Scramble 111 but not 110
sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 6 infantry, 6 mech_infantrys and 7 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 104 Sea Zone
3 bombers and 3 fighters moved from Western Germany to United Kingdom
2 artilleries and 2 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
3 fighters moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from 112 Sea Zone to 109 Sea Zone
2 fighters and 2 tactical_bombers moved from 112 Sea Zone to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 119 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to Scotland
1 armour moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Russians
1 armour moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Eastern Persia to Persia
1 fighter moved from Greece to Persia
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 1/3 hits, 0.50 expected hits
1 bomber owned by the Germans killed by AA in United Kingdom
Bombing raid in United Kingdom rolls: 6,6 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total.
Battle in Scotland
Battle in Persia
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Persia, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Persia
1 infantry owned by the British lost in Persia
Germans win, taking Scotland from British, taking Persia from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 104 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 2 destroyers
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans roll dice for 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 submarine
Casualties for Americans: 2 destroyers
Cleaning up after air battles
Non Combat Move - Germans
1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 8 submarines moved from 112 Sea Zone to 109 Sea Zone
2 bombers moved from United Kingdom to Western Germany
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 109 Sea Zone
1 submarine moved from 124 Sea Zone to 109 Sea Zone
3 fighters moved from United Kingdom to Holland Belgium
2 artilleries moved from Germany to Western Germany
4 artilleries and 2 infantry moved from Volgograd to Caucasus
4 artilleries and 3 infantry moved from Rostov to Caucasus
1 armour moved from Novosibirsk to Caucasus
3 infantry moved from Ukraine to Rostov
1 fighter moved from Persia to Eastern Persia
1 fighter and 2 tactical_bombers moved from Greece to Western Germany
2 aaGuns, 11 armour, 83 artilleries, 46 infantry and 46 mech_infantrys moved from Caucasus to Northwest Persia
Place Units - Germans
7 transports placed in 113 Sea Zone
Germans undo move 1.
6 transports placed in 113 Sea Zone
1 transport placed in 113 Sea Zone
2 artilleries and 6 infantry placed in Western Germany
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
Turn Complete - Germans
Germans collect 71 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
British AA : 0.50
Germans regular : -1.17
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 armour and 1 mech_infantry moved from Yenisey to Urals
Russians take Timguska from Germans
Russians take Urals from Germans
Combat - Russians
Non Combat Move - Russians
4 fighters, 1 infantry and 1 tactical_bomber moved from Yakut S.S.R. to Yenisey
5 aaGuns, 17 armour, 11 artilleries, 81 infantry and 6 mech_infantrys moved from Iraq to Trans-Jordan
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Manchuria to Sakha
Japanese take Amur from Russians
Japanese take Sakha from Russians
1 artillery moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Americans
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 marine moved from French Indo China to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 21 Sea Zone
1 artillery, 2 battleships, 8 carriers, 2 destroyers, 9 fighters, 1 infantry, 1 submarine, 7 tactical_bombers and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery, 10 fighters, 1 infantry and 1 marine moved from 21 Sea Zone to Guam
2 tactical_bombers moved from 21 Sea Zone to Guam
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 2 battleships, 8 carriers, 1 cruiser, 2 destroyers, 1 submarine, 5 tactical_bombers and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 2 battleships, 8 carriers, 1 cruiser, 2 destroyers, 1 submarine, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Guam
Japanese attack with 1 artillery, 10 fighters, 1 infantry, 1 marine and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 1 mech_infantry
Japanese roll dice for 1 artillery, 10 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Guam, round 2 : 5/15 hits, 7.33 expected hits
Americans roll dice for 1 mech_infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery, 10 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
10 fighters and 2 tactical_bombers moved from Guam to 21 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 11 submarines moved from 6 Sea Zone to 21 Sea Zone
3 fighters moved from Philippines to 21 Sea Zone
3 tactical_bombers moved from 21 Sea Zone to Japan
1 armour, 5 artilleries and 5 infantry moved from Manchuria to Amur
1 infantry moved from Korea to Amur
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 4 infantry moved from Chahar to Jehol
4 infantry moved from Anhwe to Jehol
1 artillery and 4 infantry moved from Kiangsu to Anhwe
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
2 infantry moved from Anhwe to Chahar
Place Units - Japanese
1 destroyer and 1 transport placed in 39 Sea Zone
1 fighter placed in India
1 artillery and 2 infantry placed in Kiangsu
5 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
Japanese collect 63 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : -2.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 destroyer, 7 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
3 destroyers moved from 106 Sea Zone to 109 Sea Zone
1 aaGun, 2 armour, 2 infantry and 3 transports moved from 106 Sea Zone to 119 Sea Zone
2 armour and 2 infantry moved from 119 Sea Zone to Scotland
5 carriers, 2 destroyers, 6 fighters, 10 submarines and 1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone
3 fighters moved from Gibraltar to 109 Sea Zone
1 fighter moved from Eastern United States to 109 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
15 fighters and 1 tactical_bomber moved from 46 Sea Zone to Philippines
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Combat Hit Differential Summary :
OOL sz109?
