Global 1940 dice tracker:
Round 1:
Germany:
France: -0.5 swing
Yugoslavia: -0.12 swing
Sea zone 110: -0.17 swing
Sea zone 111: -3.53 swing
Sea zone 106: +0.6 swing
Total for round 1: +3.72 in favor of the Allies
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 8 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from Baltic States to Belarus
1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Bessarabia to Ukraine
2 tactical_bombers moved from Eastern Poland to Belarus
1 bomber moved from Germany to Novgorod
1 bomber moved from Germany to Ukraine
Combat - Germans
Battle in Novgorod
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 bomber and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Belarus, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns, 9 armour, 5 artilleries, 12 infantry and 9 mech_infantrys moved from Western Ukraine to Eastern Poland
1 armour and 3 infantry moved from Bessarabia to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Poland to Eastern Poland
3 armour and 3 mech_infantrys moved from Baltic States to Eastern Poland
2 tactical_bombers moved from Belarus to Eastern Poland
1 bomber moved from Ukraine to Eastern Poland
1 bomber moved from Novgorod to Germany
2 infantry moved from Karelia to Finland
1 aaGun moved from France to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 submarine moved from 124 Sea Zone to 125 Sea Zone
Place Units - Germans
3 artilleries placed in France
4 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 armour
EDIT: Adding units owned by Germans to Western Germany: 1 armour
EDIT: Turning off Edit Mode
8 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Gibraltar: 2 fighters
EDIT: Adding units owned by Germans to Western Germany: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Germans collect 53 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : 0.83
British regular : -0.33
The aussie aggressiveness is cute and intriguing. The Slavic horde on the other hand…
@mainah Ha! Well, you know how the Aussies like to travel…
@kilroynothere said in kilorynothere L (+12) vs Mainah X BM:
@mainah Ha! Well, you know how the Aussies like to travel…
I do in fact. Hitched hiked across Texas with an Aussie years ago, ended up bumming around San Antonio with 2 other aussies we met at the hostel for a few days. Loads of fun.
@mainah They are the best. I was lucky enough to be an exchange student in Geelong (near Melbourne) with a sister university. Spent a year really enjoying how Aussies view the world, how they interact, and destroying my liver! One of my dear friends and her husband are actually coming over to the states in March to spend a few days with me. Been a LOOOOONG time. Really looking forward to it.
@mainah Japan is up!
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Bryansk to Ukraine
3 infantry moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
2 fighters moved from Bryansk to Ukraine
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/6 hits, 2.17 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Belarus
2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Russia
2 fighters moved from Ukraine to Russia
1 artillery and 1 infantry moved from Vologda to Smolensk
6 infantry moved from Novosibirsk to Vologda
4 armour and 6 mech_infantrys moved from Russia to Bryansk
Place Units - Russians
3 armour, 1 infantry and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : 1.00
Russians regular : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 6 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
3 artilleries and 5 infantry moved from Anhwe to Kweichow
2 armour and 2 mech_infantrys moved from Hunan to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Jehol to Kweichow
1 infantry moved from Yunnan to Burma
2 artilleries moved from Shan State to Burma
1 tactical_bomber moved from Anhwe to Kweichow
2 bombers and 2 tactical_bombers moved from Kwangsi to Burma
4 fighters moved from Kwangsi to Burma
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to Java
1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 2/6 hits, 2.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Kweichow
Japanese attack with 2 armour, 3 artilleries, 5 infantry, 4 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 3 artilleries, 5 infantry, 4 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 7/15 hits, 4.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 armour, 3 artilleries, 5 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 2 artilleries, 2 bombers, 4 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 8/11 hits, 5.67 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Burma
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 artilleries, 2 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Kwangsi to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Kweichow to Yunnan
3 armour moved from French Indo China to Kweichow
2 artilleries and 4 infantry moved from Kwangsi to Yunnan
2 transports moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 37 Sea Zone
3 marines moved from Dutch New Guinea to 45 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 3 marines and 2 submarines moved from 45 Sea Zone to 37 Sea Zone
3 marines moved from 37 Sea Zone to Malaya
1 fighter moved from Burma to 37 Sea Zone
3 fighters and 2 tactical_bombers moved from Burma to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
2 bombers moved from Burma to Yunnan
1 bomber moved from Kiangsu to Yunnan
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Shantung
1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from 19 Sea Zone to Shantung
Place Units - Japanese
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
3 infantry placed in French Indo China
3 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 4.00
UK_Pacific regular : 0.33
ANZAC regular : 0.67
@mainah absolutely no problem. As you are well aware, I am far from the fastest player! And yes, this is a captivating game. Deep into round 5 and have no idea how this plays out. Fun.
@mainah Got a chance to really look at the board today. This is a close one. Japan is a beast! Italy is strong, and Germany is still very, very strong. Pretty awesome game all around. Still really like the GIB gambit.
@kilroynothere
I’d feel better if I hadn’t lost the Kriegsmarine, at least not so cheaply. I think Russia has the edge on the eastern front - Italy is big but seems to have stagnated a bit. She is holding her own, but that’s about it. Nice that she is at least not a liability.
Japan is the bright spot, for the Axis.
You are playing your position well. I think overall the board is tilted in your direction. But not so much I’d wager anything on the game.
@mainah Feeling about the same, but maybe not with too much confidence. Japan being so strong is really a problem that I feel is going to be tough to curtail. Russia is big defensively, but not much of an offensive threat yet, and poor UK needs more money to really crack Europe (G or I). But, feel that the tide has ebbed, except for Japan. Need to focus the US on Japan this round.
