@simon33 Scramble?
BM 23 Playoff Final Gamerman (L+4) vs Farmboy (X)
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@gamerman01 I tend to put a bid sub there to avoid that (and for 96). But as the Germans I find it pretty risky to go for unless I’m only hitting one of the UK fleets around England. Given what I remember from our first game, I figured I was better off gambling on trying to knock both fleets out.
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Me too - -
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 artillery and 3 infantry moved from Kiangsi to Hunan 1 artillery and 3 infantry moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Formosa to Hunan Combat - Japanese Battle in Hunan Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 4/9 hits, 3.83 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Hunan 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/8 hits, 3.50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Yunnan 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/7 hits, 3.33 expected hits Chinese roll dice for 3 infantry in Yunnan, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Yunnan 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 3 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 1 artillery and 1 infantry moved from Jehol to Anhwe 1 artillery and 2 infantry moved from Shantung to Anhwe 1 artillery and 3 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Manchuria to Anhwe 4 infantry moved from Korea to Manchuria 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from Manchuria to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 aaGun, 1 artillery and 5 infantry moved from Manchuria to Jehol 2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Okinawa to 36 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 fighter moved from Korea to 36 Sea Zone 1 battleship moved from 6 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Kwangsi 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangsi 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 cruiser moved from 6 Sea Zone to 33 Sea Zone 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi Place Units - Japanese 1 factory_minor placed in Manchuria 2 transports placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 2.00 Japanese regular : -2.67
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no rolls yet, which is a bit strange.
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I did get teh Japan rolls now but not Germany yet.
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Good luck to both players!
Rough start for the Axis so far. Losing 5 Japanese ground J1 hurts. German rolls could also have been better.
But Farmboy got Axis very cheaply, thus some 14-18 less Allies IPCs on the map compared to matches in which no player is as keen on playing Allies as Gamerman is:)
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Scramble to 97?
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sorry for the delay. I wasn’t at a computer. Feel I have to do full scramble here. The 3 figs will join in.
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One thing I wanted to ask about thought is if you are able to post to forum? I thought you should be able to with the newer versions we are playing with.
Also, I did get the Germany rolls in the end and I saw the China rolls too.
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Nope, posting to forum doesn’t work for me - I just tried it again.
I hope you get a decent roll in response -
What unit do you save?
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@gamerman01 ouch! I’ll keep the German fig
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Thank you for the quick reply, and the delay of a few hours was no problem - I’ve been playing Europeans
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OK, I didn’t want you to do THAT well. Perfect 5/5
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Scorching dice, but the German fighter let me off easy in round 2.
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Big win for me in 110 unless the defense whiffs on G2
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Edit request, fighter to Egypt instead of Malta (fighter began turn on Malta and attacked Z96)
This affects Italy’s turn so if you’ve already started looking at it, especially, feel free to deny.
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk 1 artillery and 1 infantry moved from Libya to Tunisia 1 mech_infantry moved from Tobruk to Tunisia 1 armour moved from Albania to Bulgaria 1 armour moved from Bulgaria to Greece 2 infantry moved from Albania to Greece 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from Northern Italy to Greece 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece 2 artilleries and 2 infantry moved from Northern Italy to Southern France Combat - Italians Battle in 97 Sea Zone Italians attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport British defend with 1 cruiser Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 cruiser in 97 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Italians lost in 97 Sea Zone 1 cruiser owned by the British lost in 97 Sea Zone Italians win, taking 97 Sea Zone from British with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Casualties for British: 1 cruiser Battle in Greece Italians attack with 1 armour, 1 bomber and 4 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 bomber and 4 infantry in Greece, round 2 : 1/6 hits, 1.83 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 1 armour, 1 bomber and 4 infantry in Greece, round 3 : 3/6 hits, 1.83 expected hits Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Italians lost in Greece 3 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_Allies: 4 infantry Casualties for Italians: 2 infantry Battle in Tunisia Italians attack with 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/3 hits, 0.83 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tunisia 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Battle in Southern France Italians attack with 2 artilleries and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Southern France 1 infantry owned by the French lost in Southern France Italians roll dice for 2 artilleries and 1 infantry in Southern France, round 3 : 1/3 hits, 1.00 expected hits French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Non Combat Move - Italians Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French 1 aaGun moved from Northern Italy to Southern France 1 armour moved from Northern Italy to Holland Belgium 1 aaGun moved from Northern Italy to Yugoslavia 1 aaGun and 3 infantry moved from Southern Italy to Northern Italy 1 bomber moved from Greece to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5 Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
French regular : 0.67 Italians regular : 0.00 Neutral_Allies regular : -0.33 British regular : 0.50
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@gamerman01 I missed this but am fine with it. I’ll double check that it doesn’t effect Italy but I don’t think so.