Oh yeah, absolutely. Max D.
BM 23 Playoff Final Gamerman (L+4) vs Farmboy (X)
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 14 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 armour and 3 mech_infantrys moved from Novgorod to Archangel 1 infantry moved from Belarus to Archangel 2 mech_infantrys moved from Bryansk to Archangel 1 infantry moved from Belarus to Smolensk 4 armour, 8 artilleries, 2 infantry and 3 mech_infantrys moved from Bryansk to Smolensk 1 mech_infantry moved from Ukraine to Smolensk 2 mech_infantrys moved from Caucasus to Volgograd 3 mech_infantrys moved from Caucasus to Rostov 1 bomber moved from Novgorod to Volgograd 1 bomber moved from Novgorod to Rostov 1 armour moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 1 armour moved from Holland Belgium to Western Germany 1 armour and 1 mech_infantry moved from Western Germany to Southern France 2 artilleries and 3 infantry moved from France to Southern France 1 infantry moved from France to Southern France 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 fighter moved from Norway to 125 Sea Zone 1 tactical_bomber moved from Germany to 125 Sea Zone 1 fighter moved from Germany to 125 Sea Zone 1 fighter moved from Western Germany to 125 Sea Zone Combat - Germans Battle in 125 Sea Zone Germans attack with 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 125 Sea Zone Germans win, taking 125 Sea Zone from French with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Volgograd Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 2 armour, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 1 infantry and 5 mech_infantrys in Archangel, round 2 : 4/8 hits, 2.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 4 armour, 8 artilleries, 3 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 4 armour, 8 artilleries, 3 infantry and 4 mech_infantrys in Smolensk, round 2 : 8/19 hits, 7.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 4 armour, 8 artilleries, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 bomber and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 3 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Southern France Germans attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry British defend with 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Southern France, round 2 : 2/8 hits, 2.33 expected hits British roll dice for 1 aaGun, 1 armour and 1 infantry in Southern France, round 2 : 0/2 hits, 0.83 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Southern France Germans roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Southern France, round 3 : 1/8 hits, 2.33 expected hits British roll dice for 1 armour in Southern France, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Southern France 1 armour owned by the British lost in Southern France Germans win, taking Southern France from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for British: 1 aaGun, 1 armour and 1 infantry Casualties for Germans: 1 infantry 1 bomber moved from Volgograd to Greece 1 bomber moved from Rostov to Southern Italy 4 armour and 1 mech_infantry moved from Caucasus to Ukraine 1 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Bryansk to Smolensk 1 mech_infantry moved from Bryansk to Archangel 1 mech_infantry moved from Germany to Eastern Poland 2 tactical_bombers moved from Germany to Greece 1 fighter moved from Western Germany to Southern Italy 1 fighter moved from Western Germany to Greece 1 tactical_bomber moved from 125 Sea Zone to Norway 1 fighter moved from 125 Sea Zone to Germany 1 fighter moved from 125 Sea Zone to Western Germany 1 fighter moved from 125 Sea Zone to Norway 2 infantry moved from Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 aaGun moved from France to Southern France 4 infantry moved from Germany to Western Germany 3 mech_infantrys moved from Western Germany to Germany 8 mech_infantrys moved from Western Germany to Slovakia Hungary 1 destroyer moved from 113 Sea Zone to 115 Sea Zone Place Units - Germans 2 infantry and 8 mech_infantrys placed in Germany 3 infantry placed in Novgorod 3 infantry placed in Ukraine 3 infantry placed in France 3 infantry placed in Western Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -0.33 Germans regular : 1.83 British regular : -0.33
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just a quick note that I closed the game by mistake and I had had an open local version of this game closed at the same time. When I reopened it from the autosave I believe I got the right version and it looks to me to match the casualties in the dice, but wanted to flag as I think it is worth double checking. I had autosaves from both the local and this game showing up and I was worried I had lost the right version.
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Thanks,
I’ll look at dice e-mails when reviewing the turn - no worries, stuff like this is happening to everybody these days, and I trust you a great deal.Last night my program froze while trying to contact MARTI for the very last roll of a turn. I couldn’t save it, couldn’t see it, so had to reconstruct the turn from memory and MARTIs.
