Good game.
Can start another in a week or two maybe.
Yes, they were a turn ago and they necessarily are now, was the only legal moves.
Anyway, according to new league rule also, yes
But I would be saying the same thing as you
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Ukraine to Rostov
3 artilleries moved from Bryansk to Rostov
6 armour moved from Bryansk to Rostov
4 mech_infantrys moved from Belarus to Rostov
1 tactical_bomber moved from Bryansk to Tambov
1 artillery and 1 mech_infantry moved from Bryansk to Tambov
Combat - Germans
Battle in Tambov
Germans attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour
Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Rostov
Germans attack with 6 armour, 3 artilleries, 3 infantry and 4 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 6 armour, 3 artilleries, 3 infantry and 4 mech_infantrys in Rostov, round 2 : 6/16 hits, 5.67 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 6 armour, 3 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 infantry moved from Smolensk to Belarus
1 armour and 1 mech_infantry moved from Slovakia Hungary to Belarus
1 tactical_bomber moved from Tambov to Greece
5 mech_infantrys moved from Novgorod to Belarus
1 armour moved from Belarus to Rostov
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Novgorod
2 carriers, 2 destroyers and 3 submarines moved from 112 Sea Zone to 113 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Norway to Finland
1 aaGun moved from Norway to Finland
3 artilleries and 12 infantry moved from Normandy Bordeaux to France
3 infantry moved from Southern France to France
1 aaGun moved from France to Western Germany
1 artillery moved from Western Germany to France
2 fighters moved from 112 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 fighter moved from Western Germany to Southern Italy
1 tactical_bomber moved from Southern Italy to Western Germany
2 infantry moved from Western Germany to France
3 artilleries moved from Bryansk to Ukraine
3 armour moved from Bryansk to Ukraine
1 armour moved from Bryansk to Rostov
1 tactical_bomber moved from Western Germany to 113 Sea Zone
Place Units - Germans
1 destroyer placed in 110 Sea Zone
1 infantry and 2 mech_infantrys placed in Novgorod
3 infantry placed in Ukraine
1 fighter and 9 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : 0.17
Germans regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 5 armour, 1 fighter, 3 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Kwangsi to Burma
3 fighters and 1 tactical_bomber moved from 41 Sea Zone to Burma
1 bomber moved from French Indo China to Burma
1 fighter moved from 42 Sea Zone to 34 Sea Zone
3 fighters and 2 tactical_bombers moved from 42 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 46 Sea Zone
1 fighter moved from Philippines to 21 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
3 fighters moved from Japan to Soviet Far East
1 bomber moved from Kiangsi to Soviet Far East
1 submarine moved from 6 Sea Zone to 3 Sea Zone
Combat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 46 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 46 Sea Zone
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Burma
Japanese attack with 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 fighter
Japanese roll dice for 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 3/7 hits, 3.17 expected hits
UK_Pacific roll dice for 1 fighter in Burma, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Chinese lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighter
Battle in Soviet Far East
Japanese attack with 1 bomber, 3 fighters and 2 infantry
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 1 bomber, 3 fighters and 2 infantry in Soviet Far East, round 2 : 3/6 hits, 2.50 expected hits
Russians roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Japanese lost in Soviet Far East
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Soviet Far East
Japanese win with 1 bomber and 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 armour and 1 infantry
Non Combat Move - Japanese
1 bomber and 1 fighter moved from Soviet Far East to Siberia
1 mech_infantry moved from Manchuria to Siberia
1 infantry moved from Szechwan to Shensi
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Hopei to Hunan
1 armour moved from Kwangsi to Kweichow
8 artilleries and 10 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 carriers moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 bomber moved from Burma to French Indo China
3 marines moved from Java to 42 Sea Zone
2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 3 marines and 4 submarines moved from 42 Sea Zone to 35 Sea Zone
3 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
1 fighter moved from 34 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 21 Sea Zone to Japan
1 infantry moved from Japan to 6 Sea Zone
3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Jehol to Manchuria
2 mech_infantrys moved from Manchuria to Anhwe
2 fighters moved from Burma to 37 Sea Zone
1 tactical_bomber moved from Burma to 37 Sea Zone
1 fighter moved from Burma to 37 Sea Zone
1 armour and 1 mech_infantry moved from Szechwan to Kweichow
1 mech_infantry moved from Shensi to Kweichow
1 armour moved from Anhwe to Kweichow
1 armour moved from Kwangsi to Kweichow
1 fighter moved from Kiangsi to Japan
2 tactical_bombers moved from Kiangsi to Japan
2 tactical_bombers moved from Kiangsi to French Indo China
2 fighters moved from Soviet Far East to Siberia
Place Units - Japanese
1 submarine placed in 6 Sea Zone
1 fighter, 2 infantry and 1 tactical_bomber placed in Japan
1 infantry and 2 mech_infantrys placed in Manchuria
3 armour placed in French Indo China
2 armour and 1 mech_infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : 0.33
UK_Pacific regular : -0.67
ANZAC regular : 0.83
Russians regular : 1.17
Oof, Japan has taken the hits on the little battles ever since round 1, excepting only the JDOW turn
@gamerman01 yeah. All your units hit except for the one that was most likely too. Still, while I have been taking attrition, I at least haven’t had any surprises in terms of battle outcome where I lost one that I should have won.
That’s gracious.
Except for Burma, which was small to medium, but that ANZAC fighter getting away was killer
Also, you’ve avoided bad results on the big battles I’ve attempted, and that is indeed off-setting. I still feel like I should apologize
India suddenly under pressure. The fleet swing down to Java forced pullback, and now can’t push forward. And I invited it by taking money islands, still not sure I should have done that. I was taking 3 and thinking you only had 2, kind of forgot about marines on US turn. And then I hit nothing on the 3 islands, so that eases attrition sting a little
I figured out a lot of plans since I saw Germany’s turn, but another big move and I have more real life stuff to do than normal. That and working with the new rankings and auditing the results…
Not sure when, big move to make but I am looking forward to the retort. Germany and Japan have SPOKEN
@gamerman01 I had forgotten about Burma. that was frustrating! But still more annoying than game changing.
And yeah the lack of attrition on the islands the turn before made this a bit easier to stomach.
@gamerman01 full scramble.
Oops on both of us
Does the sub submerge or fight?
@gamerman01 It fights
2 hits, 1 was a sub
Do you lose sub and destroyer?
@gamerman01 right. And if you keep going save the German fighter for last
It was looking so good… But round 2 was very bad.
Enough damage done, I can’t complain
@gamerman01 dice haven’t shown up yet so I’m curious
You only hit one in defense so I was hopeful
Round 2, sub is out of the battle, and cruiser, 2 bombers get 1 hit
Then you went 3/3, battle over but sub keeps going until it finally hits the transport
-15 score