@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 armour and 1 mech_infantry moved from Yenisey to Urals
Russians take Timguska from Germans
Russians take Urals from Germans
Combat - Russians
Non Combat Move - Russians
4 fighters, 1 infantry and 1 tactical_bomber moved from Yakut S.S.R. to Yenisey
5 aaGuns, 17 armour, 11 artilleries, 81 infantry and 6 mech_infantrys moved from Iraq to Trans-Jordan
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Manchuria to Sakha
Japanese take Amur from Russians
Japanese take Sakha from Russians
1 artillery moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Americans
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 marine moved from French Indo China to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 21 Sea Zone
1 artillery, 2 battleships, 8 carriers, 2 destroyers, 9 fighters, 1 infantry, 1 submarine, 7 tactical_bombers and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery, 10 fighters, 1 infantry and 1 marine moved from 21 Sea Zone to Guam
2 tactical_bombers moved from 21 Sea Zone to Guam
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 2 battleships, 8 carriers, 1 cruiser, 2 destroyers, 1 submarine, 5 tactical_bombers and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 2 battleships, 8 carriers, 1 cruiser, 2 destroyers, 1 submarine, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Guam
Japanese attack with 1 artillery, 10 fighters, 1 infantry, 1 marine and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 1 mech_infantry
Japanese roll dice for 1 artillery, 10 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Guam, round 2 : 5/15 hits, 7.33 expected hits
Americans roll dice for 1 mech_infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery, 10 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
10 fighters and 2 tactical_bombers moved from Guam to 21 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 11 submarines moved from 6 Sea Zone to 21 Sea Zone
3 fighters moved from Philippines to 21 Sea Zone
3 tactical_bombers moved from 21 Sea Zone to Japan
1 armour, 5 artilleries and 5 infantry moved from Manchuria to Amur
1 infantry moved from Korea to Amur
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 4 infantry moved from Chahar to Jehol
4 infantry moved from Anhwe to Jehol
1 artillery and 4 infantry moved from Kiangsu to Anhwe
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
2 infantry moved from Anhwe to Chahar
Place Units - Japanese
1 destroyer and 1 transport placed in 39 Sea Zone
1 fighter placed in India
1 artillery and 2 infantry placed in Kiangsu
5 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
Japanese collect 63 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : -2.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 destroyer, 7 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
3 destroyers moved from 106 Sea Zone to 109 Sea Zone
1 aaGun, 2 armour, 2 infantry and 3 transports moved from 106 Sea Zone to 119 Sea Zone
2 armour and 2 infantry moved from 119 Sea Zone to Scotland
5 carriers, 2 destroyers, 6 fighters, 10 submarines and 1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone
3 fighters moved from Gibraltar to 109 Sea Zone
1 fighter moved from Eastern United States to 109 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
15 fighters and 1 tactical_bomber moved from 46 Sea Zone to Philippines
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Combat Hit Differential Summary :
OOL sz109?
Amphibious assaults have to be rolled first. Could be important because I will have an airbase to land planes on.
Could have been a miscue there.
Also I would like to see the first round dice.
Right… then i roll and you decide gradually. Now we’re going to the final battles (a miracle is needed…). :(
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 destroyer, 7 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
3 destroyers moved from 106 Sea Zone to 109 Sea Zone
1 aaGun, 2 armour, 2 infantry and 3 transports moved from 106 Sea Zone to 119 Sea Zone
2 armour and 2 infantry moved from 119 Sea Zone to Scotland
5 carriers, 2 destroyers, 6 fighters, 10 submarines and 1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone
3 fighters moved from Gibraltar to 109 Sea Zone
1 fighter moved from Eastern United States to 109 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
15 fighters and 1 tactical_bomber moved from 46 Sea Zone to Philippines
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Combat - Americans
Battle in Scotland
Americans attack with 2 armour and 2 infantry
Germans defend with 1 airfield, 2 artilleries and 2 infantry
Americans roll dice for 2 armour and 2 infantry in Scotland, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Scotland, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Americans lost in Scotland
1 infantry owned by the Germans lost in Scotland
Americans roll dice for 2 armour and 1 infantry in Scotland, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Scotland, round 3 : 2/3 hits, 1.00 expected hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Scotland
Americans roll dice for 1 armour in Scotland, round 4 : 1/1 hits, 0.50 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Scotland, round 4 : 1/3 hits, 1.00 expected hits
1 armour owned by the Americans lost in Scotland
1 infantry owned by the Germans lost in Scotland
Germans win with 2 artilleries remaining. Battle score for attacker is -12
Casualties for Americans: 2 armour and 2 infantry
Casualties for Germans: 2 infantry
Combat Hit Differential Summary :
Americans regular : -1.00
Germans regular : 0.67
assault failed…
You still didn’t roll the Philippines or the first round in 109.
