@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
There it is.
I have no other games now, but life is still crazy
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Tunisia to Algeria
Italians take Algeria from Americans
1 armour moved from Algeria to Tunisia
Combat - Italians
Non Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Romania
2 infantry moved from Northern Italy to Western Germany
2 infantry moved from Southern Italy to Northern Italy
1 aaGun, 1 artillery and 3 infantry moved from Greece to Bulgaria
1 bomber moved from Western Germany to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
3 infantry placed in Southern Italy
Italians undo move 2.
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Italians collect 15 PUs (1 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
I appreciate how sneaky you are in setting this up. Your units often look like they are spread out and isolated, but then can all reach the same place. That is, for example, a lot of British units that can reach the Caucasus.
@farmboy I forgot to send 2 inf into Holland so there are only air attacking. I’d like to role in game dice for the inf if that is okay. I’ll do so now.
I’ll retreat the air I have now so I can access the in game dice and then use that for the next round if needed. If you haven’t seen the dice yet I rolled for a tac and fig and missed and your inf missed as well. So still need to roll for two inf and then the next round.
@farmboy so my inf missed and it is round two. I will roll one dice for the tac, then one dice for the fig, than one dice for 2 inf, and then one dice for your inf.
@farmboy A tac hit and your inf missed so I will edit after. Obviously, you can say no to this as it was my error. In which case, I would just retreat the air and leave it at that.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 armour moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Rostov
1 fighter moved from Southern Italy to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Nenetsia
1 mech_infantry and 1 tactical_bomber moved from Novgorod to Nenetsia
2 fighters, 1 submarine and 1 tactical_bomber moved from 113 Sea Zone to 125 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Rostov to Tambov
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Germans roll dice for 2 fighters and 1 tactical_bomber in 125 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 125 Sea Zone
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Nenetsia
Germans attack with 2 bombers, 1 mech_infantry and 1 tactical_bomber
British defend with 1 fighter
Germans roll dice for 2 bombers, 1 mech_infantry and 1 tactical_bomber in Nenetsia, round 2 : 3/4 hits, 2.00 expected hits
Russians roll dice for 1 fighter in Nenetsia, round 2 : 1/1 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Nenetsia
1 fighter owned by the British lost in Nenetsia
Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 fighter
Battle in Normandy Bordeaux
Germans attack with 3 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 1.83 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter and 1 tactical_bomber in Holland Belgium, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
Battle in Tambov
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans winBritish win with 1 infantry remaining, taking Tambov from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
3 fighters moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Greece to Southern Italy
1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 carriers, 2 destroyers and 2 submarines moved from 113 Sea Zone to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Nenetsia to Norway
1 aaGun moved from Finland to Norway
4 infantry moved from Finland to Norway
1 infantry moved from Finland to Norway
2 infantry moved from Finland to Norway
2 armour moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
3 artilleries moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
3 mech_infantrys moved from Belarus to Rostov
3 infantry moved from Western Germany to France
2 bombers moved from Nenetsia to Novgorod
2 mech_infantrys moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Rostov
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from Holland Belgium: 1 infantry
EDIT: Changing ownership of Holland Belgium from British to Germans
EDIT: Adding units owned by Germans to Holland Belgium: 2 infantry
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer, 1 fighter and 3 submarines placed in 112 Sea Zone
1 infantry placed in Novgorod
3 infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : -0.50
British regular : 0.67
see the comments below re an edit I made. As I noted before, I forgot to send 2 inf along with my air into holland and so used in game dice to fix that.
Happens to the best of us - sure it’s OK that you made the fix to take 2 infantry in
Thanks for the compliment,
To avoid helping you I can’t say much of anything right now, except that you won’t go away! And Axis is your weak side?!
2:08
@gamerman01 thanks! I figured it would be okay but don’t want to assume.
Remember how you smoked me a year ago with axis? I’ve been trying to play axis much more carefully than I often do (keeping to one game and slowing it down a bit). And I think I still lucked out here that the first Bryansk battle went as well as it did.
That (Bryansk) might explain some of my difficulty, it’s hard to tell how much. Then there was the reprise, too.
Yes I do remember our first game. I recall going back to it months ago because of your success on the boards and I didn’t know why it went so well.
Mainly it was that you had poor early dice.
It was just that 2/3 AA that realllly hurt
@gamerman01 A lot of my success has been with allies. Of course a lot of the skill transfers to the other side. But I think when I played you before (or ghostglider -I lost badly to him with axis around the same time), I felt like I needed to get some practice with the axis.
I thought in those games, because I was out of practice, that I ended up playing in too much of a scripted way, and then tried to hit every target. As a result, I got stuck before I got Bryansk and so effectively lost the games early.
I’ve been trying to apply those lessons here. I made a point of making sure I could get the position I think Germany needs to get (mainly getting through Bryansk) and then still ended up relying on a bit of dice luck.