@kilroynothere said in kilorynothere L (+12) vs Mainah X BM:
@mainah Feeling about the same, but maybe not with too much confidence. Japan being so strong is really a problem that I feel is going to be tough to curtail. Russia is big defensively, but not much of an offensive threat yet, and poor UK needs more money to really crack Europe (G or I). But, feel that the tide has ebbed, except for Japan. Need to focus the US on Japan this round.
That sums it up well - You haven’t rolled back the Europe axis, but you have stopped the advance.
The tension shifts to the Pacific Tango.
@mainah So the Tango is definitely happening, but in some unusual ways all over the place. Italy is up.
Sorry about a couple of Edits. So much to do on the allies, I forgot a UK attack into Syria and moving the US sub. Minor stuff.
BTW, If you do chose to attack the Allied Atlantic fleet, I would take all the DDs first, and not damage a CV.
Allies Turn 5:
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Queensland to 19 Sea Zone
1 armour, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 108 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 19 Sea Zone
Americans win, taking Morocco from Germans with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - Americans
1 bomber moved from 19 Sea Zone to Amur
2 carriers, 1 cruiser, 1 destroyer and 3 fighters moved from 110 Sea Zone to 91 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery and 3 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 aaGun, 1 destroyer, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
1 tactical_bomber moved from Western United States to 26 Sea Zone
1 tactical_bomber moved from Eastern United States to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from New Zealand to 63 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 fighter moved from New Zealand to 54 Sea Zone
1 fighter moved from New Zealand to Queensland
1 fighter moved from New Zealand to 54 Sea Zone
2 mech_infantrys moved from Central United States to Western United States
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 19 infantry moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Szechwan
2 infantry placed in Tsinghai
Chinese undo move 2.
1 infantry placed in Shensi
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Egypt to 92 Sea Zone
2 fighters moved from United Kingdom to 92 Sea Zone
3 infantry moved from India to Burma
3 fighters and 1 tactical_bomber moved from India to Burma
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Burma
1 mech_infantry moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
Combat - British
Battle in Sumatra
Battle in Burma
British attack with 4 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 2 artilleries
British roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Burma, round 2 : 4/9 hits, 3.83 expected hits
Japanese roll dice for 2 artilleries in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Japanese lost in Burma
British win, taking Sumatra from Japanese, taking Burma from Japanese with 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Battle in 92 Sea Zone
British attack with 1 bomber and 3 fighters
Italians defend with 1 cruiser, 1 destroyer and 2 transports
British roll dice for 1 bomber and 3 fighters in 92 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
Italians roll dice for 1 cruiser, 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
British roll dice for 1 bomber and 3 fighters in 92 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
Italians roll dice for 1 cruiser and 2 transports in 92 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 34
Casualties for Italians: 1 cruiser, 1 destroyer and 2 transports
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 infantry
EDIT: Changing ownership of Syria from Neutral_Axis to British
EDIT: Adding units owned by British to Syria: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 78 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 58 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 armour, 1 infantry and 1 transport moved from 108 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 92 Sea Zone to Morocco
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to Morocco
4 fighters and 2 tactical_bombers moved from Burma to India
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 39 Sea Zone to 77 Sea Zone
1 fighter moved from Egypt to 77 Sea Zone
1 fighter moved from Egypt to 77 Sea Zone
1 infantry moved from Iraq to Persia
1 armour, 1 infantry and 1 mech_infantry moved from Persia to Eastern Persia
Place Units - British
1 fighter and 2 mech_infantrys placed in Persia
1 fighter placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
British collect 34 PUs (2 lost to blockades); end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Italians regular : -1.33
Japanese regular : -0.67
British regular : -1.17
@mainah just checking in. I know I missed one of your posts and sat on it for a week not knowing it was in. I’m swamped at work, so no pressure, just wanted to make sure you noticed the allies move.
@kilroynothere
Thank you for the reminder!
I did see the post, but didn’t open the file, and completely forgot about it, honestly. Having a game going in the newer P2V varriant that just consumed me.
Let me look now…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Belarus
2 armour moved from Eastern Poland to Belarus
Combat - Italians
Battle in Belarus
Italians attack with 2 armour and 1 bomber
Russians defend with 2 infantry
Italians roll dice for 2 armour and 1 bomber in Belarus, round 2 : 0/3 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 2 armour and 1 bomber in Belarus, round 3 : 2/3 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 bomber moved from Belarus to Slovakia Hungary
4 infantry moved from Algeria to Tunisia
2 artilleries and 3 infantry moved from Libya to Tunisia
2 fighters moved from Southern Italy to Gibraltar
1 aaGun and 1 infantry moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
3 infantry placed in Northern Italy
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : -1.33
Russians regular : -1.33
I seemed to be getting hit hard with the UK or ANZAC air landing on US carriers lately. I just dont see it coming.
Need to slow down and take the time to really play that stuff out before I move.
@mainah First, I need to check out the new variant. You like it?
Second, I haven’t really done too much of having allied air on US carriers as it reduces a few options, but it does open up others. I really didn’t have much of a choice in this game. Really do enjoy this variant as this game is not terribly similar to any other I’ve played. Very challenging.
I think a single player as the allies makes for a very strong allied side in general. Having separate players reduces the carrier swap types of options. Especially face to face. It seems for the allies to win, they must work fairly seamlessly. IMO.