia, round 2 : 1/1 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Nenetsia
1 fighter owned by the British lost in Nenetsia
Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 fighter
Battle in Normandy Bordeaux
Germans attack with 3 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 1.83 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter and 1 tactical_bomber in Holland Belgium, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
Battle in Tambov
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans winBritish win with 1 infantry remaining, taking Tambov from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
3 fighters moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Greece to Southern Italy
1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 carriers, 2 destroyers and 2 submarines moved from 113 Sea Zone to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Nenetsia to Norway
1 aaGun moved from Finland to Norway
4 infantry moved from Finland to Norway
1 infantry moved from Finland to Norway
2 infantry moved from Finland to Norway
2 armour moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
3 artilleries moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
3 mech_infantrys moved from Belarus to Rostov
3 infantry moved from Western Germany to France
2 bombers moved from Nenetsia to Novgorod
2 mech_infantrys moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Rostov
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from Holland Belgium: 1 infantry
EDIT: Changing ownership of Holland Belgium from British to Germans
EDIT: Adding units owned by Germans to Holland Belgium: 2 infantry
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer, 1 fighter and 3 submarines placed in 112 Sea Zone
1 infantry placed in Novgorod
3 infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : -0.50
British regular : 0.67