BM 23 Playoff Final Gamerman (L+4) vs Farmboy (X)

  • 2025 '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 1 fighter, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Ukraine to Rostov
            3 artilleries moved from Bryansk to Rostov
            6 armour moved from Bryansk to Rostov
            4 mech_infantrys moved from Belarus to Rostov
            1 tactical_bomber moved from Bryansk to Tambov
            1 artillery and 1 mech_infantry moved from Bryansk to Tambov
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 armour
                    Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Tambov
                Germans win, taking Tambov from Russians with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in Rostov
                Germans attack with 6 armour, 3 artilleries, 3 infantry and 4 mech_infantrys
                British defend with 1 mech_infantry
                    Germans roll dice for 6 armour, 3 artilleries, 3 infantry and 4 mech_infantrys in Rostov, round 2 : 6/16 hits, 5.67 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    1 mech_infantry owned by the British lost in Rostov
                Germans win, taking Rostov from Russians with 6 armour, 3 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            1 infantry moved from Smolensk to Belarus
            1 armour and 1 mech_infantry moved from Slovakia Hungary to Belarus
            1 tactical_bomber moved from Tambov to Greece
            5 mech_infantrys moved from Novgorod to Belarus
            1 armour moved from Belarus to Rostov
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 tactical_bomber moved from 112 Sea Zone to Novgorod
            2 carriers, 2 destroyers and 3 submarines moved from 112 Sea Zone to 113 Sea Zone
            1 transport moved from 112 Sea Zone to 113 Sea Zone
            2 infantry moved from Norway to Finland
            1 aaGun moved from Norway to Finland
            3 artilleries and 12 infantry moved from Normandy Bordeaux to France
            3 infantry moved from Southern France to France
            1 aaGun moved from France to Western Germany
            1 artillery moved from Western Germany to France
            2 fighters moved from 112 Sea Zone to 113 Sea Zone
            1 tactical_bomber moved from 112 Sea Zone to Western Germany
            1 fighter moved from Western Germany to Southern Italy
            1 tactical_bomber moved from Southern Italy to Western Germany
            2 infantry moved from Western Germany to France
            3 artilleries moved from Bryansk to Ukraine
            3 armour moved from Bryansk to Ukraine
            1 armour moved from Bryansk to Rostov
            1 tactical_bomber moved from Western Germany to 113 Sea Zone
    
        Place Units - Germans
            1 destroyer placed in 110 Sea Zone
            1 infantry and 2 mech_infantrys placed in Novgorod
            3 infantry placed in Ukraine
            1 fighter and 9 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
            Germans collect 54 PUs (3 lost to blockades); end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.17
    Germans regular : 0.17
    

    Savegame


  • 2025 '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 5 armour, 1 fighter, 3 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yunnan to Burma
            1 mech_infantry moved from Kwangsi to Burma
            3 fighters and 1 tactical_bomber moved from 41 Sea Zone to Burma
            1 bomber moved from French Indo China to Burma
            1 fighter moved from 42 Sea Zone to 34 Sea Zone
            3 fighters and 2 tactical_bombers moved from 42 Sea Zone to 46 Sea Zone
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone
            1 destroyer moved from 42 Sea Zone to 44 Sea Zone
            1 submarine moved from 42 Sea Zone to 46 Sea Zone
            1 fighter moved from Philippines to 21 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Soviet Far East
            3 fighters moved from Japan to Soviet Far East
            1 bomber moved from Kiangsi to Soviet Far East
            1 submarine moved from 6 Sea Zone to 3 Sea Zone
    
        Combat - Japanese
            Battle in 3 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 3 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 46 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 46 Sea Zone
                    1 destroyer owned by the Americans lost in 46 Sea Zone
                Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese lost in 44 Sea Zone
                    1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine
            Battle in Burma
                Japanese attack with 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 fighter
                    Japanese roll dice for 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 3/7 hits, 3.17 expected hits
                    UK_Pacific roll dice for 1 fighter in Burma, round 2 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Chinese lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Chinese: 1 fighter
            Battle in Soviet Far East
                Japanese attack with 1 bomber, 3 fighters and 2 infantry
                Americans defend with 1 armour and 1 infantry
                    Japanese roll dice for 1 bomber, 3 fighters and 2 infantry in Soviet Far East, round 2 : 3/6 hits, 2.50 expected hits
                    Russians roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 2/2 hits, 0.83 expected hits
                    2 infantry owned by the Japanese lost in Soviet Far East
                    1 armour owned by the Americans and 1 infantry owned by the Americans lost in Soviet Far East
                Japanese win with 1 bomber and 3 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 armour and 1 infantry
    