MARTI e-mail dice haven’t been in order lowest unit to highest strength, etc. other issues have been coming up lately.
If you see anything or figure anything out in the meantime, of course I would appreciate anything you might come up with, but for now, no worries
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@gamerman01 In this case, it was entirely my error. I had a phone call as I was finishing up the turn, and when I returned, it appeared that I only had older turns and the local version open. I realized after closing that this was probably just because I was looking at the history and that the turn was still there. I ahd wanted to confirm the UK fig was on its own carrier so was checking your UK turn. But then I had an after combat auto save that was tied to the local game I tested what I was going to do and an after non combat autosave that I think was the right one but which wasn’t population the game details in the start up screen.
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@farmboy But I’m pretty sure this is right as it match the casualties in Rostov and S France.
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I should look for the auto-save feature myself.
I intend to leave game notes for fighters on carriers except sometimes don’t when there is only one possibility. Not looking at map right now, but US built 2 fighters and carrier to 110, I think, so those 2 fighters have to be on US carrier
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Right, I looked and the only possibility was that US fighters were on US carrier because of the build rule. I would have looked into the history if I were you, too, I guess my point is that a player should always try to remember to leave a game note or post what fighters are on what carriers.
Maybe I should make a league-wide rule that if you don’t say that, then the fighters are ruled to be on their own country’s carriers. Since Triple A still doesn’t accommodate this need (I’m very happy with the amphibious assault retreat rules being added, though)
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That aside,
It is great to play with a guy as kind and conscientious as you. Competitive in game, yet polite and deferring. I’m glad to have a 2nd game with you, and under the “bright lights” to boot!Game on
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Malaya to Yunnan 1 infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 tactical_bomber moved from Philippines to 34 Sea Zone 2 fighters and 4 tactical_bombers moved from 35 Sea Zone to Paulau Island 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 4 fighters and 2 tactical_bombers moved from French Indo China to Yunnan 2 bombers moved from French Indo China to Kansu 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 armour and 2 mech_infantrys moved from Shensi to Kansu 1 infantry moved from Suiyuyan to Kansu Combat - Japanese Battle in 34 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Paulau Island Japanese attack with 2 fighters, 2 infantry and 4 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 4 tactical_bombers in Paulau Island, round 2 : 2/8 hits, 3.67 expected hits ANZAC roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Paulau Island Japanese win, taking Paulau Island from ANZAC with 2 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Kansu Japanese attack with 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys in Kansu, round 2 : 3/6 hits, 2.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kansu 2 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 5 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/9 hits, 4.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 2 fighters moved from Japan to Philippines 2 fighters and 4 tactical_bombers moved from Paulau Island to 35 Sea Zone 1 fighter moved from Yunnan to 35 Sea Zone 1 fighter moved from Yunnan to 35 Sea Zone 2 bombers moved from Kansu to Hopei 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 mech_infantry moved from Anhwe to Hopei 1 infantry moved from Jehol to Anhwe 1 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Anhwe to Shensi 1 infantry moved from Shensi to Tsinghai 1 tactical_bomber moved from Yunnan to Hopei 2 transports moved from 36 Sea Zone to 37 Sea Zone 3 infantry moved from Malaya to 37 Sea Zone 3 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone 3 infantry moved from 36 Sea Zone to French Indo China 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Yunnan to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from Yunnan to 36 Sea Zone 1 tactical_bomber moved from Yunnan to French Indo China 1 fighter moved from Yunnan to 36 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from Manchuria to Jehol 1 infantry moved from Amur to Manchuria 1 tactical_bomber moved from 34 Sea Zone to Philippines 1 tactical_bomber moved from Philippines to Manchuria 1 tactical_bomber moved from French Indo China to 35 Sea Zone 1 infantry moved from Hopei to Kweichow 1 mech_infantry moved from Kweichow to Hopei Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 36 Sea Zone 1 artillery and 2 infantry placed in Malaya 1 armour, 1 infantry and 1 mech_infantry placed in Manchuria 1 fighter and 1 tactical_bomber placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 71 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : 2.00 Japanese regular : -3.17 ANZAC regular : -0.33
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6 days?
