@Eric-Poppleton well I tried it by myself some and it sorta worked. My goal was to get my buddies into the game and try it with them but we’re still in the learning phase-figured it’s only a valid test if they have developed strategies in the normal game
G40 Third Tech Table
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I am thinking of adding a third research table to our G40 games. I believe one or more might have been suggested already.
1. Self-Propelled Artillery Artillery can move 2 spaces and can blitz when paired with tanks. Infantry and mechanized infantry paired 1:1 with SPA attack at 2.
2. Super Carrier Aircraft Carriers can transport 3 aircraft (fighters and tactical bombers).
3. High Speed Transport Destroyers can transport 1 or 2 infantry
4. Convoy Escorts Enemy units disrupting convoys ignore roles of 3 or more.
5. Mine Layers Destroyers can lay mines instead of moving, attacking or defending. Anti-Submarine rules are not applicable when laying mines. SZ that is mined do not impact friendly units. Enemy units entering a mined SZ roll 1d for each ship. Each ship that rolls a 6 is hit by a mine. Aircraft on carries that hit a mine can fly to a friendly territory or carrier up to 5 spaces away; if there are no applicable territories or carriers then aircraft are lost. Mined SZ is cleared after enemy contact.
6. Improved Transports Transports can carry 2 infantry plus one additional ground unit





