@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
I don’t think you’re going to retreat, so lose 2 AA, 2 infantry,
Thanks for asking
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 11 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
3 artilleries and 14 infantry moved from France to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 artilleries and 14 infantry
British defend with 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 3 artilleries and 14 infantry in Normandy Bordeaux, round 2 : 4/17 hits, 3.83 expected hits
British roll dice for 2 aaGuns, 1 armour, 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.83 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
2 aaGuns owned by the British and 2 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 3 artilleries and 13 infantry in Normandy Bordeaux, round 3 : 3/16 hits, 3.67 expected hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 3 artilleries and 12 infantry remaining. Battle score for attacker is 23
Casualties for Germans: 2 infantry
Casualties for British: 2 aaGuns, 1 armour, 1 artillery and 3 infantry
Non Combat Move - Germans
1 aaGun and 1 artillery moved from Western Germany to France
3 infantry moved from Ukraine to Bryansk
1 bomber moved from Smolensk to Western Germany
1 bomber moved from Novgorod to Western Germany
11 mech_infantrys moved from Eastern Poland to Bryansk
10 armour, 8 artilleries, 1 infantry and 13 mech_infantrys moved from Smolensk to Bryansk
1 artillery and 2 infantry moved from Novgorod to Belarus
1 armour and 4 mech_infantrys moved from Slovakia Hungary to Belarus
1 tactical_bomber moved from Greece to Bryansk
1 fighter moved from Greece to Western Germany
1 tactical_bomber moved from Greece to Southern Italy
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Belarus to Smolensk
4 infantry and 8 mech_infantrys moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Greater Southern Germany to Slovakia Hungary
2 mech_infantrys moved from Vyborg to Novgorod
Place Units - Germans
1 destroyer and 2 submarines placed in 112 Sea Zone
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in France
3 infantry placed in Southern France
Germans undo move 5.
Germans undo move 3.
Germans undo move 3.
1 artillery and 2 infantry placed in France
3 infantry placed in Southern France
3 infantry placed in Ukraine
3 infantry placed in Western Germany
Germans undo move 3.
Germans undo move 5.
1 artillery and 2 infantry placed in Western Germany
3 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Germans collect 55 PUs (1 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans regular : -0.50
British regular : -1.00
@gamerman01 right move. I did contemplate it and thought if you had a great roll round 1 I would revisit.
@gamerman01 I htought you might. For round 1, I will lose inf and mechs. If you keep going, there is a chance I will lose art over mechs, but not yet.
Uh oh, you are 3.5 under,
And I am 2 1/3 over on the 2nd round. This is the opposite of last time so far.
File -
R10 Bryansk 2.tsvg
@gamerman01 all mechs this round
You roll up 5 1/6
This party might be over, but maybe not. Let’s see…
3rd round, this feels eerily similar.
1 1/3 under, 7 hits instead of 8 1/3, what do you lose?
@gamerman01 6 mechs and an art (I believe I have one mech and am keeping it alive.)
That does leave 1 mech, yes
Surely the Germans won’t do it again… hard winter…
Creepy, another 3 rounder. Retreat, place, your turn
@gamerman01 looked to me that i was a bit above average on that last round as well. Maybe 11 or 12? So a good start for you, but looks like the dice ultimately favoured me.
I dunno, felt like it was basically even because my first round was better - I’ll run the overall calc for 3 rounds and that will tell us
So glad there was no AA there this time.
Yeah, you only got 10, 1/2 hit under.
We’re lucky, the dice haven’t been breaking our game, just plinking you on the lone defenders quite a bit. That Russian hit on the Italian mech in Bryansk looms large, and before that, an ANZAC plane got away from Burma and we all saw what it just did :O
I ended up with a -7, that is definitely better than average.
Not much. -13 was expected after 3
@gamerman01 pretty close. I was obviously pretty relieved with how it played out in round 2 and 3 given round 1.
It was looking real bad for you. I’m glad it evened out, but still a little in my favor :D