        Non Combat Move - Japanese
            1 bomber and 1 fighter moved from Soviet Far East to Siberia
            1 mech_infantry moved from Manchuria to Siberia
            1 infantry moved from Szechwan to Shensi
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Anhwe
            1 mech_infantry moved from Hopei to Hunan
            1 armour moved from Kwangsi to Kweichow
            8 artilleries and 10 infantry moved from French Indo China to Yunnan
            1 artillery and 2 infantry moved from Malaya to Shan State
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            2 carriers moved from 41 Sea Zone to 37 Sea Zone
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            1 bomber moved from Burma to French Indo China
            3 marines moved from Java to 42 Sea Zone
            2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 3 marines and 4 submarines moved from 42 Sea Zone to 35 Sea Zone
            3 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
            1 fighter moved from 34 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
            1 submarine moved from 20 Sea Zone to 35 Sea Zone
            1 fighter moved from 21 Sea Zone to Japan
            1 infantry moved from Japan to 6 Sea Zone
            3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Jehol to Manchuria
            2 mech_infantrys moved from Manchuria to Anhwe
            2 fighters moved from Burma to 37 Sea Zone
            1 tactical_bomber moved from Burma to 37 Sea Zone
            1 fighter moved from Burma to 37 Sea Zone
            1 armour and 1 mech_infantry moved from Szechwan to Kweichow
            1 mech_infantry moved from Shensi to Kweichow
            1 armour moved from Anhwe to Kweichow
            1 armour moved from Kwangsi to Kweichow
            1 fighter moved from Kiangsi to Japan
            2 tactical_bombers moved from Kiangsi to Japan
            2 tactical_bombers moved from Kiangsi to French Indo China
            2 fighters moved from Soviet Far East to Siberia
    
        Place Units - Japanese
            1 submarine placed in 6 Sea Zone
            1 fighter, 2 infantry and 1 tactical_bomber placed in Japan
            1 infantry and 2 mech_infantrys placed in Manchuria
            3 armour placed in French Indo China
            2 armour and 1 mech_infantry placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 69 PUs; end with 69 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : 0.33
    UK_Pacific regular : -0.67
    ANZAC regular : 0.83
    Russians regular : 1.17
    

    Savegame


  • Oof, Japan has taken the hits on the little battles ever since round 1, excepting only the JDOW turn


  • @gamerman01 yeah. All your units hit except for the one that was most likely too. Still, while I have been taking attrition, I at least havenโ€™t had any surprises in terms of battle outcome where I lost one that I should have won.


  • Thatโ€™s gracious.

    Except for Burma, which was small to medium, but that ANZAC fighter getting away was killer

    Also, youโ€™ve avoided bad results on the big battles Iโ€™ve attempted, and that is indeed off-setting. I still feel like I should apologize

    India suddenly under pressure. The fleet swing down to Java forced pullback, and now canโ€™t push forward. And I invited it by taking money islands, still not sure I should have done that. I was taking 3 and thinking you only had 2, kind of forgot about marines on US turn. And then I hit nothing on the 3 islands, so that eases attrition sting a little


  • I figured out a lot of plans since I saw Germanyโ€™s turn, but another big move and I have more real life stuff to do than normal. That and working with the new rankings and auditing the resultsโ€ฆ

    Not sure when, big move to make but I am looking forward to the retort. Germany and Japan have SPOKEN


  • @gamerman01 I had forgotten about Burma. that was frustrating! But still more annoying than game changing.

    And yeah the lack of attrition on the islands the turn before made this a bit easier to stomach.


  • Scramble to 97??

    Another repeat battle - wow

    US11 scramble 97.tsvg


  • @gamerman01 full scramble.


  • Oops on both of us

    Does the sub submerge or fight?


  • @gamerman01 It fights


  • 2 hits, 1 was a sub

    Do you lose sub and destroyer?


  • @gamerman01 right. And if you keep going save the German fighter for last


  • It was looking so goodโ€ฆ But round 2 was very bad.
    Enough damage done, I canโ€™t complain


  • @gamerman01 dice havenโ€™t shown up yet so Iโ€™m curious


  • You only hit one in defense so I was hopeful

    Round 2, sub is out of the battle, and cruiser, 2 bombers get 1 hit
    Then you went 3/3, battle over but sub keeps going until it finally hits the transport
    -15 score



  • UK11.tsvg

    There it is.
    I have no other games now, but life is still crazy


  • I guess you can go all the way from Cau to Novโ€ฆ

    Mech to Nov instead of Sam

    UK11 small edit.tsvg

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