Anyway, I am going to say Max D because there is a good chance I will lose this one.
@simon33 said in Avner (Allies+21) vs Simon33 (Axis) BM:
You still didn’t roll the Philippines or the first round in 109.
Anyway, I am going to say Max D because there is a good chance I will lose this one.
I was interrupted yesterday… I’ll do it now
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 destroyer, 7 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
3 destroyers moved from 106 Sea Zone to 109 Sea Zone
1 aaGun, 2 armour, 2 infantry and 3 transports moved from 106 Sea Zone to 119 Sea Zone
2 armour and 2 infantry moved from 119 Sea Zone to Scotland
5 carriers, 2 destroyers, 6 fighters, 10 submarines and 1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone
3 fighters moved from Gibraltar to 109 Sea Zone
1 fighter moved from Eastern United States to 109 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
15 fighters and 1 tactical_bomber moved from 46 Sea Zone to Philippines
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Combat - Americans
Battle in Scotland
Americans attack with 2 armour and 2 infantry
Germans defend with 1 airfield, 2 artilleries and 2 infantry
Americans roll dice for 2 armour and 2 infantry in Scotland, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Scotland, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Americans lost in Scotland
1 infantry owned by the Germans lost in Scotland
Americans roll dice for 2 armour and 1 infantry in Scotland, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Scotland, round 3 : 2/3 hits, 1.00 expected hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Scotland
Americans roll dice for 1 armour in Scotland, round 4 : 1/1 hits, 0.50 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Scotland, round 4 : 1/3 hits, 1.00 expected hits
1 armour owned by the Americans lost in Scotland
1 infantry owned by the Germans lost in Scotland
Germans win with 2 artilleries remaining. Battle score for attacker is -12
Casualties for Americans: 2 armour and 2 infantry
Casualties for Germans: 2 infantry
Battle in Philippines
Americans attack with 1 artillery, 15 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 15 fighters, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 8/18 hits, 8.83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Philippines, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans lost in Philippines
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery, 15 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in 109 Sea Zone
British loiter and taunt; Americans attack with 5 carriers, 5 destroyers, 10 fighters and 10 submarines
Germans defend with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 6 fighters, 9 submarines, 2 tactical_bombers and 2 transports
Americans roll dice for 10 submarines in 109 Sea Zone, round 2 : 5/10 hits, 3.33 expected hits
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : 0.00
Germans regular : 0.67
5 hits…
I said Max D; so tip everything.
@simon33 said in Avner (Allies+21) vs Simon33 (Axis) BM:
so tip everything.
I made 7 more shots then the error came… I try to edit…

I need the Germans’ reply shots to edit… but I don’t know how to use the dice roller on the forum… do you know how to do it?
OK! I got it
first sub strike
[dice 2d6]
CV fire
[dice 4d6]
Cruiser fire
[dice 1d6]
BB fire
[dice 1d6]
DD fire
[dice 2d6]
TAC fire
[dice 2d6]
Fig fire
[dice 6d6]
2d6: 3, 1
4d6: 2, 2, 4, 6
1d6: 3
1d6: 2
2d6: 3, 1
2d6: 6, 1
6d6: 4, 3, 6, 2, 1, 1
11 hits, I’ll try to start from here