Global 1940 dice tracker:
Round 1:
Germany:
France: -0.5 swing
Yugoslavia: -0.12 swing
Sea zone 110: -0.17 swing
Sea zone 111: -3.53 swing
Sea zone 106: +0.6 swing
Total for round 1: +3.72 in favor of the Allies
Game History
Round: 5
Puchase Units - British
British buy 4 fighters, 2 infantry and 1 tank; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Union of South Africa from Germans to British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Union of South Africa from British to Germans
EDIT: Removing units owned by British from Union of South Africa: 1 artillery and 1 infantry
EDIT: Adding units owned by British to South West Africa: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 5 infantry moved from SZ 9 to Belgium
1 artillery and 2 infantry moved from Kamerun to Nigeria
1 transport moved from SZ 25 to SZ 24
1 artillery and 1 infantry moved from South West Africa to SZ 24
1 artillery and 1 infantry moved from SZ 24 to Nigeria
10 infantry and 1 tank moved from India to Persia
1 transport moved from SZ 17 to SZ 14
Combat - British
Battle in Nigeria
British attack with 2 artilleries and 3 infantry
Germans defend with 2 infantry
British roll dice for 1 battleship in Nigeria, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 2 artilleries and 3 infantry in Nigeria, round 2 : 3/5 hits, 2.33 expected hits
Germans roll dice for 2 infantry in Nigeria, round 2 : 0/2 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Nigeria
British win, taking Nigeria from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by British to Union of South Africa: 1 infantry
EDIT: Turning off Edit Mode
Place Units - British
4 fighters, 2 infantry and 1 tank placed in India
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : -1.00
British regular : -0.00
Just a note on the British turn, I believe you are not allowed to move UK units from South Africa to attack Nigeria. Here is a screenshot from the rulebook:
Given that Nigeria was controlled by the Germans and didn’t have any UK troops in it, it is not possible to move out of a contested zone to this territory. However, if Nigeria were contested and contained UK units, it would have been possible.
Let me know what you would’ve done instead, and then I can edit that for you during the Ottoman turn.
I thought it was okay if it was using transports.
@Panther What’s the answer? Thank you!
I am sorry guys, I don’t comment on A&A1914 rules issues, as I have a strong focus on the WWII games.
I recommend that you open a topic in the 1914 game category what will raise Krieghund’s attention.
Alright then. Got an answer. Krieghund said you’re right (not those exact trems, of coruse). British units stay put in Nigeria, British units in South Africa engage in combat.
Should we carry over the dice results from Nigeria and reapply them here, or should we just roll new dice?
We could do that if the combat was exactly the same, but now you will have 1 artillery and 2 infantry attacking Nigeria, instead of 2 artillery and 3 infantry, so I think it’s best if we reroll.
Alright then.
Britain:
1 infantry and 1 artillery: [dice 2d6]
1 infantry: [dice 1d6]
Germany:
1 infantry: [dice 1d6]
2d6: 3, 1
1d6: 1
1d6: 2
All units hit. You may edit your file accordingly, then continue playing the Ottoman turn.
Wait, now I am confused. Is this the Nigeria battle or the South Africa battle? Did you choose to attack Nigeria?
Hmm, I believe from what you said and what happened that you chose to stay in Kamerun and attack South Africa, so I’ll edit that before the Ottoman turn. Correct me if I am mistaken.
Alright I believe everything is fixed now.
Game History
Round: 5
Puchase Units - Italians
Italians buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Ottomans roll mine dice in SZ 20 : 1/1 hits, 0.17 expected hits
Units damaged: 1 battleship owned by the Italians
lost in SZ 20
2 infantry moved from Rome to SZ 17
2 infantry and 1 transport moved from SZ 17 to SZ 19
2 infantry moved from SZ 19 to Trans-Jordan
Italians take Trans-Jordan from Ottomans
1 infantry moved from Egypt to Trans-Jordan
4 infantry moved from Tuscany to Venice
3 infantry moved from Rome to Tuscany
1 battleship moved from SZ 17 to SZ 20
Combat - Italians
Italians creates battle in territory SZ 20
Combat Move - Italians
Place Units - Italians
5 infantry placed in Rome
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Ottomans mine : 0.83
Game History
Round: 5
Puchase Units - Americans
Americans buy 4 infantry and 2 transports; Remaining resources: 4 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Coastal Barrage 1: 1 coastal_attacker
EDIT: Turning off Edit Mode
3 artilleries, 1 fighter and 8 infantry moved from United States of America to SZ 1
3 artilleries, 1 fighter, 8 infantry and 6 transports moved from SZ 1 to SZ 14
3 artilleries, 1 fighter and 8 infantry moved from SZ 14 to Spain
Combat - Americans
Americans creates battle in territory Coastal Barrage 1
Battle in Coastal Barrage 1
Americans attack with 1 coastal_attacker
Contested defend with 1 coastal_artillery
Americans roll dice for 1 coastal_attacker in Coastal Barrage 1, round 2 : 1/1 hits, 1.00 expected hits
Units damaged: 1 coastal_artillery owned by the Contested
Contested roll dice for 1 coastal_artillery in Coastal Barrage 1, round 2 : 1/1 hits, 0.50 expected hits
1 coastal_attacker owned by the Americans lost in Coastal Barrage 1
Contested win with 1 coastal_artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 coastal_attacker
Turning on Edit Mode
EDIT: Removing units owned by Americans from Spain: 1 infantry
EDIT: Turning off Edit Mode
Battle in Spain
Americans attack with 3 artilleries, 1 fighter and 7 infantry
Neutral_True defend with 1 artillery and 7 infantry
Americans roll dice for 1 battleship in Spain, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 3 artilleries, 1 fighter and 7 infantry in Spain, round 2 : 4/11 hits, 5.17 expected hits
Neutral_True roll dice for 1 artillery and 7 infantry in Spain, round 2 : 4/8 hits, 4.00 expected hits
4 infantry owned by the Americans lost in Spain
5 infantry owned by the Neutral_True lost in Spain
Neutral_True and Americans reach a stalemate
. Battle score for attacker is 3
Casualties for Americans: 4 infantry
Casualties for Neutral_True: 5 infantry
Combat Move - Americans
Place Units - Americans
4 infantry placed in United States of America
2 transports placed in SZ 1
Turn Complete - Americans
Americans collect 20 PUs; end with 24 PUs
Combat Hit Differential Summary :
Americans regular : -0.83
Contested regular : 0.50
Neutral_True regular : 0.00
Game History
Round: 6
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Galicia: 13 artilleries and 9 infantry
EDIT: Turning off Edit Mode
1 battleship moved from SZ 8 to SZ 9
Combat - Russians
Russians creates battle in territory SZ 18
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Just realized this now. You invaded Spain with the US, but since we are playing with TGC balance, the invasion of True-neutrals is not allowed.
If you let me know what you would have done instead, I will edit that when I do my German turn.
Also, let me know if this would have affected your US purchase from the previous turn. I can understand, and I am OK with that too.