@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
I definitely needed those defensive dice in 97 on the UK attack, given your role and some of the earlier combats.
Agreed again
My dice were so good I started to catch myself getting overconfident and sloppy with my moves
@farmboy I don’t like scrambling 97 and I knew it could go south and thought it had when I saw your roll. But I also feel I have to when you have 80% odds and the TUV exchange improves by 20. I don’t want to lose that German fig, but figure I would likely have lost more air if I had to attack after.
That’s a good point about trying to clean it up G2, especially since I got lucky in 110 and the Luftwaffe has something to clean up, up there.
I don’t like doing the 80%, but against a top player and in our circumstance I think it’s my best chance to win. If you’re equal or better than me, I figure I’d rather go for the 80% on 97 than drag out a long loss. I don’t know how else to protect Egypt, and even with a big win in 97 I’m scrambling to defend Egypt. You did get a HUGE hit in 96, although I consider myself lucky every time I win it because the 5% result is disaster.
My situation was delicate with no sea bid. I don’t like doing 95% on 96 and 80% on 97 but in this situation and sizing up my opponent that’s the decision I make. Good dice makes a player look smart
@gamerman01 I do appreciate that you had to do it and the lack of a bid at least made those harder choices than normal. It makes this a fun game as we are being forced to take some risks. You in making the attack and me in choosing to scramble.
Wow, you did need that tank on Holland
I just realized 110 is protected by 3 fighters. Good grief.
Let’s see what round 2 holds
I guess I’m used to only about 1 fighter on England at this point. I almost always scramble G1 to help out the Russians, but couldn’t because of bid
@gamerman01 you will likely get a chance to help the Russians on G2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 2 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 cruiser moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 105 Sea Zone
Combat - Germans
Combat Hit Differential Summary :
@farmboy scramble orders for 110
actually wait on this. I’ll want to think a bit more carefully about the German turn and I might make some adjustments. Won’t get to that tonight however.
Did you forget the map?
@gamerman01 my initial post is below but I want to rethink it and might change the attack on 110. I won’t get to that until tomorrow though.
Oh, there it is -
Take your time
I’ll stick with the original post. Scramble orders for 110
@JDOW a 4 bid is what we get when you have two players who prefer playing allies. I still feel I might regret taking axis but one sub was my cutoff for a bid here.
@gamerman01 because I responded to jdow after I you might have missed it. I’m not changing my G2 move so the post is below and I needa decision on scrambling 110.
Don’t mean to rush you though. I thought this might be a hard decision ( weighing the odds and TUV difference vs trading UK air for German.) But thought you might not have seen the post.
I did see it and it is hard.
Do not scramble - I don’t want more risks right now
Best of luck guys. Will of course be following this one :muscle: