Good game.
Can start another in a week or two maybe.
@gamerman01 sub would have fought in 19. I may have submerged in a subsequent round but definitely would have fought round 1. So looks to me that you played that correctly.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Tobruk to Alexandria
1 fighter moved from Greece to 99 Sea Zone
2 infantry moved from Western Germany to Holland Belgium
1 bomber and 1 fighter moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Alexandria
Italians attack with 1 armour
British defend with 1 infantry
Italians roll dice for 1 armour in Alexandria, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Italians lost in Alexandria
1 infantry owned by the British lost in Alexandria
British win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for British: 1 infantry
Battle in Holland Belgium
Italians attack with 1 bomber, 1 fighter and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Holland Belgium
2 infantry owned by the British lost in Holland Belgium
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
1 bomber moved from Holland Belgium to Southern Italy
1 fighter moved from Holland Belgium to Western Germany
2 infantry moved from Northern Italy to Western Germany
1 aaGun and 5 infantry moved from Northern Italy to Southern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
1 aaGun, 1 artillery and 3 infantry moved from Greece to Bulgaria
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 1.00
British regular : 2.00
I was a little hasty on the 19 attack and NCM because I thought we would disregard those dice like I suggested, but I agree with keeping it the way things are
I do want the bomber on the Marianas again, though, not Iwo
Hope there’s no objection
@gamerman01 the bomber is fine of course. For the combat, if there is something different you would do, than we can redo. But I’m figuring if it is the same attack best to go with the dice as rolled.
I’m OK with that
I don’t want to make a thing out of it
I shouldn’t have skipped over it, I should have just not made the attack so things could go along smoothly. All responsibility is on me, sorry to bother you with it at all.
Having a fairly average result come from it works
Fretting about how many ANZ air to send at Paulau
@farmboy I’m reading back into the thread. You did announce that you wanted to disregard the results so that you can proceed with the rest of the turn. And you did this before dice were rolled . In which case it is quite fair to redo if you prefer. I was just looking more at what happened and that you made the choice I would have made.
New neighbor came over. Now I know better where one of my property lines is and where to mow.
So far so good - 4/4 neighbors met are great people, easy going
Now back to the high stakes FRANZAC move
Could have broke the whole game down on one quick assumption. But I don’t do that… :D
2 ANZ planes on 1 carrier, I put it on comment log too
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 carrier, 1 fighter, 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Ukraine to Bryansk
3 infantry moved from Ukraine to Rostov
1 artillery moved from Volgograd to Rostov
1 bomber moved from Southern Italy to Bryansk
1 bomber moved from Novgorod to Vologda
2 infantry moved from Archangel to Vologda
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Archangel to Nenetsia
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
2 fighters moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
7 fighters and 3 tactical_bombers moved from 112 Sea Zone to Normandy Bordeaux
3 infantry moved from France to Normandy Bordeaux
2 artilleries and 6 infantry moved from Volgograd to Rostov
1 armour moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Rostov
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 10 fighters, 3 infantry and 4 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 10 fighters, 3 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 10/17 hits, 8.17 expected hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
2 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 10 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Bryansk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 armour, 3 artilleries, 9 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 3 artilleries, 9 infantry and 1 mech_infantry in Rostov, round 2 : 5/14 hits, 3.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Nenetsia
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Nenetsia, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Nenetsia
Germans win, taking Nenetsia from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Vologda, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Vologda to Yunnan
1 bomber moved from Bryansk to Novgorod
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Archangel to Nenetsia
1 mech_infantry moved from Archangel to Novgorod
4 mech_infantrys moved from Western Germany to Poland
3 mech_infantrys moved from Northern Italy to Romania
1 fighter moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Western Germany to Novgorod
2 fighters moved from Normandy Bordeaux to Western Germany
7 fighters and 4 tactical_bombers moved from Normandy Bordeaux to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
2 aaGuns and 6 infantry moved from Norway to Finland
Place Units - Germans