Farmboy knows this, but
I am moving into a new house, and I am closing out another game (I think farmboy is too) so that we can concentrate on this one more.
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Other game closed out, and I will play as soon as I can
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Scramble to 97??
US8 scramble.tsvg -
@gamerman01 full scramble.
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China 8 done, but now I need to change locations so UK8 a little later, maybe soon
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to 96 Sea Zone 1 bomber moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 99 Sea Zone Italians attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 99 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Holland Belgium Italians attack with 1 fighter and 2 infantry Americans defend with 1 mech_infantry Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium 1 fighter owned by the Italians retreated Americans win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Italians: 2 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Western Germany 1 fighter moved from 96 Sea Zone to Southern Italy 1 bomber moved from 99 Sea Zone to Southern Italy 1 artillery moved from Algeria to Tunisia 1 infantry moved from Libya to Tunisia 2 armour and 1 mech_infantry moved from Ukraine to Eastern Poland Place Units - Italians 3 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Italians regular : -1.50
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French DD stays home
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 2 carriers, 1 fighter, 6 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Germany to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 1 infantry moved from France to Normandy Bordeaux 1 artillery and 3 infantry moved from Southern France to Normandy Bordeaux 1 artillery moved from Southern France to Normandy Bordeaux 3 infantry moved from Ukraine to Rostov 1 fighter and 2 tactical_bombers moved from Greece to Rostov 1 bomber moved from Greece to Vologda 1 infantry moved from Archangel to Vologda 1 infantry moved from Smolensk to Vologda 2 infantry moved from Smolensk to Bryansk 1 bomber moved from Southern Italy to Bryansk 1 fighter moved from Norway to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium Combat - Germans Battle in Rostov Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers Russians defend with 3 infantry Germans roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Rostov, round 2 : 2/6 hits, 2.17 expected hits Russians roll dice for 3 infantry in Rostov, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Rostov 2 infantry owned by the Russians lost in Rostov Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Rostov, round 3 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Bryansk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 3 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Vologda, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 mech_infantry Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/6 hits, 2.50 expected hits Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Normandy Bordeaux Germans attack with 2 artilleries and 4 infantry British defend with 1 aaGun; Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Germans roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 1.67 expected hits Americans roll dice for 1 aaGun, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux 1 aaGun owned by the British lost in Normandy Bordeaux Germans roll dice for 2 artilleries and 3 infantry in Normandy Bordeaux, round 3 : 1/5 hits, 1.50 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux 1 infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 4 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for British: 1 aaGun Casualties for Americans: 1 infantry and 1 mech_infantry Non Combat Move - Germans 1 aaGun moved from Southern France to Normandy Bordeaux 5 infantry moved from Western Germany to France 1 aaGun moved from Germany to Western Germany 1 transport moved from 115 Sea Zone to 113 Sea Zone 2 infantry moved from Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 destroyer moved from 115 Sea Zone to 112 Sea Zone 1 fighter moved from Holland Belgium to 112 Sea Zone 2 fighters moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Norway to 112 Sea Zone 1 tactical_bomber moved from Holland Belgium to 112 Sea Zone 2 mech_infantrys moved from Norway to Vyborg 5 infantry moved from Norway to Finland 1 armour and 1 mech_infantry moved from Southern France to Greater Southern Germany 8 mech_infantrys moved from Slovakia Hungary to Belarus 1 mech_infantry moved from Eastern Poland to Smolensk 1 bomber moved from Bryansk to Novgorod 5 infantry moved from Novgorod to Belarus 1 bomber moved from Vologda to Smolensk 4 armour and 1 mech_infantry moved from Ukraine to Smolensk 1 fighter and 2 tactical_bombers moved from Rostov to Greece 11 mech_infantrys moved from Germany to Eastern Poland 2 armour and 6 mech_infantrys moved from Archangel to Smolensk 1 armour and 4 mech_infantrys moved from Western Germany to Slovakia Hungary Place Units - Germans 2 carriers and 2 submarines placed in 112 Sea Zone 1 artillery and 2 infantry placed in Novgorod 3 infantry placed in Ukraine 1 artillery and 1 infantry placed in Western Germany 1 fighter placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6 Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Russians regular : 1.67 Germans regular : -1.00