@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
BM 23 Playoff Final Gamerman (L+4) vs Farmboy (X)
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Oh, there it is -
Take your time
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I’ll stick with the original post. Scramble orders for 110
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@JDOW a 4 bid is what we get when you have two players who prefer playing allies. I still feel I might regret taking axis but one sub was my cutoff for a bid here.
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@gamerman01 because I responded to jdow after I you might have missed it. I’m not changing my G2 move so the post is below and I needa decision on scrambling 110.
Don’t mean to rush you though. I thought this might be a hard decision ( weighing the odds and TUV difference vs trading UK air for German.) But thought you might not have seen the post.
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I did see it and it is hard.
Do not scramble - I don’t want more risks right now -
Best of luck guys. Will of course be following this one :muscle:
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 2 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 cruiser moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 2 bombers moved from Western Germany to 110 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 105 Sea Zone Combat - Germans Battle in 105 Sea Zone Germans attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 105 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 110 Sea Zone Germans attack with 2 bombers, 1 cruiser, 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 battleship and 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers, 1 cruiser, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 5/7 hits, 4.17 expected hits British roll dice for 1 battleship and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone 1 destroyer owned by the British and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 2 bombers, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 destroyer Non Combat Move - Germans 5 infantry moved from Bulgaria to Romania 2 armour moved from Yugoslavia to Poland 1 armour moved from Yugoslavia to Romania 2 artilleries and 5 infantry moved from Yugoslavia to Romania 2 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania 1 aaGun moved from Slovakia Hungary to Poland 3 artilleries and 6 infantry moved from Germany to Poland 1 aaGun moved from Holland Belgium to France 1 aaGun moved from Holland Belgium to Western Germany 6 armour and 4 mech_infantrys moved from France to Germany 2 artilleries moved from France to Holland Belgium 1 tactical_bomber moved from 105 Sea Zone to France 1 fighter moved from Western Germany to Southern Italy 2 bombers, 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from Finland to 115 Sea Zone 2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from 114 Sea Zone to Poland 1 submarine moved from 106 Sea Zone to 108 Sea Zone Place Units - Germans 1 destroyer and 1 submarine placed in 112 Sea Zone 2 armour and 8 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany 2 infantry placed in France Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans regular : 0.50 British regular : 0.00 -
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter, 2 infantry, 1 marine, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from Kwangsi to Yunnan 1 artillery and 1 infantry moved from Hunan to Yunnan 1 armour moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 armour moved from French Indo China to Kwangsi 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 fighter moved from 36 Sea Zone to Yunnan 2 bombers, 9 fighters and 8 tactical_bombers moved from Kwangsi to Szechwan Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 1 fighter and 4 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 4 infantry in Yunnan, round 2 : 1/6 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 3 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Szechwan Japanese attack with 2 bombers, 9 fighters and 8 tactical_bombers Chinese defend with 11 infantry Japanese roll dice for 2 bombers, 9 fighters and 8 tactical_bombers in Szechwan, round 2 : 13/19 hits, 11.17 expected hits Chinese roll dice for 11 infantry in Szechwan, round 2 : 3/11 hits, 3.67 expected hits 3 fighters owned by the Japanese lost in Szechwan 11 infantry owned by the Chinese lost in Szechwan Japanese win with 2 bombers, 6 fighters and 8 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 3 fighters Casualties for Chinese: 11 infantry Non Combat Move - Japanese 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 transports moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 battleship, 1 carrier and 2 destroyers moved from 33 Sea Zone to 36 Sea Zone 1 fighter moved from Yunnan to 36 Sea Zone 3 fighters and 3 tactical_bombers moved from Szechwan to Anhwe 2 bombers, 3 fighters and 5 tactical_bombers moved from Szechwan to Kwangsi 2 artilleries and 4 infantry moved from Japan to 6 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 2 infantry moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Hunan 3 artilleries, 2 infantry and 1 mech_infantry moved from Anhwe to Kweichow 4 infantry moved from Jehol to Chahar 1 aaGun, 1 artillery and 1 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 1 aaGun and 1 infantry moved from Korea to Manchuria Place Units - Japanese 1 fighter and 1 marine placed in Japan 1 destroyer and 1 transport placed in 6 Sea Zone 2 infantry and 1 mech_infantry placed in Manchuria Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 1.67 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter, 2 infantry, 1 marine, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from Kwangsi to Yunnan 1 artillery and 1 infantry moved from Hunan to Yunnan 1 armour moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 armour moved from French Indo China to Kwangsi 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 fighter moved from 36 Sea Zone to Yunnan 2 bombers, 9 fighters and 8 tactical_bombers moved from Kwangsi to Szechwan Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 1 fighter and 4 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 4 infantry in Yunnan, round 2 : 1/6 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 3 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Szechwan Japanese attack with 2 bombers, 9 fighters and 8 tactical_bombers Chinese defend with 11 infantry Japanese roll dice for 2 bombers, 9 fighters and 8 tactical_bombers in Szechwan, round 2 : 13/19 hits, 11.17 expected hits Chinese roll dice for 11 infantry in Szechwan, round 2 : 3/11 hits, 3.67 expected hits 3 fighters owned by the Japanese lost in Szechwan 11 infantry owned by the Chinese lost in Szechwan Japanese win with 2 bombers, 6 fighters and 8 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 3 fighters Casualties for Chinese: 11 infantry Non Combat Move - Japanese 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 fighter moved from Yunnan to 36 Sea Zone 3 fighters and 3 tactical_bombers moved from Szechwan to Anhwe 2 bombers, 3 fighters and 5 tactical_bombers moved from Szechwan to Kwangsi 2 artilleries and 4 infantry moved from Japan to 6 Sea Zone 2 infantry moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Hunan 3 artilleries, 2 infantry and 1 mech_infantry moved from Anhwe to Kweichow 4 infantry moved from Jehol to Chahar 1 aaGun, 1 artillery and 1 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 1 aaGun and 1 infantry moved from Korea to Manchuria 2 transports moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 battleship moved from 33 Sea Zone to 36 Sea Zone 1 destroyer moved from 33 Sea Zone to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone Place Units - Japanese 1 destroyer and 1 transport placed in 6 Sea Zone 1 fighter and 1 marine placed in Japan 2 infantry and 1 mech_infantry placed in Manchuria Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 1.67 -
please use second file. I decided on changing the Japanese NCMs
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sorry, I’ve been going back and forth on this. I’ll stick with the first file. It is the one where a large chunk of the Japanese fleet is in 37
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What ground units are on what transports in 36 and 37?
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@gamerman01 one inf on each transport. There should be one in 36 that also has an art.
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OK, got it
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Italians Italians buy 1 mech_infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete Combat - Italians Battle in Crete Non Combat Move - Italians 2 infantry moved from Greece to Bulgaria 1 armour moved from Greece to Romania 1 aaGun moved from Yugoslavia to Bulgaria 1 infantry moved from Northern Italy to Southern Italy 1 aaGun, 2 artilleries and 1 infantry moved from Southern France to Northern Italy 1 armour moved from Holland Belgium to Germany 1 aaGun moved from Northern Italy to Southern Italy 1 armour, 1 artillery and 3 infantry moved from Tobruk to Libya Place Units - Italians 1 transport placed in 97 Sea Zone 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 17 PUsCombat Hit Differential Summary :
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Interesting back and fourth regading dice. Japan continues hemorrhaging ground units, but an airstrike with a positive TUV exchange against 11 men, especially when you have to expect to go into a second round, is a big relief for Japan.
Quite some battles for such an early game. Excited to see how this one unfolds from here.
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@JDOW I thought I had to do it because if I didn’t he would otherwise have been able to stack Yunnan on round 2. I probably just needed the one round though as I just needed to do enough to prevent him from taking Yunnan with China. But yeah, that was a battle that went better than it could have.
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