1 carrier and 1 fighter placed in 112 Sea Zone
5 mech_infantrys placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
3 infantry placed in Volgograd
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Russians regular : -0.33
Germans regular : 3.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Szechwan to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Sikang to Tsinghai
1 mech_infantry moved from Kweichow to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Ulaanbaatar to Olgiy
Japanese take Olgiy from Russians
1 mech_infantry moved from Ulaanbaatar to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 armour and 2 mech_infantrys moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
2 armour and 2 mech_infantrys moved from Shan State to Siam
1 fighter and 1 tactical_bomber moved from Yunnan to Tsinghai
1 bomber moved from Anhwe to Tsinghai
1 bomber moved from French Indo China to Siam
1 fighter moved from Yunnan to Siam
1 fighter and 1 tactical_bomber moved from Malaya to Siam
2 tactical_bombers moved from French Indo China to 34 Sea Zone
2 fighters moved from French Indo China to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to 21 Sea Zone
1 tactical_bomber moved from Philippines to 21 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
2 fighters moved from Philippines to 21 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 3 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 2/8 hits, 4.33 expected hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 3 tactical_bombers
Americans defend with 1 destroyer and 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 1 destroyer, 5 fighters and 3 tactical_bombers in 34 Sea Zone, round 2 : 7/9 hits, 4.83 expected hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC, 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 34 Sea Zone
Japanese win with 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 3 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 5 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 5/9 hits, 4.83 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Siam
Japanese attack with 2 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 armour
Japanese roll dice for 2 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Siam, round 2 : 3/8 hits, 3.67 expected hits
UK_Pacific roll dice for 1 armour in Siam, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Japanese lost in Siam
1 armour owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 2 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armour
Battle in Tsinghai
Japanese attack with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Tsinghai, round 2 : 2/6 hits, 2.33 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
4 fighters and 3 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 36 Sea Zone
4 fighters and 2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Siam to French Indo China
1 bomber moved from Tsinghai to Yunnan
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Malaya to Shan State
2 infantry moved from 35 Sea Zone to Philippines
1 armour moved from Yunnan to Sikang
1 mech_infantry moved from Anhwe to Szechwan
1 mech_infantry moved from Anhwe to Kweichow
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Anhwe
2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to French Indo China
3 fighters moved from 35 Sea Zone to Philippines
6 armour moved from Yunnan to Szechwan
1 fighter moved from 21 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Japan
2 mech_infantrys moved from Amur to Sakha
1 fighter and 1 tactical_bomber moved from Tsinghai to Shensi
1 fighter moved from 21 Sea Zone to Manchuria
1 tactical_bomber moved from 21 Sea Zone to Japan
Place Units - Japanese
1 fighter, 1 infantry and 1 tactical_bomber placed in Japan
1 infantry and 2 mech_infantrys placed in Manchuria
1 submarine placed in 6 Sea Zone
2 destroyers and 1 transport placed in 36 Sea Zone
1 artillery and 2 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -1.50
Japanese regular : -1.00
UK_Pacific regular : 0.50
Will need scramble decision for 97
Asking in advance so it doesn’t hold up the move…
SS, DD, FTR, 3 BMB at 97
Oof, I’m tired.
But I know I’m attacking 97 with everything, so I’ll still need that decision anyway.
@gamerman01 missed this last night but the answer is full scramble. German fighter would be the last casualty
actually, it might depend on your other moves too. If the US has any other significant moves on the europe side of the board, there is a chance I would reconsider that.
Right, I hadn’t even thought of that, sorry I asked early
Couldn’t do the move in one sitting, especially after my humanity caught up with me suddenly
On a challenging new contract this week - move tonight at the earliest
So I will ask you again after properly posting the combat move
I apologize again. This morning I realize one could ask for an advance scramble decision that could help them with their purchase and CM decisions.
Of course I was just trying to facilitate the game and not have the big move interrupted, but now I remember there are 2 problems with that.
Also of course, I will follow through with the attack - I would have never asked if there was a chance I wouldn’t - and I will ask you again because you haven’t seen purchase and CM
I’m not flying over Ukraine (or Stalingrad) AA when I have another target! 🪦🤨