Scotland only
Sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 2 infantry, 1 marine, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Hunan to Yunnan
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 armour moved from French Indo China to Kwangsi
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 fighter moved from 36 Sea Zone to Yunnan
2 bombers, 9 fighters and 8 tactical_bombers moved from Kwangsi to Szechwan
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter and 4 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 4 infantry in Yunnan, round 2 : 1/6 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 3 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 9 fighters and 8 tactical_bombers
Chinese defend with 11 infantry
Japanese roll dice for 2 bombers, 9 fighters and 8 tactical_bombers in Szechwan, round 2 : 13/19 hits, 11.17 expected hits
Chinese roll dice for 11 infantry in Szechwan, round 2 : 3/11 hits, 3.67 expected hits
3 fighters owned by the Japanese lost in Szechwan
11 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 bombers, 6 fighters and 8 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 3 fighters
Casualties for Chinese: 11 infantry
Non Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier and 2 destroyers moved from 33 Sea Zone to 36 Sea Zone
1 fighter moved from Yunnan to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from Szechwan to Anhwe
2 bombers, 3 fighters and 5 tactical_bombers moved from Szechwan to Kwangsi
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Hunan
3 artilleries, 2 infantry and 1 mech_infantry moved from Anhwe to Kweichow
4 infantry moved from Jehol to Chahar
1 aaGun, 1 artillery and 1 infantry moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
1 aaGun and 1 infantry moved from Korea to Manchuria
Place Units - Japanese
1 fighter and 1 marine placed in Japan
1 destroyer and 1 transport placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 2 infantry, 1 marine, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Hunan to Yunnan
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 armour moved from French Indo China to Kwangsi
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 fighter moved from 36 Sea Zone to Yunnan
2 bombers, 9 fighters and 8 tactical_bombers moved from Kwangsi to Szechwan
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter and 4 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 4 infantry in Yunnan, round 2 : 1/6 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 3 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 9 fighters and 8 tactical_bombers
Chinese defend with 11 infantry
Japanese roll dice for 2 bombers, 9 fighters and 8 tactical_bombers in Szechwan, round 2 : 13/19 hits, 11.17 expected hits
Chinese roll dice for 11 infantry in Szechwan, round 2 : 3/11 hits, 3.67 expected hits
3 fighters owned by the Japanese lost in Szechwan
11 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 bombers, 6 fighters and 8 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 3 fighters
Casualties for Chinese: 11 infantry
Non Combat Move - Japanese
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Yunnan to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from Szechwan to Anhwe
2 bombers, 3 fighters and 5 tactical_bombers moved from Szechwan to Kwangsi
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Hunan
3 artilleries, 2 infantry and 1 mech_infantry moved from Anhwe to Kweichow
4 infantry moved from Jehol to Chahar
1 aaGun, 1 artillery and 1 infantry moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
1 aaGun and 1 infantry moved from Korea to Manchuria
2 transports moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
Place Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
1 fighter and 1 marine placed in Japan
2 infantry and 1 mech_infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 1.67
please use second file. I decided on changing the Japanese NCMs
sorry, I’ve been going back and forth on this. I’ll stick with the first file. It is the one where a large chunk of the Japanese fleet is in 37
What ground units are on what transports in 36 and 37?
@gamerman01 one inf on each transport. There should be one in 36 that also has an art.
OK, got it
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
Combat - Italians
Battle in Crete
Non Combat Move - Italians
2 infantry moved from Greece to Bulgaria
1 armour moved from Greece to Romania
1 aaGun moved from Yugoslavia to Bulgaria
1 infantry moved from Northern Italy to Southern Italy
1 aaGun, 2 artilleries and 1 infantry moved from Southern France to Northern Italy
1 armour moved from Holland Belgium to Germany
1 aaGun moved from Northern Italy to Southern Italy
1 armour, 1 artillery and 3 infantry moved from Tobruk to Libya
Place Units - Italians
1 transport placed in 97 Sea Zone
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
Interesting back and fourth regading dice. Japan continues hemorrhaging ground units, but an airstrike with a positive TUV exchange against 11 men, especially when you have to expect to go into a second round, is a big relief for Japan.
Quite some battles for such an early game. Excited to see how this one unfolds from here.
@JDOW I thought I had to do it because if I didn’t he would otherwise have been able to stack Yunnan on round 2. I probably just needed the one round though as I just needed to do enough to prevent him from taking Yunnan with China. But yeah, that was a battle that went better than it could have.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
2 infantry moved from France to Normandy Bordeaux
1 armour moved from Poland to Novgorod
Germans take Baltic States from Russians
Germans take Novgorod from Russians
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 artilleries and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
Combat - Germans
Combat Hit Differential Summary :
@farmboy need scramble orders for 109 and will likely need casualty choice for normandy
@farmboy also very annoyed that i put that sub in 108 and not 118. For some reason I thought it was more than 3 spaces away from the French.
It was a hard decision. I had a different good option, didn’t want it to go to 110 and disrupt the NO yet again
No way on the scramble
I don’t want to give this OOL in advance. I’ll be away from my computer for an hour or 2
@gamerman01 2 first round hits. My thinking that that is good enough to assume max d going forward and that you won’t want to conserve the AA.
@farmboy but I’ll wait. I’m off too.
Incorrect. If you kill everything but the AA, your units get sucked in to Normandy, and depending on the dice I might have just wanted that.
With 2 hits, take AA and French infantry.
Next would be French arty