I guess it could have been over for you with poor dice on the first attempt to slide by my Moscow, but it didn’t happen and I’m having a whale of a time even though I’ve “brought it” - trying to figure out why I’m not 50 points ahead (2016 USA national politics reference) 😝
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 4 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 bomber and 1 tactical_bomber moved from French Indo China to Burma
2 infantry moved from Shan State to Burma
1 tactical_bomber moved from French Indo China to Kwangtung
3 armour moved from French Indo China to Kwangtung
1 mech_infantry moved from Hunan to Kwangtung
2 mech_infantrys moved from Anhwe to Kwangtung
1 submarine moved from 39 Sea Zone to 79 Sea Zone
Japanese take 39 Sea Zone from UK_Pacific
1 mech_infantry moved from Manchuria to Central Mongolia
Japanese take Central Mongolia from Russians
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 bomber moved from Siberia to Yenisey
2 infantry moved from Yakut S.S.R. to Yenisey
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from Japan to 17 Sea Zone
3 fighters and 2 tactical_bombers moved from Japan to Iwo Jima
2 infantry moved from 17 Sea Zone to Iwo Jima
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
Combat - Japanese
Battle in Paulau Island
Battle in 79 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 79 Sea Zone
Japanese win, taking Paulau Island from ANZAC, taking 79 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 17 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 17 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Guam
Battle in Iwo Jima
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Iwo Jima, round 2 : 3/7 hits, 3.17 expected hits
ANZAC roll dice for 2 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Iwo Jima
Japanese win, taking Guam from Americans, taking Iwo Jima from ANZAC with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Kwangtung
Japanese attack with 3 armour, 3 mech_infantrys and 1 tactical_bomber
Americans defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 3 armour, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 2/7 hits, 2.67 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese lost in Kwangtung
2 infantry owned by the Americans lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 3 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 2 mech_infantrys
Casualties for Americans: 2 infantry
Battle in Yenisey
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Yenisey, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Yenisey, round 3 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Yenisey, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yenisey
1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Yenisey to Buryatia
1 mech_infantry moved from Manchuria to Anhwe
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Shensi
1 infantry moved from Shensi to Tsinghai
4 armour moved from Kweichow to Szechwan
1 mech_infantry moved from Kweichow to Hunan
2 infantry moved from Manchuria to Jehol
3 fighters moved from Siberia to Japan
1 tactical_bomber moved from 17 Sea Zone to Japan
1 submarine moved from 3 Sea Zone to 5 Sea Zone
3 fighters and 2 tactical_bombers moved from Iwo Jima to 6 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 42 Sea Zone
2 carriers, 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from Burma to French Indo China
2 artilleries and 1 infantry moved from Shan State to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 tactical_bomber moved from Kwangtung to Yunnan
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 battleships, 4 carriers, 1 destroyer, 4 fighters, 2 marines, 5 submarines and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
3 tactical_bombers moved from 6 Sea Zone to Japan
1 armour and 1 mech_infantry moved from Malaya to Yunnan
1 armour moved from Malaya to French Indo China
Place Units - Japanese
1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Manchuria
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Japanese regular : -2.33
UK_Pacific regular : 1.00
ANZAC regular : -0.67
Russians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 4 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 bomber and 1 tactical_bomber moved from French Indo China to Burma
2 infantry moved from Shan State to Burma
1 tactical_bomber moved from French Indo China to Kwangtung
3 armour moved from French Indo China to Kwangtung
1 mech_infantry moved from Hunan to Kwangtung
2 mech_infantrys moved from Anhwe to Kwangtung
1 submarine moved from 39 Sea Zone to 79 Sea Zone
Japanese take 39 Sea Zone from UK_Pacific
1 mech_infantry moved from Manchuria to Central Mongolia
Japanese take Central Mongolia from Russians
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 bomber moved from Siberia to Yenisey
2 infantry moved from Yakut S.S.R. to Yenisey
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from Japan to 17 Sea Zone
3 fighters and 2 tactical_bombers moved from Japan to Iwo Jima
2 infantry moved from 17 Sea Zone to Iwo Jima
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
Combat - Japanese
Battle in Paulau Island
Battle in 79 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 79 Sea Zone
Japanese win, taking Paulau Island from ANZAC, taking 79 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 17 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 17 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Guam
Battle in Iwo Jima
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Iwo Jima, round 2 : 3/7 hits, 3.17 expected hits
ANZAC roll dice for 2 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Iwo Jima
Japanese win, taking Guam from Americans, taking Iwo Jima from ANZAC with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Kwangtung
Japanese attack with 3 armour, 3 mech_infantrys and 1 tactical_bomber
Americans defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 3 armour, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 2/7 hits, 2.67 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese lost in Kwangtung
2 infantry owned by the Americans lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 3 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 2 mech_infantrys
Casualties for Americans: 2 infantry
Battle in Yenisey
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Yenisey, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Yenisey, round 3 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Yenisey, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yenisey
1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Yenisey to Buryatia
1 mech_infantry moved from Manchuria to Anhwe
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Shensi
1 infantry moved from Shensi to Tsinghai
4 armour moved from Kweichow to Szechwan
1 mech_infantry moved from Kweichow to Hunan
2 infantry moved from Manchuria to Jehol
3 fighters moved from Siberia to Japan
1 tactical_bomber moved from 17 Sea Zone to Japan
1 submarine moved from 3 Sea Zone to 5 Sea Zone
3 fighters and 2 tactical_bombers moved from Iwo Jima to 6 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 42 Sea Zone
2 carriers, 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from Burma to French Indo China
2 artilleries and 1 infantry moved from Shan State to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 tactical_bomber moved from Kwangtung to Yunnan
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 battleships, 4 carriers, 1 destroyer, 4 fighters, 2 marines, 5 submarines and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
3 tactical_bombers moved from 6 Sea Zone to Japan
1 armour and 1 mech_infantry moved from Malaya to Yunnan
1 armour moved from Malaya to French Indo China
Place Units - Japanese
1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Manchuria
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 cruiser and 1 marine
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to Java: 1 marine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -2.33
UK_Pacific regular : 1.00
ANZAC regular : -0.67
Russians regular : 0.33