Amphibious assaults have to be rolled first. Could be important because I will have an airbase to land planes on.
Could have been a miscue there.
Also I would like to see the first round dice.
Right… then i roll and you decide gradually. Now we’re going to the final battles (a miracle is needed…). :(
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 destroyer, 7 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
3 destroyers moved from 106 Sea Zone to 109 Sea Zone
1 aaGun, 2 armour, 2 infantry and 3 transports moved from 106 Sea Zone to 119 Sea Zone
2 armour and 2 infantry moved from 119 Sea Zone to Scotland
5 carriers, 2 destroyers, 6 fighters, 10 submarines and 1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone
3 fighters moved from Gibraltar to 109 Sea Zone
1 fighter moved from Eastern United States to 109 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
15 fighters and 1 tactical_bomber moved from 46 Sea Zone to Philippines
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Combat - Americans
Battle in Scotland
Americans attack with 2 armour and 2 infantry
Germans defend with 1 airfield, 2 artilleries and 2 infantry
Americans roll dice for 2 armour and 2 infantry in Scotland, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Scotland, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Americans lost in Scotland
1 infantry owned by the Germans lost in Scotland
Americans roll dice for 2 armour and 1 infantry in Scotland, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Scotland, round 3 : 2/3 hits, 1.00 expected hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Scotland
Americans roll dice for 1 armour in Scotland, round 4 : 1/1 hits, 0.50 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Scotland, round 4 : 1/3 hits, 1.00 expected hits
1 armour owned by the Americans lost in Scotland
1 infantry owned by the Germans lost in Scotland
Germans win with 2 artilleries remaining. Battle score for attacker is -12
Casualties for Americans: 2 armour and 2 infantry
Casualties for Germans: 2 infantry
Combat Hit Differential Summary :
Americans regular : -1.00
Germans regular : 0.67
assault failed…
You still didn’t roll the Philippines or the first round in 109.
Anyway, I am going to say Max D because there is a good chance I will lose this one.
@simon33 said in Avner (Allies+21) vs Simon33 (Axis) BM:
You still didn’t roll the Philippines or the first round in 109.
Anyway, I am going to say Max D because there is a good chance I will lose this one.
I was interrupted yesterday… I’ll do it now
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 destroyer, 7 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
3 destroyers moved from 106 Sea Zone to 109 Sea Zone
1 aaGun, 2 armour, 2 infantry and 3 transports moved from 106 Sea Zone to 119 Sea Zone
2 armour and 2 infantry moved from 119 Sea Zone to Scotland
5 carriers, 2 destroyers, 6 fighters, 10 submarines and 1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone
3 fighters moved from Gibraltar to 109 Sea Zone
1 fighter moved from Eastern United States to 109 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
15 fighters and 1 tactical_bomber moved from 46 Sea Zone to Philippines
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Combat - Americans
Battle in Scotland
Americans attack with 2 armour and 2 infantry
Germans defend with 1 airfield, 2 artilleries and 2 infantry
Americans roll dice for 2 armour and 2 infantry in Scotland, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Scotland, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Americans lost in Scotland
1 infantry owned by the Germans lost in Scotland
Americans roll dice for 2 armour and 1 infantry in Scotland, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Scotland, round 3 : 2/3 hits, 1.00 expected hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Scotland
Americans roll dice for 1 armour in Scotland, round 4 : 1/1 hits, 0.50 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Scotland, round 4 : 1/3 hits, 1.00 expected hits
1 armour owned by the Americans lost in Scotland
1 infantry owned by the Germans lost in Scotland
Germans win with 2 artilleries remaining. Battle score for attacker is -12
Casualties for Americans: 2 armour and 2 infantry
Casualties for Germans: 2 infantry
Battle in Philippines
Americans attack with 1 artillery, 15 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 15 fighters, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 8/18 hits, 8.83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Philippines, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans lost in Philippines
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery, 15 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in 109 Sea Zone
British loiter and taunt; Americans attack with 5 carriers, 5 destroyers, 10 fighters and 10 submarines
Germans defend with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 6 fighters, 9 submarines, 2 tactical_bombers and 2 transports
Americans roll dice for 10 submarines in 109 Sea Zone, round 2 : 5/10 hits, 3.33 expected hits
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : 0.00
Germans regular : 0.67
5 hits…
I said Max D; so tip everything.
@simon33 said in Avner (Allies+21) vs Simon33 (Axis) BM:
so tip everything.
I made 7 more shots then the error came… I try to edit…
I need the Germans’ reply shots to edit… but I don’t know how to use the dice roller on the forum… do you know how to do it?
OK! I got it
first sub strike
[dice 2d6]
CV fire
[dice 4d6]
Cruiser fire
[dice 1d6]
BB fire
[dice 1d6]
DD fire
[dice 2d6]
TAC fire
[dice 2d6]
Fig fire
[dice 6d6]
2d6: 3, 1
4d6: 2, 2, 4, 6
1d6: 3
1d6: 2
2d6: 3, 1
2d6: 6, 1
6d6: 4, 3, 6, 2, 1, 1